So many people QQing about the party buffs. lol
So many people QQing about the party buffs. lol
I'm glad the full group size is 8. and not more than that. I don't really like content for that many people anymore (aside from something like campaign), not after toau. I do hope companies will make some use of larger communities though later.
The buffs are minor compared to having another 6~7 more members in the party. Though I much prefer this approach, mainly for future content. I like the acc/m.acc is enhanced. Though we'll see how potent it really is.
Patch looks good. Can't wait to get home and play.
Agreed. In the state that the game is in now, small parties is the way to go in terms of balancing. Later when the game picks up they can introduce alliances and bring in 16+ person dungeons etc.
In regards to this update.. They need to add something in the config menu so that you can use that to toggle on and off some of these things. Remembering all those /commands is kinda hard. lol
Someone data mine the gear plz
Looks like they are on their way. I like what I see.. especially the terrain fixes. I'm very interested in the new combat system they are planning to implement. I hope they start teasing bits of it to show whats in store
I'm glad I wasn't alone explaining why they added them, the amount of people that jumped the gun and started crying was a little ridiculous.
I'm excited about 4-8man content, regardless of the current community numbers. At this point in time, I enjoy playing with friends more than I enjoy playing with random people, at least when it comes to balanced/challenging content, and having 4-8 of them online at once is more feasible than having 20+.
Have to agree with Hyan too, however. When it comes to "silly" or "fun" content, I'm all for huge numbers. Gives a chance to meet new people in a "casual" enviorment. I'm glad this seems to be the direction they're taking.
Anyone else getting "11000 Version update failed.(1:40032)"?
It seems like I got the D2011.04.13.0000.patch file but utorrent is too slow![]()
All positive changes. Other than some of the stuff that got priority (or was quick to implement), no real "wat?"s in the notes.
That said, I can understand the earthquake and tsunami impacting development, but the lack of quantity of stuff added/changed did not a happy manthra make.
Servers up. On to behest!
Got it downloaded, they've added 2 weapons per class ( R25 and a R35)
Also they've added new ranks of potions, various gear ( R 25,35) and...!
various new higher rankings of ethers for MP
all the gear is labeled "untradable" btw
also ... judging from the easter 'event items" I found (omg they look crazy) and a mob (won't spoil!) we'll be getting our quests from moogles most likely hunting these mobs down
All weapons and gear + mobs + spoiler mob + items posted here
(obviously NSFW) if someone wants to copy paste every single attachment to here (not sure if ragns has fixed attachments to allow that, if it doesn't work bug ragns!)
http://forum.neko-sentai.com/showthr...935#post174935
that I found, someone may find something else (sorry no hidden female galka/male miqo'te proto type images in the dats atm I checked it all)
(theirs about 5-6 hats different colorings)
http://www.neko-sentai.com/images9ruf/arm06.jpg
Post findings and use spoiler tags for those interested, if you can.
Thank you.
Clicky (My Documents/My Games/FINAL FANTASY XIV\downloads\ffxiv\48eca647\patch)
I remember some people complaining that they didnt simply make it so the level and aggro indicator show only when you target the mob... well, guess what.
A nice surprise indeed.
I also like the design of the HP bar.