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  1. #21
    E. Body
    Join Date
    Dec 2008
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    2,408
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    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Chrian View Post
    so with PXI is a large chunk of the game just scripted events ? reading from files andsuch or is it just more then that?
    Pretty much. Whenever you click on something that brief half a second pause is you sending a packet of data to SE querying the NPC. The server checks your stats and determines what the NPC says and then sends the event back to you, whether it is a CS or whatever.

    Honestly "scripted events" is a pretty broad term and can cover pretty much every videogame ever in one way or another.

  2. #22
    Black Mage
    Join Date
    Dec 2007
    Posts
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    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    Ah I see so essentially could auctually change bazaars and prices using the server scripts and what not to make things a little interesting or fun? or even build in own math codes for spells and whatnot?

  3. #23
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
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    You can do literally anything aside from whats client side, so dats, models, stuff like that.

    You can add your own gear, make your own quests, or completely change how the system calculates combat. Make vitality increase crit rate if you want, and dex increases evasion, whatever.

    If I built a Pserver I'd prolly up a lot of drop rates at least, and do a bit of fixing to some mechanics here and there. The original team was trying to make it a clone of 11 however I'd prefer to tweak it to be a bit more player friendly and less fucking difficult. It'd be a semi easy mode server for people who dont have the time to dedicated 6 hours a day to LSes.

  4. #24
    Cerberus
    Join Date
    Oct 2009
    Posts
    474
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    FFXI Server
    Quetzalcoatl

    Figure I might as well make this public:

    Auto event ID captures
    http://www.megaupload.com/?d=4RBHM1DN

    Use this tool in conjunction with a list of Event file DATs and Monster list DATs. Event file dats are usually the folder -6 (not true for expansions), a list is available at:
    http://home.comcast.net/~wiccaan/wik...p/EventIDs.htm

    The tool will produce a list of NPCs along with the correct Event IDs for that NPC. Prior to this, the event IDs and monster list dats had to be searched manually using instructions in a pdf. Those instructions however were incomplete and did not obtain every single event ID. This tool does get all the event IDs.

    Output snippet:
    Spoiler: show

    WALK OF ECHOES
    ==========
    Ornate Door ID: 75 60 0b 01
    Number of Event IDs:6
    0x7d00 0x0001 and 4 reserved IDs.
    ==========
    Towering Portcullis ID: 78 60 0b 01
    Number of Event IDs:7
    0x7d00 0x7d01 0x7d03 and 4 reserved IDs.
    ==========
    TGS_182 ID: 80 60 0b 01
    Number of Event IDs:2
    0x0064 and 1 reserved IDs.
    ==========
    SUNACHI_TEST1 ID: 83 60 0b 01
    Number of Event IDs:2
    0x006f and 1 reserved IDs.
    ==========
    Primus Coffer ID: a9 60 0b 01
    Number of Event IDs:2
    0x03f2 and 1 reserved IDs.
    ==========
    Secondus Coffer ID: aa 60 0b 01
    Number of Event IDs:2
    0x03f3 and 1 reserved IDs.
    ==========
    Tertius Coffer ID: ab 60 0b 01
    Number of Event IDs:2
    0x03f4 and 1 reserved IDs.
    ==========
    Quartus Coffer ID: ac 60 0b 01
    Number of Event IDs:2
    0x03f5 and 1 reserved IDs.
    ==========
    Quintus Coffer ID: ad 60 0b 01
    Number of Event IDs:2
    0x03f6 and 1 reserved IDs.
    ==========
    Primus Coffer ID: af 60 0b 01
    Number of Event IDs:2
    0x03f7 and 1 reserved IDs.
    ==========
    Secondus Coffer ID: b0 60 0b 01
    Number of Event IDs:2
    0x03f8 and 1 reserved IDs.
    ==========
    Tertius Coffer ID: b1 60 0b 01
    Number of Event IDs:2
    0x03f9 and 1 reserved IDs.
    ==========
    Quartus Coffer ID: b2 60 0b 01
    Number of Event IDs:2
    0x03fa and 1 reserved IDs.
    ==========
    Quintus Coffer ID: b3 60 0b 01
    Number of Event IDs:2
    0x03fb and 1 reserved IDs.
    ==========
    Primus Coffer ID: b5 60 0b 01
    Number of Event IDs:2
    0x03fc and 1 reserved IDs.
    ==========
    Secondus Coffer ID: b6 60 0b 01
    Number of Event IDs:2
    0x03fd and 1 reserved IDs.
    ==========
    Tertius Coffer ID: b7 60 0b 01
    Number of Event IDs:2
    0x03fe and 1 reserved IDs.
    ==========
    Quartus Coffer ID: b8 60 0b 01
    Number of Event IDs:2
    0x03ff and 1 reserved IDs.
    ==========
    Quintus Coffer ID: b9 60 0b 01
    Number of Event IDs:2
    0x0400 and 1 reserved IDs.
    ==========
    Primus Coffer ID: bb 60 0b 01
    Number of Event IDs:2
    0x0401 and 1 reserved IDs.
    ==========
    Secondus Coffer ID: bc 60 0b 01
    Number of Event IDs:2
    0x0402 and 1 reserved IDs.
    ==========
    Tertius Coffer ID: bd 60 0b 01
    Number of Event IDs:2
    0x0403 and 1 reserved IDs.
    ==========
    Quartus Coffer ID: be 60 0b 01
    Number of Event IDs:2
    0x0404 and 1 reserved IDs.
    ==========
    Quintus Coffer ID: bf 60 0b 01
    Number of Event IDs:2
    0x0405 and 1 reserved IDs.
    ==========
    Primus Coffer ID: c1 60 0b 01
    Number of Event IDs:2
    0x0406 and 1 reserved IDs.
    ==========
    Secondus Coffer ID: c2 60 0b 01
    Number of Event IDs:2
    0x0407 and 1 reserved IDs.
    ==========
    Tertius Coffer ID: c3 60 0b 01
    Number of Event IDs:2
    0x0408 and 1 reserved IDs.
    ==========
    Quartus Coffer ID: c4 60 0b 01
    Number of Event IDs:2
    0x0409 and 1 reserved IDs.
    ==========
    Quintus Coffer ID: c5 60 0b 01
    Number of Event IDs:2
    0x040a and 1 reserved IDs.
    ==========
    Primus Coffer ID: c7 60 0b 01
    Number of Event IDs:2
    0x040b and 1 reserved IDs.
    ==========
    Secondus Coffer ID: c8 60 0b 01
    Number of Event IDs:2
    0x040c and 1 reserved IDs.
    ==========
    Tertius Coffer ID: c9 60 0b 01
    Number of Event IDs:2
    0x040d and 1 reserved IDs.
    ==========
    Quartus Coffer ID: ca 60 0b 01
    Number of Event IDs:2
    0x040e and 1 reserved IDs.
    ==========
    Quintus Coffer ID: cb 60 0b 01
    Number of Event IDs:2
    0x040f and 1 reserved IDs.
    ==========
    Primus Coffer ID: cd 60 0b 01
    Number of Event IDs:2
    0x0410 and 1 reserved IDs.
    ==========
    Secondus Coffer ID: ce 60 0b 01
    Number of Event IDs:2
    0x0411 and 1 reserved IDs.
    ==========
    Tertius Coffer ID: cf 60 0b 01
    Number of Event IDs:2
    0x0412 and 1 reserved IDs.
    ==========
    Quartus Coffer ID: d0 60 0b 01
    Number of Event IDs:2
    0x0413 and 1 reserved IDs.
    ==========
    Quintus Coffer ID: d1 60 0b 01
    Number of Event IDs:2
    0x0414 and 1 reserved IDs.
    ==========
    Primus Coffer ID: d3 60 0b 01
    Number of Event IDs:2
    0x0415 and 1 reserved IDs.
    ==========
    Secondus Coffer ID: d4 60 0b 01
    Number of Event IDs:2
    0x0416 and 1 reserved IDs.
    ==========
    Tertius Coffer ID: d5 60 0b 01
    Number of Event IDs:2
    0x0417 and 1 reserved IDs.
    ==========
    Quartus Coffer ID: d6 60 0b 01
    Number of Event IDs:2
    0x0418 and 1 reserved IDs.
    ==========
    Quintus Coffer ID: d7 60 0b 01
    Number of Event IDs:2
    0x0419 and 1 reserved IDs.
    ==========
    Primus Coffer ID: d9 60 0b 01
    Number of Event IDs:2
    0x041a and 1 reserved IDs.
    ==========
    Secondus Coffer ID: da 60 0b 01
    Number of Event IDs:2
    0x041b and 1 reserved IDs.
    ==========
    Tertius Coffer ID: db 60 0b 01
    Number of Event IDs:2
    0x041c and 1 reserved IDs.
    ==========
    Quartus Coffer ID: dc 60 0b 01
    Number of Event IDs:2
    0x041d and 1 reserved IDs.
    ==========
    Quintus Coffer ID: dd 60 0b 01
    Number of Event IDs:2
    0x041e and 1 reserved IDs.
    ==========
    Primus Coffer ID: df 60 0b 01
    Number of Event IDs:2
    0x041f and 1 reserved IDs.
    ==========
    Secondus Coffer ID: e0 60 0b 01
    Number of Event IDs:2
    0x0420 and 1 reserved IDs.
    ==========
    Tertius Coffer ID: e1 60 0b 01
    Number of Event IDs:2
    0x0421 and 1 reserved IDs.
    ==========
    Quartus Coffer ID: e2 60 0b 01
    Number of Event IDs:2
    0x0422 and 1 reserved IDs.
    ==========
    Quintus Coffer ID: e3 60 0b 01
    Number of Event IDs:2
    0x0423 and 1 reserved IDs.
    ==========
    Primus Coffer ID: e5 60 0b 01
    Number of Event IDs:2
    0x0424 and 1 reserved IDs.
    ==========
    Secondus Coffer ID: e6 60 0b 01
    Number of Event IDs:2
    0x0425 and 1 reserved IDs.
    ==========
    Tertius Coffer ID: e7 60 0b 01
    Number of Event IDs:2
    0x0426 and 1 reserved IDs.
    ==========
    Quartus Coffer ID: e8 60 0b 01
    Number of Event IDs:2
    0x0427 and 1 reserved IDs.
    ==========
    Quintus Coffer ID: e9 60 0b 01
    Number of Event IDs:2
    0x0428 and 1 reserved IDs.
    ==========
    Primus Coffer ID: eb 60 0b 01
    Number of Event IDs:2
    0x0429 and 1 reserved IDs.
    ==========
    Secondus Coffer ID: ec 60 0b 01
    Number of Event IDs:2
    0x042a and 1 reserved IDs.
    ==========
    Tertius Coffer ID: ed 60 0b 01
    Number of Event IDs:2
    0x042b and 1 reserved IDs.
    ==========
    Quartus Coffer ID: ee 60 0b 01
    Number of Event IDs:2
    0x042c and 1 reserved IDs.
    ==========
    Quintus Coffer ID: ef 60 0b 01
    Number of Event IDs:2
    0x042d and 1 reserved IDs.
    ==========
    Primus Coffer ID: f1 60 0b 01
    Number of Event IDs:2
    0x042e and 1 reserved IDs.
    ==========
    Secondus Coffer ID: f2 60 0b 01
    Number of Event IDs:2
    0x042f and 1 reserved IDs.
    ==========
    Tertius Coffer ID: f3 60 0b 01
    Number of Event IDs:2
    0x0430 and 1 reserved IDs.
    ==========
    Quartus Coffer ID: f4 60 0b 01
    Number of Event IDs:2
    0x0431 and 1 reserved IDs.
    ==========
    Quintus Coffer ID: f5 60 0b 01
    Number of Event IDs:2
    0x0432 and 1 reserved IDs.
    ==========
    Primus Coffer ID: f7 60 0b 01
    Number of Event IDs:2
    0x0433 and 1 reserved IDs.
    ==========
    Secondus Coffer ID: f8 60 0b 01
    Number of Event IDs:2
    0x0434 and 1 reserved IDs.
    ==========
    Tertius Coffer ID: f9 60 0b 01
    Number of Event IDs:2
    0x0435 and 1 reserved IDs.
    ==========
    Quartus Coffer ID: fa 60 0b 01
    Number of Event IDs:2
    0x0436 and 1 reserved IDs.
    ==========
    Quintus Coffer ID: fb 60 0b 01
    Number of Event IDs:2
    0x0437 and 1 reserved IDs.
    ==========
    Primus Coffer ID: fd 60 0b 01
    Number of Event IDs:2
    0x0438 and 1 reserved IDs.
    ==========
    Secondus Coffer ID: fe 60 0b 01
    Number of Event IDs:2
    0x0439 and 1 reserved IDs.
    ==========
    Tertius Coffer ID: ff 60 0b 01
    Number of Event IDs:2
    0x043a and 1 reserved IDs.
    ==========
    Quartus Coffer ID: 00 61 0b 01
    Number of Event IDs:2
    0x043b and 1 reserved IDs.
    ==========
    Quintus Coffer ID: 01 61 0b 01
    Number of Event IDs:2
    0x043c and 1 reserved IDs.
    ==========
    Cait Sith ID: 3e 61 0b 01
    Number of Event IDs:39
    0x7d04 0x0001 0x0002 0x0004 0x000a 0x0005 0x0006 0x0007 0x0008 0x0009 and 29 reserved IDs.
    ==========
    Cait Sith ID: 3f 61 0b 01
    Number of Event IDs:25
    0x0001 0x0005 0x0006 0x0007 0x7d04 0x0004 0x000a and 18 reserved IDs.
    ==========
    Larzos ID: 40 61 0b 01
    Number of Event IDs:12
    0x0001 0x0002 0x000a and 9 reserved IDs.
    ==========
    Ragelise ID: 41 61 0b 01
    Number of Event IDs:16
    0x0001 0x0002 0x000a and 13 reserved IDs.
    ==========
    Ragelise ID: 42 61 0b 01
    Number of Event IDs:13
    0x0001 0x0002 0x0007 and 10 reserved IDs.
    ==========
    Portia ID: 43 61 0b 01
    Number of Event IDs:14
    0x0001 0x0002 0x000a and 11 reserved IDs.
    ==========
    Cavernous Maw ID: 45 61 0b 01
    Number of Event IDs:9
    0x0001 0x0002 0x0007 and 6 reserved IDs.
    ==========
    Lady Lilith ID: 47 61 0b 01
    Number of Event IDs:15
    0x0004 0x0006 0x0007 0x0009 0x000a and 10 reserved IDs.
    ==========
    Lilith Ascendant ID: 48 61 0b 01
    Number of Event IDs:12
    0x0006 0x0007 0x0009 0x7d04 and 8 reserved IDs.
    ==========
    Lilith Ascendant ID: 49 61 0b 01
    Number of Event IDs:9
    0x0007 and 8 reserved IDs.
    ==========
    Lilisette ID: 4a 61 0b 01
    Number of Event IDs:24
    0x0004 0x000a 0x0005 0x0006 0x0007 0x0008 0x0009 0x7d04 and 16 reserved IDs.
    ==========
    Lilisette ID: 4b 61 0b 01
    Number of Event IDs:13
    0x0006 0x0008 0x0009 0x7d04 and 9 reserved IDs.
    ==========
    Lady Lilith ID: 4d 61 0b 01
    Number of Event IDs:17
    0x0005 0x0006 0x0007 0x0008 0x0009 0x7d04 and 11 reserved IDs.
    ==========
    Lady Lilith ID: 4e 61 0b 01
    Number of Event IDs:15
    0x0006 0x0007 0x0008 0x0009 0x7d04 and 10 reserved IDs.
    ==========
    Lady Lilith ID: 4f 61 0b 01
    Number of Event IDs:10
    0x0005 0x0006 0x0007 0x0009 and 6 reserved IDs.
    ==========
    Aquila ID: 50 61 0b 01
    Number of Event IDs:9
    0x000a and 8 reserved IDs.
    ==========
    Haudrale ID: 51 61 0b 01
    Number of Event IDs:9
    0x000a and 8 reserved IDs.
    ==========
    Portia ID: 52 61 0b 01
    Number of Event IDs:10
    0x000a 0x0007 and 8 reserved IDs.
    ==========
    Mayakov ID: 55 61 0b 01
    Number of Event IDs:6
    and 6 reserved IDs.
    ==========
    Tanja ID: 56 61 0b 01
    Number of Event IDs:13
    0x0007 0x0008 and 11 reserved IDs.
    ==========
    Raina ID: 57 61 0b 01
    Number of Event IDs:12
    0x0007 0x0008 and 10 reserved IDs.
    ==========
    Judith ID: 58 61 0b 01
    Number of Event IDs:12
    0x0007 0x0008 and 10 reserved IDs.
    ==========
    ??? ID: 5a 61 0b 01
    Number of Event IDs:2
    and 2 reserved IDs.
    ==========
    Veridical Conflux ID: 5d 61 0b 01
    Number of Event IDs:2
    0x0003 and 1 reserved IDs.
    ==========
    01 ID: 61 61 0b 01
    Number of Event IDs:6
    0x000a 0x0004 and 4 reserved IDs.
    ==========
    02 ID: 62 61 0b 01
    Number of Event IDs:6
    0x000a 0x0004 and 4 reserved IDs.
    ==========
    03 ID: 63 61 0b 01
    Number of Event IDs:6
    0x000a 0x0004 and 4 reserved IDs.
    ==========
    04 ID: 64 61 0b 01
    Number of Event IDs:5
    0x0004 and 4 reserved IDs.
    ==========
    05 ID: 65 61 0b 01
    Number of Event IDs:5
    0x0004 and 4 reserved IDs.
    ==========
    06 ID: 66 61 0b 01
    Number of Event IDs:7
    0x0004 and 6 reserved IDs.
    ==========
    07 ID: 67 61 0b 01
    Number of Event IDs:8
    0x0004 and 7 reserved IDs.
    ==========
    ??? ID: 68 61 0b 01
    Number of Event IDs:14
    0x0004 0x000a and 12 reserved IDs.
    ==========
    ??? ID: 69 61 0b 01
    Number of Event IDs:2
    0x0004 and 1 reserved IDs.
    ==========
    Ldummy ID: 6a 61 0b 01
    Number of Event IDs:5
    0x0004 and 4 reserved IDs.
    ==========
    Grumblix ID: 70 61 0b 01
    Number of Event IDs:2
    0x0000 and 1 reserved IDs.


    Anyone who scripts will find this tool very useful in adding in cutscenes/events using player:startEvent(Event(0x0092)); or whatever, where 0092 is the event IDs this program produces.

  5. #25
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    so this makes piecing the game together easier?

  6. #26
    Sea Torques
    Join Date
    Jun 2007
    Posts
    522
    BG Level
    5
    FFXI Server
    Lakshmi

    I added a column for Haste to items. In code I added/Changed:

    In CArmorItem.cpp I changed the code to read the database to

    Code:
    sprintf(query, "SELECT `ItemID`, `DEF`, `HP`, `HP%%`, `ConvertMPtoHP`, `MP`, `MP%%`, `ConvertHPtoMP` ,`str`, `dex`, `vit`, `agi`, `int`, `mnd`, `chr`");
    sprintf(query, "%s, `Fire`, `Ice`, `Air`, `Earth`, `Thunder`, `Water`, `Light`, `Dark`, `Attack`, `Rattack`, `Accuracy`, `RAccuracy`, `Enmity`, 'Haste'", query);  //Added Haste
    	sprintf(query, "%s FROM stats_armor WHERE ItemID = %i", query, this->getId());
    Haste was the last column in the items and i believe that matches this?

    Few lines down I increased the loop to 28 to read the data to 28 to read in Haste.

    In CChar.cpp I added a variable to hold haste (just stuck it there for no reason), I called it m_modHaste I also added the line

    Code:
    this->m_modHaste += ((CArmorItem*)item)->getModAmount(MOD_HASTE);
    to the applyStatMod function and the -= ect to the removeStatMod.

    MOD_HASTE was already defined so I didn't touch that.

    Also added code in the CharBattleServ function to modify the delay.

    Edit: Forgot I also did a little test, doesn't seem the value is being read from the database cause it's always 0. I added 50 haste to Flame Ring if that matters. I also modified the delay (in the code) directly just to make sure it would even do anything (10 delay Claustrum is fun! Who says SMN can't be a good DD *cough*)

  7. #27
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    So were you successful in adding haste to items?

  8. #28
    Sea Torques
    Join Date
    Jun 2007
    Posts
    522
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    FFXI Server
    Lakshmi

    No I wasn't, I added in that code but it doesn't seem to be reading the value from the database. I have no experience with databases so I'm not sure if that's correct or not.

  9. #29
    Sea Torques
    Join Date
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    FFXI Server
    Lakshmi

    Well I feel stupid...I got it to work. Turns out (thanks to re-reading my post) I was using single quote 'Haste' in the database query where I should have been using the little tick mark thing `Haste` Also noticed that the #define MOD_HASTE was set to 0xB0, and that wont work unless you are reading the rest of the (missing) database values in order. So I just stuck in 0x1C (28) for the ((CArmorItem*)item)->getModAmount(0x1C); Now I have a 50 haste Flame Ring XD

    Does anyone have a good way of filling out the database? Cause putting things in by hand would be a huge pain in the ass. Does FFXIAH have a database of item stats that could be used or something? If the database is filled out, I'd be happy to add in the code to handle the values and figure out how to add the functions to LUA so we can have access to MAB/M.DEF ect in the scripts.

    Edit: If anyone wants the modified code I'll stick it up somewhere.

  10. #30
    Hydra
    Join Date
    Sep 2010
    Posts
    143
    BG Level
    3

    People are still working on this? I thought it died out years ago :O

  11. #31
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Tis' the glory of open source. It never dies as long as someone somewhere has a copy.

  12. #32
    Black Mage
    Join Date
    Dec 2007
    Posts
    1,218
    BG Level
    6
    FFXIV Character
    Chrian Kywind
    FFXIV Server
    Gilgamesh
    FFXI Server
    Diabolos

    just use ffxi for base item stats and ffxiclopedia for the hidden effects and of course bg for the math formulas that we know best.

  13. #33
    E. Body
    Join Date
    Dec 2008
    Posts
    2,408
    BG Level
    7
    FFXI Server
    Quetzalcoatl

    Quote Originally Posted by Chrian View Post
    just use ffxi for base item stats and ffxiclopedia for the hidden effects and of course bg for the math formulas that we know best.
    You do realize that'd involve copy over by hand several hundred items, that would take an immense amount of time and effort to do when chances are there's a pre existing chunk of data.

    The datatabase does already have everything filled so maybe just set everything's haste to 0 and then go through and set up the haste items? I think there's only like 50 or so items with haste on them, maybe more. Would take about an hour to do.

  14. #34
    Sea Torques
    Join Date
    Jun 2007
    Posts
    522
    BG Level
    5
    FFXI Server
    Lakshmi

    Yeah, haste isn't really an issue I already went through and added a few. I'm more worried about all the other stats and all the new items. As it stands the database is somewhere in the WoTG updates.

    I actually play SMN and I'm sad that nothing with pets works save for summoning them and them following you. You have any tips for what to do to add in functionality? Would I have to code functions to tell the avatars what to do or are the LUA scripts just missing?

  15. #35
    Cerberus
    Join Date
    Oct 2009
    Posts
    474
    BG Level
    4
    FFXI Server
    Quetzalcoatl

    You would need to code the functions directly; the LUA scripting will only work for the summon spell. If you're -really- interested in working on this properly, PM me. I also have an experimental non-public 0.6.5 from before PXI was shutdown.

  16. #36
    Smells like Onions
    Join Date
    Jan 2013
    Posts
    2
    BG Level
    0

    i only came in create character and hang


    User was infracted for this post.

  17. #37
    So hard we fuck rocks
    Join Date
    Jan 2009
    Posts
    3,043
    BG Level
    7
    FFXI Server
    Sylph

    You piece of fucking shit

  18. #38
    Bagel
    Join Date
    Jun 2008
    Posts
    1,254
    BG Level
    6
    FFXI Server
    Cerberus

    Quote Originally Posted by shepardG View Post
    You piece of fucking shit...
    ...and welcome to BG.

  19. #39
    Pandemonium
    Join Date
    Feb 2010
    Posts
    7,622
    BG Level
    8
    FFXI Server
    Sylph

    Necrophelia is bad.

  20. #40
    BG Content
    Join Date
    Jun 2007
    Posts
    3,300
    BG Level
    7
    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Nothing to see here, move along.

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