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  1. #241
    Professional Pixel Pusher
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    It'd be really interesting if they implemented these drops to the FoV Treasure Caskets in the areas the mobs spawn in.
    Have the game only able to load the pop items per 8 hours or something, it'd reduce the rate at which people would find them, and people could still go fight the KSNMs for pops.

  2. #242
    Fuck It, I'm Goin Deep Fan Club President
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    Aery doesnt have FoV

  3. #243
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    Give it time.
    I'm half thinking the new Grounds of Valor is going to add it to the rest of the Midartia.

  4. #244
    Ridill
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    Quote Originally Posted by Vandalhart View Post
    It'd be really interesting if they implemented these drops to the FoV Treasure Caskets in the areas the mobs spawn in.
    Have the game only able to load the pop items per 8 hours or something, it'd reduce the rate at which people would find them, and people could still go fight the KSNMs for pops.
    I just find it hilarious that they're changing the system and people are going so nuts that a post that sounds semi-reasonable is one that suggests they should be popped more than 3 times a day. (every 8 hours + any seal ones popped that day)

    There are going to be literally hundreds of kings fought on every single server that *NEVER* would have existed before in just the first week or 2.

    And, somehow, people still aren't satisfied because they want to fight the same ridiculously easy mob over and over again even more often...


    I dunno, what it all says to me is that maybe the shittiness of sitting around for 3 hours a day for a miniscule chance (if you didn't have a high end bot) at possibly fighting the mob wasn't really what bothered a lot of people. It's sure looking, through a lot of the discussions on this, that more than anything it was the simple greed for a whole hell of a lot of people.

  5. #245
    Puppetmaster
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    Let kindred seals drop in abyssea. /thread.

  6. #246
    Relic Weapons
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    They already do, it's the rate at which all 3 drop that make it hard to obtain more than one.

  7. #247
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    Quote Originally Posted by CailIfrit View Post
    You do realize pretty much no one camps kings anymore, so you dont really have to do that....
    Shits situational...Gilgamesh still has atleast two LS's camping.

  8. #248
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    Quote Originally Posted by Plow View Post
    I just find it hilarious that they're changing the system and people are going so nuts that a post that sounds semi-reasonable is one that suggests they should be popped more than 3 times a day. (every 8 hours + any seal ones popped that day)

    There are going to be literally hundreds of kings fought on every single server that *NEVER* would have existed before in just the first week or 2.

    And, somehow, people still aren't satisfied because they want to fight the same ridiculously easy mob over and over again even more often...


    I dunno, what it all says to me is that maybe the shittiness of sitting around for 3 hours a day for a miniscule chance (if you didn't have a high end bot) at possibly fighting the mob wasn't really what bothered a lot of people. It's sure looking, through a lot of the discussions on this, that more than anything it was the simple greed for a whole hell of a lot of people.

    I like what they're doing. I haven't fought these guys before so I'll enjoy getting a chance now. I'm just wondering if they'll eventually introduce other ways of getting the pop items besides the KSNMs. I don't understand why people are freaking out about it either. The only thing lowering the # of pops per day now is the length of time people will take to kill the mob (that is with the new system).

  9. #249
    >The Implying
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    I think most people are ignoring the true purpose behind this update.

    The Kings and their HQ forms will now be Magian-trial requirements. Hope you have those KS saved.

  10. #250
    But I don't want my title changed
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    Quote Originally Posted by Jeryhn View Post
    I think most people are ignoring the true purpose behind this update.

    The Kings and their HQ forms will now be Magian-trial requirements. Hope you have those KS saved.
    -_-

  11. #251
    Sea Torques
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    Quote Originally Posted by Jeryhn View Post
    I think most people are ignoring the true purpose behind this update.

    The Kings and their HQ forms will now be Magian-trial requirements. Hope you have those KS saved.
    kill faf10 times with ridill equiped=> get riddill 80
    kill nid 15 times get ridill 85
    give final blow with ridill on nid 20 times => ridill90!

  12. #252
    Banned.

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    yeah...lol if only

  13. #253
    Lyn
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    http://forum.square-enix.com/ffxi/threads/4924

    Quick shitty translation you can make some stuff out until they decide to fill the rest of us in:
    Spoiler: show
    About [voidouo;cchi]

    What is [voidouo;cchi]?
    [Voidouo;cchi] is new capture type battle contents for 6?18 person party of the high level. The monster that is called "[Voidouo;-ka-]" that appears in a modern, past area is subjugated, and it approaches the mystery that began to happen in the world.
    Chapter 1 is introduced in a large-scale upgrade on May 10, 2011 and the fight with [voidouo;-ka-] is done. In addition, the further version improvement schedules the addition of the sequel and the expansion of the object area to be done for 18 areas Chapter 1.
    - After the enhancing data disk of "[Kamihei] of [arutana]" is bought, it is necessary to register contents ID to play [voidouo;cchi].



    Participation condition

    * The level must be 75 or more.
    * Adventurer..proof..Jade. Have it.
    * Belong to either of [arutana] Allied Forces.



    How to advance [voidouo;cchi]
    [Voidouo;cchi] is composed of three independent routes (The route: Sand rear/route: [basutou;-ku]/route: [ui;ndasu]).

    Step 1 Step 2 Step 3 Step 4
    Route: Sand rear east Ron fall S [orude-ru] limestone cave [jaguna-] forest S dragon king orchis Per's grave east [ronfo-rujaguna-] forest
    Route: The dryness valley north [gusutaberugupashuhau] marsh of [basutou;-ku] north [gusutaberugu] S [gusugen] mine [pashuhau] marsh S [dangurufu]
    Route: The [horutoto] outside underground labyrinth [merifato] mountainous district S of [ui;ndasu] west [sarutabaruta] S [shakurami] ruins west [sarutabarutamerifato] mountainous district



    【1】[Daijinamono] is obtained.
    "Jade of six [nogihoshi]" of [daijinamo] and "[Voidosuto-n]" are obtained from NPC“Voidwatch Officer".

    * District S of positional south Sand rear S (L-9)/[basutou;-ku] commercial district S (G-5)/[ui;ndasu] water of NPC“Voidwatch Officer" (G-5) district of/south Sand rear (F-9)/[basutou;-ku] commercial district (D-11)/[ui;ndasu] water (G-5)


    * Jade of six [nogihoshi]
    Jade of six [nogihoshi] exists by three kinds, and should obtain the one corresponding to each route.
    It never loses if it obtains it once.

    o Route: Rear of Sand"Bright red Jade of six [nogihoshi]"
    o Route: [Basutou;-ku]"Indigo Jade of six [nogihoshi]"
    o Route: [Ui;ndasu]"Jade of [midoriiro] of six [nogihoshi]"

    * [Voidosuto-n]
    [Voidosuto-n] is an item that is common in all routes and used.
    - A present number of stocks or time until being stocked as follows can be confirmed by talking to “Voidwatch Officer".


    【2】Confirmation and movement of strategy accomplishment area
    “Voidwatch Officer" is talked to, the strategy accomplishment area corresponding to the status of PC is confirmed, and it moves to a pertinent area.
    In this case, it is possible to forward it to the duty accomplishment area or the entrance of the area by consuming [kuruo] (*) when NPC“Atmacite Refiner" near “Voidwatch Officer" is talked to.
    - It is shared with what acquired with [abiseaeria].



    【3】Combat with [voidouo;-ka-]
    In the object area of [voidouo;cchi], the boundary with the different dimension that is called “Planar Rift" exists by three places (*).
    Even if any ..-.. is selected, strength and the reward etc. of [voidouo;-ka-] are [deruko] and are not ..difference.. [haari].



    [Voidouo;-ka-] appears in exchange for one [voidosuto-n] when “Planar Rift" is examined with [daijinamono] (*), and the combat starts. The time limit is 30 minutes. [Voidouo;-ka-] disappears, and fails when 30 minutes pass.
    - [Voidosuto-n] other than PC that examines “Planar Rift" are consumed at the same time one by one. The reward is limited only to the experience value and [kuruo] though PC to which [voidosuto-n] is not consumed either can participate in the combat.
    Click image for larger version Name: 05_1.jpg Views: 0 Size: 17.0 KB ID: 97Name: 05_3.jpg Views: 0 Size: 95.0 KBName: 05_2.jpg Views: 0 Size: 95.3 KB

    The icon "[Voidouo;ccha-]" is given to PC participating in [voidouo;cchi].
    - In the state that [voidouo;ccha-] is given, the effect of [shigunetto] and [shigiru] is not achieved.


    【4】Obtaining of reward
    Casket “Riftworn Pyxis" (*) appears in the point where “Planar Rift" exists when succeeding in subjugating [voidouo;-ka-].
    - “Riftworn Pyxis" will disappear from appearance in about three minutes.


    All PC that participated in the strategy can be able to examine, to receive of each in “Riftworn Pyxis", and to receive an individual reward.
    In this case, the number and the quality of the reward can be changed by raising the value that is called "Alignment", and "[A-toma] [tamashiiko]" and "[Tarisumanjeido]" of [daijinamo] be obtained.

    * About the alignment
    The alignment exists by five kinds, and can achieve the following effects by raising each value.

    o A blue phase: The number of booties increases.
    o The red phase: The quality of booty improves.
    o The yellow phase: The amount of the experience value increases.
    o A green phase: The amount of [kuruo] increases.
    o The white phase: The obtaining probability of [a-toma] [tamashiiko] and [tarisumanjeido] rises.
    o The obtaining probability of [a-toma] [tamashiiko] and [tarisumanjeido] rises.

    The method of raising the value of the alignment is as follows.

    (1)Only the alignment of PC that does [raizuaitemu] that does the trading to “Planar Rift" in the trading rises in "[Raizuaitemu]" before it combats.

    o Method of obtaining [raizuaitemu]

    Uniting the martial + exchanged for an imperial country martial war record officer obtains it from + “Treasure Casket" the exchange with uniting the martial war record + exchanged for an individual war record martial officer of the imperial country. guard of + exchanged for [kuruo] + “Voidwatch Officer"


    (2)The weak point of [voidouo;-ka-] is pierced.
    The value of an alignment all members that takes part in a battle rises.
    - All the values of the alignment raised with [raizuaitemu] are reset at the stage where “Riftworn Pyxis" was opened.
    - All the values of the alignment that pierces the weak point of [voidouo;-ka-] and raises it are added to "Riftworn Pyxis" that appears at the stage where the combat with [voidouo;-ka-] ended, and reset.
    - The value to raise it when [voidouo;-ka-] is subjugated without consuming [voidosuto-n] is not reflected in the reward. However, the value of the alignment raised with [raizuaitemu] is carried over.


    * About "[A-toma] [tamashiiko]" of [daijinamo] and "[Tarisumanjeido]"

    o [A-toma] [tamashiiko]
    The ability of seeing PC under the [voidouo;cchi] can be improved by combining with specific [daijinamono].
    Moreover, [kuruo] is consumed, and it can grow up it. Detaching and the growth of [a-toma] [tamashiiko] are done through NPC“Atmacite Refiner" or “Planar Rift".
    o [Tarisumanjeido]
    The effect is demonstrated only by having it.
    [Tarisumanjeido] for waiting time that requires it to be shortened, for the alignment rate of increase by [raizuaitemu] to be improved, and to have various effects in the stock addition of [voidosuto-n] exists.

    -----
    Please put up tag dev1007 when this matter is discussed and you feed back.

  14. #254
    But I don't want my title changed
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    English versions are out, it's fucking abyssea outside abyssea, "atmacites" is fucking atma and the weakness system is being put in place. All the NM's are the same fucking mobs as in abyssea too they didn't even bother to reskin them. ughhhhhhhhhhhhhhhhhhhhhhhh

  15. #255
    Blue Magic is Best Magic
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    Well there is at least one new mob, the Giglamesh looking one but yeah...

  16. #256
    Resident Moogle
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    Quote Originally Posted by Fievel View Post
    English versions are out, it's fucking abyssea outside abyssea, "atmacites" is fucking atma and the weakness system is being put in place. All the NM's are the same fucking mobs as in abyssea too they didn't even bother to reskin them. ughhhhhhhhhhhhhhhhhhhhhhhh
    What? You expected SE to budget a concept artist/modeller&rigger/animator for more than one shift on this ancient MMO?

    Majority of XI's content from here-on out will just be recycling of everything, with just a couple new armor models and a mob thrown in for good measure. And it'll be getting worse as they repurpose areas for 91-99 content/Xp.
    Spoiler: show
    Of course the Xp camps will go to waste in favour of everyone using Abyssea instead.....unless SE decides to nerf that and piss 90% of the playerbase off because no more ez-mode xp.

  17. #257
    E. Body
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    Quote Originally Posted by Kaisha View Post
    What? You expected SE to budget a concept artist/modeller&rigger/animator for more than one shift on this ancient MMO?
    I don't think most of us expected them to put in as much effort into Abyssea, or anything to do with XI post-14 release, as they already have done. Very little would surprise me at this point.

  18. #258
    But I don't want my title changed
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    Quote Originally Posted by Dooom View Post
    I don't think most of us expected them to put in as much effort into Abyssea, or anything to do with XI post-14 release, as they already have done. Very little would surprise me at this point.
    ^

  19. #259
    New Odin
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    Im confused when people call this game ancient (it is) but glance over other MMOs far older than XI yet still chugging along because their companies are actually putting money into the game.

    This may all be a case of "we cant be assed to deal with the PS2" or simply that SE sees letting the game go as incentive to get people off XI and onto XIV when that game comes up to speed in a year or so.

  20. #260
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    Quote Originally Posted by ronin sparthos View Post
    Im confused when people call this game ancient (it is) but glance over other MMOs far older than XI yet still chugging along because their companies are actually putting money into the game.
    Honestly, my gaming existence occurs within a bubble. I don't play much aside from XI/14/SC2/DoW2, I don't read any video game forums outside XI ones, I don't read gaming sites or magazines, and none of my RL friends play MMOs anymore; and my online ones play XI/14. I'm genuinely unaware of what kind of support is still given to older MMOs to keep them ticking along; if that undermines/reduces my credibility or whatever about how I feel about the support XI is given then oh well.

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