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Thread: [dev1010] Job Adjustments     submit to reddit submit to twitter

  1. #21
    Ridill
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    Unless they revamp the weaponskill system for puppets these WS will be more of a headache than anything. We should just be able to set the WS from the menu or something.. or better yet a command from the pet menu. SMNs can select BPs, BSTs can select attacks and also DRGs have some sort of control over their wyverns now and all that without gimping their pets to do so.

  2. #22
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    Automaton WS are each aligned to element-maneuvers that can trigger then. You can force any automaton WS at will as long as you know which element to avoid..

    I'm guessing/hoping sharpshot frame will finally get a wind-triggered WS with armor shatterer. Still won't be able to stack flame holder for them but given the existing buffs the job has it's far from necessary

  3. #23
    2600klub
    I donated 5 bucks and all I got was this shitty title from Zet

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    Regarding RNG:

    The change to Bounty Shot is welcome, but I've always felt like that JA was useless to begin with.

    An extra shot on Barrage, as well as the eased accuracy calculation is cool. I hope it results in less whiffed Barrages.

    Dead Aim is nice stuff. I'm hoping it'll make my Gandiva RNG into even more of a glass cannon. On that note, where's our native enmity reduction trait/JA that RNG is so desparately in need of?

  4. #24
    E. Body
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    Quote Originally Posted by Arkanna View Post
    Regarding RNG:

    On that note, where's our native enmity reduction trait/JA that RNG is so desparately in need of?
    You will pull hate and die more, and you will like it. It's what RNG does.

  5. #25
    E. Body
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    LR change is really nice, 3 min LR, w/ 5/5 recast merits you have a 4 min 10 sec recast, DRK can have LR up the majority of the time. 26% haste in gear + 25% haste in JA, about 80% of the time [Yes, please!] DRK is the king of haste next update ^^

  6. #26
    Ridill
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    Quote Originally Posted by Spira View Post
    Automaton WS are each aligned to element-maneuvers that can trigger then. You can force any automaton WS at will as long as you know which element to avoid..

    I'm guessing/hoping sharpshot frame will finally get a wind-triggered WS with armor shatterer. Still won't be able to stack flame holder for them but given the existing buffs the job has it's far from necessary
    Hmm I know that. Too bad I need to gimp my DD output or my Automaton will use Arcuballista instead because I have a damn Fire Maneuver up and my Dark Maneuver decides to disappear.
    The system just doesn't work and adding more WS to the list isn't going to help. If they're scared of the damage output with the correct maneuvers up just tone down the damage of the WS itself.
    I don't see any other job that needs to gimp their damage in order to initiate the correct WS so why PUP needs to be that job? To be different?

  7. #27
    Every day I'm wafflin'
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    Shame that none of these fixes will make RNG or DRK any more desirable whatsoever as things stand currently.

  8. #28
    TSwiftie
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    Yea, I'm not impressed with the drk changes. I'll take what I can get, but these updates don't help me. I have access to a brd full time, so I'm right near the haste cap without lr. It might open up the possibility of non-sam sj though. And while the se buff is nice esp if there is higher tier version at 90, the HP loss was never a big issue for me. These updates help drks who don't have proper buffs or healing, and lacks for people like myself.

  9. #29
    Old Merits
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    Yea, I agree with you, I will take whatever I can but it doesn't help DRK in high buff situations. With /sam we still get 1 less hit to WS, and we can rock seigan during LR, and meditate. With /war we get 10% DA and berserk but no defense. With /mnk we get counterstance (a very popular sub in abyssea) for defense and semi offense, we get boost for WS, and slightly more HP from JT.

    I think SAM is still the best offense sub with MNK being the best lowman sub still.

    Now the issue is, how to redistribute Tier 1 and Tier 2 merits...

    5/5 DB obviously, 5/5 LR recast as well. But what else? I am thinking about getting rid of dark seal and diabolic eye and get muted soul. Also might get rid of souleater recast and dump it into LR attack boost.

  10. #30
    Ridill
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    Hoping these aren't the only adjustments, despite the obvious perks of some of 'em. The -enmity trait on Cures better break the cap, too.

  11. #31
    PUP Power!
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    Quote Originally Posted by Alkar View Post
    Hmm I know that. Too bad I need to gimp my DD output or my Automaton will use Arcuballista instead because I have a damn Fire Maneuver up and my Dark Maneuver decides to disappear.
    The system just doesn't work and adding more WS to the list isn't going to help. If they're scared of the damage output with the correct maneuvers up just tone down the damage of the WS itself.
    I don't see any other job that needs to gimp their damage in order to initiate the correct WS so why PUP needs to be that job? To be different?
    I never have Fire Manuevers up when I use my ranged frame, just wind. I don't see the need for Fire for exactly the reason you described and with burros, my maton just spams AP for 1500+ every time (750ish on high DEF mobs) with ease.

  12. #32
    New Odin
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    lol, thats the RNG update?

    Bounty Shot is trash and we don't need more ways to wind up dead.

  13. #33
    aduidarnenye
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    I don't understand why they're reducing exp loss and removing it entirely for 1-30. Exp loss is so low anyway. I didn't think that was a major problem.

    If they want people to level their jobs outside of Abyssea what they really need to do is double, even triple, the amount of mobs in zones outside of Abyssea. It's annoying to have to spend 5 minutes walking around looking for more mobs when you're trying to exp.

  14. #34
    Relic Horn
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    Quote Originally Posted by Kirschy View Post
    Yea, I'm not impressed with the drk changes. I'll take what I can get, but these updates don't help me. I have access to a brd full time, so I'm right near the haste cap without lr. It might open up the possibility of non-sam sj though. And while the se buff is nice esp if there is higher tier version at 90, the HP loss was never a big issue for me. These updates help drks who don't have proper buffs or healing, and lacks for people like myself.
    Well but didn't you miss something? Maybe you you didn't because you have Apoc but for non Apoc DRK even with double marches it allows to drop a lot haste equip.
    With 2 marches, LR and and haste spell you need only 15% in gear to cap and 5% with Apoc. Idk how much this opening for Apoc DRK but probably a lot for nonApoc.
    In case some great song coming in next lvl it also allow you for 79%(80% with gjallahorn) haste with just victory march and capped haste in gear.

  15. #35
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    Quote Originally Posted by Alkar View Post
    Hmm I know that. Too bad I need to gimp my DD output or my Automaton will use Arcuballista instead because I have a damn Fire Maneuver up and my Dark Maneuver decides to disappear.
    The system just doesn't work and adding more WS to the list isn't going to help. If they're scared of the damage output with the correct maneuvers up just tone down the damage of the WS itself.
    I don't see any other job that needs to gimp their damage in order to initiate the correct WS so why PUP needs to be that job? To be different?
    how would this be gimping damage? You'd rather they gimp base damage so you can have the potential to set it up for higher maximums? That logic confounds me, firstly because automatons, now with Burattinaios are your ultimate glass cannons. All you have to do is equip those and they'll be pumping out 2 WS a minute (and not just in Abyssea). Doesn't even matter if they die because you have DEA at your disposal.

    Using that, if you want to 'max' out the damage potential using Flame Holders you'd need to use Fire Manuevers every chance you get, which isn't happening. Otherwise, wind mnvs are a higher priority than fire anyway because automatons actually need the ranged accuracy

    The only real problem with Sharpshot at the moment is theres no reason to use Dark Mnvs other than to trigger WS, and it effectively wastes the potential of that 1 maneuver. Should the new trigger element be wind, then you'd have much freer rein in using Flame Holder just by alternating fire and wind mnvs.

    As for the 4 attachments, they're actually not bad. People forget that attachments don't have level requirements. Being able to 'reverse flourish' your automaton can be a godsend at lower levels, especially since they're proportionately more powerful. Barrage Turbine seems like it's a duration effect, since the word occasionally is brought up - might be interesting to see because we don't know what bonus each wind mnv provides. Power Cooler is the best of the set for its practical use in endgame nuking builds. Galvanizer, honestly probably only useful for low level Valoredge tanking.

  16. #36
    New Odin
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    So long as the maneuver matches the typical attachments used with the frame, things should work out just fine. Im willing to bet both new WS are wind/thunder attachment aligned.

    The barrage attachment sounds great because Sharpshot melee ranking is suffering from the higher caps and being able to deploy him outside of AOE range and actually get more than the current slow /ra rate is ideal. Like Spira pointed out, puppets are glass cannons now Sharpshot has a crit-based 4hit WS and DEA is available.

    Coupled with PUPs already increasing DD-ability makes for a great overall DD buff. Only real problem is that Abyssea cheapens DD output so perhaps Voidwatch will see PUPs being brought to the table cause all that matters in Abyssea is getting procs.

  17. #37
    TSwiftie
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    Drop the haste eq for what though? There really isn't a ton of great gear available to use instead. Maybe with new content that requires high acc or atk the swaps might matter but the moment it doesn't. I do have mythic scythe and its easy to get capped haste and xhit with it. Apocalypse haste ends up adding even less with the extra haste. I think the update helps many drks, I just don't feel it changes much for me. I have access to high haste full time and great healing.

  18. #38
    Relic Horn
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    What's your TP gear for mythic?

  19. #39
    CoP Dynamis
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    RNG needs a hate dump a lot more than it needs a damage boost. They gave one to BLM, I don't see the issue with giving one to RNG as well.

    Sometimes I wonder if anyone at SE ever plays that job.

  20. #40
    Nidhogg
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    I'm glad to see that we're getting the new job hunter this update too and they are already making job adjustments for it ;o

    edit: ah nvm it was extended from the above line I r Retard

    edit 2: seconding the RNG need another hate control ability. It is pretty annoying having to purposely lower your DPS and parsing lower than the rest because otherwise everyone else is forced to run around and chase the mob, or fight on top of you negating the point of being a ranger.

    tbh I don't see why they just don't give 90 RNGS something like

    "Invisible Shots"
    -Every Ranged attack generates a %(maybe 10-15%? Not sure exactly would be reasonable, TBH i think kaeko could give a better suggestion than the current devs on the proper % if this was implemented) based lower.

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