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Thread: Terraria (2d Minecraft)     submit to reddit submit to twitter

  1. #301
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    I've gotten a shitload of roses from foliage and 3 or 4 nature's gifts but never seeds. They must be realllllly rare

    edit: also I went ahead and built an ebonstone room... and it kinda sucks. Does more ebonstone mean more eaters of souls? Or do I have it too close to my base for the spawn rate to be respectable? Building a meteor head room was easy because they can fly through walls, but with Eaters of Souls you need to leave it open so they can fly to you. I made a big U shape but it was only spawning 1 or 2 at a time (I used about 100 ebonstone), so I'm not really sure how to get the spawn rates you see in the corruption.

  2. #302
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    "Jungle Grass Seeds are never dropped because of a logical bug. They are meant to be dropped by the same tiles as Nature's Gift; however the use of "else if" logic means that tiles of that type will always check for dropping the Gift and thus will not check for dropping the seeds.[1]." From the official wiki.

  3. #303
    the whitest knight u' know
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    I just noticed this was posted yesterday.

    Progression has been pretty slow over the last week. I've actually been in the middle of moving. I put an offer on a house before the first trailer went public, and got the keys to it the day before Terraria was released. (Great timing, huh?)

    I just finally got my workspace set up at the new place, so I should be able to get back to the grind early next week. But enough about that, let's talk about the future of Terraria.

    My immediate focus for the game will be patching up the remaining bugs, implementing Steam features, and of course working on multiplayer to make it more secure and accessible. Multiplayer is a bit of a mess right now, and a dedicated server with no graphics card requirements is very much needed. Content progression will be slow for the next few weeks until we get all of the necessities taken care of. Though, we will be adding a few new things here and there to keep you interested.

    In the long term, we will not just be adding content, but new mechanics as well. Some of the ideas the we have been playing around with are:

    - Pure PvP servers with team based objectives. Worlds will be generated before every match. Imagine a CTF server where towers are automatically created on either side of the map. Players can fight it out on the surface, or try to tunnel into the other tower.

    - Adding sloped/inclined tiles to make the world smoother.

    - New harder world types to continue game progression (Ex: Alien planets, alternate dimensions, evil worlds, etc.)

    - Enemy factions that will move into your world, and build their own city. You can slaughter them while they are weak, or let them build up their strength to get better rewards.

    - More events: Volcanoes, earthquakes, more/improved invasions, etc..

    - Weather: Seasons, snow, floods, etc..

    - Farming, and stamina system that gives a bonus to player stats.

    - Mechanics for making traps and devices.

    Terraria has endless possibilities, and there is still a lot more that we want to do with it. In the meantime, please be patient while we get the last few kinks worked out.
    Just about all of the bolded material sounds fucking great to me.

    (P.S. That bit about the Jungle Grass Seeds logical error was actually added after I read the wiki entry, lol. I swear!)

  4. #304
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    fucking awesome news.

    *edit* I'm glad i bought this. The potential of this game is crazy haha

  5. #305
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    wtf, anyone ever find one of these?:

    http://wiki.terrariaonline.com/Whoopie_Cushion

  6. #306
    Tonko
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    I've got one yea lol

  7. #307
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    i got one

  8. #308
    the whitest knight u' know
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    I found mine on one of the stupid worms that suicide on my pickaxe while I'm minding my own business.

  9. #309
    Chram
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    Do these guys have any kind of defined update schedule?

  10. #310
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    Picked it up. ` `)

  11. #311
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    prepare to put about 30 hours into this before you even realize it!

    edit: anyone know a good way to farm devourers/giant worms besides sitting at the bottom of a corruption pit for hours?

  12. #312
    Onto plan B...
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    Anyone playing this at the moment? I have many random items/armor laying around if anyone wants to trade for something. I could use the flail from the bone serpents. My brother sucks at mining hellstone so I could use some help there, just need my helmet and weapons (for lulz). Still need a few accessories.

  13. #313
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    A big post by Blue today: http://www.terrariaonline.com/thread...-scenes.18093/

    Usually, when you are working on a project, you choose a direction you want to go, but sometimes, somehow the road changes and you find yourself going somewhere else. Of course on Terraria, the road itself is arced and split ahead of us so much that there really is no road we've chosen to take. Instead, the sky is the limit!

    Having been in production since back in January, many, many, many, ideas have been tossed around behind the scenes amidst the Development team. Our two graphics artists have even crafted graphics that haven't yet or will never be added to the game. So I felt I would take some time and share with you some tidbits from our "idea list" and also acknowledge some of the things people have suggested here in the forums, seeing we had most of the same ideas ourselves long before release.

    Early on, one of our alpha testers, named Garro, was kind enough to make us a forum for use as a development team, where the we and the testers posted our suggestions, and organized to-do lists. So much of the information I am going to share is drafted and quoted from there.

    Hey Now, Why so Quiet?!
    A few months ago, before our composer had been able to craft any music for the game, there was a discussion on ambient sounds; crickets, birds chirping, water drips and rock rumbles underground. A few of us would still like to have an option for such things, as anyone turning their music to zero can leave for a very quiet adventure. This may have even made it into the game if we had not released early to meet the hype for the game head-on. But in the end, we are very happy with our games music, and 9 out of 10 reviewers seem to agree. Although I did see a few reviews that list "Sound/Audio" as Terraria's weak-point. So who knows, perhaps in the coming months, the games sound will become more immerse.

    Hey, Wanna Fight?!?!
    So, it's probably not going to be a surprise to say that when PVP was added, we all stopped adventuring for a few days just to run around and pwn eachother. Originaly PVP was set to always be on if the attacker had it on, regardless of the defenders settings. No one could hide from it, so of course, I died a lot, as PVP is not really my forte'. But this brought rise to the idea of PVP having many more features, and also Terraria having so many game mode possibilities. Pure PVP worlds, and things like Capture the Flag, Defend the Base, came into our sights. With the dedicated server software coming out soon, possibly within a day or two, we are taking steps towards more streamlined multiplayer that may allow for customization of worlds to be PVP only, and the like. So the ideas, we had during the construction of Terraria, may still yet come to fruition. PVP and Game modes are on the horizon, and will most likely see the light of day within the next few months. So you may be seeing custom death messages like "Blue was killed by Redigit!" start showing up in your chat, in stead of that generic "was slain" message, sooner than you think.

    Where the heck am I?
    Now, no one seems to like Mr. Guide. But a stark reminder of why he is in the game shows itself when a new player asks, "What do I do?" When creating the game, we found ourselves deciding on free play with a bit of direction. We didn't want to blatently give the player a purpose, and we didn't want to leave them without a real goal to try to reach for. So this is how the building blocks came to rest. The Guide was born in an attempt to not only be sort of a tutorial, but also, with 'context sensative' conversation, look at where you are in the game (and what you do or do not have in your inventory) and suggest to you the next course of action. Making sure he was intuitive enough has been an on-going process, and yet still we are seeing a lot of desire to be able to kill or simply remove the Guide himself. So, for the veteran players, we will be looking into that for you. But try and remember, he has a reason for being in the game, and he is after all, one of the many people who live in Terraria. When even more NPC's find their way into the game alongside those already there, you will start to enjoy the fact that your world is alive. and you are not alone in it.

    Summer Springs upon Winters Fall!
    Early on, Red_Yoshi (Gabriel Henrique Kiesshau), one of our Graphic Artist, created the sprites for some seasonal objects in the game, including a Pine Tree for the winter areas. Originallybroughttoward, it was disscussed to have entire maps face season changes all at once after a few in-game days pass, and I know it is still a desire for Redigitblatantlysensitive to have this effect Originallydiscussedin some way or another in the future. Again the early release cut short the idea before it could be enacted, and the Underground Jungle became the last biome implemented before release. But as we have stated a few times... we want to see snow in the game sooner rather than later. If anything, we want it to be in the game before snow actually falls in the real world this winter season (here in the USA that is). We also seek to employ a number of seasonal ideas in-game, much like many MMO's do on holidays. So, things like fireworks, tiki torches, festive decorations, and the like, could all possibly be seen in game before too long.

    Pre-Release Suggestions
    When we unveiled our Trailer back on April 18th, and our fan-base exploded into existence, we were sent many ideas and suggestions that people felt would be good in the game. It was interesting to see suggestions for the game come in so readily, as no one had yet to play it to see what it was really like, and thus many people suggested things already in the game. There were however a few suggestions that stood out to us. Most of these were features that targeted a certain audiences specifically. Colorblind players, as well as Deaf Players. Now many of us sit and play the game without thinking one moment about those who also wish to play and won't get the same experience in the game that we will due to a medical reason outside their control. As game developers, we hope to employ certain things in game that will cater these demographics. Such as the possibility of having a visual indicator of being close to death rather than simply having a sound, and also looking into having an option for more colorblind friendly textures. There is no timetable on the addition of these features, but I did want to point out we are aware of the desire to have them, and they are on our minds.

    LOOK AT THE BONES!
    Many of you have seen the little bunny on our Steam Page. And many of you are asking when he/she will show up. Well, along with many of the ideas and possible additions that could come some day to Terraria, we want to say, "soon". But how soon is soon and what 'time-frames' we will be using are not something we want to constrain ourselves too. With the early release, we saw that rushing something, even a great idea, can have its consequences, as many of you have seen via the bugs that were in the game on release. We quickly fixed most of them, of course, as Redigit makes quick work of bugs we discover, and those bugs would not have even been there, if we had a month to test before we released. But all in all, the release went well, and for the most part, you, the fans, were quite forgiving. We thank you for your patience, and strive to remove the remaining bugs, and begin work on the new content you all (and even we ourselves) desire to see in the game. And as for the bunny, his/her sprite-work is all but completed, so, he may be stealing your carrots sooner than you think. Also, with the impending server software soon being released and 'out of the way' much earlier than we had expected it to be, it goes to show just how much we ourselves want to get beyond the necessary and move on to the more exciting things.

    A tidbit from our 'old' To-To List.
    Below are a few things listed on our old to-do list, and I stress to you that these things, while still possible are not stated to be absolutes in finding their way into the game. Also, the '...' you see mean there are more listed, I'm just not showing everything.

    NPC and World Interactives
    ...
    ~Cleansing Pool (Makes Ebon Stone into Stone, and other evil items to non-evil, etc)
    ~NPCs w/ Quests
    ....
    Items
    ...
    ~Treasure Finding Item, makes chests and pots glow.
    ~Reinforced Doors / Stone Doors / Portcullis
    ~Campfire
    ~Placeable Flags
    ~Fishing Poles / Fish
    ...
    World and Gameplay Dynamics
    ~Background Vistas (mountains/horizon)
    ~Bushes
    ~Seasons
    ~Stalagmites and Stalactites
    ~Weather
    ...
    As you can see, we have a grand vision for the game. And as far as we can tell, we will be adding new, more fun and shinier things to the game over time as we aim for that vision. We hope you enjoyed the journey so far as much as we have and we look forward to moving forward.

    - Good day to you all. :]
    Jeremy "Blue"

  14. #314
    the whitest knight u' know
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    A big post by Blue today: http://www.terrariaonline.com/thread...-scenes.18093/

    Usually, when you are working on a project, you choose a direction you want to go, but sometimes, somehow the road changes and you find yourself going somewhere else. Of course on Terraria, the road itself is arced and split ahead of us so much that there really is no road we've chosen to take. Instead, the sky is the limit!

    Having been in production since back in January, many, many, many, ideas have been tossed around behind the scenes amidst the Development team. Our two graphics artists have even crafted graphics that haven't yet or will never be added to the game. So I felt I would take some time and share with you some tidbits from our "idea list" and also acknowledge some of the things people have suggested here in the forums, seeing we had most of the same ideas ourselves long before release.

    Early on, one of our alpha testers, named Garro, was kind enough to make us a forum for use as a development team, where the we and the testers posted our suggestions, and organized to-do lists. So much of the information I am going to share is drafted and quoted from there.

    Hey Now, Why so Quiet?!
    A few months ago, before our composer had been able to craft any music for the game, there was a discussion on ambient sounds; crickets, birds chirping, water drips and rock rumbles underground. A few of us would still like to have an option for such things, as anyone turning their music to zero can leave for a very quiet adventure. This may have even made it into the game if we had not released early to meet the hype for the game head-on. But in the end, we are very happy with our games music, and 9 out of 10 reviewers seem to agree. Although I did see a few reviews that list "Sound/Audio" as Terraria's weak-point. So who knows, perhaps in the coming months, the games sound will become more immerse.

    Hey, Wanna Fight?!?!
    So, it's probably not going to be a surprise to say that when PVP was added, we all stopped adventuring for a few days just to run around and pwn eachother. Originaly PVP was set to always be on if the attacker had it on, regardless of the defenders settings. No one could hide from it, so of course, I died a lot, as PVP is not really my forte'. But this brought rise to the idea of PVP having many more features, and also Terraria having so many game mode possibilities. Pure PVP worlds, and things like Capture the Flag, Defend the Base, came into our sights. With the dedicated server software coming out soon, possibly within a day or two, we are taking steps towards more streamlined multiplayer that may allow for customization of worlds to be PVP only, and the like. So the ideas, we had during the construction of Terraria, may still yet come to fruition. PVP and Game modes are on the horizon, and will most likely see the light of day within the next few months. So you may be seeing custom death messages like "Blue was killed by Redigit!" start showing up in your chat, in stead of that generic "was slain" message, sooner than you think.

    Where the heck am I?
    Now, no one seems to like Mr. Guide. But a stark reminder of why he is in the game shows itself when a new player asks, "What do I do?" When creating the game, we found ourselves deciding on free play with a bit of direction. We didn't want to blatently give the player a purpose, and we didn't want to leave them without a real goal to try to reach for. So this is how the building blocks came to rest. The Guide was born in an attempt to not only be sort of a tutorial, but also, with 'context sensative' conversation, look at where you are in the game (and what you do or do not have in your inventory) and suggest to you the next course of action. Making sure he was intuitive enough has been an on-going process, and yet still we are seeing a lot of desire to be able to kill or simply remove the Guide himself. So, for the veteran players, we will be looking into that for you. But try and remember, he has a reason for being in the game, and he is after all, one of the many people who live in Terraria. When even more NPC's find their way into the game alongside those already there, you will start to enjoy the fact that your world is alive. and you are not alone in it.

    Summer Springs upon Winters Fall!
    Early on, Red_Yoshi (Gabriel Henrique Kiesshau), one of our Graphic Artist, created the sprites for some seasonal objects in the game, including a Pine Tree for the winter areas. Originallybroughttoward, it was disscussed to have entire maps face season changes all at once after a few in-game days pass, and I know it is still a desire for Redigitblatantlysensitive to have this effect Originallydiscussedin some way or another in the future. Again the early release cut short the idea before it could be enacted, and the Underground Jungle became the last biome implemented before release. But as we have stated a few times... we want to see snow in the game sooner rather than later. If anything, we want it to be in the game before snow actually falls in the real world this winter season (here in the USA that is). We also seek to employ a number of seasonal ideas in-game, much like many MMO's do on holidays. So, things like fireworks, tiki torches, festive decorations, and the like, could all possibly be seen in game before too long.

    Pre-Release Suggestions
    When we unveiled our Trailer back on April 18th, and our fan-base exploded into existence, we were sent many ideas and suggestions that people felt would be good in the game. It was interesting to see suggestions for the game come in so readily, as no one had yet to play it to see what it was really like, and thus many people suggested things already in the game. There were however a few suggestions that stood out to us. Most of these were features that targeted a certain audiences specifically. Colorblind players, as well as Deaf Players. Now many of us sit and play the game without thinking one moment about those who also wish to play and won't get the same experience in the game that we will due to a medical reason outside their control. As game developers, we hope to employ certain things in game that will cater these demographics. Such as the possibility of having a visual indicator of being close to death rather than simply having a sound, and also looking into having an option for more colorblind friendly textures. There is no timetable on the addition of these features, but I did want to point out we are aware of the desire to have them, and they are on our minds.

    LOOK AT THE BONES!
    Many of you have seen the little bunny on our Steam Page. And many of you are asking when he/she will show up. Well, along with many of the ideas and possible additions that could come some day to Terraria, we want to say, "soon". But how soon is soon and what 'time-frames' we will be using are not something we want to constrain ourselves too. With the early release, we saw that rushing something, even a great idea, can have its consequences, as many of you have seen via the bugs that were in the game on release. We quickly fixed most of them, of course, as Redigit makes quick work of bugs we discover, and those bugs would not have even been there, if we had a month to test before we released. But all in all, the release went well, and for the most part, you, the fans, were quite forgiving. We thank you for your patience, and strive to remove the remaining bugs, and begin work on the new content you all (and even we ourselves) desire to see in the game. And as for the bunny, his/her sprite-work is all but completed, so, he may be stealing your carrots sooner than you think. Also, with the impending server software soon being released and 'out of the way' much earlier than we had expected it to be, it goes to show just how much we ourselves want to get beyond the necessary and move on to the more exciting things.

    A tidbit from our 'old' To-To List.
    Below are a few things listed on our old to-do list, and I stress to you that these things, while still possible are not stated to be absolutes in finding their way into the game. Also, the '...' you see mean there are more listed, I'm just not showing everything.

    Code:
    NPC and World Interactives
    ...
    ~Cleansing Pool (Makes Ebon Stone into Stone, and other evil items to non-evil, etc)
    ~NPCs w/ Quests
    ....
    Code:
    Items
    ...
    ~Treasure Finding Item, makes chests and pots glow.
    ~Reinforced Doors / Stone Doors / Portcullis
    ~Campfire
    ~Placeable Flags
    ~Fishing Poles / Fish
    ...
    Code:
    World and Gameplay Dynamics
    ~Background Vistas (mountains/horizon)
    ~Bushes
    ~Seasons
    ~Stalagmites and Stalactites 
    ~Weather
    ...
    As you can see, we have a grand vision for the game. And as far as we can tell, we will be adding new, more fun and shinier things to the game over time as we aim for that vision. We hope you enjoyed the journey so far as much as we have and we look forward to moving forward.

    - Good day to you all. :]
    Jeremy "Blue"

  15. #315
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    God this could be my favorite game of 2011, lol. I'm really excited to see all the NPCs they end up with, I really just want a huge town with tons of people haha.

    What kinda stuff would you guys like to see added?

    My list, so far:
    -Glass backwalls (I know it's been mentioned a lot) and paintings/tapestries
    -Weapon racks or mannequins to display armor/weapons
    -Different chest styles, larger furniture with more storage
    -Monsters won't spawn inside large homes on common "building" back walls
    -Craftable 2nd tier torch with larger light radius. Corresponding upgraded mining helmet with more defense and light radius
    -Acorns need to grow faster into trees
    -Weapon that has low reach/damage but can reflect projectiles
    -Higher max speed on Hermes Boots. Additional accessory that can allow Hermes Boots to burst through walls as long as they're made of dirt/stone
    -Extremely hard to find accessory that allows any weapon to be swung continuously like Muramasa
    -Ladders
    -Craftable elevator with tracks to extend vertical range
    -Diving helmet with infinite oxygen
    -Orb of Repulsion, spell that stops enemies from spawning while in effect
    -Can change weapons/tools mid-swing and it will switch automatically after the animation is completed

  16. #316
    Chram
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    All looks bitchin. Can't wait.

    My wish list:
    Windows (glass back walls) as well
    Larger piggybank
    the ability to have my character saved somewhere online (as I play from a number of locations).
    Harder mobs and harder-hitting weapons are obviously on the way
    Giant mushroom "acorns"
    Some way to make houses and outposts underground
    Some way to make those houses and outposts worm-proof, or at least resistant.
    I'd like the ability to hold a button (shift? ctrl?) and have my pickaxe or hammer hit not just one square, but nine. That way when I'm trying to clear a bunch of shit at once, it doesn't take forever. I can see making it only do 50% of normal power when striking multiple items so mining hellstone, etc still takes the proper amount of time, but mud/dirt/sand/etc would go a ton faster.
    I'd like a way to retract the flail and boomerang items.
    Diving helmet is a great idea.
    A boomerang with a stun feature (for those fucking pesky hornets that I'm always chasing around, or for the fucking pesky teleporting mobs).
    I think they mentioned that they were adding traps; sounds like a great idea.
    I'd like to see trap doors (horizontal doors)
    I want a weapon that goes through blocks like the teleporters' attacks do
    I'd like to see mages fleshed out more. As it stands, I can quickly clear a room just by holding down my attack key and jumping around with muramasa, but it's a pain in the ass to use spells, and I'm always out of mp (even with cobalt and other mp gear).
    I'd like to see an item that halves or quarters spell costs (ala zelda 1).

    I'm sure there's much more, but I suspect I'll be very entertained no matter what content they release.

  17. #317
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    Giant Mushroom acorns would be fucking sweet, especially if you can plant them indoors/above ground. I really like the idea of mining groups of stone at once, almost like upgraded tools in harvest moon. Maybe it should be some ridiculously hard to craft accessory or something.

    Speaking of mining speed, did you know the Nightmare Pickaxe is actually still better than the Molten Pickaxe for mining anything up to stone? You can still get dirt/mud/ash/sand in 1 hit, but Nightmare goes a lot faster. I still bust it out if I need clay for red bricks.

    btw, you can definitely build bases underground (up to the stone layer, I think) but you have to destroy the back walls starting at the surface and work your way down so it's a total pain.

  18. #318
    Shadow of the House of Weave
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    Quote Originally Posted by Atreides View Post
    btw, you can definitely build bases underground (up to the stone layer, I think) but you have to destroy the back walls starting at the surface and work your way down so it's a total pain.
    I'm currently doing this and it's pretty terrible to do. It looks cool, but taking out the back wall can get terrible epically when you get to the corners of rooms. So far, 60% of my effort has gone into taking out the walls, and I'm only 5 or 6 rooms done. Building underground also has the side effect of basically killing all of my NPCs any time I get an Eater of Worlds near my base, because it just tears through the base and kills everyone. So far, this little lava tunnel/elevator has been my favorite part of my house so far.

    This is the area I'm building in, with dark grey area being what is already walled.


    Also, I ended up putting my mushroom farm into the stone layer and trying to build a backwall to it, but it won't let you.

  19. #319
    Chram
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    Quote Originally Posted by Overburn View Post
    I'm currently doing this and it's pretty terrible to do. It looks cool, but taking out the back wall can get terrible epically when you get to the corners of rooms. So far, 60% of my effort has gone into taking out the walls, and I'm only 5 or 6 rooms done. Building underground also has the side effect of basically killing all of my NPCs any time I get an Eater of Worlds near my base, because it just tears through the base and kills everyone. So far, this little lava tunnel/elevator has been my favorite part of my house so far.

    Also, I ended up putting my mushroom farm into the stone layer and trying to build a backwall to it, but it won't let you.
    That's pretty epic sir. How do you even go about filling those areas with lava? Did you fill it with a bucket? I never bothered building a bucket so no idea how much it fills, but I have to imagine it would take an assload of trips.

  20. #320
    Chram
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    I know you *can* build underground but the issue is, as you mentioned, the back wall that must be removed first. Removing back walls is a giant pain in the ass. Of course, that wouldn't be so bad if I could remove a chunk of them at a time.

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