My guess would be per weapon, with accessories that can increase it.
I hope they make more accessory slots to hold the new toys that are sure to come.
My guess would be per weapon, with accessories that can increase it.
I hope they make more accessory slots to hold the new toys that are sure to come.
They need more inventory PERIOD
Like, double what they have now.
I was thinking something along the lines of a little box that pops up when you pick up an item, should they not be flexible on adding space. You could just click and trash before it goes in your inventory or something to that effect.
The most aggravating thing is farming for something with only a couple of spaces left, and having to keep tossing the junk shit out. They need to do something. Alchemy made that shit even worse.
Also, lava slimes.
Some kind of inventory upgrade would be awesome, gimme a backpack, or six. An autotrash list would be nice, or a do not pick up list. Or a separate option instead of dropping it on the ground to actually destroy the item instead. How many stacks of useless dirt do I really need?
not really update related, but Tiy posted some potential redesigns for the Night Edge and Dark Lance:
![]()
I will take one of each. Thank you. Super Saver Shipping please.
don't really like any of the multicolored ones, i like the last one in the top row, and the first two in the middle. haven't actually seen a dark lance in game yet so not sure what to compare the others to
2nd row, far right & 3rd row, 3rd from the left
Simple yet elegant, not buster swords or soul edges...
Can he make the sword actually useful while he's redesigning it?
omg 1.06 teaser part 2:
omg locked chests, also are those obsidian underworld ruins? I don't know if I like potion sickness, hopefully they do something about enemy spawn rates so you can actually avoid getting hit lolhttp://www.terraria.org/junk/int2.png
* There is now a lock button on the top left of the inventory that disables changing the selected hotbar item with mouse clicks.
* Items sold to NPCs can now be repurchased for the selling price.
* There are now 4 ammo slots in your inventory.
* Life text above the hearts now displays actual life amount.
* Mana is now blue instead of purple, this includes mana potions and combat text. (Health gain text is now green)
* Right clicking accessories and armor now automatically equips them.
* Holding shift while clicking items vendors them if at a shop, or trashes them if not.
* Adding and removing backgrounds has been sped up. In addition the game will automatically fill in 1 tile holes in the wall when placing them.
http://www.terraria.org/junk/ammo.png
Items on the hotbar that require ammo now show how much ammo you have left.
http://www.terraria.org/junk/server-list.png
The multiplayer menu now saves the recent servers that you have connected to.
http://www.terraria.org/junk/crits.png
The amount of damage given and received now has a 15% variance. Players also now have the ability to do critical strikes for 100% extra damage. The base chance right now is 4%, but this number can be increased with gear.
http://www.terraria.org/junk/poison.png
There are now status ailments in addition to buffs. A few that have been added so far are Poisoned, On Fire!, Cursed, and Darkness.
http://www.terraria.org/junk/zombie-torch.png
This also applies to most NPCs. Flaming arrows just became a lot more useful...
http://www.terraria.org/junk/jungle-armor.png
The magic system has been greatly improved. Mana regeneration has been replaced with max mana increase on items. The speed that mana regenerates depends on what your maximum mana is, and what percent your mana bar is at. If your mana bar is near empty it will regenerate slower than if it was almost full. This encourages careful mana use, while still allowing the ability to go all out if needed.
http://www.terraria.org/junk/necro-armor.png
Ranged players are also getting a bit of love in this update. Necro armor now has a set bonus that reduces the amount of ammo used by %20. Melee players shouldn't feel left out either with the improved flail mechanics that are coming their way.
http://www.terraria.org/junk/potions.png
Probably one of the biggest core changes that you guys will notice with this update is how potions are now handled. A lot of players have mentioned to me that this game takes a huge turn in difficulty around the corruption phase. We've found this mainly to be due to the fact that the player has quite a bit of life and can easily refill half of it every 15 seconds. This seems to make the game feel less about skill and more about gear, as you don't really have to worry too much about taking damage.
http://www.terraria.org/junk/potion.png
You are probably wondering how you are supposed to get life back now that you can only restore 5 hearts every minute. Life will now automatically regenerate depending on how long it's been since you've been hit. This change doesn't really make the game feel any harder or easier, as much as it just encourages players to avoid taking damage.
http://www.terraria.org/junk/locked.png
A good example is that the dungeon is no longer something that you can run through in 10 minutes while massacring everything you see. You need to take your time and carefully work your way through it.
I still don't have a time-line for when this patch is going to be out. I am really trying to perfect the current content in the game before I start adding more progression stuff to it.
So hell just got worse. Nice. I can't imagine trying to stay alive for extended periods if you can only gain back 1/4 of your hp every minute.
Hopefully there's new armor, or new spells like stoneskin, or something.
lol@implying you take less damage moving slowly through the dungeon. most of my potion chugging happens when I have to stop and open a chest.
Yeah, I don't think there's such thing as being "careful" in a dungeon when the safest thing to do is not stop. There needs to be an overhaul of the spawn system if they want to make that a reality. Drastically reduce the rate when you're still, increasing the rate depending on how much ground you cover.
The potion sickness seems like it could potentially break the game for me. If it truly is as horrible as it seems, I hope the shitstorm it causes will bring a swift mini-patch.
I'm thinking I'll "skip" this update, let the game freshen up a bit, and then tackle it again on a new character. Just collecting the new items in each update kind of kills the mood.
This update looks awesome, assuming that the spawn balance and potion sickness offset each other in an equivalent manner.
For those of you who don't have Terraria yet, now would be a pretty good time to purchase it, as it is 75% off.
http://store.steampowered.com/app/105600/
Damn, the server is so busy I can't even install the game...
Play would probably be the best way. I think the guide covers the basics on how to make a house and what to do.
There's also a pretty good wiki over at http://wiki.terrariaonline.com/Terraria_Wiki (run by the developers I think) and another at http://terraria.wikia.com/wiki/Terraria_Wiki