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Thread: Rift vs FFXIV     submit to reddit submit to twitter

  1. #61
    Ridill
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    Quote Originally Posted by Kurokikaze View Post
    I think the only game that has a shot really is whatever Blizzard is working on.
    Unless your talking about D3, do not want a fps mmo

  2. #62
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    Nah not D3. Whatever next-gen MMO they are working on.

  3. #63
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    Yeah, it's a fps mmo, so it might not have much of a shot with the rpg crowd. (not really interested in it myself)

  4. #64
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    Quote Originally Posted by Lucavi View Post
    TERA's not what I'm looking for. I'm looking for a MMO hybrid of Dungeon Siege, Diablo II/III, WoW-Rift, AoC, and GW/GW2. It probably sounds complicated, and it kinda is. The targeting in TERA sounds good, but the visuals don't do it for me, nor does the same focus on progression. Its not like every MMO out there, sure, but it still follows suit, and I'm ready to be taken in another direction.
    My issue with TERA is how it's going to be handled here. I have no desire to sink time into an MMO that receives updates 6 months later here, along with little or no dev feedback. Perhaps i'm wrong and things will be handled differently, but even the interesting combat won't get me to purchase if the before mentioned issues are not handled properly.

    And yes, the new Blizzard MMO is supposed to be some kind of fps MMO which i have no interest in at all.

  5. #65
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    Kinda OT but I agree with you guys, especially Lucavi, oh so much.

    It's kinda ridiculous no one took what made MMOs fun in the first place (do stuff with a party of friends/players instead of computer controlled NPC) to build the game around it.
    It seems instead that what defines MMOs for developers is "do linear stuff which takes an absurd long amount of time to complete".

  6. #66
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    Quote Originally Posted by Lucavi View Post
    If we're talking potential, then I like XIV's "potential", based on what I'd like to play in the future. If we're talking believability, then I have to go with Rift, because I have absolutely no faith in SE to actually turn the ship around. All we can reliably use to predict the future is the past, and past evidence shows that SE is horrible at taking advice from anyone outside of themselves. You need to have not only thick skin, but also open ears to survive and thrive as a MMO company.
    If we want to go by past evidence, things are looking good. When XI was doing well, SE's efforts to deliver were rather lackluster. When there was a crisis, they did what was necessary. When WoW took a huge chunk of the playerbase back in '05-'06 they followed with ToAU, which ultimately took the game to the direction it needed to go. Later they had to deal with a threat of their own (XIV) and I don't think there is much to complain about the results (Abyssea).

    By no means is this a praise, for it is dumb to wait until a crisis happens before they do what they have to do. But ultimately they have shown that they can manage to do what is needed when under a threat, so far at least.

  7. #67
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    Quote Originally Posted by Alderaan View Post
    My issue with TERA is how it's going to be handled here. I have no desire to sink time into an MMO that receives updates 6 months later here, along with little or no dev feedback. Perhaps i'm wrong and things will be handled differently, but even the interesting combat won't get me to purchase if the before mentioned issues are not handled properly.

    And yes, the new Blizzard MMO is supposed to be some kind of fps MMO which i have no interest in at all.
    The fact that En Masse is holding onto it as long as possible (was supposed to be a 2010 release) to make sure it is up to par makes me think they won't be lame and do that, but alas only time will truly give us an answer.

  8. #68
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    No update / patch from TERA can be at the same time as their Korean counterpart. That's holding content back for Korean users when its generated / programmed for there first. But I doubt NA/EU will be "that" far behind. Most likely 1-3 months at max. which really isn't that bad since we will be getting the game w/ all the new content they are adding to the Korean versions during the summer. Our release client should be current to Korean retail, but patches after that would most likely have a small delay

  9. #69
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    Quote Originally Posted by Tomino View Post
    Kinda OT but I agree with you guys, especially Lucavi, oh so much.

    It's kinda ridiculous no one took what made MMOs fun in the first place (do stuff with a party of friends/players instead of computer controlled NPC) to build the game around it.
    It seems instead that what defines MMOs for developers is "do linear stuff which takes an absurd long amount of time to complete".
    Everyone smart agrees with me, when I'm not trolling or fishing. You do well, sir.

    @Hyan: I'm following your logic. I cannot deny that WoTG was a huge right hook after the somewhat soft jab that was CoP in terms of player satisfaction. While there were clearly problems (and really, what game doesn't have them?), they took some big risks (lookin' at YOU, Besieged) that paid off in the long run and made for some great memories.

    I just worry about how the "real" world is going to handle SE from now on. SE has dropped the ball quite a few times in the last few years, and while we know the legions of fanboys aren't going anywhere, there's been a lot of people that have stepped away from them and aren't really going to go back unless they know that things will be fun and... honestly? Non-Japanese. I think a lot of people are just tired of the old Japanese style of "slow; traditional; always" with these types of games.

    We'll see.

  10. #70
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    Quote Originally Posted by Katlan View Post
    Our release client should be current to Korean retail, but patches after that would most likely have a small delay
    Which also wont be a bad thing in my eyes, because how often does a patch come out flawlessly with balanced content etc etc? Id take the 1 month delay to get the patch with all the fixes that were found out when the patch went live for KR.

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