Item Search
     
BG-Wiki Search
Page 12 of 12 FirstFirst ... 2 10 11 12
Results 221 to 235 of 235
  1. #221
    Banned.

    Join Date
    May 2008
    Posts
    376
    BG Level
    4

    Karbuncle is on my server, so I try to play nice. He/Shes pretty cool in game but I couldn't disagree more with them on forums.

    I do not think SE is holding out some mega nice content till 99. Have you seen the news on their financial issues? This company is in ruin financially. The dynamis and voidwatch updates were not unique. They are challenging, Thats awesome. It actually made me consider coming back. The rewards are terrible, however.

    SE has really retarded employees. I'm sorry but they do. WHO WAS ASKING.. for DYNAMIS changes? Nobody... EVERYONE was asking for relics changes.. And we didn't get that. People weren't asking for relics to be easier to get, and this update didn't make them easier to get. It made it harder to farm lol. What is the point of upping mob difficulty and LOWERING coin rate? Sure, you get weakness procs and increase in 100s, but am i the only one who sees the increased difficulty cancelling out the other factors that make farming a relic "easier"?

    So.. U can enter everyday. Awesome.
    Coin rate has been severely decreased alot w.o procs. Not so awesome.
    Mob difficulty level has been increased, a lot. Awesome for the challenge, but the reward aspect from dynamis as a whole makes it.. not so awesome.

    So all in all the changes kind of cancel out eachother from the a point of view that, farming or making a relic is just as hard if not harder.

    The only difference is now.. we need MORE people to do stuff consistently in dynamis and can enter more often.

    Now, im not complaining. I don't need dynamis. I'm just wondering what is the point of it it being revamped, if you need more people for less payoff? I would understand it better if it didn't REVOLVE around larger alliances... which havent been used in dynamis for quite sometime. At least my groups. Or some proc system that's aready in use during abyssea and voidwatch.

    Voidwatch looks fun! New NMs etc^^ but wtf with those drops.. again...

    Idk about you guys, but why not just.. make the cap 99 next update and get on with it? What's the point of stalling? That is, what you're suggesting theyre doing right? Why though? I mean, if they hurry up and just get on with it, couldn't they focus more on making the absolute variety, rather than all the job changes per update? Like the dynamis update and a lot of the updates recently,... seems pointless to keep stalling for the 99 cap if theyre supposedly holding out some super nice content!

    I personally think, theyre stalling because they don't know wtf they gonna do. The financial issues probably have them scrambling all over the place. They shit out either pointless content or mindless content and wait for our reaction. If we care, they will go back and adjust it, if we don't care, they don't care. I think they are having SERIOUS issues behind closed doors. This "major" version update was a fix. A step in the right direction, sure but I get a very alienated feeling from these updates now. Idk why.

    It's like theyre not listening.. or THINKING before putting stuff in game. WHERE IS THE LOGIC WITH some of this shit? lol. HAY GUYZ, LETS REVAMP DYNAMIS AND MAKE IT HARDER FOR SMALL GROUPS TO FARM FOR THEIR RELICS, WHICH SUCK. OMG AND LETS MAKE VOIDWATCH SUPER HARD AND GIVE THEM A CHALLENGE! REWARDS? THERES ENOUGH OF THOSE IN ABYSSEAS!

    It's like theyre panicing and just throwing whatever will shut-us-up type updates. If I was in charge over there. I would strongly suggest they stop and actually take time to focus and think about development. Theres no reason to be holding out on raising cap. It probably costs them more money rather to just do it and get it over with.

    It's possible they are trying to get as many people back into the game before that happens, but it's really not helping their credibility with WTF-type updates. The general reaction from this update is overwhelmingly negative...

    EDIT: And le'ts not forget about those super nice augments to king/sky gear! Totally revived that market! The black belt no longer dropping from NQ and not 100% of HQ king which is now spawned via..ks99.. is just icing on the cake. Yeah, i'm making fun of them.

  2. #222
    Kevin Chang
    Join Date
    Oct 2007
    Posts
    10,599
    BG Level
    9
    FFXI Server
    Sylph

    Quote Originally Posted by ronin sparthos View Post
    I fully agree with the entirety of your well written post save this bit.

    The bans didn't hurt XI and short of some good people swept up in the wave, the game was better off. SE grew some balls and finally gave people who had believed they were gods the lesson in mortality they rightfully asked for.

    The Empyrean data was picked apart on BG and made public right around Scars when WoE weapons and 85 weapons were introduced and alot of the math dropped quickly. Infact I saw no difference between pre-bans BG and post-bans BG save the few individuals who'd often come here to brag to no end or start shit about how their bots bring all the buyers to the yard.

    If we want to talk about what was "killing" XI then I direct you to the piss-poor effort SE took during the WOTG era at keeping people interested in the game. It was painfully obvious that funding was cut for XI and updates suffered tremendously which forced alot of people to cancel their subs.
    I think that a few of those individuals lost to the bans were quite important, but no one is irreplaceable or above the law. Again I re-emphasize that everyone banned had it coming. Duping is one of the worst things you can do in an MMO since item rarity is so crucial; SE had previously justified the Salvage drop rates by monitoring the rate in which final pieces entered the server. Oops!

    Oh I definitely think SE needed to be serious about cracking the hammer before the Salvage banlists. I've said numerous times that the solution to the bigget problem of the world spawn system -- cheating -- was to put the fucking fear of God into the population. Special SE employee moles applying to linkshells and figuring out who botted and banning them. Buying copies of XI-App and other bots and coding to break them and flag users who had them running.

    The problem with SE was the retarded way they treated all "Third party apps" instead of recognizing the real problem and addressing it in a rational and aggressive way.

    Doing that would have prevented the Salvage dupings from the start. The community only abused it so much because they believed "No way they would punish all of us" and because they thought they could keep it hidden so much because of the past incompetence displayed by SE in policing this game.

    Quote Originally Posted by Lovex View Post
    Karbuncle is on my server, so I try to play nice.
    I'm a former Asuran and knowing whether players are willing to buck up and do what they have to for their gear and complain because they just don't like the content or if they give up and just complain because they want the content to be different because they don't do it, affects my assessment of their impartiality quite a bit.

  3. #223

    Sweaty Dick Punching Enthusiast

    Join Date
    Dec 2006
    Posts
    4,417
    BG Level
    7

    deleted my entire post because it was /deadhorse. are we seriously still hashing this out?

  4. #224
    Absolute Messenger of Promathia
    Join Date
    Jan 2008
    Posts
    13,180
    BG Level
    9
    FFXIV Character
    Blaise Destin
    FFXIV Server
    Sargatanas
    FFXI Server
    Asura

    Quote Originally Posted by Lovex View Post
    Derp
    You don't have to play nice :O I can handle crazy, In fact, It makes me laugh. A lot. I find being vehemently hated over an opinion is rather humorous sometimes! Its why I continue to post on FFXIAH, They have the funniest ragers.

    I'm not purposefully a shit-starter, they just get really uppity all the time. not so much lately, because of the new rules though.

    But, Regardless of retarded employees or what have you, They're working to fix what they can, They can't make everyone happy, and i know somethings are still really fk'd up, I just hope they address it in time. They've been really good at addressing some issues, others not so much, its a toss up with them. Its sad, but its better than the old team in my eyes.

    Anyway, I for one was interested in this upcoming Dynamis update, after seeing coin drop rate if you don't stagger... I was severely disappointed. I didn't expect it to be raining 4coins a kill, but i kinda expected at least 1~coin per kill on Average. This current system is frustrating, But i feel once we work out all the kinks, it'll average in our favor.

    Not only that, 1's and 100's come from the new KCNMs as well (look at dorp thread)

    on a side note, really though. I thought you quit ⌐ ⌐. Did you just decide not too?

  5. #225
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    FFXI was NEVER challenging when I played it when the cap was still 75 back in 2008. It was a RNG crap-shoot, you either got lucky on a drop or you got gipped.

    Every HNM followed the same fucking tactics.

    - Hope my pld/nin, rdm/nin could count to 3 while spamming shit or 4 if it was a nin/drk.
    - Elegy refresh
    - Slow or Slow II refresh
    - Stun the big ass tp move if it was a ToAU HNM at 35%'ish
    - Stack melee(if ToAU HNM)
    - Stack BLMS if faf/nid/KB/Tiamat/Aspid

    Or if it was a zerg fight you'd bring in your drk's with kraken's and heavy melee set up to burn it down quickly.

    Salvage and Dynamis were more about figuring out the zones, hardly something I would say required skill, trial and error for the most part. Low Manning the shit def required skill @ 75 but it wasent that hard.

    I don't know what the new FFXI is like, I can't speak about anything from ZNM's forward but to keep hearing people say "FFXI was a challenging game back in the day" is wearing some fucking rosy red nostalgia goggles. Just because you went 1/128 on X-NM for Y-drop doesn't mean it was a challenging game.

    AV doesn't count because it was a stupid piece of shit designed with BS abilities.
    I had quit before PW came out, can't really comment on that.

  6. #226
    A. Body
    Join Date
    Jan 2006
    Posts
    4,008
    BG Level
    7
    WoW Realm
    Area 52

    err double

  7. #227
    Relic Horn
    Join Date
    Dec 2005
    Posts
    3,363
    BG Level
    7
    FFXIV Character
    Xanthe Celaeno
    FFXIV Server
    Hyperion
    FFXI Server
    Carbuncle

    Good old Lordender. Carbuncle isn't the same without you.

  8. #228
    Graduate of the BG School of FFXI
    Join Date
    Apr 2010
    Posts
    4,899
    BG Level
    7
    FFXIV Character
    Misses Beansman
    FFXIV Server
    Adamantoise
    FFXI Server
    Quetzalcoatl

    Honest question what purpose does gear rarity serve other then stroking the players ego?

  9. #229
    BG Content
    Join Date
    Jul 2007
    Posts
    22,348
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Coolbeans View Post
    Honest question what purpose does gear rarity serve other then stroking the players ego?
    Keeps you playing. If drop rates were too high, we'd all cap out and quit due to a lack of goals.

  10. #230
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,184
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Byrthnoth View Post
    Keeps you playing. If drop rates were too high, we'd all cap out and quit due to a lack of goals.
    How come half of the server populations not quit yet with Abyssea catering to the folks who want instant gratification?

  11. #231
    BG Content
    Join Date
    Jul 2007
    Posts
    22,348
    BG Level
    10
    FFXI Server
    Lakshmi
    Blog Entries
    1

    Quote Originally Posted by Kaisha View Post
    How come half of the server populations not quit yet with Abyssea catering to the folks who want instant gratification?
    My personal experience is that the people who find current events easy and rewarding are quitting in droves. The more serious endgame players that I did stuff with beat Rani and Shinryu without a brew, finished their Empyreans, and quit about three months ago. I personally have a 90 Twashtar, 42/50 Glavoid shells for another that I haven't decided on yet, and I need 8 RDM body seals, 1 BLM hands seal, 12 Cards of Voyage, 6 Cards of Vision, and 13 Jewels of Voyage to cap out on AF3+2 for all of my jobs (not that I use any of the related jobs anymore). My last RL friend that still played is taking an indefinite break, because he's capped out on everything he cares about.

    I just spend my time testing shit afk these days while I play Chrono Cross or I level my NPC and re-cap my merits (63 to go, no xp parties).

    I'd say:
    1) The vast majority of people that play FFXI are incompetent. It takes them longer to get things, so they cap out and get bored slower.
    2) Of the non-incompetent people, some simply level 10,000 jobs to compensate for the speed with which they cap out old jobs.
    3) Some people pay for interactive AIM so they can talk to their FFXI friends sometimes.

  12. #232
    Kevin Chang
    Join Date
    Oct 2007
    Posts
    10,599
    BG Level
    9
    FFXI Server
    Sylph

    Quote Originally Posted by Coolbeans View Post
    Honest question what purpose does gear rarity serve other then stroking the players ego?
    It's not like I've posted novels on this very point already.

    Quote Originally Posted by Lordender View Post

    I don't know what the new FFXI is like, I can't speak about anything from ZNM's forward but to keep hearing people say "FFXI was a challenging game back in the day" is wearing some fucking rosy red nostalgia goggles.
    Everything needs to be assessed comparatively here. I'll state yet again that the pure level differential between players and the mobs made Kings challenging when those mobs were first introduced. At the very least mobs were hard enough you had to bring a group.

    Secondly, however low you want to rate challenge of old XI, you yourself state you haven't played new XI. The fact that such non-challenging content is being looked back upon as difficult should tell you the differential in challenge these days.

    There is literally a gameshark potion. 98% of content is duo-able. I don't understand how anyone could possible to argue that new XI is as challenging.

  13. #233
    Relic Shield
    Join Date
    Jan 2005
    Posts
    1,554
    BG Level
    6
    FFXI Server
    Odin

    Quote Originally Posted by Byrthnoth View Post
    1) The vast majority of people that play FFXI are incompetent. It takes them longer to get things, so they cap out and get bored slower.
    I wonder about this in regards to JP players. I have never been one of those morons that believes they are better than NA in general, but I am wondering what percentage of players are japanese vs. NA and EU atm. WHen I am on doing shit during JP time or the weekends, Abyssea is packed with JP players and any worthwhile NM has people standing around, but in NA time there will be between 10-40 people in zones depending on popularity, and its mostly people xping in dom ops parties. During JP time it is 80+ most zones. I just have to wonder is it because more JP people are playing or do more JP players put effort into building parties?

  14. #234
    Banned.

    Join Date
    May 2008
    Posts
    376
    BG Level
    4

    Quote Originally Posted by Karbuncle View Post
    You don't have to play nice :O I can handle crazy, In fact, It makes me laugh. A lot. I find being vehemently hated over an opinion is rather humorous sometimes! Its why I continue to post on FFXIAH, They have the funniest ragers.

    I'm not purposefully a shit-starter, they just get really uppity all the time. not so much lately, because of the new rules though.

    But, Regardless of retarded employees or what have you, They're working to fix what they can, They can't make everyone happy, and i know somethings are still really fk'd up, I just hope they address it in time. They've been really good at addressing some issues, others not so much, its a toss up with them. Its sad, but its better than the old team in my eyes.

    Anyway, I for one was interested in this upcoming Dynamis update, after seeing coin drop rate if you don't stagger... I was severely disappointed. I didn't expect it to be raining 4coins a kill, but i kinda expected at least 1~coin per kill on Average. This current system is frustrating, But i feel once we work out all the kinks, it'll average in our favor.

    Not only that, 1's and 100's come from the new KCNMs as well (look at dorp thread)

    on a side note, really though. I thought you quit ⌐ ⌐. Did you just decide not too?
    Huh? My post wasn't crazy or meant to be offensive. In game, you are a really nice player. In fact, Leon, who i also vastly disagree with, is actually really fun to play with. I also have played with Lyall, who is also a very good and nice player.

    My forum personality is not to be taken seriously. I meant what I said in regards to ffxi, but who the fuck cares what I think? I obviously took great pride and enjoyment in doing things that other people couldnt, accomplishing things and trying to be the best. I might make fun of square enix and come off completley one sided and even, rediculous. But I honestly couldnt give a shit. I dont play ffxi no more and I only log in here for entertainment purposes.

    Looking at all the "updates", I really think some of you are being way too nice to SE about some of this shit. Sure, theres nothing you can really do but these "updates" come off very FFXIVish to me. They make No-fucking-sense. I keep hearing from the same people that "ohh, theyre just holding out till 99.". As I said, that makes no sense really, because their updates seem to be pissing more people off than pleasing them. I'm not someone who would want ffxi to go back to 75, if it could. I love abyssea too much. It offers me something I never had before. What I hate hate hate hate hate hate hate hate haaaaaaaaaaaaaaaaaaatttttttttttted, was everything following it, either being pointless, gimp, stupid revolving around some silly system that follows the same rules as it. All the abyssea zones and stuff sourrounding it just made the game stale from what was once, a fresh start. I had high hopes about 99 but it's just gotten too wtf for me.

    Why do we need a proc system in dynamis and voidwatch? Its just a huge inconvienance, and one that doesnt make sense. Now if it dropped some awesome piece of gear that everyone should have/want, sure. But making currency rarer? Now this is a fascinating subject to me. I would like to understand their logic. Lets recap, relics kinda suck and even when they aren't bad, you have a weapon that takes forever to make to either be gimp or subpar. Now.. why on earth would SE make these weapons harder, yes harder, for the typicall small man group to just go in and farm? Now the flow of currency amongst a wide variety of groups will increase and we might discover some easy way to proc mobs and the currency starts raining.

    Were the server just overflowing with requests to instance dynamis? Idk.. maybe three freakin years ago. Kinda like the king issue, amirite?!? Am i saying the new dynamis isn't fun? No, I applaud the difficulty changes in the game in regards to voidwatch and dynamis. It doesnt change the simple fact that farming your relic is now harder, more difficult and less of a convienance. The time restriction is nullified by the fact that the mobs are harder, the drop rates on currency are typically horrendous UNLESS you bring alliance of people with different jobs for procing.
    The things I highlighted way outweight imo, the time restriction that was once in place prior to update.

    Now I could go into detail about the same "WTF" type "updates" in regards to kings, black belt, sky gear augments but I wont even bother. Like the things I listed in regards to dynamis, all those subjects and updates imo, register under "what the fuck?".

    My complaint isnt so much about the content as it about the logic of the devs. Not to mention, last I checked, no one cared about relics,ks99 kings,sky gear or.. dynamis. This update didnt change that. All it did was offer a big ass inconveinance to people who were seriously interested in that stuff and some minor amusment for people who are bored with the game and wanting a simple challenge or a chance at a defending ring.

    Now granted, if they say.. oh idk! Made the augments, drop rates and gear MATCH the difficulty and inconvienance that comes with obtaining it. That would be awesome! It Would also make sense wouldn't it? All you have to do is look at abyssea, how easy that can be and all the amaazingly nice gear inside. Then look at this "major version update". Yeah, very down hill update. Not just down hill either, down right pointless.

    Some people just want to be entertained. I respect that. You pay your fee, you don't want anyone to ruin your game. I'm not shitting on your parade. I'm merely commenting on the actual content in depth. I don't think I'm imagining the pointlessness of it. I just hope for the sake of their game, the next updates really offer both the wider variety of content, change, effort and rewards. I personally think SE is a mess atm and because of issues with money and development. I don't think they have the money and time to really invest into the balance issue in regards to abyssea and outside abyssea content. Instead, they are throwing "fixes" at us on old content no one really cares about. It feels like theyre trying to destract us from the simple fact, that they gave us one amazing thing; and that one thing killed everything else. They simply dont have the time and rescources to really get in there and give us exactly what we need and want as a player base, to feel connected back to the game.

    Someone on the official forums was bitching about how the dyna updates really hurt his dynamis shell. Idk why i found that really unfortunate. It's irrelevant I suppose,but a lot of people really enjoyed dynamis and has steady flows of currency and sponsors. The rest of us didn't care about dynamis or relics for obvious reasons outside thf hands or rdm hat. It's really unfortunate they went and ruined dynamis for those shells that did care. All the while the rest of us couldn't have cared less. In a few weeks, the same random groups that are enjoying the new surge of mechanics in dynamis, will stop caring and it will go back to being an abandoned event. The difference now though is, the people who are doing relics and cared are at the expense, because its harder for them.

    They have an official forum and they read BG. Idk why its so hard to simply give people what they want if they are so concerned. If they can't give the player base what it wants, at least make it not so pointless and without pissing more people in endgame away from the game..


    This is just my opinion. You don't have to agree with it or like it. I'm going by simply what I read from both the forums and general update notes. As I said, It's not all negative as much as it is retarded. Honestly, has FFXI gotten FFXIV's old dev. team? You would honestly think so..

  15. #235
    Kevin Chang
    Join Date
    Oct 2007
    Posts
    10,599
    BG Level
    9
    FFXI Server
    Sylph

    Quote Originally Posted by Lovex View Post
    As I said, It's not all negative as much as it is retarded. Honestly, has FFXI gotten FFXIV's old dev. team? You would honestly think so..
    Man if it included Tanaka I'd take that deal. "I make that deal. How 'bout you Utivich, you make that deal? I don't blame ya. Damn good deal."

Page 12 of 12 FirstFirst ... 2 10 11 12

Similar Threads

  1. 04/08/2011 Voidwatch Emerges!
    By Fiarlia in forum FFXI: Official News and Information
    Replies: 114
    Last Post: 2011-04-10, 15:55
  2. Voidwatch Emerges!
    By Karbuncle in forum FFXI: Official News and Information
    Replies: 4
    Last Post: 2011-04-08, 03:47