I think there's another thing we can learn. They specifically separate yellow and green lights. Now we will conclusively know which color our current "grellow" is supposed to be!
thats a very valid point, and it all boils down to how SE wants gear progression to play out.
I get the feeling they'll play their cards carefully because they've highlighted that they want to introduce new sets of gear that will serve as alternatives to Empyrean AF nearer to the final level cap. We currently have none of that, and it seems this update will come with 3 new armors sets in the vein of Nyzul gear archetypes.
If gear from this event isn't good, then it will fail very quickly, so theres a likelihood these will be 'alternative options' sets.
In other words, if in future these get obsoleted, then Empyrean AF will likely be obsoleted too, and then Abyssea will be obsoleted (well maybe not for weapons) but its a domino effect in a way.
I get the feeling these new sets will build towards more options by lv 99, and also that gear variance between 90-99 won't actually be that big. The jump from 75-90 was already pretty huge, but it was an intentional step to obsolete stuff before 76 at that point.
Also don't forget it means having to proc weakness' without your handy hints abyssite. Unless Voidwatch has its own version eventually.
It's obvious the minimum requirements were put in specifically to keep duos from taking 20mins+ to chip away at a mob while people wait. If you got 4 75mules though, more power to ya.
Im hoping that it doesn't boil down to more stupidly easy shit and the battles were designed with a party in mind like ANNM (1/2 boss mobs + adds) was until we realized the loot wasn't worth the rewards. Abyssea has a few mobs of note that are moderately difficult but the majority being shit that can be duoed is just poisonous in an MMO.
If Voidwatch requires 6 people to win everything short of the top tier for an average group then that sounds ideal. The game is already dreadfully lacking in party content and could use some actual content friends can get done without seeming like dead weight.
Ok so seems simple enough. It's like one shot abyssea runs against an NM in the real world. I dunno if these temproral shifts will be ???s we examine or if they're instanced battlefield or something.
Step one: Get your enhancing items via CP/IS/AN to get better drops from chest.
Step two: Get pop key item from your country or WG
Step three: Infuse yourself with your atmacite same as atma, except it looks like it lasts until end of next battle? Or perma? Maybe you have one atmacite you infuse these perwhatevers into to add more buffs to your atmacite? So you get all your atmas at once instead of choosing? Hard to tell from wording.
Step four: Go to ??? and prepare to kick ass
Step five: Hopefully SE lets discernment holders work on these Watcher's (Shall we go with WNMs for this? I like WNM) if so, trigger three weaknessess.
Step six: Chest drops. Whats in the chest is different for everyone in party! I love this.
Step seven: Trade buff items you got from step 1 to boost your version of the chest. Dunno if your trade enhances it for everyone or just you.
Step eight: Open chest, get rewards.
???
PROFIT
Might even get more of these perepwhatevers from chest to combo with your atmacite. Making you more strong and able to take down future WNMs.
So I foresee it being a lot like abyssea to start, everything is fucking hard mode and nigh impossible until we start getting atmacite buffs, then upon using them the WNMs go from gods to mildly hard, then we get more atmacites and they become jokes.
Or, Hopefully SE learns to Tone down the "Atmacites" and they aren't nearly as broken-powerful as Inside Abyssea :X, so the NMs stay "mildly hard"!
I know, this is atm my only complaint about abyssea. As it stands any noob can get god mode gear in a month with a monk friend and a whm friend and enough atma. This makes everyone, even the good players, all have the same tier of armor. The only things you can be proud of accomplishing in xi at the moment are mythic weapons to be honest. Even magian weapons dont take a lot of effort nowadays (except those with glavoid trials, goddamnit twashtar...)
And I guess the Super atma for abyssea is a big accomplishment too. Other than that nearly every piece of gear, weapon, etc can be brewed down or duoed by a mnk/nin and a whm.
Well since everyone gets their own loot, the NMs could be shoutable. Likeing this part best so far. No greedy fucking around - win or lose as a team !
No it's not genius. If the buff items are currency specific then it is an extremely flawed system. It's them trying to revive content that was already dead before abyssea but is made much much more horrible to do now that abyssea exists. Besieged sucks period, farming IS sucks and I myself have very little of that. The only other way to farm IS is kill stuff solo or in a party and in both cases you're sitting there waiting for repops and getting ridiculously low amounts of IS to begin with. Extremely dick move if the items are currency specific.
Do you honestly believe buff items are going to be currency specific? Im guessing they'll be cost specific. I think whats even bigger genius that SE mentioned is the fact that if you do a run without purchasing the pop item, your light and powerups from that fight carry over to the next run, thus you get rewarded for helping people out on a run you dont profit from!
This will make doing shout runs much easier as you can then join a shout run even though you dont have your hourly/daily/whatever pop item, do the run, then do another one later with enhanced drops from the previous run.
I can't wait to try this.
I forgot to mention my other favorite aspect of this - everyone gets their own separate rewards. Fucking WOOT! No fighting over drops with each other, thank God. I find it especially interesting that each person can use items prior to the fight to specifically enhance which rewards they want for themselves. This is so much epic win. So, if Friend A doesn't need the same thing friend B does, he can still go and help anyway and opt for the rewards he wants.
Pure Win.
Weren't they supposed to overhaul WoE this update also? The update filesize is 100mb'ish, I'm curious what exactly they're doing.
iirc, WoE got pushed to the level cap update in the summer according to the chart.
if that is the case then you still don't have much reason to complain.
Either you fork out your own points from another system to improve your drop, or you can get your party to stagger the enemy and gain the same rewards or even more for everyone in the party at no cost.
I pay for what I get <---> We work as a team and all reap benefits at no point cost
maybe you can even do both together, but its a trade-off that isn't actually unreasonable.
not to mention you don't have to do this - the option just happens to be there.
Slight chance Gukumatz could finally have a breather now. Only slight though.