Wasn't there also a lot of people demanding nerfs?
Wasn't there also a lot of people demanding nerfs?
I quit Rift for a couple reasons.
#1 and my biggest gripe. 1 button do it all macros. Could it seriously be more damn boring? What Rift fan boys will say is, well then don't use them. Ok, let me put out lower dps numbers, have slightly less awareness because I'm actually playing the game. Why you can just throw 10 moves into a macro and spam it is beyond me.
#2 With all the souls, this game will never ever be balanced. Although most of us are ex, or current FFXI players, so we might be used to that. However in a game with pvp, that just isn't going to work, and unfortunately never will. Despite what people will say, WoW does a good job at trying to balance, and even they struggle with a lot less possibilities than Rift has.
LOL at FFXI players complaining about macros. If it wasn't for a limit of lines, you'd have the same thing in FFXI. Hell my old ranger macro's usually involved one macro to change all gear over, another macro to trigger ammo changes + ability usage, then another macro for the ability to go off then change gear again.
Honestly, it's just getting boring. All the content is typical, generic stuff. Dungeons are all the same but in different settings. Fight through a bunch of trash mobs to kill a boss, rinse and repeat. And now it's not even difficult at all. The only PvP in the game is in warfronts, and that's all typical, regurgitated content as well. The same four warfronts since level 10. Even Warhammer had 3 different scs per tier. Add in that there's a ton of info coming out about all the new MMOs coming out this/next year, and it makes it really hard to be into Rift. The only thing that really has any depth at all in Rift is the soul system, and even then you're going to be stuck doing one of a few cookie cutter specs if you want to be useful at all.
The one area they could have made the game stand apart in was their "dynamic content" with the rifts. But those are all just the same shit with different visual effects. That's supposed to be the main premise of the game, hell it's even named after them. But it's the worst content in the game at the moment and takes a back seat to instanced dungeons. And that's saying a lot with how generic the dungeons are.
Yeah, Rift's were not done as well as they could/should have been. There's essentially only 1-3 types of Rift per element per zone, and the "per zone" thing might not apply. So if you're rifting for a bit, you see the same shit over and over again. And there are no big rewards for them. They could've put in Magian Trial type stuff to make Rifts forever useful (collect x planarite to acquire weapon, kill y plane mobs to upgrade to next stage, kill z stage 5 bosses to upgrade to next, etc.) but nope. I got up to two sigil of the fives before I even hit 50 because I enjoyed the content more than the rest of the stuff, but it was depressing seeing them start to get stale myself and see how few people were interested in them to begin with. They really should have hyped this up and focused on it more.
Aside from elite rifts when it seemed like you were the only person around, and as a result their patrols fucking up quest hubs, the biggest problem I had with them was when it came time dole out rewards after event rifts. I guess it kinda got better? I dunno, just recall a note shortly after I quit. Either way, it sucked being active from start to finish, tanking a lot, sometimes soloing lesser rifts, etc., just to get a bunch of junk. Pair that with the fact you'd probably outgrow a zone's planar loot before you could buy it and, yeah, they kind shoot themselves in the foot with the feature. I still like it better than FFXI's Campaign, but hating on that isn't hard in its current incarnation and olf nerfs/issues lingering to this day.
Despite SWTOR might be the same kind of cut and paste WoW GUI and fight mechanics, I'll still be totally immersed and interested in to the game because its Star Wars, it has an established story that I (sort of) care about. I have no idea whats going on in Rift.
I never tried this game because taking on WoW head on just doesn't work.
You can say you're making a better version of WoW all you like, unfortunately the vast majority of MMO players are already playing WoW, and have friends there and all that jazz. So, in the end, it doesn't even really matter if you do successfully put out a better version of WoW, at this point it's just not going to entice enough people to try it to really succeed.
The only MMO I see having a "real chance for success" in the foreseeable future is GW2 because at least the serious pvp'ers will give it a shot. It's going to have to be a whole hell of a lot better than WoW pvp to have a chance, though. Warhammer, for example, did a ton of things better but just plain didn't get enough people to try it (and kept server sizes too small) to have a really full MMO world, and, well, desolation in an mmo just sucks.
As I said I never tried it, but that's my take, as this is pretty much what I expect, and see, from every MMO that comes out.
I've never reached max level in FFXI, and I've done endgame WoW stuff for 3 years, so I'm more of a WoW player. FFXI to my understanding isn't literally 1 button that you repeatedly hit nonstop. In Rift, as a melee at least, you literally macro everything into 1 button. Then sit there and push said one button, over and over and over and over and over, nonstop. You might have a couple different macros for different situations (aoe or single target), but you are still never doing nothing but hitting that 1 button, spamming it.
Which is an add on that people choose to download to make the game easier, right?
Rift has it built in and ready to go.
I wouldn't try Rift just because I found WoW to be SSDD a few years later, got bored of it. If i wanted to play "WoW" i'd just play WoW, lol.
Neither is rift (two-three keys! plus very situational moves outside of a macro use)
And yes its a valid point, because Spellcast literally condensed every single action needed for one spell (including HP / MP triggers, type of mob, etc) in to one central XML file for your MAIN job. And after I started and perfected my WHM spellcast (around the time WotG came out) I used it on SCH from 1-75, adding on to it as I went, on top of leveling my sub jobs with the same goal in mind.
In the end of the day, spellcast made the game a one button masher (per spell on a mage side) instead of 5-6 on a timed basis. Whereas in Rift, yes you click 3-4 macros at max as a melee, but its due to the fact theres a lack of depth (which is something we can agree on) in the combat system. Sadly, since this combat system is already established, unless they completely bone macros, theres going to be little change to an already flawed system (again we can agree on this)
People could chain shit together in FFXI, too. Windower just kinda built upon it. I remember when I was but a wee RDM noob, my initial debuff macro was something like. "/ma "Dia" <t> : /wait 4 : /ma "Slow" <t> : /wait 6 : /ma "Paralyze" <t>" Sure, now I'd precede the slow/para with a fast cast swap before potency, but it's not like that make things harder. If anything, the game's archaic macro system and/or the ability to gear swap doesn't exactly make it better, even though the benefits for the latter are obvious. I don't even think Rift allows equipment swaps in combat aside from weapons, which I think is a good thing. Then again, equipment isn't a bunch of stupid blue moon situational shit so you don't really need to, either.
Eh, in a case of debuffs though, FFXI is different from Rift. FFXI has "random" durations, so you wouldn't have a one-button macro to use for anything but the initial cast as they'd wear at different times and you'd re-apply them as they wore instead of waiting for everything to come off. In Rift everything has a set duration so both when you can push them and when you need to push them match up to allowing a one-button macro on things.
You guys should've played Mage, wish I could have 1 button spammed outside Archon...
Actually untill Blizz purposely broke /castrandom halfway through wrath, you could conceivably do the same in wow as well. Had one macro for 3 abilities based on if on cd or proc was up for my warrior tank. Hell even rift i'm not even one button. I got one for single target combo builder, one for aoe combat builder, one each for single and aoe finishers, plus situational abilites, and that's not even going into my tank setup. Obvious fail troll is fail.