* The cap on physical damage sustainable with the sword "Burtgang" equipped has been increased.
* The cap on magic damage sustainable with the shield "Aegis" equipped has been increased.
* The new text command "/blockhelp" has been added. (Assuming this means no more Accidently CFH)
Some items have things like that:
Sphere: "Store TP"+6
Wonder what is it![]()
Also the "ice Damage" on that SCH weapon was a mistake?
o The issue in which the following items periodically exhibited additional effects that were not described in their respective help messages:
Beneficus / Siriti / Winged Wand
3 years too late, SE.The NM "Almighty Apkallu" will appear more easily.
D:
Langeleik
March+3 "Etude"+3
BRD 90
Oo march+4 w/o ghorn
Why in the world did they re-add every obscure R/Ex 2H weapon from about 50 to 90? I'm a little scared... but kind of just suspect that all their drop rates have been increased.
Anyway, any Striking Flourish "change" has to be a buff . . . right?
Genesis Locket Rare Exclusive
Neck
"Magic Atk. Bonus"+5
Increases magic critical hit damage
Lv88 All Jobs
Ganesha's Mala Rare Exclusive
Neck
VIT+4 "Subtle Blow"-4
"Quadruple Attack"+2%
Lv90 DRK SAM DRG
Apathy Gorget Rare
Neck
DEF:10 VIT+9
Enhances "Resist Petrify" effect
Lv86 WAR PLD DRK BST DRG
Veisa Collar Rare
Neck
Physical damage taken -4%
Lv87 All Jobs
Rancor Collar Rare
Neck
Accuracy+6 "Tonberry's Grudge"
Lv87 All Jobs
Strendu Mantle Rare Exclusive
Back
DEF:12 HP+110 VIT+3
Lv90 WAR PLD DRK BST DRG
Archon Cape Rare Exclusive
Back
DEF:17 Occasionally annuls severe
physical damage taken
Dark weather: Accuracy+13 Attack+13
Lv90 All Jobs
Oneiros Earring Rare
Earring
HP+15
Potency of "Cure" effect received +5%
Lv88 WAR THF PLD DRK BRD RNG SAM NIN DRG COR PUP
LoL, thats funny.
Ryuga Sune-Ate Rare
Feet
DEF:20 VIT+7 Accuracy+10 Haste+3%
Lv88 MNK THF DRK BST SAM DRG DNC
Novennial Ring Rare Exclusive
Ring
Experience point bonus: +100%
Maximum duration: 720 min.
Maximum bonus: 9000
Lv1 All Jobs
Roller's Ring Rare
Ring
HP+11
Latent effect:
Adds "Refresh" and "Regain" effects
Lv86 All Jobs
Demonry Ring Rare
Ring
Attack+7
Increases "Triple Attack" damage
Lv88 MNK THF DRK BST SAM DRG DNC
*Hmmm....
http://juliandev.com/may11/
should have everything
any sTP gear for drg? XD
- The proposed atma interface improvement allowing players to save their favorite atma configurations has been delayed to a future version update due to development complications.
FFFUUUUUUUUUUUUUUUUUUUUUUUUUUUU
*Note Everything I'm posting is Courtesy of Flion at FFXIAH :O
Fervor Ring Rare
Ring
Summoning magic skill +4
Ifrit: "Magic Atk. Bonus"
Lv87 All Jobs
Thats neat for Ifrit... Of course. Second Ring for elemental Siphon too.
Deluxe Animator Rare Exclusive
None (BST jugs?)
An improved version of the animator.
Boasts vastly simplified operation
over the standard model.
Lv87 PUP
(lol @ BST jug?). I wonder what bonuses this will give, and how hard it will be...
Prouesse Ring Rare Exclusive
Ring
HP+10 MP+10
Increases combat skill gain rate
Lv77 All Jobs
Yay!
Edit:
Accursed Belt Rare
Waist
HP-10 MP-10 Haste+7%
Lv86 WAR THF PLD DRK BRD RNG SAM NIN DRG COR PUP
*Velocious belt. Now only good for RDM.
what in the fuck.
Oneiros Axe Rare Exclusive
Great Axe
DMG:140 Delay:589 "Store TP"-15
Reduces movement speed
Lv88 WAR
Sidewinder does quintuple damage now.
Looks like they fixed the text on merc. sword/pole as well.
The atma thing being delayed was obvious as that'd have been an update detail mentioned before today.