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Thread: Version Update (5/9/2011)     submit to reddit submit to twitter

  1. #41
    Sandworm Swallows
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    Quote Originally Posted by Gokulo View Post
    On the official forums, I have no fucking idea how to search them though, it was a post by one of admins in some random thread, that the players shouldn't worry, because they only plan to increase the strength.
    Click on the Dev Tracker.

  2. #42
    Hydra
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    Quote Originally Posted by Avarice View Post
    The update looks generally good, but I see no mention about a change to obtaining Colorless Souls; wasn't there a notification/teaser put out at some point in the past that they had planned to change ways of obtaining said Souls in the next update, or am I just losing it?
    that stage isn't so bad, was 1/16 on levi trigger on friday, but saturday/sunday i''m up by 64 souls and and holding another t3
    i'd say emp h2h first stage is worse

  3. #43
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Did they make changes to merit? Didnt see a note on it or did I miss it?

  4. #44
    Silent Oil body rubs
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    So people need to collect sky seals and old abjs to turn them in a "tattered" item in order to add augments...

  5. #45
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    Quote Originally Posted by Zubuis View Post
    Did they make changes to merit? Didnt see a note on it or did I miss it?
    By implication everything posted in past [Dev] topics are included in these update notes. They just mentioned each [Dev] note in passing without reposting it all over.

  6. #46
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    Quote Originally Posted by Not Kuno View Post
    * The following job traits and attributes will see their maximum level of effectiveness adjusted by equipment, magic, and/or job abilities.

    Critical Hit Rate / Critical Hit Damage / Beast Killer / Plantoid Killer / Vermin Killer / Lizard Killer / Bird Killer / Amorph Killer / Aquan Killer / Undead Killer / Arcana Killer / Demon Killer / Dragon Killer / Fast Cast / Kick Attacks / Skillchain Bonus / Conserve MP / Magic Burst Bonus / Snap Shot / Recycle / Ninja Tool Expertise
    My interpretation of this is that they're adding individual category caps and possibly changing the overall caps, like Haste.

  7. #47
    Insert witty title here
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    Mostly expected after reading the dev posts, some key updates missing (no favorite atma's FFFFFFFUUUUUUUUUUUUUUU), but nothing too surprising, I guess.

    They said that you could get the items back if you got a failautment on abj's, etc, that you could clear the augment and get your item back... wonder if you get the scrap back, too... If not, terribad update that I'll be skipping.

    I do like the stacking Visions/scars Empy items update, though, for what it's worth, and also the 1hr recharge on my treat staff II.

  8. #48
    Ridill
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    Quote Originally Posted by ringthree View Post
    Click on the Dev Tracker.
    Thanks.

    Here ya go:

    http://forum.square-enix.com/ffxi/th...3082#post83082

  9. #49
    hey
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    Quote Originally Posted by Kaisha View Post
    9 mob limit?
    Killing more than 9 mobs at once limited you to only gaining exp/cruor for the first 9. Any after that do not give exp. Pretty easy to see when -gaing mobs down. When soloing exp I used to use igqira gear to curse half the mobs, and then built my set around making sure the mobs that were cursed died in 3 nukes, and the rest all died with a fourth, which increased total exp by about 30-40%


    I was thinking that fix was intended for stuff like MMM where it's possible to gain more than a level's worth from a chest, but it'll be capped at at 1tnl next lvl since the system does not allow you to ding twice from a single source.
    That's probably it

  10. #50
    Ridill
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    Quote Originally Posted by Gwynplaine View Post
    Ahahaha. Repeating more grinding in Sky to upgrade Sky gear. How sisyphean in true MMO old school grind form. And you know what this means right? If you want to upgrade your Morrigan's Robe prepare to farm another Morri 35 or something.
    Yeah... I mean I hate to put it this way, but magian trials were a huuuuuuuuge step towards it, and this may well be the start of a full on transformation of ffxi endgame into simple grind mode.

    I mean it makes sense, it'll keep people occupied, but... just ugh.

  11. #51
    Hydra
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    Overall, it's more things to do
    Voidwatch
    Grounds of Valor
    Dynamis Revisions
    Abyssea Adjustments
    New Trigger Conditions for Notorious Monsters
    Revamped Monster Placement
    Synergy Augments

    Now people can't complain that "there is nothing to do"

  12. #52
    Old Odin
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    so that were all the abyssea adjustments? I dont see how they help with the overcrowding, only thing theese adjustments do is overcrowed now the older areas again.

  13. #53
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    Why in Heaven's Tower...

  14. #54
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    Did I miss it, or am I mistaken in thinking they were supposed to do the relic buff this update?

  15. #55
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    Quote Originally Posted by Humblejoe View Post
    Did I miss it, or am I mistaken in thinking they were supposed to do the relic buff this update?
    They said they were adjusting the difficulty of Relics and Mythics over the next few updates.

    http://forum.square-enix.com/ffxi/th...ll=1#post91515

    I can't find the original thread, but there it is.

  16. #56
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    Ok, reading that thread and the original Abyssea one, I see nothing about making Red Procs force abyssite upgrade on Abyssea VNMs. Didn't they actually say they were going to do that, or did I lose my mind and dream that up? I can't find it anywhere now.

  17. #57
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    Quote Originally Posted by Strawhat View Post
    that stage isn't so bad, was 1/16 on levi trigger on friday, but saturday/sunday i''m up by 64 souls and and holding another t3
    i'd say emp h2h first stage is worse
    It's entirely luck based, which is why I dislike it so much. Over 10 Koios with no change into a T3 Abyssite really, really gets on your nerves fast.

  18. #58
    Resident Moogle
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    Quote Originally Posted by Lysithea View Post
    Why in Heaven's Tower...
    Complain enough and SE will decide that they'll readjust the NPC positions next month's update.
    Spoiler: show
    By making SanD's in Chateau and Bastok's in Metalworks instead.

  19. #59
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    Quote Originally Posted by Divinius View Post
    Ok, reading that thread and the original Abyssea one, I see nothing about making Red Procs force abyssite upgrade on Abyssea VNMs. Didn't they actually say they were going to do that, or did I lose my mind and dream that up? I can't find it anywhere now.
    Hmm, don't remember ever hearing about something like that, but might have missed it.

  20. #60
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    Quote Originally Posted by Gokulo View Post
    On the official forums, I have no fucking idea how to search them though, it was a post by one of admins in some random thread, that the players shouldn't worry, because they only plan to increase the strength.
    Cool, still doesn't mean anything that a dev said something then a translater translated it and then the rep shares it with us. They have said similar things before and changed their minds.

    I personally have a feeling we will see some ninja changes on some things that a lot of people will be going apeshit about.

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