Even worse is the "drain samba = blood weapon" QQing. I thought we got over that years ago. Like, within a week of dnc being available to play.
This is my recollection also, and you are right regarding versatility. Admittedly I initially levelled pup to troll people when I finished my Vereth, but gave it a proper go playing it because I always thought it looked fun and interesting. Instead I found it frustrating and underpowered.Perhaps it was just me but wasn't SEs initial vision of PUP as being a versatile DD with the automaton being the power behind that versatility? I tend to run when a PUP declares they can heal a party and I feel BLU has turned out to be a far more versatile class.
This could be my BLU bias speaking however, being my favorite job and all.
As far as bst goes, SE insist they don't want, and never intended it be a solo class, but I have most fun doing things with it that fall under the "typical" bst umbrella - throw a pet at a mob until it dies, get a new pet, etc. etc. I will point out that you're wrong in saying smn can dismiss and resummon whereas bst cannot, however - Leave will make a normal pet uncharm and a jug pet despawn, allowing the bst to charm/summon another. I couldn't make a judgement call on which type of pet is typically stronger, however, especially not outside abyssea; and while I enjoy both jobs, I rarely ever find myself thinking "man, bst or smn would be perfect for this" - instead I play them for fun, even if it's not the "best" choice.
http://forum.square-enix.com/ffxi/th...l=1#post158196
I think I'm going to have to refer to Red Mage as SpankWustler from now on.
What I meant by dismiss and resummon is that on BST typically if you use Call Beast and your pet runs into trouble you can't simply just Dismiss that pet and call a fresh one. You have a significant enough timer that bars you from chain throwing jugpets at a mob meaning during any function you are nudged towards keeping the pet healthy and enfeeble-free if you desire its damage. Im not going to even touch Charm because its pretty clear that SE has washed its hands of trying to make Charm BST viable at any endgame function.
The height of Charm BST was Attohwa Chasm throwing Antlions at Tiamat or Alastor Antlion.
Avatars can just be thrown at a mob repeatedly and when inflicted with status effects you can simply just dismiss and summon another. Perp cost is far more flexible than a rigid 4-5min timer on familiars.
Oh, I absolutely agree with this, and the rest of your post.
edit - though I will say that Reward is wonderful, even if it doesn't solve the issues discussed here. Picking between AF and Relic bodies for enfeeb removal is annoying, why not just have Relic remove what AF does as well as it's extras?![]()
This just in: melee RDMs refuse to shut the hell up because they want BLU's mechanics while having the aesthetics of the pimp hat.
FML
SE needs to retool these:
http://wiki.ffxiclopedia.org/wiki/Pet_Roborant
They'd fix the problem of status removal and stack to 99. The only problem is that you currently have to use them via the Reward timer meaning they aren't going to get much use.
If they were usable like Dawn Mulsum then one issue would be taken care of.
PUP was good in sync parties at specific levels when DDs didn't have their good WS/JA/gear available yet. Keep in mind that these people didn't know they were being parsed, so they probably weren't performing their best. None of them have proper support (2 of them have a COR, and one of the rolls is COR roll) and are likely skimping on food.
A 37 sync party on Colibri with a Gkatana SAM (Speq), DRG (Spiro), a BST (Tnk) with HareFamiliar, a NIN (Tiggo), and I think a COR (Ekko).
Bird maze, synced to maybe 65ish (Penta Thrust and Guillotine are being used here)? Zillion (DRG/MNK with super shit gear), Balivia (DRG/SAM), Brennan and Lupan are DRK. Birdbanes may have been an option at this point, can't remember if he had them or not.Code:Damage Summary Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Ekko 3269 2.28 % 223 2595 0 451 0 0 Mercilessturtle 13914 9.72 % 10845 0 0 3069 0 0 Speq 30604 21.38 % 22351 331 0 7922 0 0 Spiro 35607 24.87 % 23863 0 4596 7148 0 0 Tiggobittys 13866 9.68 % 11994 0 0 1872 0 0 Tnk 8592 6.00 % 7436 0 0 1156 0 0 Bobeche 22115 15.45 % 4917 12194 0 5004 0 0 HareFamiliar 12580 8.79 % 10701 0 1879 0 0 0 Max 1866 1.30 % 1409 0 457 0 0 0 SC: Detonation 18 0.01 % 0 0 0 0 0 0 SC: Distortion 178 0.12 % 0 0 0 0 0 0 SC: Liquefaction 322 0.22 % 0 0 0 0 0 0 SC: Scission 243 0.17 % 0 0 0 0 0 0 Total 143174 100.00 % 93739 15120 6932 26622 0 0
Lesser Colibri, level 59. PLD (Alkandros), RNG (Rellik), COR (Weshreturn), DRG (Yuchira). Almost positive Birdbanes are used in this parse. Sharpshot now has Daze and did use it most of the time.Code:Damage Summary Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Balivia 19443 24.51 % 9793 0 2139 7511 0 0 Brennan 9920 12.51 % 5182 0 0 4729 9 0 Frenzy 254 0.32 % 195 0 0 0 59 0 Lupan 10867 13.70 % 5976 0 18 4585 288 0 Mercilessturtle 8128 10.25 % 6542 0 0 1586 0 0 Zillion 12990 16.38 % 6261 0 1896 4535 0 298 Bobeche 9384 11.83 % 3596 2374 0 3414 0 0 Cerulean 3877 4.89 % 2575 0 1302 0 0 0 Max 3379 4.26 % 2902 0 477 0 0 0 SC: Compression 539 0.68 % 0 0 0 0 0 0 SC: Impaction 506 0.64 % 0 0 0 0 0 0 SC: Liquefaction 37 0.05 % 0 0 0 0 0 0 Total 79324 100.00 % 43022 2374 5832 26360 356 298
At the 75 cap, PUP was a loljob because it had shitty gear options (barring Usukane) and it didn't get any good offensive JAs, so it starts falling behind all of the other DDs. The gear options at 76+ are better, but still not as good as what's available to other jobs.Code:Damage Summary Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Alkandros 11089 6.51 % 9756 0 68 1265 0 0 Anarkrist 155 0.09 % 0 0 0 0 155 0 Mercilessturtle 26960 15.84 % 20904 0 0 6056 0 0 Rellik 50947 29.93 % 376 27829 3013 19716 0 13 Weshreturn 8159 4.79 % 756 3783 0 3620 0 0 Yuchira 35906 21.09 % 19997 0 3129 12780 0 0 Bobeche 25526 15.00 % 9317 6681 0 9528 0 0 Lumiere 8519 5.00 % 6250 0 2269 0 0 0 SC: Compression 291 0.17 % 0 0 0 0 0 0 SC: Detonation 12 0.01 % 0 0 0 0 0 0 SC: Impaction 135 0.08 % 0 0 0 0 0 0 SC: Liquefaction 208 0.12 % 0 0 0 0 0 0 SC: Reverberation 677 0.40 % 0 0 0 0 0 0 SC: Scission 8 0.00 % 0 0 0 0 0 0 SC: Transfixion 1620 0.95 % 0 0 0 0 0 0 Total 170212 100.00 % 67356 38293 8479 52965 155 13
When Merc points out how weak PUP is as a DD, he always gets the "then you're obviously a shitty PUP" response thrown at his face. Considering how much effort he has put into his gear (eg. dropping 2M on a Vellaunus' Mantle) and how aggressively he plays, I know it's complete horse shit. No matter how much he loves PUP, he knows it's behind all of the "real" DDs, but above melee mages. The auto just doesn't keep up with the master like it used to and the gap between "real DD" and the master is a lot bigger than it used to be.
These parses confirm my own personal experiences leveling a well geared PUP pre-Abyssea.
At Eron Colibri/Ladybugs you stood a good chance of being top dog due to the automaton being powerful at low levels and most DD missing the tools that make them what they are at the level cap. 60+ was when the job started to nosedive with all the DD getting their signature weaponskills that close the gap the automaton previously held open for you.
It did help that Colibri/Ladybug had no AOEs which would work negatively for the PUP. Oh those wonderful days of spam Repairing like a bitch @Imps are coming back to me....
Curious to see what a level 90 PUP parse would look like. Id predict a wide gap between master and pet though the exercise would be purely academic.
@Dooom Yeah, the stay only is pretty silly. It's like SE was intentionally attempting to make the item useless upon release.
That's not surprising since that seems to be the case with pet DDs in general. I remember claims that DRG started off as a top tier DD until LV30 when people get their new JA/sub JAs. Pets just have so much issue scaling with the rest of the crowd.
Should just let Pets get buffs like March, Haste, etc... Wont super fix it but it'd go a long way in helping pet jobs.
Just give all pet jobs a trait that auto-transfers the owner's buffs to the pet. I'm sorry but there's no way in hell I'm adding pets to a haste cycle.
It would be a really big boost, but probably not overpowering.
SE seems to be deathly afraid of the concept of pets being powerhouses because what I think they fear is the dynamic of the game shifting to a whole bunch of buffed BST pets steamrolling everything like the petburned Vrtra or Hydras.
It's a stupid fear however given they seem to forget their taking XI into the direction of hitting procs in order to get drops.
BST however could definitely use a JA that at the least buffs the pet with some ATT/ACC/Haste. Pet: acc/att/haste gear is already in short supply to begin with.
They could just release a "Breeder's Set" With a bunch of "Pet: xxx buff" stats... Maybe throw in some Perp cost and Reward Recast/Call Beast recast/Repair Effect on it for good measure.
Edit: Also you guys should totally go to my RDM Magic threaduse it as a sanctum from Melee! They have their Melee thread, We have our Mage thread.
Knowing SE though they'd do stuff like tag on Acc -100 onto it as well.