Scariest thing on the forums since Starcade: http://forum.square-enix.com/ffxi/th...l=1#post140863
Scariest thing on the forums since Starcade: http://forum.square-enix.com/ffxi/th...l=1#post140863
Doesn't help when you need to have all those pieces on you when you actually *play* the job. I have to pick and choose what I pull out on SCH based on what I expect to be doing for a majority of the evening, and I don't even pull out things like Argute Gown anymore unless I will actually be casting Phalanx. I hear DNC has it pretty bad, too, since all their AF and relic are macro pieces.
Yeah, it's pretty a much a "when you're using it" deal since we're still limited to 80 active slots despite the sack/satchel, with mages often having it worse than melees thanks to staves. Just looking at something like WAR bodies...
Fighter's Lorica +1
DEF: 50 HP +16 STR +6
Shield Skill +15
Enmity +3
Warrior's Lorica +1
DEF: 51 HP +30 Attack +12 Enmity +4
Enhances "Aggressor" Effect
Ravager's Lorica +2
DEF: 68 Accuracy +20 Attack +20 Great Axe skill +7
Store TP +8 Enhances "Blood Rage" effect
Set: Augments "Double Attack"
o/~ Put them together and what do we get? o/~
Imaginary WAR Body
DEF: 75 HP +36 Accuracy +20 Attack +44 STR +6 Enmity +7
Shield Skill +15 Great Axe Skill +7 Store TP +8
Enhances "Aggressor" Effect
Enhances "Blood Rage" Effect
Set: Augments "Double Attack" (Would still work with other +2 pieces, and others "+3'd")
The +44 ATK jumps out, yeah, but with Grim Cuirass boasting +30, and more with the +15 STR on top, I don't think it too unreasonable a leap for the effort you'd have to go through to collect everything through Limbus, Dynamis, and Abyssea on top of probably some arbitrary magian supplement like 30 Ravager's Body seals. As is, I'd <3 a RDM body if it came out like...
DEF: 60 MP +64 AGI +4 INT +12 MND +12
Magic Accuracy +10
Spell interruption rate down 12%
Enfeebling magic skill +15
Healing magic skill +12
Adds "Refresh" effect
MP recovered while healing +5
Enhances "Fast Cast" effect
Enhances enfeebling magic effect
Set: Augments "Composure"
Shit ton of text, sure, but it'd basically be the universal body piece for most things mage-y. (And if the +3s added more stats on top, gimme +15 Enhancing x.x)
I'll shut up now. >.>
I gotta ask - what is "Out Here Grindin'" in reference to? I'm guessing someone was "grinding" in Abyssea or made some "emps are hard, yo" comment... but whatever it was, I missed it.
full monk set would look like : it would "save" some invo space as mentioned but some stats seem a little off like the 24% HP around 99 monks are going to be pushing 2200+ base the set would add another 500HP base little over kill.
HP +80
STR +45
DEX +10
VIT +24
MND +17
AGI +5
Guard skill +29
"Counter" +3
Accuracy +48
Evasion +10
Attack +43
HP +24%
Enmity -4
"Kick Attacks" +12
"Store TP" +6
"Subtle Blow" +21
Haste+16%
Hand-to-hand +7
HP recovered while healing +7
Enhances "Dodge" effect
Enhances "Boost" effect
Enhances "Focus" effect
Enhances "Chakra" effect x2
Enhances "Counterstance" effect
Increases "Perfect Counter" Attack
Increases "Kick Attacks" attack
Enhances "Footwork" effect
Augments "Impetus"
Enhances "Martial Arts" effect
Enhances "Tactical Guard" effect
Adds "Regen" effect
Set: Augments "Kick Attacks"
Combining all the stats on DNC AF1+1/2+1/3+2 onto one set would barely matter at all stat-wise. We'd pick up like 10 STR and DEX, and otherwise it would just save space. I'm for it, if only because it gives me a reason to try to get the DNC AF1+1/AF2+1
I think in a case like that, they'd not add similar stats - and just trim the relatively useless stuff... the above pieces would become something like...
Ravager's Lorica +3
DEF: 68 STR+ 6 Accuracy +20
Attack +20 Great Axe skill +7
Store TP +8 Enmity +4
Enhances "Aggressor" Effect
Enhances "Blood Rage" effect
Set: Augments "Double Attack"
That might even be too much. I remember reading somewhere the max number if "items" that can be added to a piece of equipment is 5 (where some stats can share the same slot if they're alike). I don't think this includes defense... example would be...
Tantra Cyclas +2
DEF:64 (1) STR+12 VIT+12
(2) Accuracy+15 Attack+15
(3) Augments "Impetus"
(4) Enhances "Martial Arts" effect
(5) Set: Augments "Kick Attacks"
I'm not sure if JA boosts and stuff share slots, but I'm pretty sure most of AF3 is at it's limits datawise... unless they start adding augments. Pretty sure things that share slots are:
- all attributes (STR, DEX, etc)...
- HP and MP
- attack and accuracy
- magic attack and magic accuracy (maybe shared with the above)
Other than that, I'm not sure... I supposed they could further boost equipment by pairing more stuff like Haste and Store TP, Counter and Kick Attacks, Double Attack and Triple Attack, etc...
EDIT: Can't read, but defense is still a stat (easy to tell since some equipment has none) so with the cyclas the limit would be 6.
I've heard similar, which is kinda bullshit in the longterm. I dunno, some liked the sidegrade game, but I'd rather not be wearing the same things at 99 that I am now at 90 because SE's too lazy to balance well.That might even be too much. I remember reading somewhere the max number if "items" that can be added to a piece of equipment is 5 (where some stats can share the same slot if they're alike). I don't think this includes defense... example would be...
linkOriginally Posted by Alukat
Not to try and be devil's advocate, but it was like half the alliance that essentially used 9 people to help build lights, then ditched them to do their own thing, leaving the other 9 people (who wanted exp) there to sit and scramble and get new people.
Pretty dickish imo.
I think the hyperbole is what did it for me. Making outrageous analogies like that is akin to murdering everyone in a 2 mile radius with a rusty spoon.
You're overreacting, which is just as bad as raping your mother.