For the daily lockout that gets reset at JP midnight, does it set the flag when you exit the area or is it when you enter the area?
For the daily lockout that gets reset at JP midnight, does it set the flag when you exit the area or is it when you enter the area?
Pretty sure its when you enter, But I'm not 100%
Been doing this for a long time. You need to have your BST fully leveled though or they'll resist the bind (not just 49). I like SCH for this since you have access to the -na spells if you need them. I know you can remove them with waltz, but paralyze can be annoying.
I think I read libra cannot proc? but just wanted to confirm.
Flag resets at JP midnight. If you enter at 11:58 PM Japan time you can re-enter once you exit.
Huh, then I must have fucked it up. I entered today at 10:58 AM eastern, so it should have been before JP midnight. Might have been a tad too late or something.
10 AM is JP midnight as they have daylight savings or something atm.
10 AM EST is midnight JP time at the moment, I think. jinx~!
Fucking... Well, that explains that.Thanks for the quick answer.
was this known?
http://img214.imageshack.us/img214/7...0106120708.png
Yeah
I'm not cool anymore![]()
known, but really low drop rate, my group is probably ......... 2/30ish on various nq megas, all with TH5-6
Did qufim MB and AMB last night with a crew of 12. Before using weakening items on the NQ MB, we simply couldn't budge him off 100% HP. After using them, he was squishy as cake.
On the AMB, I also used weakening items. He was down to about 95% before I used them, and by eyeballing it, I don't think he was going down any faster afterward. I won't swear to it before I go and review my logs, but I don't think the weakening items matter for the AMB.
BTW, Qufim AMB wasn't really a hard fight. Things got a little messy when hate capped and he launched a couple AoE ranged attacks at the mages (just like the NQ MB), but nothing we couldn't handle.
Yes it was know.. lol
Anyone notice that Yellow procs have replaced Red?
nevermind, we were missing a TE..
Used weakening items on both and I'm sure they work on HQ aswell. As soon as we popped it used some sort of AoE TP move almost immediately before I could use all 3 items on it. Whatever it was one-shotted everyone without PD and did a decent amount of damage to those with PD on.
After weakening items were used it was a hell of a lot easier. Used CS stun when PD began to wear and killed it np.
Not entirely sure this thread is where Relic +2 Enhancement descriptions are being posted, but figured I'd share since I was curious myself and Wiki didn't have. "Enhances Enlightenment" on Argute Gown +2 simply adds +10 skill to each magic skill. Body can be taken off after using it and still keep the bonus for the single cast. Was hoping for recast reduction, but not the case![]()