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Thread: Neo-Dynamis Changes     submit to reddit submit to twitter

  1. #3081
    Bagel
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    Quote Originally Posted by NynJa View Post
    I hope you arent the idiot who was telling me that Sobek's Tyrant Tusk has a random timer and is impossible to stun a couple months back.
    Lol what?

    I never said once it was impossible to use a stun bot, I just said it's not idiot proof anymore.

  2. #3082
    Ridill
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    Why does it matter if a TP move has a variable charge time? So sometimes it takes 5 seconds and sometimes 7, as long as you can stun the 5-second version, you're golden. If the minimum charge time is too short, then it's one of those effectively instant TP moves, and we're excluding those, right?

  3. #3083
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    Yeah, I don't really see why this conversation started. The moves charge up clearly has enough time to be stunned regularly, so why are we discussing this?

  4. #3084
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  5. #3085
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    Quote Originally Posted by Khamsin View Post
    Why does it matter if a TP move has a variable charge time? So sometimes it takes 5 seconds and sometimes 7, as long as you can stun the 5-second version, you're golden. If the minimum charge time is too short, then it's one of those effectively instant TP moves, and we're excluding those, right?
    BECUZ IF STUN WAERS BEFORE THE TP MOVE IS SUPPOZED TO GO U R AL GON DIEEEEEEEEEEEEEEEe

    or something

  6. #3086
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    Quote Originally Posted by NynJa View Post
    BECUZ IF STUN WAERS BEFORE THE TP MOVE IS SUPPOZED TO GO U R AL GON DIEEEEEEEEEEEEEEEe

    or something
    Pretty sure TP moves fail no matter how long the charge time is, and no matter how early you stun. If a mob had a 20 second charge time, and you stun it right away and stun completely wears well before the 20 second mark, it'll still prevent it from TPing.

  7. #3087
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    Not true for some, like Meltdown.

  8. #3088
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    Quote Originally Posted by Khamsin View Post
    Pretty sure TP moves fail no matter how long the charge time is, and no matter how early you stun. If a mob had a 20 second charge time, and you stun it right away and stun completely wears well before the 20 second mark, it'll still prevent it from TPing.
    I thought I laid the sarcasm pretty thick

  9. #3089
    Blue Magic is Best Magic
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    Quote Originally Posted by Byrthnoth View Post
    Not true for some, like Meltdown.
    Are you positive about this?

  10. #3090
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    Quote Originally Posted by Draylo View Post
    Are you positive about this?
    I'm pretty sure it's true for Meltdown as well, but the mob telegraphs the TP move before it actually starts to "ready" it. If you stun it during the telegraph phase, it won't stop it.

  11. #3091
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    Quote Originally Posted by Foldypaws View Post
    I'm pretty sure it's true for Meltdown as well, but the mob telegraphs the TP move before it actually starts to "ready" it. If you stun it during the telegraph phase, it won't stop it.
    I thought its the other way around...starts curling up, and once it readies it, you're done.

  12. #3092
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    Headbutt can wear off before meltdown goes off and it will still stun. 100% positive on this from farming loldespot. I know what byrth is saying though. It's possible to stun him as he's jumping into the air, and this will not prevent meltdown. I don't think it necessarily debunks the normal mechanics of stun though, it's just animation lag (he jumps into the air before readying the tp move).

  13. #3093
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    Ok picked up a bit of extra info tonight.

    The clones only TP together upon immediately (re)spawning. After that they TP seperate to each other (unless they split again). I know that this has been said before but I also know the opposite has been said too. They definitely have seperate TP and WS individually post split though as we had a clone Implosion completely indepedent to the ADL that everyone was on tonight (1 person mistargeted)

    Dynamic Implosion is not 25% and under only. Or if it is, it is based on the real ADL's HP not the clones. Tonight we had real ADL at 1%, clone at 29%. The clone used Implosion.

    Final thing. The HP that they respawn at is based on the HP that the real ADL has, not the clones. Same pop as above, we had real ADL at 1%, clone at 29%. It then split (as we were all terrored from Implosion). The result of the split was 4 clones at 1%

    (EDIT: I assume all 4 were 1%, they just killed the first one they targetted which was at 1% and it was right. I was dead so just going off what I was told)

  14. #3094
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    If we can confirm one way or the other if implosion/split is only possible on a real adl or just implosion is unlocked sub 25% on real adl then perhaps some method of choosing the right one could be gotten to. I have a hard time believing that this could be true though since all of the IDs of ADL could technically the real one, which would mean that the real adl could be found in a function of the IDs (i.e. real adl is always clonesID# -1 or something sily like that. If multiple clones then ((cloneID#+cloneID#)/2)-1 using a scale of 1-8 where going over puts you back at 1-8) or by some other demarcation that only SE could be privy to. Getting ahead of myself obv, but interesting none the less. /theorycraft

  15. #3095
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    Beat ADL on saturday. We stun locked him at 25% and under so he was never able to get Implosion off. Had to kill 1 clone beforehand though.

  16. #3096
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    Oh, on a side note, Does ANYONE have a strategy for the ARCH boss in dynamis Qufim? We've never done him before but have 2 full pop sets. I'm assuming like the NQ, he's probably RNG, but does he have a dmg cap as well? What's a good strategy? Thanks

  17. #3097
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    Quote Originally Posted by Liltrouble View Post
    Oh, on a side note, Does ANYONE have a strategy for the ARCH boss in dynamis Qufim? We've never done him before but have 2 full pop sets. I'm assuming like the NQ, he's probably RNG, but does he have a dmg cap as well? What's a good strategy? Thanks
    Pop > nobody touch him til you've used all your weakening items on him > zerg him down. Unless you have a lot of people then I'd highly recommend using PD aswell. He has a damage cap and massive auto-regen just like the NQ until you use the items on him.

  18. #3098
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    Quote Originally Posted by Alkimi View Post
    Pop > nobody touch him til you've used all your weakening items on him > zerg him down. Unless you have a lot of people then I'd highly recommend using PD aswell. He has a damage cap and massive auto-regen just like the NQ until you use the items on him.
    I thought the weakening items were ineffective against the Arch bosses. Good only for Zone bosses?

  19. #3099
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    Quote Originally Posted by Liltrouble View Post
    Beat ADL on saturday. We stun locked him at 25% and under so he was never able to get Implosion off. Had to kill 1 clone beforehand though.
    Grats. If we get on the third ADL stun makes a HUGE difference, the difference between another split and a kill. It seems the stun gives you enough time to feed it enough TP so it TP's rather then splitting. Since we have began stunning (on the third form if it comes to that) we haven't not killed the third form.

    Our strat (I'd say above 90% success with 5xDD + SMN PT (with BRD singing and dropping). We do have additional DD in another party (depending on attendance), but they aren't getting PD.

    Astral Flow
    Pop
    Summon Alexander after pop
    Zerg as hard as you can (but don't take below 50%)
    All Assist one person after split, zerg to death.
    If needed engage the last clone. Everyone should be stunning at this point so it doesn't resplit.

    Deal breakers:
    Dynamic Implosion - it is stunnable.
    Tera Slash - this shouldn't be a deal breaker if your DD spread out correctly. If more then 1 person dies to this, your doing it wrong.
    Manastrom - your DRKs are out of MP for third form.

  20. #3100
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