did VD tonight. TEs are bull shit >.> after all was said and done we netted about 150 coins, a lot of time being wasted on finding camps and finding/killing TE. We were doing ep's today and were getting on average 2.5 coins per mob and killing/procing fairly fast. Would we get a higher yeild rate off dcs (all kills are with th7+)? For our loop we did hippo > manticore > fly. Honestly we only need bronze but can easily sell the bynes and buy more bronze. During one T shell ja proc time we tried to cleave ep hippos with edge/circle blade without much success. Procced maybe 3-4mobs out of 15ish (only ever proced the actual mob we ws'ed, none that the aoe hit). Do DC mobs have a lot higher proc rate with aoe ja? Also how much harder are DC mobs? eps barly hit my thf and when they do its for around 100'ish. Thanks!
Could anyone give me a quick rundown on how to farm PUP/THF? Would just go BST but competing with 10 people every time I zone in is getting annoying.
Qufim, rotate bats, bat trios, raptors, Soulsoother auto with flashbulb and strobe. Light, fire and dark maneuvers always up (dark for refresh, to minimize the amount of times you have to deactivate/activate). You'll get around 3-4 proc attempts per mob between your WS and the two attachments, netting around a 50% proc raste overall. I got around 150-180 (that was my maximum) coins per run.
They nerfed AoE weapon skills and AoE magic on nightmare mobs; they will only proc the current target and very rarely anything else. Beastmen in the CoP zones are NOT nerfed however; you can still round them up and AoE WS them.
100 damage per hit is quite a bit for an easy prey... Did you not have signet on? Signet bonuses apply to dynamis mobs.
so im better off just targeting shells and selling those? or should i round up beastmen and try to AE them? If dc mobs are a high proc rate the blu could spam sprout smack while whm spams dia and just target bynes during magic time and sell but what is the proc rate like on magic in cop? i know it sucks in normal dyna
If you want to target specific currency, then you have two options:
1. Nightmare mobs and rotate what you're using to proc (Job Abilities, Weaponskills, Magic). This method sort of blows since it requires multiple people, Magic Proc has a fairly low and annoying proc rate, and a weaponskill proc means you're killing pretty slow to try and stagger.
2. City dynamis. City dynamis sucks since beastmen don't respawn as the same stagger-type. Meaning if you stagger and take out a BST (JA) mob, it could easily respawn as a PLD (WS) mob. Also, time extensions are very well guarded and generally unsoloable.
A party of three should be able to take out DC mobs without much trouble, but they do hit harder and are more evasive.
Valk in general is the worst zone, mostly because of overcrowding, but the mob layout is also extremely easy. All the 10 minute TEs are within spitting distance of each other, and there's plenty of EP mobs for currency except for Bronzes. Sheep and Sabos are at the zone lines which are stupid far away from everything, so everyone fights hippos (as well as the orcs).
My group and I (3 people) do Valk a majority of the time. We target all Ep mobs and do the rotation of Hippo > Goobue( Inc. NM) > Funguar and we can easily walk away on a good night over 300-400 coins and Forgotten Touches. Yes there's competition from other people but we tend to ignore them and pull the orcs or goblins while we wait for re-spawns. We swear by the Ep's pulling in more currency.
We tried the DC mobs doing the same rotation and we were barely able to break 150 coins. Yes the DC mobs proc faster but they have higher def/hp and are clearly more evasive. So we came to the conclusion that we'll stick with the Ep mobs since we gather more coins from them. I have friends that swear by the DC mobs and claim they can duo 500+ coins. I have yet to see them come prove that to me.
Don't take this personally, but since a lot of people read this forum for advice I'm going to strongly recommend that if you're interested in making a duo or trio, you upgrade your armor/gear to the point where you do well farming DC. Trioing easy prey is a burden on everyone else in the zone, and from the numbers you've posted it's not any better than soloing.
You might argue that a trio is the same as three soloers, but the problem is that all three are in the same camp at the same time, essentially taking up one of three camps during any given window.
I personally have seen my LS leader oneshot a DC manticore with extreme overkill on his DRG/DNC with animated that proc'd instantly, Geirskogul>Stardiver> Darkness. Skog did 2800~, Star 3600~ with mirrored Darkness.
He dualboxes his DRG and a WHM/THF mule and says he pulls 230~ each run.
Edit with a question of my own: do EP fagotenders use 4k needles also?
Like bst duo'ers who feel entitled and that its their right to fight 4 mobs at once? >.>
Still have those mobs that refuse to proc. Can just WS them down fast I guess. Some mobs do randomly use TP at 60% HP, though.
Also fuck, when I was recalling that situation I explicitly told myself don't say oneshot because it's not the right term. i guess my mind blanked out everything else and said "ONESHOT LOZL".
I blame these dull ass construction reports and plan sets I'm reviewing
If you guys are strictly after gil, Salvage may be a better option for you. Especially if you are on Valefor.
This is true. As I said we use BLU THF + dualbox RDM/DNC. All you have to do is use delta thrust and turn around if it's taking too long to proc. I can probably count on one hand the number of times we actually need to turn around with 3 people procing though. I think it's been a few weeks since I've seen a dynamis mob use a tp move.
Edit: yes the EP ones use 4k needles. We used to kill them a while ago, now we just do the DCs.
Well, They're probly telling the truth, as 500+ duo/dual-boxed is entirely possible on a good run.
A little parse data here. This is from one of my earlier runs that broke 500. I've done a bit better now, but I stopped parsing runs once I felt I had things figured out.
Dual boxed DRG/DNC + THF/DNC. This run was pre-ryunohige, So OAT lance. Well geared, but not relic DD or anything. Same for THF.
Loot Tab
Offense TabCode:Item Drops 175 Tukuku whiteshell 1 monster helm -1 1 monster belt 6 pantin taj -1 5 sorcerer's belt 5 assassin's cape 37 forgotten touch 181 one byne bill 6 valor cape 5 mirage mantle 3 etoile cape 147 Ordelle bronzepiece 5 summoner's cape 2 warrior's stone 2 koga sarashi 2 argute mortarboard -1 5 saotome koshi-ate 4 cleric's belt 2 warrior's mask -1 1 koga hatsuburi -1 1 duelist's chapeau -1 2 bard's cape 1 abyss burgeonet -1 1 mirage keffiyeh -1
Code:Damage Summary Player Total Dmg Damage % Melee Dmg Range Dmg Abil. Dmg WSkill Dmg Spell Dmg Other Dmg Absorbed Dmg Arduwyn 759019 43.43 % 420093 43 11297 327586 0 0 0 Martel 767156 43.89 % 209205 0 75123 482828 0 0 0 Lumiere 118456 6.78 % 57599 0 60857 0 0 0 0 SC: Fragmentation 18177 1.04 % 0 0 0 0 0 0 0 SC: Gravitation 16200 0.93 % 0 0 0 0 0 0 0 SC: Light 68854 3.94 % 0 0 0 0 0 0 0 Total 1747862 100.00 % 686897 43 147277 810414 0 0 0 Melee Damage Player Melee Dmg Abs'd.Dmg Net Dmg Melee % Hit/Miss M.HR % M.Acc % M.Low/Hi M+0.Avg M-0.Avg Arduwyn 420093 0 420093 55.35 % 4128/189 95.62 % 95.67 % 49/147 90.49 90.49 Martel 209205 0 209205 27.27 % 810/49 94.30 % 94.30 % 35/547 245.31 245.31 Lumiere 57599 0 57599 48.62 % 581/26 95.72 % 95.72 % 53/135 96.04 96.04 Melee Crit Damage Player #Crit C.Low/Hi C-0.Avg Crit% Arduwyn 560 118/819 173.63 13.57 % Martel 89 313/399 363.31 10.99 % Lumiere 31 121/185 154.13 5.34 % Ranged Damage Player Range Dmg Range % Hit/Miss R.HR % R.Acc % R.Low/Hi R+0.Avg R-0.Avg #Crit C.Low/Hi C-0.Avg Crit% Arduwyn 43 0.01 % 1/60 1.64 % 1.64 % 0/0 0.00 0.00 1 43/43 43.00 100.00 % Weaponskill Damage Player WSkill Dmg Abs'd.Dmg Net Dmg WSkill % Hit/Miss WS.Acc % WS.Low/Hi WS.Avg Arduwyn 327586 0 327586 43.16 % 130/0 100.00 % 636/4610 2519.89 - Aeolian Edge 636 0 636 0.19 % 1/0 100.00 % 636/636 636.00 - Exenterator 326950 0 326950 99.81 % 129/0 100.00 % 751/4610 2534.50 Martel 482828 0 482828 62.94 % 200/0 100.00 % 376/4006 2414.14 - Drakesbane 167096 0 167096 34.61 % 86/0 100.00 % 777/3679 1942.98 - Sonic Thrust 1862 0 1862 0.39 % 1/0 100.00 % 1862/1862 1862.00 - Stardiver 313870 0 313870 65.01 % 113/0 100.00 % 376/4006 2777.61 Ability Damage Player Abil. Dmg Abs'd.Dmg Net Dmg Abil. % Hit/Miss A.Acc % A.Low/Hi A.Avg Arduwyn 11297 0 11297 1.49 % 114/0 100.00 % 67/689 99.10 - Violent Flourish 11297 0 11297 100.00 % 114/0 100.00 % 67/689 99.10 Martel 75123 0 75123 9.79 % 188/5 97.41 % 146/1687 399.59 - Soul Jump 16234 0 16234 21.61 % 26/3 89.66 % 376/1531 624.38 - Spirit Jump 25612 0 25612 34.09 % 33/2 94.29 % 415/1687 776.12 - Violent Flourish 33277 0 33277 44.30 % 129/0 100.00 % 146/327 257.96 Lumiere 60857 0 60857 51.38 % 159/0 100.00 % 167/410 382.75 - Flame Breath 38311 0 38311 62.95 % 102/0 100.00 % 167/410 375.60 - Hydro Breath 1551 0 1551 2.55 % 4/0 100.00 % 378/403 387.75 - Sand Breath 20995 0 20995 34.50 % 53/0 100.00 % 323/410 396.13 Skillchain Damage Skillchain SC Dmg Abs'd.Dmg Net Dmg # SC SC.Low/Hi SC.Avg SC: Fragmentation 18177 0 18177 13 441/1934 1398.23 SC: Gravitation 16200 0 16200 9 1092/2377 1800.00 SC: Light 68854 0 68854 35 804/2940 1967.26
Thanks for the pointers guys. Did VD again today and went a lot better. raked in 299 coinsWe tried DC mobs but they were taking to long to kill so we went back to ep