Also it rounds down - 151 xp would be 75/piece, not 76 one 75 the other. Always better to do 1 at a time, even if both trials active, swap the locked slot as the first trial finishes.
Also it rounds down - 151 xp would be 75/piece, not 76 one 75 the other. Always better to do 1 at a time, even if both trials active, swap the locked slot as the first trial finishes.
So I started farming currency and I checked bgwiki and the only zone it has that shows the mob pops, timings, and type of proc is Valkrum.
My question is, where can I find the rest for Bastok, Xarcard, Tav, sandy, windy, etc..
Thanks in advance.
There are maps at the top and bottom of each page.
Dynamis Cities and Icelands are all beastmen, and therefore proc by job type and not time. This also hold true for Beastmen in CoP Dynamis.
WAR, PLD, DRK, SAM, DRG = Weaponskill proc
MNK, THF, NIN, RNG, BST = Job Ability proc
RDM, WHM, BLM, SMN, BRD = Magic proc
Cities in general aren't very beneficial for farming, since mobs will (generally) repop as different jobs and even vary in the difficulty level; EP or DC mixed together, making procs on EP take longer.
But as Byrth said, for CoP Dynamis, the job times and which Nightmare mobs to proc are on all the maps on bgwiki.
I'm pretty sure most LSs don't have trouble killing ADL now, but I figured I'd throw this out anyway:
This is hear-say, and theory crafting so far, I was not even present on the mentioned run.
My LS did a few ADL fights and on the last fight, they killed x1 of the wrong clones, and got lucky with no Implosions, but instead it kept using the knock back with gravity TP move, knocking a few DDs outside the spawn room with the ??? onto the snow. At this time ADL is at low HP and it's not inside the room (Where we've always fought it, and where I see most LSs fight it) but walking around on the snow, when it decides to split again, LS members said 1 ADL stayed in the snow while new ADLs spawned on top of the ??? inside the room. Since most DDs were outside the room on the snow and with gravity they dediced to kill the nearest ADL (the one on the snow) and that ended up being the real one.
Has anyone being able to replicate, or seen something along those lines?
I took a little time to look at 100-drop rates using http://www.ffxidb.com/
NQ NMs (not including zone bosses or any monsters from Dynamis - Windurst):
* City/Outland - 408/9857 : 4.1% drop rate <--- pretty even distribution across zones, 1000-2000 from each and each sample looks about the same (3~5%)
* CoP - 84/1754 : 4.8% drop rate <--- People really like to kill Stringes, but otherwise it's pretty even across zones.
* Total (between CoP and Cities) - 492/11611 : 4.2% drop rate +/- 0.4%
Dynamis - Windurst NMs "fall to the ground" instead of dying normally, which the Guildwork client does not recognize as a kill and does not report the drops for. As such, we don't have any data from that zone. Still, I interpret the higher CoP drop rate (it is significant depending what alpha you choose) to mean that people are more likely to have TH when they kill monsters in CoP zones than when they kill them in old-content zones. This sort of makes sense, as people often resort to old-content zones when they have objectives other than coin farming (the last time I did Beauc was just for AF/XP). Still, you get the idea that there is a ~4-5% drop rate on 100-pieces with TH on NMs. It is possible to white-proc CoP NMs but not City NMs, but it looks like the impact of this on the drop rates is not very significant.
HQ NMs (Again excluding Dynamis - Windurst):
* City/Outland - 375/9161 : 4.0% drop rate <--- Not remotely evenly distributed. Favors Dynamis - Xarcabard strongly with 8939 of the HQ kills coming from there.
* City/Beauc - 14/222 : 6.3% drop rate +/- 3.2% <--- Not significantly different from the combined total.
* Lost NMs - 6/167 : 3.6% drop rate +/- 2.8% <--- Not significantly different from the City/Outland total
* Total (between CoP and Cities) - 375/9328 : 4% drop rate +/- 0.4% <--- Not significantly different from the NQ NM total
I wouldn't entirely rule out the possibility that these guys actually do have a higher drop rate until we can control for TH. If people typically pop/kill their Dynamis - Xarc NMs without a THF (as I do), then the lack of a difference could be caused by a lack of TH. Still, I have to accept the null hypothesis that these are not different from the NQ NMs.
* Total of Non-Bosses - 867/20939 : 4.14% +/- 0.27%
Again, This does not control for TH level. I'd guess it could be as high as 5% with TH.
Bosses (Dynamis Lord vs. Arch bosses)
* Dynamis Lord - 106/2151 : 4.9% +/- 0.9%
* Angra-Mainyu - 0/52 : 0%
* NQ CoP Bosses - 4/80 : 5%
* NQ Boss Total - 110/2283 : 4.8% +/- 0.9%
* Arch CoP Bosses - 4/30 : 13% <--- 21 of these are Arch Diabolos kills
* Arch Dynamis Lord - 162/1759 : 9.2% +/- 1.3%
* Arch Angra-Mainyu - 1/5
* HQ Boss Total - 167/1794 : 9.3% +/- 1.3%
Arch statues "fall to the ground," which means they aren't recorded. Few people kill the CoP Bosses NMs. This means our analysis is basically ADL vs. DL. They are significantly different, and the Arch form appears to have approximately double the drop rate on 100-pieces.
Take-Away/Conclusions
I'd say the largest conclusion to draw from this is that any NM kill in Dynamis is worth an average of 4~5 currency more than an NQ due to 100s, and that Arch bosses probably have a higher 100-piece drop rate than NQ bosses.
Additionally, it is interesting to note that the NMs in Dynamis - Bubu drop only the zone's AF for their job, and do so with a pretty high drop rate (similar to Dynamis - Xarcabard)
Not really, on ADL ifrit lasts at least until the first split (~30 seconds). ADL is the most spammy HNM and can wipe an ally that don't get PD instantly. Only reason it doesn't last longer for me is that I desummon ifrit for ramuh to stun, but other wise it's very useful for the first part. Fairly sure legion fanboys are using stun rotations anyway. 20%+ DA and 18% crit is hardly worth looking down upon when you fight +21 levels mobs (1crit = 2x damage). For ADL, getting as fast as possible to the 40% mark before he splits is they key to killing it efficiently.
ADL isnt that spammy. 1 ADL is managable for an avatar to some degree (he is only so dangerous because of his clones, terrorga and oblivion smash), I am talking about things that shit you up real hard. Your avatar wont survive long there -----> killed avatar ----> reseted avatars favor. Thats why I am saying the Ability is bullshit with its CURRENT RANGE. I never said that the favors themself were shitty.
ADL is the worst of your nightmare, you don't see it because you have PD, but avatars don't get PD, yet they survive almost the whole fight. For instance half of the time ADL does 2 aga right when it pops (back to back, instant cast) before you can even engage him and a tp move.
It would be awsome to have the range increased on favor. Also ifrit is clearly the best melee buff choice (Inferno howl and double attack) its better than ramuh if you don't need Shock Squall.
what pchan is saying is he has 2 modes. melee modes you dont neeed PD until 50% ish but in mage mode, it does 2 aga 3 or more before my char actually starts engaging. This takes half of irit's HP usually. and it dies right from the WS ADL does after the split.
Huh. I've seen it pop spamming nukes plenty of times, but it never got a cast off before I could get engaged. Although, some of them were fast enough to cure lock me while engaging(wasn't really an issue though.)
Does anybody have any experience with Lost Scolopendra?
If you check the bottom of the main dynamis page the info is there https://www.bg-wiki.com/bg/Category:Dynamis
Cities/Icelands dont have nightmare mobs, only Beastmen. And in every zone they are always...
RNG, NIN, BST, MNK, THF - Job Abilities
BLM, WHM, RDM, SMN, BRD - Spells
PLD, DRK, SAM, WAR, DRG - Weapon Skills
They are like that at ALL times.
Nightmare mobs change proc though various times, which is listed on all the dyanmis COP zones on BG wiki.
Beastmen in CoP areas follow the same procs as they do in Cities.
NVM
wrong thread olol