Dynamis Xarcabard as BST PUP and THF. Proc's were Primal rend, Stringing Pummel, Decimation, Evisceration, Mandalic stab. All were red inducing terror. Erased any 2 hour the mob used. Proc'd before and after 2 hours. Seems like mythic ws and quested WS's at least for BST work for red, with DipperYuly's Spiral Spin proc'ing yellow more rarely this time.
Could it just be that ANY ja/spell has a % chance to proc (according to what type can proc given the enemy job)? It seems the variety of spells and ws are very largely spread and strange (like wyvern breaths, dancer steps, mijin) to be specifically coded like abyssea. I'm guessing most people don't get to test the same ws/spell too many times before a given mob dies, and I haven't seen anyone report proccing twice on the same mob yet. It would make sense the dnc in the video could proc many mobs solo with the number of offensive ja+ws they do per mob.
Carbuncle's Holy Mist triggered a stagger on the RDM/BRD NM in Xarc last night around 2-ish EST. Don't remember the exact time since I was distracted.
Though it said my attack staggers the foe, not Carbuncles. Was sort-of weird...
I didn't see this anywhere but where are the odius pop items dropping from in Xarc? The VT mobs/ NM's/ random ep&vt mobs?
I can confirm Katon:ni and Hojo:ni can stagger a mob also Box Step and Stutter Step. However i have no way to prove this to you, but it happened last night. I used the Groups listed before as a guide and it worked for the ones we proc'd. We proc'd about 80% of the mobs and were getting 2-4 coins per mob. A couple we got nothing but no big deal.
On another note, any news on Beauc. Boss? Do the dragons despawn after eye is dead, or do they stay still?
so far, all pets despawn when the master is dead
they can be sleepga from what i heard
I thought about it and it's strange that we can get discernment KIs for Abyssea and Voidwatch but not Dynamis... wonder if SE plans to address this? Or are we just gonna be left to figure it all out on our own like everything else yet again.
Mobs seem to have a random weakness depending on your current avail job and sub job abilities. That's why it picks hyoton off the pld but not nin. The nin had this own requirement of weakness if he couldn't proc it.
Rng proc'd with bounty shot, myself with quickstep, box step, stutter step, violent flourish. Too random to be a coincidence.
In regards to procs, I think that it may be something like this. Each ability has some period of time that is part of a larger schedule in which it can proc. I don't think it's as simple as days as from what I've observed and from what has been posted, the time period in which some abilities will proc can overlap the late part of a day and the early part of the next. This is why you see some staggers from the same thing in a row which then seem to stop occurring at some point.
Blade: Hi, for instance, seemed to be able to stagger (red) mobs in Dynamis - Bastok between at least the hours of
Darksday 23:20 (55% FQM) => Firesday 13:42 (dunno moon phase)
Also staggering can definitely occur when a mob is doing something, and it might be possible that to stagger, you must interrupt a mob doing an appropriate action. Not completely sure about this one though.
Our windy run today netted 30~ staggers, all of them supporting the Job theory.
We had one NM (a mnk) stagger with Blade bash, but it was the second Blade bash done on it, so that would indeed suggest to me that either a) every JA has x% chance at proccing, or b) Proc will be a certain JA from a certain person (in which case you would assume its always one they can do).
Almost all our procs were red !!!'s, the exception being
Nin mob, blue stagger, voke trigger (from rdm/war), light day
Smn mob, yellow stagger, slow 2 trigger (from rdm/war), light day
I think it'd be much simpler and apt to the nature of the event if it's just any ja/ws/spell (using the job theory to determine what type it will be for a given mob) with a set %. Not much thinking per mob (They die fast), easy to hit with many people (increasing average currency rates if farming in normal-sized dyna shells). If this is the case you could theoretically sit there and chain-spam dia on a mage mob until it procced. I'll have my mages do some testing next time we go into dyna since it's a lot easier than me doing it with ja.
Would whoring the stagger system restore the drop rate to old rates, or make it higher due to increased 100s from statues and stuff? I need to decide whether I have to try and dump my bazaar mule's currency or not.