Well damn, now I actually want it
Oh god want.
Another information about Oneiros Grip, it adds a 25% increase in the weapon base delay.
Base delay 390, without it : 10 > 20 > 30 > 40 > 50 > 60 > 70 > 80 > 90 > 100 TP
Base delay 390, with it : 13 > 26 > 39 > 52 > 65 > 78 > 91 > 104 TP
There was the same bug on the Eisen Grip...
SE confirmed it as a bug apparently. For Cadushi Grip / Oneiros Grip / Ossa Grip.There was the same bug on the Eisen Grip...
I didn't see that, Thanks.
3 videos about Arch Dynamis Lord, guess how they ended up.
I really start to hate this NM now. Always, after his summoning animation, half of the alliance is forced to disengage and the other half has one Arch DL targeted. The first time for us it was the real and the second time a freaking clone. Also, avatars come back to their summoner after that (unlike Einherjar Corse or Angra Manyu) so you can't use them to find the real. Btw Tera Slash is instant Death to everyone in front of him.
I guess it's just pure luck but If someone know how/has an idea to find the real Arch Dynamis Lord among his clones, I will be glad to hear it.
Hehe, we've had 5 dynamis lords out at once before I believe. Kinda neat seeing him from afar. All I ever see are his legs really.
I'm trying to writeup a guide to the new style dyna - before I do so, does this cover the basics of what I should include?
Trade 50k to one of the goblin NPCs inside Castle Oz, Beadeaux or Davoi to buy a one-off permanent key item. This gives you access to all non-Cop dynamis zones (depending on you having access/wins) and you only need to buy it once.
You can enter daily, resets JP midnight so it is possible to go twice in one day. If you leave (warp/homepoint) you cannot re-enter until after JP midnight. I repeat, there is no re-entry possible to the same run.
You enter with one hour on the clock and this can be extended by getting time extensions, to a maximum of two hours. There is no restriction on entering if other people in there. There may be a zone limit but it hasn’t been discovered yet.
You now gain xp inside Dynamis
All drops are now restricted to your party/alliance
There are new notorious monsters including Arch bosses inside each zone. These drop Oneiros and Mujin gear.
All mobs except NMs are prepopped. When killed the repop very quickly (within 1-3 mins?)
Some older NMs are now lotto or timed pops and the newer NMs are all popped from ??? using items you get inside Dynamis itself. Zone Bosses are all popped.
Bijou items drop from old NMs and are used to pop zone bosses by trading to a ???
Arch Bosses are popped with items (Tomes?) dropped from the new NMs. Several are needed to form a pop
Items to pop animated weapons are dropped from the satellite weapon mobs and traded to a ??? to pop
Items to pop attestation mobs are dropped from Hydra mobs and traded to a ??? to pop
Mobs inside dynamis are no longer true sight/sound. You can use sneak and invisible to avoid them.
There are five time extensions per zone and they repop very fast so competition for them is a non-issue. You can team up for kills and disband at the end. You can only get one time extension from each stone, so you must kill all 5 to get the maximum time inside.
There is a !! procing system inside Dynamis now. Proccing hugely increases the chance of currency dropping. Unsure whether it has any impact on relic armour dropping but current thinking is it doesn’t seem to be the case. If you want currency, you need to learn how to proc the !! on mobs. Treasure Hunter seems to have an impact on non-currency drops only.
100 pieces seem to only come from NMs now.
You need to gain three time extensions to be able to proc. Subsequent time extensions improve the quality of your proc and of course extend your time inside the zone.
To proc !! on mobs you need to know the following:
MNK/NIN/THF/RNG/BST – use job abilities on these mobs to proc
PLD/SAM/DRK/DRG/WAR – use weapon skills on these mobs to proc
BLM/WHM/RDM/SMN/BRD – use magic on these mobs to proc
Procs are much wider than those used in Abyssea so try everything you have.
Does the amount of Time Extensions affect what type of procs you get? I remember during BCD run we were getting Yellow with only 4 TEs and Red with 5.
Yeah the final stage with 5 TEs is always RED !! which is seal 2hr and stun. You get yellows before that which i believe only stun.
Yeah its why I put
but I obviously need to clarifyYou need to gain three time extensions to be able to proc. Subsequent time extensions improve the quality of your proc and of course extend your time inside the zone.
Someone posted a log file showing a 100 came from a boss stone, which could technically be a NM I guess.