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Thread: Neo-Dynamis Changes     submit to reddit submit to twitter

  1. #1021
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    Quote Originally Posted by Mudge View Post
    After doing some solo Dynamis-X and managing to get all the TEs I entered Bastok today and found that the TEs there are basically covered in NQ mobs. Are the other two city zones like this as well?
    Pretty much. In order of how easy the time extensions are:

    San d'Oria > Bastok > Jeuno > Windurst. Windurst is probably the worst, two of the TEs are sat surrounded by VT mobs inculding a MNK who will eat you.

  2. #1022
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    Now that the thread has been bumped, I confirmed Oneiros Cape and Vanguard Grappler's pop item drop. We're down to this!


    Here are the monsters whose drops remain to be found:
    Dynamis - Windurst :: Complete!
    Dynamis - Bastok :: Vanguard Mason
    Dynamis - San d'Oria :: Vanguard Dollmaster and Amputator
    Dynamis - Jeuno :: Vanguard Pathfinder, Ambusher, and Smithy
    Dynamis - Beaucedine :: Hydra Beastmaster and Thief
    Dynamis - Xarcabard :: Complete!

    - Need Confirmation of Arch Angra Mainyu's second (and maybe third) drop
    - Oneiros Cluster is still missing from my data. I bet Cluster is from Arch Angra Mainyu as his third drop, though it doesn't make much sense to me.

  3. #1023
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    Quote Originally Posted by Alkimi View Post
    Pretty much. In order of how easy the time extensions are:

    San d'Oria > Bastok > Jeuno > Windurst. Windurst is probably the worst, two of the TEs are sat surrounded by VT mobs inculding a MNK who will eat you.
    If you have a THF and other DD there is no such thing like hard to get TEs. If you lowman THF,DD,WHM only one requires a sack and it's in Bastok by Alchemy's guild. Jeuno is worst if you don't want to sack.

  4. #1024
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    Quote Originally Posted by Atoreis View Post
    If you have a THF and other DD there is no such thing like hard to get TEs. If you lowman THF,DD,WHM only one requires a sack and it's in Bastok by Alchemy's guild. Jeuno is worst if you don't want to sack.
    Alternatively, two BST can take out any TE in any zone no sweat at all. First jugpet "suicides" the TE and grabs any links. Second jug simply asisst in killing the TE and nothing else. Should the first jugpet die to links, all of them will deaggro and in that time frame the 2nd jug pet would have killed the TE stat.

  5. #1025
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    Quote Originally Posted by AzazaelFenrir View Post
    All from the timed NMs yes. Remember Boss stones (not Arch Bosses) can also drop 100's. A great circuit in sandy is Nin, Boss, Drg, Smn. You can clear the monsters between them and get them all in a nice timely circuit. Just need to avoid charmga. . .
    You can get 100s off the Arch boss too, got one from Sandy boss

  6. #1026
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    Quote Originally Posted by Byrthnoth View Post
    Now that the thread has been bumped, I confirmed Oneiros Cape and Vanguard Grappler's pop item drop. We're down to this!


    Here are the monsters whose drops remain to be found:
    Dynamis - Windurst :: Complete!
    Dynamis - Bastok :: Vanguard Mason
    Dynamis - San d'Oria :: Vanguard Dollmaster and Amputator
    Dynamis - Jeuno :: Vanguard Pathfinder, Ambusher, and Smithy
    Dynamis - Beaucedine :: Hydra Beastmaster and Thief
    Dynamis - Xarcabard :: Complete!

    - Need Confirmation of Arch Angra Mainyu's second (and maybe third) drop
    - Oneiros Cluster is still missing from my data. I bet Cluster is from Arch Angra Mainyu as his third drop, though it doesn't make much sense to me.
    We've got both the mdt staff and avesta bangles from Arch Angra now.

  7. #1027
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    Quote Originally Posted by Radec View Post
    We've got both the mdt staff and avesta bangles from Arch Angra now.
    Awesome, now we just need to confirm Oneiros Cluster. It's different from many of the other Oneiros "armor-ish" items in that it's R/Ex, and he's the only boss without 3 drops... so it's probably off him. Pretty ridiculously shitty reward though.

    I can also confirm that 100-pieces can drop off NQ zone bosses. We went 1/4 on the Sandy one the other day, procced at least one of his Bard helpers each time.

  8. #1028
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    Quote Originally Posted by Alkimi View Post
    Also, Jeuno is a midly annoying zone. So many mobs in such a small area (particularly around the palace where most of the ??? are). There's not really a safe place to fight anything where mages can keep a good distance, and the respawns are really quick.

    Popped an NM with Odious grenade, was a WHM/THF, used Perfect Dodge many many many times. Judging by how much HP Goblin dice restored I'd say ~80k HP. Casts Holy II, Banishga III etc. Somehow triggered a weakness and from then on it went apeshit gaining a significant att/def/eva boost.

    Although this may have been triggered by lowering it's HP below 75%, can't be sure.

    If you're interested TE statues:

    3x10 min extensions around the 'outside' area (2 on the square route around the upper floor and 1 near the AH)
    2x15 min extensions inside the palace. One on each floor.
    Can someone verify the TE locations in Jeuno? This post does not match this map on BG wiki:

    https://www.bg-wiki.com/bg/Dynamis_-_Jeuno

    Thanks guys

  9. #1029
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    Quote Originally Posted by Mahoro View Post
    Can someone verify the TE locations in Jeuno?
    The locations are accurate for the most part. TE-5 can wander the top floor of the palace, TE-1 tends to pace a small distance east and west from that marker, and in my experience TE-4 seems to usually be on the south end of that plaza.

  10. #1030
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    Quote Originally Posted by Ironside View Post
    The locations are accurate for the most part. TE-5 can wander the top floor of the palace, TE-1 tends to pace a small distance east and west from that marker, and in my experience TE-4 seems to usually be on the south end of that plaza.
    Yeah, TE-1 and TE-4 are the confusing ones. It doesn't seem there are two TE in the palace, just one. And I heard a testimonial that placed another TE slightly southeast of TE-2 (between TE-2 and the Boss ??? )

  11. #1031
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    If I had to guess, I'd say the extra TE is probably still TE-2. Dunno for sure though.

  12. #1032
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    Hmm... I'll go in and check this out tonight. I've heard the zone is a mess though. Think I can one-shot TEs on BLM?

  13. #1033
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    When I did jeuno:

    One was at the AH, one 2nd floor of the palace, one randomly popped in front of one of the embassy, one pops on the left side of the square, where the NPC npc is, north of the Abyssea NM guy, and the last one seems to roam around the square. Sometimes was in the north side, and I also saw it on the east side later.

  14. #1034
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    Byrth - If you're well-geared, yeah. I often leave them just slightly short of a one-shot since I don't have a Magian ice staff yet. If you do, Blizz5 will probably be an easy oneshot.

    However, and maybe this was just the game being wonky, I've seen that you -can- still get links from oneshotted stats, since there's a small delay before they actually keel over. There's also, in my experience, usually not a good place to stand to nuke TE-4 since the plaza's pretty crowded.

  15. #1035
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    Quote Originally Posted by Byrthnoth View Post
    Hmm... I'll go in and check this out tonight. I've heard the zone is a mess though. Think I can one-shot TEs on BLM?
    If you have impact, it's very easy, since double-dark. Problem is they live for a second after killed to fall to the ground, and unless everything is looking away, they'll link gobs then.

    TE-1 can wander up the stairs to the E.
    TE-2 only ever seen it right where listed.
    TE-4 Seems to be able to pop at the door of any embassy, I haven't seen it wander between them though.
    TE-5 can be anywhere top of the palace.

  16. #1036
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    Quote Originally Posted by Radec View Post
    If you have impact, it's very easy, since double-dark. Problem is they live for a second after killed to fall to the ground, and unless everything is looking away, they'll link gobs then.

    TE-1 can wander up the stairs to the E.
    TE-2 only ever seen it right where listed.
    TE-4 Seems to be able to pop at the door of any embassy, I haven't seen it wander between them though.
    TE-5 can be anywhere top of the palace.
    Ah so that is where the confusion was. TE-1 can wander the circle (because people have seen it almost at Boss ???), and TE-4 can pop at any embassy. Yeah, TE-2/3/5 seem mostly uncontroversial.

  17. #1037
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    Dynamis-Windy had a few mobs near the zone line to Waters, is there an easy way to get the TE on the small island without aggroing the 4 yags on the island and one on the bridge for a duo?

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    Quote Originally Posted by thunderlips View Post
    Dynamis-Windy had a few mobs near the zone line to Waters, is there an easy way to get the TE on the small island without aggroing the 4 yags on the island and one on the bridge for a duo?
    Wait until the yags face away (it does happen, but it can take some time or luck) kill the TE quickly once they do, and immediately reapply Invisible. That, or wait until only one is looking, kill the TE, and kill the link ASAP.

  19. #1039
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    Would sleepga -> kill -> /logout work? I'm just looking to get as much time in the zone as possible to poke around.

  20. #1040
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    Quote Originally Posted by Byrthnoth View Post
    Would sleepga -> kill -> /logout work? I'm just looking to get as much time in the zone as possible to poke around.
    If you can find a good place to logout. One of the more irritating things about that zone (or really, any of the cities now) is that there are next to no good places to rest. Sleepga -> kill -> invis -> run away to a safer spot -> /logout should work. As I recall, you can run east from that small island to the nearby major island and then go to the sloped part of the bridge to the immediate south, and that should be a safe spot. That's usually where I end up going when I need to /heal or AFK.

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