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Thread: Neo-Dynamis Changes     submit to reddit submit to twitter

  1. #1161
    Relic Weapons
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    Are you saying the TE mob got moved in bastok?

    I can't really tell what is up in the second photo lol.

  2. #1162
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    Judging from the picture he posted of the statue, I would say they're in the same place as pre-update.

  3. #1163
    Can you spare some gil?
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    no that TE is in the same place, just moved in an awkward position.

  4. #1164
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    Anyone Not able to pull up the map even after buying the KI?
    Did Beaucedine run and neither myself nor my alt was able to view it but the 3rd person in PT was able to see his.

  5. #1165
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    TE is supposed to be across the bridge, between 2 groups of Quadav mobs, where i usually kill it without any aggro, second pic i got eva skill up without being hit, or mob missing me... just thought it was kinda odd

  6. #1166
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    It can path on both sides and across the bridge. Always has.

  7. #1167
    HABS SUCK!!!!!
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    Quote Originally Posted by Strawhat View Post
    TE is supposed to be across the bridge, between 2 groups of Quadav mobs, where i usually kill it without any aggro, second pic i got eva skill up without being hit, or mob missing me... just thought it was kinda odd
    Cannonball is a MNK, MNK's counter...if the counter misses, the counter fails, hence the evasion skillup.

  8. #1168
    They're just like us
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    Yeah I normally find that TE right there, it's a pain in the ass.

  9. #1169
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    oi56.tinypic.com/2m36ako.jpg

    Could only find 4 TE. I searched the zone for nearly an hour and 30mins and then did proc tests on the nightmare. Mandy was procing w/ JA like it was a MNK mob and the dhalmel proced like it was a warrior. I assume this can be applied with the rest. They always droped the same coin type. All the beastmen droped their normal coins like yagado whiteshells while gobs still drop all three types. Note this was all done as a lv90 BST the VT mobs i marked on map might be DC-T now at 95?

    Sorry cant link html image if anyone can says i need 10 posts.

  10. #1170
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    Your pic linked:


  11. #1171
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    i.imgur.com/QxrVl.jpg (can't link html, 1st post lol)
    Found all 5 TEs.

    We went in with SJ unlocked. Group farmed nightmare mobs from the start while I went to explore for TE/??? positions/Mob spawns/etc. Nightmare mobs dropped zone boss pop items. I believe beastmen NM dropped the "nightmare ____" items for the new NMs. Procs for beastmen are the same as before. Relic/Relic-1/Relic Accessories all dropped randomly from nightmare mobs. We got some nin belts from ravens, blm/mnk/pup belt from mandies, rdm/drk belt from crawlers, and etc. Beastmen didn't seem to drop accessories.

    Procs for nightmare named mobs were held on a cycle. Magic>JA>WS. Tested on the beach west of entrance on mandies/crawlers/crabs. Procs change every 8 hours on 00/08/16. Procs can change while engaged. You can cycle between certain mobs if you are heavy/light in some procs. Ex. Time=20:00 Mandies are magic, Crawlers are ja, Crabs are ws. We killed crawlers and crabs with our party of xxx/dnc and dnc/xxx since magic procs suck to work on. Time=00:00 Mandies are now ja, Crawlers are now ws, Crabs are now magic.

  12. #1172
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    Couldn't sleep so went out for a stroll in Dynamis-Buburimu to see what was up in the new zone. Had a lot of fun, but didn't get much currency, and found out a lot of interesting stuff that could be useful:

    1) The above map for the 5th TE is both correct and not that much so. The thing is, I found TE5 among the IT Yagudo to the SE. He found his TE5 among the IT Orcs to the W. I suspect that TE5 spawns among one of the IT beastman groups at random; for me, it respawned back at the Yagudo. Will have to test that.


    2) An interesting drop from the RDM Goblin NM (forgot to write down name) was an item called a Cagebeast Blood. None of the other NMs I killed (Gobby BST, Yag NIN) dropped anything like it; possibly they all drop it, or only that one NM does; it's a Rare item. Have not found a use for it, but seems to target NPCs when you use it. Tried on some dragons, no luck.


    3) Dragons - Killed three of four, ran out of time on Barong. Sort of jotted down notes as I fought:
    ~General Notes: All four of them seemed to randomly hate reset. They would stop attacking Yuly and turn to chase after me before Yuly hit them again and they'd resume fighting it. It was odd.
    ~Respawn Time appears to be ~10 minutes, eyeballing it.
    ~They seem to have 12-14k HP each, eyeballing; Spiral Spin would average between 230-300 and would always take off 2% of its HP.

    Alklha
    ~Not sure of job.
    ~JAs used: Chaos Blade (STRONG CURSE), Petro Eye
    ~Average hits: 150ish to Dipper Yuly with PDT -20% total.
    ~Note: Staggered with Spiral Spin (JA proc). Didn’t record time or proc type.
    ~Easy to stay ahead of and kite during hate reset.
    ~Dropped Shadescale Talon – Another usable item like Cagebeast Blood. Unsure of effect.

    Aitvaras
    ~Not sure of job
    ~JAs used: Thornsong, Lodesong, Voidsong (Songs Dragon?)
    -Suggestion: maybe JAs are in sets?
    ~Hits hard: 350-500 is a usual range. Fairly accurate on Dipper Yuly with one +20 Evasion axe.
    ~Frequently DA’s – WAR? /WAR?
    ~Staggered with Spiral Spin at 2:20 (firesday) Short stagger. Didn't record type.
    ~Dropped Shadescale Heart – Another Shadescale item like the talon.

    Stihi
    ~Hit for ~300, very accurate even after Spiral Spin.
    ~Staggered with Spiral Spin, got yellow !!. Was at 4:40 (Firesday)
    ~Double Attacked often.
    ~JAs used: Poison Breath – 50/tick poison, Wind Breath, Fire Breath (Breaths dragon?)
    ~Eyeballed ~12-14k HP. (Spiral Spins for 270-320 were taking off 2% each time)
    ~Dropped Shadescale Skull.

    Barong
    ~Didn't beat it but it was hitting me for 150-200 (Defense 378 ) per hit because I went in to help melee due to time running out. Hate stayed on me fairly easy; hate might have a weird mechanic with pets on these dragons.
    ~Used Body Slam, and I suspect it uses Heavy Stomp as well as this is the last dragon I haven't gotten much info on.
    ~Do not currently know drops, but suspect another Shadescale item, going by the pattern.

    I currently theorize that the items are used on the boss/arch boss to lock its abilities just like in the old Dynamis. Rather than just having the moves locked when the monster dies, you get an item to use on the boss to lock a set of moves. From the dragons you lock the JAs, and from the various NMs you lock various 2hrs. This is just a theory, but it sounds reasonable going by the old Dynamis setup. Perhaps this can also apply to the other two zones as well?

  13. #1173
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    Did Dyna-Qufim with a friend. There are 4 TE's in the main area in front of the tower, once for each beastmen. Another TE around I-8, with the Yagudo, randomly. Got a boss pop from the Nightmare Bats. Kraken/Golem/Bat all dropped items that, when used, weakened the boss. Tagged as rare. Bat was in the path at H-8. The Northern half of the island seems to have EP mobs of the varieties there, south has EM-T mobs. Boss pop asked for Fiendish Tome II, chapters 10-13. 10 dropped from the boss obviously. The old elementals seem to be gone.

    Beastmen have the old proc system, no idea on nightmare mobs. The bats were procced by only WS's from 15:00-22:30.

  14. #1174
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    Nightmare mobs don't follow a proc cycle as said above, you can proc any Nightmare mob with any JA/WS, but the regular magic cycle still kicks in. We specifically tried that by pulling 3 different mob types and AEing. Always proc'd multiple in one WS.

  15. #1175
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    Quote Originally Posted by Kensagaku View Post
    1) The above map for the 5th TE is both correct and not that much so. The thing is, I found TE5 among the IT Yagudo to the SE. He found his TE5 among the IT Orcs to the W. I suspect that TE5 spawns among one of the IT beastman groups at random; for me, it respawned back at the Yagudo. Will have to test that.
    Was the TE a Idol that gave 20min? For the most there just seems to be multiple TEs that can spawn throughout the single mob family.

    Quote Originally Posted by Kensagaku View Post
    I currently theorize that the items are used on the boss/arch boss to lock its abilities just like in the old Dynamis. Rather than just having the moves locked when the monster dies, you get an item to use on the boss to lock a set of moves. From the dragons you lock the JAs, and from the various NMs you lock various 2hrs. This is just a theory, but it sounds reasonable going by the old Dynamis setup. Perhaps this can also apply to the other two zones as well?
    Patch notes said that:
    Monsters
    Certain items may be used to enfeeble boss monsters in Dynamis-Valkurm, Dynamis-Buburimu, and Dynamis-Qufim.


    Also, shameless plug.

  16. #1176
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    Mind if I pull those onto BGwiki again?

  17. #1177
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    Quote Originally Posted by Xera View Post
    Was the TE a Idol that gave 20min? For the most there just seems to be multiple TEs that can spawn throughout the single mob family.
    Yes, it was the 20 min. I went and got the four that were fairly centralized groups for 10 each, then ran around like a headless chicken looking for the Warchief Tombstone that wasn't actually there and getting frustrated. Somehow I ended up way over by the Yags at the east side, and happened to spot it on my Widescan. Definitely going to check again today and mark the TEs I find and where I find them again. I still see my theory holding (one 10 in each of the four central groups, one 20 in an IT group), but definitely going back for a few runs to make sure. I wonder if I can solo AB on my BST...

  18. #1178
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    anyone having troubles staying connected in xarc ive dc'd 5 times after having not dc'd in 3 days


    theres something in dyna causing me to dc none stop @ 7 times now.

  19. #1179
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    Anyone notice the supposed coin drop increase in CoP zones now that it's live?

  20. #1180
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    I haven't, though admittedly I spent a lot of time last night looking for the TEs and hunting dragons to see their drops, etc. Dragons never dropped more than 1 coin even after proc (which, oddly, was green !! despite 5/5 TEs), and there wasn't a really high drop rate on the beastmen I killed, though I don't have a particularly amazing sample size on that. Will be doing another run today, prolly to off a few NMs whose two-hours I don't want AB abusing then trying to kill the dragon himself to see what happens, but I'll be sure to grab some beastmen here and there too to try and get a better feel for the drop rate.

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