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Thread: Neo-Dynamis Changes     submit to reddit submit to twitter

  1. #1181
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    Quote Originally Posted by Byrthnoth View Post
    Mind if I pull those onto BGwiki again?
    Go for it.

    Quote Originally Posted by Kensagaku View Post
    Yes, it was the 20 min. I went and got the four that were fairly centralized groups for 10 each, then ran around like a headless chicken looking for the Warchief Tombstone that wasn't actually there and getting frustrated. Somehow I ended up way over by the Yags at the east side, and happened to spot it on my Widescan. Definitely going to check again today and mark the TEs I find and where I find them again. I still see my theory holding (one 10 in each of the four central groups, one 20 in an IT group), but definitely going back for a few runs to make sure. I wonder if I can solo AB on my BST...
    Its a bit messy but when I scanned the zone for dead/alive TEs this is what I ended up with:


    I've had them repop as another within the same family/general area, never seen outside family though. That's very interesting though if you killed 5 and never touched an Orc TE.

  2. #1182
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    @Xera - I think you misunderstood. Going by the post above my first one, there were two Warchief Tombstones. One was the normal one among the EP Orcs, while the other was past the ??? for Apoc Beast, among the T-VT Orcs. I got the normal one, but when I went to search for the reported second one, it wasn't there. I found the second Avatar Idol by complete accident when I decided to go dragon hunting, spotted it on Widescan.

    I think further testing needs to be done, but I still sorta hold my theory that the 20 rotates between IT groups at random. I'll be doing another Buburimu tonight (mostly to try and beat AB, gotta beat up Balrong and get drop to lock Body Slam/Heavy Stomp, then find a WHM and MNK NM to get drops from) and I'll let you know if it's in a different spot this time.

    @Byrth - I'll be sending you a PM with images and and use for each of the Shadescale items as well as any information I have after I'm done with my Buburimu tonight, just keep an eye out for it. Would appreciate if you'd add them to the wiki once I've verified my info, since I'm not good with these sorts of things.

  3. #1183
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    For animated kunai think nin/dnc thf/dnc is enough or do I need a healer? Both are 95.
    Thank you.

    Sent from my DROIDX using Tapatalk

  4. #1184
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    Septimus actually schloops most of the stuff straight from the .dats into the wiki. There are already pages for the Shadescale items, but it would be useful to know where you got them from because it's probably going to be the same as the other neodynamis pops where one job or type of mobs drops a certain kind of pop.

    https://www.bg-wiki.com/bg/Shadescale_Talon
    https://www.bg-wiki.com/bg/Shadescale_Heart
    https://www.bg-wiki.com/bg/Shadescale_Femur
    https://www.bg-wiki.com/bg/Shadescale_Skull

    Those are the pop items for NMs, or the boss enfeebling items?

  5. #1185
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    Is it confirmed that u must not unlock subjob to make -1 relic drop? ;_;

  6. #1186
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    Boss enfeebling items, and specifically I listed the ones that drop specific ones in my first post:

    Talon - Alklha - likely locks Chaos Blade/Petro Eye (will test tonight)
    Heart - Aitvaras - likely locks "Song" abilities (only ones it uses, will test tonight)
    Skull - Stihi - likely locks "Breath" abilities (again, only ones it uses, testing!)
    Femur - Balrong (only one I didn't get because I timed out) - likely locks Heavy Stomp/Body Slam, as the remaining dragon moves.

    Also note that Gosspix Blabberlips (Goblin RDM) dropped Cagebeast Blood; I'm assuming this is used to lock Chainspell, but will have to find out. I also noticed that the only free-roaming NMs that I saw when I was Widescanning were the original NMs from Dyna-Buburimu (as in, RDM/DRK/BST gob NMs, SAM/NIN/SMN/BRD Yag NMs, etc.), so it's possible that you can get one item from each to lock 2hrs... or perhaps it's one to lock them all? Again, will do more extensive testing, to see if different Beastmen NMs drop different items.

  7. #1187
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    Quote Originally Posted by Kensagaku View Post
    @Xera - I think you misunderstood. Going by the post above my first one, there were two Warchief Tombstones.
    Oh, yea there's only one as far as I know, just two possible pop spots so 2 in .dats.


    Byrth, all the pop items are all marked on my maps, no promises on them being correct just yet (as in what they pop).

  8. #1188
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    Quote Originally Posted by Xera View Post
    Oh, yea there's only one as far as I know, just two possible pop spots so 2 in .dats.

    Byrth, all the pop items are all marked on my maps, no promises on them being correct just yet (as in what they pop).
    As far as I've seen there's only one as well, but the one guy said he got his 20m from a Warchief, so that's the only thing that seems odd. But right after class (~3:30 PM EST) I'll go pop by Buburimu. Any other Valeforians are welcome to join me and help do some testing! ...Plus save me from being om nommed by AB. >_>;

  9. #1189
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    I had killed the 20m warchief tombstone in the higher level orcs twice and directed another person that was looking for TEs to the same one for a 3rd time. I wasn't able to find the 10m avatar idol for about 10 minutes. Did not see a statue for time in the higher level gobs/yagudo/quadavs. It's possible to be a random spawn or they're always up and I missed them? I will be doing qufim or valkurm tonight so I'll do some more testing on nightmare mobs. Anyone know where I can find clean maps to mark stuff on?

  10. #1190
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    Spira posted them here. They're just a bit pink.

  11. #1191
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    Well I derped horribly and failed today's run due to some serious linking, but I did get a little bit of info. Nothing terribly amazing but meh.

    -20m was at Yags again.
    -Barong is confirmed to drop Shadescale Femur. Haven't gotten a Bijou to pop yet.
    -Gobin BST - Woodnix Shrillwhistle - is a lotto pop from the first Goblin Pathfinder at H-7. It's literally at the top of the widescan list, the first one.
    -Goblin RDM is a lotto pop from the only Goblin Enchanter up north of the BST NM, along the wall.

  12. #1192
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    Quote Originally Posted by Kensagaku View Post
    Boss enfeebling items, and specifically I listed the ones that drop specific ones in my first post:

    Talon - Alklha - likely locks Chaos Blade/Petro Eye (will test tonight)
    Heart - Aitvaras - likely locks "Song" abilities (only ones it uses, will test tonight)
    Skull - Stihi - likely locks "Breath" abilities (again, only ones it uses, testing!)
    Femur - Balrong (only one I didn't get because I timed out) - likely locks Heavy Stomp/Body Slam, as the remaining dragon moves.

    Also note that Gosspix Blabberlips (Goblin RDM) dropped Cagebeast Blood; I'm assuming this is used to lock Chainspell, but will have to find out. I also noticed that the only free-roaming NMs that I saw when I was Widescanning were the original NMs from Dyna-Buburimu (as in, RDM/DRK/BST gob NMs, SAM/NIN/SMN/BRD Yag NMs, etc.), so it's possible that you can get one item from each to lock 2hrs... or perhaps it's one to lock them all? Again, will do more extensive testing, to see if different Beastmen NMs drop different items.
    Are the dragons free-roaming or popped? If popped, with what?

  13. #1193
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    Old NMs like those, Fairy ring, etc are timed spawn. It seems their 'new' versions are 'Lost ____.' which are popped similar to the Zilart Dynamis Tome NMs

  14. #1194
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    Quote Originally Posted by Xera View Post
    Old NMs like those, Fairy ring, etc are timed spawn. It seems their 'new' versions are 'Lost ____.' which are popped similar to the Zilart Dynamis Tome NMs
    Thank you, that is good to know. It is kind of like the system from the entry Zilart Dynamis zones, the old NMs were timed.

    I am going to use my awesome Logic Powers and deduce the following:

    Dynamis - Valkurm: Odorless Fungus is from Fairy Ring, Absorbent Moss is from Stcemqestcint, Redolent Root is from Nant'ina.

    Dynamis - Qufim: Vial of Sea Monk Venom is from Scolopendra, Perforated Wing is from Stringes, and Undying Moiety is from Suttung.

    Looking at the new usable items added in this last update, there appear to be no enfeebling items for Dynamis - Tavnazia. The Vial of Cagebeast Blood may be dropped from any Beastman NM in Dynamis - Buburimu and probably locks the Apocalyptic Beast's ability to use two hours.

  15. #1195
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    We got Absorbent Moss from Nant'ina, and Redolent Root from Stcemquestcint. So I guess the funguar one is right.

  16. #1196
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    I figured that last part, Septimus, and if that one locks all 2hrs then I'm set as soon as I get a goddamn Bijou to drop. xD

  17. #1197
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    Quote Originally Posted by Kensagaku View Post
    I figured that last part, Septimus, and if that one locks all 2hrs then I'm set as soon as I get a goddamn Bijou to drop. xD
    I wanted to note that there seems to be nothing else, so people know that you don't have to get 15 items to block out each individual 2-hour.

    Because I would not put shit like that past them with how stupid they have got in the last few updates.

  18. #1198
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    Ask earlier but think was lost in other posts, Wanted to know if anyone else is having issues with viewing maps in dynamis. I bought them all and both outland zones i cant see them. Was there a KI or something i missed?
    Thank you.

  19. #1199
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    Just did a quick dyna-qufim run here's what I saw:

    - The 5th TE on the map rotates between all the beastmen family in the area, and it's a pain to kill. Going to try nuking it next time, if one-shotting will work (I can't remember if that one was higher level too). It's pretty difficult to pull when it's with Yags, and hangs around the existing statues.
    - Monsters can be proced (Stirges were JA and Diremites were WS) but seemed ridiculously difficult to proc. Then again I didn't plan to get any TEs so didn't bring a proper proc setup for it.
    - Couldn't test SJ restrictions since I misread and thought I could restrict inside. Oops.

  20. #1200
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    I think whoever mentioned rotating weakness for mobs by time is correct. Went into bubu again today and the weaknesses would change over time, which correlated with the in game time. Basically only pulled mandies the entire run after getting TEs and sometime after 00 they'd change to magic, then sometime around 16 they'd change to ja, with ws between 16ish and 00ish. Couldnt proc with anything else during those times.

    Also confirmed you do not need to lock sub to get -1 to drop (as I thought yesterday and spent half the run subjob locked for no reason.) Went in today with everyone unlocked and got a ton of -1, af (off a few beastman during TE gathering), coins and accessories.

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