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Thread: Neo-Dynamis Changes     submit to reddit submit to twitter

  1. #1361
    Sea Torques
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    Well, that is interesting...

    ON THE LIST OF THINGS TO TEST!

    Bubu Map~

    http://i157.photobucket.com/albums/t...a/Dynabubu.jpg

  2. #1362
    Smells like Onions
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    Dunno if i read something about this but is it possible as before to unlock subjobs if you enter without subjobs?

    I'm guessing no since it would require something new to be done like for example tavnazia:
    You had to kill the Nightmare antlion and the Nightmare worm to unlock subjobs.

    There are no antlions now (unless it still agros with pit ambush on the third floor)
    Theres no longer 1 worm, theres like 20 now? =D

  3. #1363
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    If you lock subs you can unlock them at the sominal threshold with no extra work required. However you cannot re-lock them once you unlock.

  4. #1364
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    ok that explains it

  5. #1365
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    Byrth if you wanna team up and try today we can do that, currency is mine though!

    What I want to see is if you can unlock someone to get TE's/heal, but lock the person who procs or kills and see if it's still possible.

  6. #1366
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    Quote Originally Posted by Churchill View Post
    Byrth if you wanna team up and try today we can do that, currency is mine though!

    What I want to see is if you can unlock someone to get TE's/heal, but lock the person who procs or kills and see if it's still possible.
    Yeah okay I'll totally do tha... oh wait, no I won't. <_<;

    I'm going to try entering with Byrth locked and Sjugy unlocked to see if the drops only depend on who kills. TH and 100s.

  7. #1367
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    I'm gonna unlock jeff and lock dag/rear and go on THF for both, try WS instead of JA and see what happens

  8. #1368
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    I've just came out of solo farming as BST with unlocked sub in Bubu and it was pretty cool.

    0 - 8 Crabs. I know they are WS at this time but I didn't want to do urganites, stayed the fuck away from those.
    8 - 16 Efts. Really fun part, you can kill extremely fast as they are super squishy.
    16 - 00 Scorps. Not the fastest but fairly easy JA stagger nonetheless.

    edit: nvm brain fart

  9. #1369
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    Lost Fairy Ring drops Moepapa stone, the pet haste +5% belt.

  10. #1370
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    What do you need to pop it, and you think it's duoable?

  11. #1371
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    His normal attack(the breath) is about as strong as it was on the old one, so 700~900 each hit, ignoring shadows. I can't talk about his TP move damage cause he either hit Ochain or a shadow on a DD. Basically, it's the old Fairy Ring with a lot more HP, not really hard. We did it with WHM RDM BRD MNK MNK PLD BST.

    Edit: You need a Nightmare Log to pop it, dropped off the EM-T Nightmare Hippos and Nightmare Sheep, not sure if any other. And I don't see this being done as duo at all, it will kill you cause you run out of MP most likely.

    Oh and as it looks like right now, every Arch/Lost CoP boss(bar diabolos) drops two skill+5 rings and one stat+6 neck, as those items are available in all 3 zones and those 3 in Valkurm are the only drops not confirmed as far as I know.

  12. #1372
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    Just did another Valk, SJs locked THF DNC duo.

    Sheep: WAR Acc
    Goobbue: SCH-1 THF-1 PUP-1 ... WHM SAM Acc
    Funguar: SCH-1 ... BLU COR(x2) Acc
    Hippogryph: BLU-1 ... NIN Acc

    With regards to the above screeny of the 100 from a Funguar, was it the EP Funguars (East of Outpost) or EM Funguars (West of Outpost)? We killed some EM Goobbues, which drop Nightmare Water, and EM Sheep which drop Nightmare Log, but got nothing in way of phat loot.

    Averaged without SJs what I normally do with SJs (except this could be made, and probably get more, had we found the 20m TE quicker and the Orc TE was in a stupidly gay place, and then fighting EM mob).

    SJs locked, the harder mobs put out more coins with TH and Proc than the EPs, at least that's what it felt like.

  13. #1373
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    Quote Originally Posted by Aemora View Post
    Just did another Valk, SJs locked THF DNC duo.

    Sheep: WAR Acc
    Goobbue: SCH-1 THF-1 PUP-1 ... WHM SAM Acc
    Funguar: SCH-1 ... BLU COR(x2) Acc
    Hippogryph: BLU-1 ... NIN Acc

    With regards to the above screeny of the 100 from a Funguar, was it the EP Funguars (East of Outpost) or EM Funguars (West of Outpost)? We killed some EM Goobbues, which drop Nightmare Water, and EM Sheep which drop Nightmare Log, but got nothing in way of phat loot.

    Averaged without SJs what I normally do with SJs (except this could be made, and probably get more, had we found the 20m TE quicker and the Orc TE was in a stupidly gay place, and then fighting EM mob).

    SJs locked, the harder mobs put out more coins with TH and Proc than the EPs, at least that's what it felt like.
    Just finished Buburimu and no 100's SJ locked fought both EP and the harder ones.
    Duo as THF NIN and a RDM mule so TH on at all times.
    I'm also curious if it dropped from an EP or one of the harder ones.

    Got Nighmare Loin from the harder Crabs and Nightmare Shank from the harder Mandragoras.

    Crabs: BST-1 SMN -1, Wyrm Belt, Nightmare Loin
    Mandragora: PLD -1, Sorcerer's Belt, Nightmate Shank
    Crawler: Abyss Cape
    EP Efts: THF -1, Sorcerer's Belt

  14. #1374
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    I know Nightmare monsters in Tav have always had an incredibly low 100-piece drop rate. So low that I've seen it happen only once...

  15. #1375
    Sea Torques
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    Are the NMs just up, or do they need some kind of pop Item?

    Specifically, "Lost Strings" in Quifim; how is it popped, location, working strat, minimum settup, etc?

  16. #1376
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    The 100 came from the funguars near Fairy Ring I believe they are EP.

  17. #1377
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    Quote Originally Posted by Churchill View Post
    Holy shit did COP Dyna just get even easier
    Wait a second, CoP making anything easier? This just isn't possible...

  18. #1378
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    Farm pop items for the "Lost" things off nearby Nightmare monsters. Locations are marked on the maps. Generally it looks like ~8 people with a standard setup can handle it.

  19. #1379
    Sea Torques
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    Quote Originally Posted by Byrthnoth View Post
    Farm pop items for the "Lost" things off nearby Nightmare monsters. Locations are marked on the maps. Generally it looks like ~8 people with a standard setup can handle it.
    Awesome, Thanks.

  20. #1380
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    No sub on Byrth, sub on my mule. They were in the same party and both were acting on all mobs (for TH). No 100s.
    Diremites: PUP Cape, NIN -1
    Snolls: MNK Cape, 2x WHM belt, BST belt, RDM -1, 3 DRG -1, NIN -1, PLD -1, SMN -1, BST -1

    I pulled about 30 fewer currency today than yesterday. If the drop rate is incredibly low or only when both are subjob restricted, I doubt it will be worth it for me.

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