
Originally Posted by
Buffy
I wish to understand the 37 pages of this thread, which I have read from time to time, but not from start to finish. I am seeing these reports of 100+ coins per run and interested if I am willing to go through the pain to do a relic horn for mule. Let me make sure I understand some points.
1. Each zone has TE. Killing all 5 TE increases the rate that you can proc mobs.
2. Mobs that are proc'd have a higher chance of dropping currency. Although it can happen without TE or without procs, simply far more rarely.
3. AF drops like candy and should be treated like flint stones it is now so common.
4. Procs depend on jobs of the mob you are fighting, i.e. magic will proc some mobs but not others, /ja some different mobs, etc.
5. You can proc the same mob multiple times.
6. Procs are nothing like Abyssea, don't even bother.
Please let me know if any of the above statements are incorrect, misunderstood, or partially true.
I have questions:
1. If dual-boxing for currency and wanting to work on stage 5 first (because I can, that's why), which requires 10k shells, should I farm Windy or a CoP zone, and why?
2. Should I simply camp somewhere with some mobs I can kill (After getting TE), or roam?
3. In the above scenario, using a thief main and whm mule, what would be your recommendation for farming shells? Thief has all normal subs, whm has an eclectic variety of subs.
What should I know that I haven't asked?