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Thread: Neo-Dynamis Changes     submit to reddit submit to twitter

  1. #1861
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    if its main attack is dark spore...maybe 2-3 smn's throwing fenrir at it?

  2. #1862
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    I could be wrong, but iirc his normal attacks, which is some breath anyway, have an additional effect: Poison, so it's main attack can't be Dark Spore, plus he uses that as TP move anyways.

    Edit: The poison from it's attacks could be cause the NQs drop limits Christelles Miasmic Breath attack, which has this as description (and has poison effect on those it hits?): A toxic odor is exhaled on any players in a fan-shaped area of effect.

    So I guess I remembered the additional effect correctly. One would think that the normal attacks are water based then, but why would Dipper only take 100 damage per attack then?

  3. #1863
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    If you look at the screenshot, the breath does 914 damage followed by two swings for 914 damage (before Reward, which likely removed Blindness). Maybe his normal attacks do the damage of his last breath until its status is removed? If you killed it with a melee group, this would probably happen before he got through shadows.

  4. #1864
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    My experience with Lost Fairy Ring had an unfortunate ending, even with a fairly large group, but mainly due to people doing stupid things to get each other killed. He's pretty nasty, but he can be bound and gravitied - so there are at least some possibilities. The Lost tree with an unpronounceable name was pretty much a push-over, but I don't remember much specifically about the fight.

    Also, not sure if it has been reported yet, but it appears the NQ megabosses in CoP areas can drop hundreds. Got a 100-byne off of Apoc. Beast last week, and a jade off of Diabolos last night. That's out of six NQ MB kills since the update. Not a big enough sample to mean much.

    Edit: and later I may go back and reparse my log files from LFR and see if I see any sort of similar patterns to what's above.

  5. #1865
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    Quote Originally Posted by Byrthnoth View Post
    If you look at the screenshot, the breath does 914 damage followed by two swings for 914 damage (before Reward, which likely removed Blindness). Maybe his normal attacks do the damage of his last breath until its status is removed? If you killed it with a melee group, this would probably happen before he got through shadows.
    He doesn't have anything but Frogkick that can be blocked by shadows though. His "normal" attacks are breath attacks as well, and have an additional effect: Poison(which you won't see in log, since it's a breath attack). I think it's safe to say, whatever damage form his "normal" attack(the breath attack) is, Dipper resists it.
    Maybe Dipper has another trait we didn't know of, like Breath DMG-? A lot of possibilities.. Since Dipper resists the breath, but not the poison from it.

  6. #1866
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    Going off my knowlege of Fairy Ring from pre-patch (honestly hasn't changed that much since after the patch):

    1. All attacks from FR count as breath damage, even his melee swings. This means once his HP gets below a certain point, he'll do less damage.
    2. His "dark spore" TP move (which he spams) does the same damage as his melee swings, but it does it in a fan-shaped area, and has add: poison for 50/tick.
    3. The damage he deals has a hard cap... I think NQ FR's cap is 1050 currently. Anything which decreases breath damage received is applied after the hard cap.

    So if you're looking for a player that can tank FR well, look for someone who has breath damage -50% and plenty of HP.

  7. #1867
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    How hard are the CoP zone bosses now? Wondering if we can kill em with our normal set up of Thf, Nin, Dnc, Blu, or if we're gonna have to dedicate a run to just killing the bosses with a different set up.

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    Quote Originally Posted by Aragon of Odin View Post
    How hard are the CoP zone bosses now? Wondering if we can kill em with our normal set up of Thf, Nin, Dnc, Blu, or if we're gonna have to dedicate a run to just killing the bosses with a different set up.
    Everything except Diabolos you should be able to kill easily if you get the items that lock their two hours, and are good with stuns.

    Diabolos would depend on which one you get, If you can keep him stunned you're likely to be fine, but if you get Diamond, say, Nightmare and Charm will fuck you up if they get off.

  9. #1869
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    I usually take 10-11 people on my runs, so I'm not sure how much of my experience with CoP bosses will translate to a 4-man run. But I can tell you that they are all pushovers with a group of 10. The Valkurm marbol doesn't pop babies anymore. The Qufim gigas doesn't have to be pulled through/around goblins. The Bubu dragon dies before he can do much of anything. And last night, we popped Diabolos twice in a row without resting between, got Diabolos Heart the first time, and Diabolos Diamond the second time. The time from the first pop to the second kill was less than 5 minutes.

  10. #1870
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    I've tanked it war/nin, his attack do indeed do 1050 dmg. Shadowsblock them though, the breath will go through I belive.

  11. #1871
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    Quote Originally Posted by Byrthnoth View Post
    If you look at the screenshot, the breath does 914 damage followed by two swings for 914 damage (before Reward, which likely removed Blindness). Maybe his normal attacks do the damage of his last breath until its status is removed? If you killed it with a melee group, this would probably happen before he got through shadows.
    Its possible, alectryon shares something similar. If you're petrified, you take quad damage from him.


    If shadows block the attacks, wouldnt that mean they can be evaded?

  12. #1872
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    Quote Originally Posted by NynJa View Post
    Its possible, alectryon shares something similar. If you're petrified, you take quad damage from him.


    If shadows block the attacks, wouldnt that mean they can be evaded?
    What attacks are we talking about now? Lost Fairy Rings normal swings are considered breath attacks, thus cannot be blocked(I have fought it multiple times, and unless I'm missing something then I'm not sure how people block those). The only thing that is absorbed by shadows is Frogkick, which is a TP move, so only used when he has enough TP. So no, normal swings cannot be evaded or blocked by shadows.

    Edit:
    Spoiler: show
    http://i1097.photobucket.com/albums/...015_030309.png

    Second hit that killed me
    http://i1097.photobucket.com/albums/...91/dmgpic2.jpg

    Clearly shows what I stated already. "Normal swings" are breath attacks that cannot be blocked by shadows, and have the additonal effect poison. NOT THE TP MOVES DO, THE REGULAR ATTACKS DO. Keeping the Poison off is possible, but pointless as it is reapplied within seconds. Screenshot also shows that poison isn't the reason for the damage the attack did, as I didn't have any status effect for the first attack, but for the second one I had Poison on me.
    The Lost version is exactly the same mob, just with more HP and slightly stronger attacks. So if all you have to say is "but that's the NQ version", please stay away.


    Quote Originally Posted by macross View Post
    I've tanked it war/nin, his attack do indeed do 1050 dmg. Shadowsblock them though, the breath will go through I belive.
    Not sure what you were fighting, sure wasn't Fairy Ring.

  13. #1873
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    Quote Originally Posted by macross View Post
    I've tanked it war/nin, his attack do indeed do 1050 dmg. Shadowsblock them though, the breath will go through I belive.
    I was making an assessment based on that...

  14. #1874
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    Yes, wasn't anything against you, I thought it would quote all of it not only your post :/ sorry.

  15. #1875
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    all good :D

  16. #1876
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    Quote Originally Posted by Foldypaws View Post
    Everything except Diabolos you should be able to kill easily if you get the items that lock their two hours, and are good with stuns.

    Diabolos would depend on which one you get, If you can keep him stunned you're likely to be fine, but if you get Diamond, say, Nightmare and Charm will fuck you up if they get off.
    Diamond is actually one of the easiest ones to lowman if you have a solid plan. He doesn't do melee attacks at all, though he does WS if he gets TP, and he does cast some powerful drains (/nin should keep him from hurting you too much). Every 2 minutes, he uses nightmare (20' AoE on target, so healers stay as far back as you can while still being in casting range). After every nightmare, he will spam daydream a few times (single target charm, 1 minute base duration). The melee should unequip weapon (or put on a retardedly weak weapon) as soon as nightmare is used, and everyone else should back off- Diamond will keep attempting to use daydream from too far away for it to land on the mages until he runs out of daydreams to use, then he'll just close the distance and sit next to whoever has hate, casting drain on them every now and then. Melee just puts weapon back on and starts smacking again as soon as charm is off.

    I think post-patch, every form of diabolos now uses ruinous omen at 50% HP... not completely sure of that yet though. Also not sure which ones can be stunned (if any).

  17. #1877
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    Diabolos Spade and Diamond are soloable as SMN, Club maybe too. Heart is the worst with instant-cast Death. Hypnogenensis (used by Diamond) is a super Ruinous Omen (same animation) or a similar version of Tarsal Slam to be exact : reduces HP to 1, bypass Perfect Defense and EA/Scherzo. Each of the 4 Diabolos has the same amount of HP, 32 000.

    Diabolos Somnus :
    100 000 Hp, 50% Double Attack rate, only uses Noctoshield (which absorbs 20 damages, confirmed by Ifrit's Enfire 43 -> 23 dmg when it was unresisted), Camisado (AoE 600-700), Sweeping Somnolence (AoE 800-1100), Nether Tempest (AoE 1123) and Ruinous Omen once under 50%. Always TP move 3 times in a row, in a random order. Extremely resistant to Stun. I didn't see any changes in his very high defenses. I believe it's the HQ version of Diabolos Spade, it also has the "3 TP moves back to back" mode when low HP.

  18. #1878
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    That's my opinion on the neo Diaboloses as well: they're all mostly just HQ version of an old type, though Nox (Heart) seems to change significantly seeing as how Nox didn't appear to cast multiple spells in a row. That, as well as his ability to cast Kaustra, anyways.

    Umbra (Club) should be the most zerg-friendly, but he'd probably rip a slow-kill attempt to shreds due to his tendancy to summon 2 shards (I think they're called something different for Umbra than Club) to copy his WS (usually nether blast). This is all speculation based on my observations of Diabolos pre-patch, however. We've only had the pleasure of fighting Nox and Letum so far. Letum seemed to follow Diamond's pattern for the most part, only his drains were AoE.

  19. #1879
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    About how well can a THF/DNC effectively farm coins in CoP solo? Should pull in about 200ish coins at least?

  20. #1880
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    Not sure if its common knowledge or not, but Thf/Dnc can farm coins pretty decently. I don't think thf/dnc can pull in 200 solo. Maybe with a 2box and no competition on mobs (rare on asura). We use the "Ram Skin" TH theory when farming currency. That is, coins will have a low drop rate with no TH. With TH2-3 you get a huge increase in drop rate. After TH3, the increase in drop rate isnt as significant with each +TH.

    So, we have our thf leave his thief knife in moghouse and use a decent dagger offhand. The increase in kill speed from a str kila / twilight knife / other dagger definitely makes up for the handful of coins you'd lose from having 1 less TH. Since we made this change, we pull in an extra 30-50 currency a run. Of course the largest factor in currency made is other people. On asura there seems to be a silent rule of you cant enter a zone unless there are 8+ people and you have to camp on top of each other

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