How many people can kill nantina? i always have at least 1 WHM and 1 DNC(no sub) + 1 THF(sub dnc) in a run
How many people can kill nantina? i always have at least 1 WHM and 1 DNC(no sub) + 1 THF(sub dnc) in a run
We don't have many players, but the ones we have are relatively well geared. We've beat him twice now with essentially: whm+gjallarbard+smn+dd x3+aegispld+dnc. Aegis (or ochain, for that matter) don't make much difference, to be fair. Also, our kills were sloppy. If you intend to kill without using pet jobs, it's good to have a central DD or tank who you focus on keeping alive at all costs. They should have high HP and/or good breath damage taken gear, and they ABSOLUTELY need to be able to keep hate off the healers at all costs. The key for a slow kill is lots of MP, and lots of cures. If you've got more players, you can probably get away with old-style minizerg as long as you don't get all your DDs hit by the first breath attack.
Our first kill was sort of a botched mini-zerg, since we procced !! when the PLD flashed right after pop, DDs all went crazy, we got it down to ~75%, and then it ate all our damage and we scrambled to just keep the PLD alive. Our second kill was a little more controlled, but we still wound up losing our DDs one by one, and they just raised up to continue damage while weak. In short, if you hope to low man it, it's an endurance fight so bring lots of cures and MP.
Neo or regular nantina? Regular nantina I've duo'd with my friend (we both dualbox, me whm+thf, her brd+mnk). It's annoying because he stun locks you if you're lowmanning with DDs who don't have shadows, but apparantly grav and bind stick, so you could use kite tactics theoretically.
Neo Nantina charmgas every 7th WS he uses, and his uppercuts can HURT (seemingly at random). He also does regular melee attacks (which I believe regular nantina does not do), so he can strip away shadows. Plus, the area you spawn him in is a little tight for kiting, but we have kited him away to Selbina to fight once. I'd say 6 awesome players could handle him. Less, if you're using pet job tactics.
I'm not sure what everyone is doing wrong. If more than 1 DD gets hit by an attack, you aren't using the right positions, therefor are more likely to die, no reason to say "omg this is hard". When it first came out we used SAMx2 BST MNK WHM RDM(no, the pet did not take hate off the emp DD in a short fight). Before you pop, have your DD stand in a circle around the ???, then pop, then have your mages cure whoever gets hit by Fairy Ring. 1 DD gets hit every time not more, mages will not get hate as not every DD takes damage at the same time, and by the time they get hit for the 2nd time they will have built up enough hate to have more than mages again. Very simple fight imo.
Lost Nant'ina is one of the easiest mobs introduced with the Neo Dynamis, Simply bring 1-2 DD and a mage with access to Gravity. DD it (and keep shadows/TE up) until it has used Blow x3 and Uppercut x1, on that first Uppercut put Gravity on, after the 2nd one start kiting till it's done using charm, repeat till it dies. Take it to the Outpost and you have enough room to kite it forever.
My friend and me doing Dynamis every day on bubu or valkurm and we got a problem we never got any white trigger never ...
Our setup is drk/dnc mnk/dnc whm/rdm thief/dnc and dnc/no sj
2 dual box and 1 single ( dancer ), our dnc never did any white trigger O,o i wonder if we doing something wrong ... what's your average ? 1/run 1/week 1/month ?
random is random, friend of mine got 3 in 1 run.
I've gotten two total, and have done the majority of my runs since the CoP update without a subjob on my Dancer. I'm assuming that I'm unlucky in that regard, but /WAR only adds about ~30 currency per run onto my total. If I eventually average one white proc every three runs, I'm coming out ahead doing it without a sub.
How is damage from Fairy Ring calculated? Its breath right, but it shows up as regular damage outside of the TP mov and then its subsequent melee attack match the breath damage??
1-have you tried "quakeing" (circle strafe around target) it and see if you can avoid taking full damage?
2-Gear up for BDT/DT? While its not the most convenient setup, on thf I could use the following:
Dragon Cap/Harness -16%
Baha Hose -5%
Twilight Torque -5%
Gobinu+dragon ring -3%
Denali Hn -2
-31%, will cut down 1k spores to 700.
does MDB/MDT affect breath damage?
MDB does affect Breath Damage, I think. I'm pretty sure that I tested it all out when I made this, including the 50% cap.
so gearset for thf, based on survivability for Fairy Ring, gear thats readily available on AH (aka: no dragon+1 shit) or easily obtainable (not defending ring)
wpn/wpn/blank/demonrystone (MDB+2)
Drg Cap(BDT-6)/TTor(DT-5)/???/???
Drg Hrn(BDT-10)/Denali(DT-2)/Gobinu(BDT-2 MDB+1)/Drg Ring(BDT-1)
Lamia+1(MDB+4)/LT Sash(BDT-2)/BHose(BDT-5)/???
hardcore mode: wpn = MDB+10 water kila+3
would give you BDT-31, MDB+7(27 w daggers). Should cut damage down to its minimum? But is all that really worth it, the drop sucks, and if you just want a crack at arch CC, just chainstun it? tome should be 100%?
"The drop sucks" perhaps if you aren't a BST, but it's worth 5-6m on Valefor right now.
It's my belief that FR's melee attacks technically count as a WS, but are just recorded differently in the log. Unlocked WSs on CC get used in place of melee attacks (if you look in the chat log, after CC readies a breath attack, it's not "xxx takes xxx damage", it's "CC hits xxx for xxx points of damage". So it's probably best to just think of CCs melee attacks as single-target breath attacks.
As far a strafing around, I'm pretty sure FR has insta-face, so all you'd really achieve is the possibility of getting your mages breathed on. I'm 99% MDT does nothing vs. his attacks. MDB would be harder to test (would be nice if whms could get bardarkra). I'll dig through my gear and see if I can find any MDB stuff to go test.
I think it's possible to resist breath damage though... if only I could be certain about the element of damage FR's attacks, dark spore, and silence gas all are.
If you go melee the easy shroom NM in Aby-Konschtat, his breaths always do 1005 damage at high HP. That's what I used to test the Breath stuff the first time.
Ok, just did some basic tests on FR. First of all, regular FR does not melee, just spams TP (and all I saw was dark spore). Furthermore, dark spore seems to have no warning in the chat log, and it gets reported in the chat log as "Fairy Ring hits Yinnyth for 1005 points of damage." 1005 points of damage is the hard cap on the damage he can deal, but it can be resisted (one of the hits did only 251 damage to Yinnyth, so 2x resist). Sacrosanctity did not lower the damage taken from FR, and my dualboxed whm also took 1005 on every hit, so MDB does nothing for his attacks.
Has anyone tested how much MDB Sacrosanctity gives, if it gives MDB?
For the moment, striking the MAB/MDB term from the damage taken page, though. Barspells give MDB, eh? They might be a better way to test if we don't know what Sacrosanctity does.
WHM has MDB as a job trait though, and the WHM was still taking full damage from the breath attacks, so MDB definately does nothing on FR.
I don't think Sacro is straight MDB honestly. It's almost like a 90% MDT bonus or a 'shadow' for one magic spell. Give me a method and I'll test. Merited barspells do give MDB and some gear adds MDB to them.
I'm looking up how to get the fragment for the horn and shield right now but all the wikis seem out of date. I'm happy to update but I want to be sure I'm right. Is it now the case that you farm a pop item from the appropriate satellite type and then pop it from a ??? How is the drop rate? Is it 100%?
Fragment is still 100%, pays to take a thf if you can cause drop rate on pop item sucks and your correct, just farm pop item from the sattilite mobs.
No. Definitely not. Not sure how many times I've said it. If you read a few pages back you can find a screenshot of me, clearly showing the what you call TP attack of FR does have additional effect: poison. Dark Spores additional effect is Blind, not Poison. The reason it has no warning in the chat log is the fact that it's not a TP move. It's his regular attack, regular attacks do not have a warning. It's not Dark Spore because, as I stated above and showed in the screenshot, it has Poison as additional effect. They simply used the animation for the attack. Regular attacks show as "Mob1 hits Player2 for 1005 points of damage" because it's their regular attack, not a TP move. Same with Fairy Ring, except he has a breath attack with additional effect: Poison as regular attack. Regular attacks not showing their additional effect is nothing new either, just look at Ironclads Stun and Amnesia additional effects.
Furthermore, if FR does not melee but only spam TP moves, how does he use the actual TP moves that show in log? He does use Frogkick and Dark Spore and the other Funguar abilities as TP move("Fairy Ring readies Dark Spore."), because the regular breath attacks give him TP. If you need a screenshot as varification I'll try to find one.
CC is a mob that changes it's behaviour dependant on what items you use on it(or dependant on which NMs you killed before the dynamis change), so you can't apply the same to that mob and take it as a reason for FRs behaviour.