Brarius just dropped Voyage stone for us. With yellow !! .
glavoid dropped stone of balance. seems like tahrongi is the new pants zone, la thiene is the new feet zone, making highlands the new head zone
Zehrum mines now has Bats, leeches, worms and crabs that are EP to a 90, ~125exp a kill. None aggro.
Did the page from the tome, and got 1700 exp and a symbol that my ability to get more treasure caskets was active/@ level 1
Managed to do "The V Formation" after our first wipe, SMN, DNC, MNK. Only have to kill the main bird, pretty squishy. Tried Nightmare, didn't land, realized I could kite the birds using Diabolos. Most of the time got "Too far away"'s. Dropped Unkai Seal: Head, Hi reraiser, some demon horns, and a Flock Ring, AGI+4, Latent effect: Increases RAcc.
XI View with new HD name font is pretty sweet. I like it.
Shell Shocked drops:
Calmecac leggings
One Byne Bill x2
Scroll of Enlight
Vile Elixir +1
Phoenix Feather
Caller's Seal: Legs
voyage card/coin x1 off carabosse with proc and TH
These are all my personal results with no assistance, for most of them I tried to hit the alignments perfectly and reduce impurities as low as possible before ending. My synergy skill is 71.
HQ3 on scrappifying is 12 scraps (HQ1 is 6, HQ2 is 8?)
HQ1 on tattering was 10 tatters
Augments so far I've seen were:
Zenith Crown:
NQ: Light Resist+2
HQ1: MAB+1, Dark Magic Skill +4
*HQ3: MAB+2, Magic Crit Rate +3, Divine Magic Skill+5
Zenith Mitts:
NQ: Resist Slow +3
NQ: Enmity-2
HQ1: Thunder Resist+4, INT+2
*HQ1: INT+3, Magic Burst Damage+7% (epic)
Genbu's Shield:
HQ1: Cure Potency+1%, Cure Spellcasting Time-6%
HQ1: Cure Potency+2%, Cure Spellcasting Time-4%
HQ2: HP+19, Cure Potency+2%
*HQ3: HP+25, Magic Acc.+4, Cure Potency+4%
Can/will post SS of the ones with asterisks. Should we maybe compile this info into a separate thread? Going to get buried fast here.
http://i172.photobucket.com/albums/w...buaugments.jpg
New mobs in Citadel basement:
Kaboom - Bombs
Donjon Bat - Single Bat
Fortilace Bats - Triple Bats
Warden Beetle - Beetle
All conning T-VT low evasion on Cor with Joyeuse.
Magic Pots, Ghosts, and Skeletons all gone. Wonder what pops Hovering Hotpot now. Time to start checking all magian trials i guess.
Kirin's Osode augments:
1st. HQ, Evasion +7, dual wield +1.
2nd. HQ, Dual Wield +2, Crit. Hit rate +2%.
3rd. NQ, Lightning elemental resistance +2
4th. HQ, Dual wield +1, Crit.Hit rate +1
Submited a GM call on being able to merit hand-to-hand skill past level 11 and said it will be looked into and wasnt given the "working as intended" line.
double post
The new item delivery changes are weird. Seems you can store seals on your mule, but won't let you mule limbus stuff at all (af+1 items and ABCs were a no go)
For NPC level cap upgrade, it's a Magian trial.
Defeat 30 monsters of any family while wearing the Tandem Necklace. NPC must be summoned and mobs defeated must yield EXP to your NPC.
Whole northern area approaching Beau Glacier in Ranguemont Pass is loaded with DC-T to 90 mobs.
Bilesucker - Giant Bats - non agro
Goblin Artificer/Hoodoo/Chaser/Tanner - agro
Hovering Oculus - agro
Ranging DC-T to 90. Taisai/jin mobs have been moved to the SE fork area.
SE claimed mobs would be off the beaten path? lol these eyes are directly on the path to Glacier.
water+5, then acc+3 on my seiryu kote, dunno if i should keep the acc or try again >_>
it gives you an option to keep your current augment, or add the new one, so I have my acc+3, and I try again, got eva+3, decided to keep acc+3.
I got 6 seiryu thingys from my seal, so gonna try again.