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  1. #161
    New Merits
    Join Date
    Sep 2007
    Posts
    234
    BG Level
    4

    Did a bunch of GoV in Zerhum for giggles. (4 pages)

    After each of the first three pages I was given an additional "prowess" effect (enhanced cure, increased chest drop, increased skill ups) all level one, didn't get one my 4th rep. Not sure if its random, or you only get three max.

    The exp for each rep went up. It started at 1700exp and on my last one I got 1904exp.

    I saw 2 brown chests in my runs that I opened. One had a elixer and War Brais in it, the other a Rubicund Cell.
    Blue chests had high end temp items (Vicar Drink, Lucid II etc)

    Skill ups were pretty good once I had the +Skill Prowess on, I got about 12 levels of axe over the 4 runs of 7 kills per run.

  2. #162
    Sea Torques
    Join Date
    Jul 2006
    Posts
    530
    BG Level
    5
    FFXIV Character
    Blowfin Jr
    FFXIV Server
    Tonberry
    FFXI Server
    Alexander

    Quote Originally Posted by noodles355 View Post
    Just unlocked synergy on my mule and having extreme trouble synergising an Aquarian Abj into tatters (only abj had lying around).
    Abj. are initiate rank
    http://forum.square-enix.com/ffxi/threads/7267?p=92965&viewfull=1#post92965

  3. #163
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    64 ruby from WS killing an Ephemeral in Konsch. 32 ruby, 1 ebon from Raskovnik. 15 pearl, 1 ebon from t1 VNM. It seems all NMs give +1 Ebon regardless of kill type, and azure/amber/ruby moves in units of 8, pearl moves in units of 5.

  4. #164
    Black Belt
    Join Date
    Oct 2006
    Posts
    5,668
    BG Level
    8
    FFXIV Character
    Arthars Menethil
    FFXIV Server
    Chocobo
    FFXI Server
    Odin

    so what does our abyssite do? lets us cap at lower number i assume?

  5. #165
    Hipster Fisherman
    Join Date
    May 2008
    Posts
    436
    BG Level
    4
    FFXI Server
    Carbuncle

    I'm noticing a much higher chest drop rate off of the new, higher-level mobs in dungeons, compared to the original, low-level mobs. Can anyone else confirm this?

  6. #166
    Flowery Twats
    Join Date
    Jul 2008
    Posts
    3,583
    BG Level
    7

    Quote Originally Posted by blowfin View Post
    Ah thanks. Oh and it looks like all the actual augmenting is even higher.
    So much for "you wont need synergy leveled" then?

  7. #167
    MaachaQ
    Guest

    Umm....


  8. #168
    Puppetmaster
    Join Date
    Dec 2007
    Posts
    66
    BG Level
    2

    anything happened to PLD AF3 set ? its proc'ing alot and i didn't get interrupted when it proc'd while casting, also Sentinel used to reduce amount of HP absorbed and now mob hit me 20 and i absorb 100(non-sentinel dmg) even with sentinel on, did they ninja fix it ?

  9. #169
    Relic Horn
    Join Date
    Mar 2009
    Posts
    3,183
    BG Level
    7
    FFXI Server
    Ramuh

    Absorb was always before PDT calculation I tho

  10. #170
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    16 ruby off another eph, so it seems it can range from 2-8. 15 gold/silver each from 2 strong gold, 2 strong silver, assuming it's units of 5, 1x multiplier for faint, 2x mild, 3x strong.

    Edit: Finally got an ebon box (@248 ruby, but it can probably happen much lower), strong gave 3 ebon, so definitely units of 1, strong is 3x multiplier

  11. #171
    Puppetmaster
    Join Date
    Dec 2007
    Posts
    66
    BG Level
    2

    Quote Originally Posted by Atoreis View Post
    Absorb was always before PDT calculation I tho
    nope it wasn't, thats what i think they fixed, Sentinel used to reduce absorbed damage

  12. #172
    Sea Torques
    Join Date
    Jul 2006
    Posts
    530
    BG Level
    5
    FFXIV Character
    Blowfin Jr
    FFXIV Server
    Tonberry
    FFXI Server
    Alexander

    Quote Originally Posted by Glecent
    Kirin's Osode augments:

    1st. HQ, Evasion +7, dual wield +1.

    2nd. HQ, Dual Wield +2, Crit. Hit rate +2%.

    3rd. NQ, Lightning elemental resistance +2

    4th. HQ, Dual wield +1, Crit.Hit rate +1
    I'm guessing that the Osode becomes EX forever after it gets augmented? Not that it's worth a lot these days, but it's going to make me hold off if nothing great pops up.

  13. #173
    Professional Bum
    Join Date
    Oct 2006
    Posts
    329
    BG Level
    4
    FFXIV Character
    Jub Jub
    FFXIV Server
    Malboro
    FFXI Server
    Bahamut

    Th + 7, 8 on 2 Behemoth no pop itams

  14. #174
    Cerberus
    Join Date
    Jul 2008
    Posts
    492
    BG Level
    4
    FFXI Server
    Bahamut

    I can confirm that ruby light caps at 255.
    Spoiler: show
    I am so mad right now.

  15. #175
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    Those are some pretty shitty Osode buffs... I thought HQ's were supposed to rival AF3 +2?

    Someone told me they saw a haidate with STP +3 and Crit +3% though which isn't too bad I guess. AF3 +2 pants still kick the shit out of that though.

    Any news on weapon augments like for Byakko's Axe?

  16. #176
    Relic Horn
    Join Date
    Sep 2008
    Posts
    3,311
    BG Level
    7
    FFXIV Character
    Nmtd Natlhom
    FFXIV Server
    Coeurl

    Quote Originally Posted by ClarkSammich View Post
    I can confirm that ruby light caps at 255.
    Spoiler: show
    I am so mad right now.
    Seconding this confirmation, not budging above 255.

  17. #177
    New Spam Forum
    Join Date
    Jun 2008
    Posts
    189
    BG Level
    3
    FFXI Server
    Phoenix

    The basement of Garlaige Citadel got completely overhauled, save a small few area. Just the largest room saw the overhaul.

    A lot of the old mobs have been moved is removed. Serket seem to pop now in the circular room on the far east side of the map (J-8)

    The Fallen Mages and Majors seem to have been moved between I-8 and J-8 (Just outside of the Strange Apparatus room), I'm pretty sure this is where Hovering Hotpot will pop but I've yet to see him pop. However I'm certain I found the PH now. This is for those who needs Hovering Hotpot for Empyrean weapon trials.

    Edit: also it seems like the mobs in Garlaige Citadel have MUCH shorter respawn timer.

  18. #178
    Banned.

    Join Date
    Jul 2007
    Posts
    1,206
    BG Level
    6

    Also happy to say Carabosse now drops Card & Coin of Voyage :D


    Any testing yet on how VIT affects criticals? It sure seemed like a nerf was coming yet I was able to smack Cara tonight (in her rage mode) with a 1799 Raging Rush. Doesn't seem like the update nerfed crit dmg at all.

  19. #179
    Ridill
    Join Date
    Jun 2007
    Posts
    12,767
    BG Level
    9
    FFXIV Character
    Teisha Linne
    FFXIV Server
    Moogle
    FFXI Server
    Bahamut

    Quote Originally Posted by Malacite View Post
    Also happy to say Carabosse now drops Card & Coin of Voyage :D

    Haha

  20. #180
    Resident Moogle
    Join Date
    Mar 2007
    Posts
    13,198
    BG Level
    9
    FFXI Server
    Asura

    Quote Originally Posted by Sorantia View Post
    The basement of Garlaige Citadel got completely overhauled, save a small few area. Just the largest room saw the overhaul.

    A lot of the old mobs have been moved is removed. Serket seem to pop now in the circular room on the far east side of the map (J-8)

    The Fallen Mages and Majors seem to have been moved between I-8 and J-8 (Just outside of the Strange Apparatus room), I'm pretty sure this is where Hovering Hotpot will pop but I've yet to see him pop. However I'm certain I found the PH now. This is for those who needs Hovering Hotpot for Empyrean weapon trials.

    Edit: also it seems like the mobs in Garlaige Citadel have MUCH shorter respawn timer.
    Thank fucking god WoTG gives solo access to get behind all three banishing gates.... Shame to see a lvl50 XP camp bite the dust.


    Main question I see is though, will people even use these camps for XP? With the amount of people who are lfg (which is usually <1% of my server's population), I don't see any real demand for new locations where the majority of people seeking either want Abyssea, or want to level-sync to something 30-60ish.


    Oh well, new XP locations for my Fellow NPC I guess.

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