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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #2001
    Pens win! Pens Win!!! PENS WIN!!!!!
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    It seems like you were expecting people to be impressed that a BLM can do damage.

  2. #2002
    Relic Horn
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    Quote Originally Posted by Jornna View Post
    It seems like you were expecting people to be impressed that a BLM can do damage.
    Something like that. I failed. Lets move on, its getting boring.

  3. #2003
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    Has anyone been able to hit a timed proc (on a TP move or spell) for double light on either Ig-Alima or Botulus Rex? From the fights I've done, I think that mechanic has been turned off on those two -- normal staggers always yield grellow !! and low lights even when they have been timed properly. Kinda sucks because you usually need to rely on a few temp restorations to get through those fights.

  4. #2004
    Puppetmaster
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    http://www.gwcdn.com/albums/images/4...7f5e00671f.jpg

    I don't know why, but I thought they had fixed that.

  5. #2005
    Chram
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    so uh, does Ig-Alima have some sort of random -DT spurts? My damage goes to shit randomly on that thing.

  6. #2006
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    Before today I had considered DRK to be just slightly behind WAR SAM and MNK in terms of damage in VW based on parses with random people--I realize the average player isn't too great, but I suppose DRK is less forgiving. Now it feels like Ragnarok DRK/WAR could be the most beast with the right buffs (even more so post-WAR and MNK nerf)...

    Jeuno T6 Gaunab

    Code:
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    Bluedemon                26119    13.66 %        5114           0           0       21005           0          0              0
    Goodjuice                40756    21.32 %       18007           0       22307           0         442          0              0
    Rikura                   38729    20.26 %        5378           0       33351           0           0          0              0
    
    Melee Damage
    Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
    Bluedemon              5114          0      5114   19.58 %       23/0  100.00 %  100.00 %     0/325   151.71   151.71
    Goodjuice             18007          0     18007   44.18 %       41/0  100.00 %  100.00 %     0/665   317.86   333.75
    Rikura                 5378          0      5378   13.89 %       27/2   93.10 %   93.10 %    71/358   154.00   154.00
    
    Melee Crit Damage
    Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
    Bluedemon                 6   164/757    422.50   26.09 %
    Goodjuice                20  340/1253    566.60   48.78 %
    Rikura                    6   263/617    357.33   22.22 %
    
    Weaponskill Damage
    Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Bluedemon                   21005          0     21005    80.42 %      13/0   100.00 %    542/2619  1615.77
     - Ukko's Fury              21005          0     21005   100.00 %      13/0   100.00 %    542/2619  1615.77
    
    Ability Damage
    Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Goodjuice                   22307          0     22307    54.73 %       9/0   100.00 %   1479/3965  2478.56
     - Resolution               22307          0     22307   100.00 %       9/0   100.00 %   1479/3965  2478.56
    Rikura                      33351          0     33351    86.11 %      17/0   100.00 %    485/3233  1961.82
     - Tachi: Shoha             33351          0     33351   100.00 %      17/0   100.00 %    485/3233  1961.82
    SAM WAR DRK had COR rolls and double marches. The Ragnarok DRK (Goodjuice) parsed an insane 48% critical rate. SAM obviously gains less from all this in comparison in VW as the edge in WS frequency is diminished and it really becomes a battle for whoever has the highest WS average and melee phase damage. With Berserk+LR (and perhaps Scarlet Delirium) on top of the high critical rate, his average melee hit was quite high. Resolution averaged fairly high, but I can't say the WAR was up to par to really compare with. Any beast WAR have a Gaunab parse for comparison?

    Ig-Alima
    Code:
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    Bluedemon                20865    11.26 %        5459           0           0       15406           0          0              0
    Goodjuice                50447    27.22 %       18454           0       31993           0           0          0              0
    Rikura                   52981    28.58 %        7720           0       45261           0           0          0              0
    
    
    Melee Damage
    Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
    Bluedemon              5459          0      5459   26.16 %       65/0  100.00 %  100.00 %     0/237    72.85    87.71
    Goodjuice             18454          0     18454   36.58 %       57/0  100.00 %  100.00 %     0/506   258.16   258.16
    Rikura                 7720          0      7720   14.57 %       52/7   88.14 %   88.14 %     0/278   115.27   115.27
    
    Melee Crit Damage
    Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
    Bluedemon                 6   153/295    193.50    9.23 %
    Goodjuice                19   276/960    454.95   33.33 %
    Rikura                   15   135/604    230.33   28.85 %
    
    Weaponskill Damage
    Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Bluedemon                   15406          0     15406    73.84 %      17/0   100.00 %      0/1942   906.24
     - Ukko's Fury              15406          0     15406   100.00 %      17/0   100.00 %      0/1942   906.24
    
    Ability Damage
    Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Goodjuice                   31993          0     31993    63.42 %      18/0   100.00 %     27/2693  1777.39
     - Resolution               31966          0     31966    99.92 %      17/0   100.00 %   1161/2693  1880.35
     - Weapon Bash                 27          0        27     0.08 %       1/0   100.00 %       27/27    27.00
    Rikura                      45261          0     45261    85.43 %      29/0   100.00 %    422/2717  1560.72
     - Tachi: Shoha             45261          0     45261   100.00 %      29/0   100.00 %    422/2717  1560.72
    Again, no beast WAR to compare it with. Anyone got an Ig-Alima parse with beast WAR? Genuinely curious

    Now I'm wondering why more DRKs don't just sub WAR for VW!

  7. #2007
    xXNyteFyreXx420Sharingan
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    Not another fucking parse...

  8. #2008
    Impossiblu
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    Copy+paste because I'm lazy.

    Parses are a flawed base for evidence. Uncontrollable variables that will play on the accuracy of a test. Cold hard numbers and actual data and comparisons that make sense are the only truly accurate methods to gauge effectiveness in this and most any circumstance unless judging efficiency based on certain monsters or notorious monsters, person versus person, person vs specific monster or notorious monster, etc., or for gauging the effectiveness of factors such as Double Attack or Triple Attack over long periods of time as they are hardly acted upon by outside variables.

  9. #2009
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    I realize a parse can be flawed and the player's efficiency is an outside variable that greatly affects the outcome of the total damage. I'm not concerned with that. The duration of the fight is also a huge factor. However, I'm curious as to what kind of WS average and melee average damage per hit an optimal WAR achieves on these fights (Gaunab and Ig-Alima) with all relevant buffs active throughout (meaning fight lasts less than 4 minutes). Rather, what they would consider a typical WS and melee hit to be. Perhaps no real conclusion can be drawn from these results but it lets me know if DRK even holds a cande to WAR

  10. #2010
    Impossiblu
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    DRK can be a strong DD, no one should argue that, but it doesn't stand up to a WAR. Nothing does. SAM should come close once the next update hits though.

  11. #2011
    Resident Moogle
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    Quote Originally Posted by Marcicus View Post
    so uh, does Ig-Alima have some sort of random -DT spurts? My damage goes to shit randomly on that thing.
    One of our WARs was landing Ukkos for double-digit dmg when it was near death, so I would assume yes.

    Really am not enjoying the T6 NMs.

  12. #2012
    Bagel
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    So we've been struggling a bit with Kamasutra - err, Kalasutrax. The weakened move seems to be a major factor in why things go sour, as well as his -PDT. Ig-Alima seems easier imo. Anyone have some good suggestions on how to handle Kalasutrax? We did get him to 17% with just 12 people but then we ran out of staggers. Advice would be much appreciated.

  13. #2013
    Sea Torques
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    As far as I've seen Kalasutrax works exactly the same way as the Blob T2 on bastok path. The more physical damage you do without magic, the more it resists physical attacks, and same for magic. The problem would be his MDT-50% stance, since you can't deal enough magic damage to counter the physical damage in a reasonable amount of time with a regular setup. If you stun Yama's and the weakness move, you can bring 1 or 2 more BLM than usual and just mainly nuke him during staggers (assuming not a full ally that would zerg through), then DD it again when unstaggered.

  14. #2014
    Banned.

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    Quote Originally Posted by Mairja View Post
    So we've been struggling a bit with Kamasutra - err, Kalasutrax. The weakened move seems to be a major factor in why things go sour, as well as his -PDT. Ig-Alima seems easier imo. Anyone have some good suggestions on how to handle Kalasutrax? We did get him to 17% with just 12 people but then we ran out of staggers. Advice would be much appreciated.
    From what ive heard he gains more -pdt% when he changes stances so if you can just keep him locked into a stance then the fight goes a lot faster. Just stun the stance changes basically.

  15. #2015
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    Quote Originally Posted by Colenzo View Post
    From what ive heard he gains more -pdt% when he changes stances so if you can just keep him locked into a stance then the fight goes a lot faster. Just stun the stance changes basically.
    He only uses 1 kind of stance? He has to use Raksha Stance to use any of his TP moves (bar Yama's? idk). Once you stagger it the -MDT and the stance will wear off, and once the stagger is off he will attempt to use Stance until he successfully did. So Good luck stunning that. See my post above.

  16. #2016
    Ridill
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    Thinking about changing the title of this thread to "Voidwatch Discussion- No parses allowed."

  17. #2017
    D. Ring
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    I believe that his PDT gets worse based on the number of stances he does, or something of the like. His pdt is certainly not always as bad as it can be. Have seen normal dmg(no stances), something like half dmg, and then even more severe PDT. I was rng on this, so it wasn't my buffs getting dispeled.

  18. #2018
    E. Body
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    Blm do the most dmg on our blob rex!

  19. #2019
    and the traveler
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    stun raksha stance and yama's, bring dedicated stunners. have everyone go batshit on red procs usually results in fast kalasutrax

  20. #2020
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    That SAM's Shoha average seems pretty low and he was still within 1% in both parses. I would expect higher numbers, and if the WAR didn't suck (which it's clear he does) his the DRK would have less room to compete. Not saying it sucks, because it doesn't, but I'd prefer to see a Qilin parse over the course of 4 fights.

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