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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #2021
    Bagel
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    So basically we need more people that can stun, I guess. He's annoying the crap out of all of us, lol. Thanks guys, for your input.

  2. #2022
    Chram
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    Quote Originally Posted by Kaisha View Post
    One of our WARs was landing Ukkos for double-digit dmg when it was near death, so I would assume yes.

    Really am not enjoying the T6 NMs.
    Not even that, there were just times where I'd hit for 0 and Ukkos would do double-digit damage out of nowhere. Had a Fudo SAM report that as well.

  3. #2023
    Sea Torques
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    Not done Kalasutrax much but on previous models of this mob the stance moves were pretty damn difficult to stun.

  4. #2024
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    If you want to have a successful fight with kalasutrax bring jobs that can stun the stance in a nice fashionable order. The more you stun the stance at the beginning the quicker the fight. But chances are you'll have a lot of people dieing constantly even with the fanatic spams. There were a lot of times where we had to pretty much zombie it down for the rest of the time and still it was a close way of winning. Aegis pld is probably not mandatory but it is so helpful when there is practically no other job that can tank it while weakened, and most of the time everyone will be weakened at the end and he'll constantly run around destroying everyone. (careful, sometimes he'll spam death)

  5. #2025
    Flowery Twats
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    Does Ig-Alima seem to have some sort of random hate? At one point only DD alive is Vere Mnk, with fanatics up (so no hate decay from taking dmg) and the thing just walks around smashing random alliance people.

    Also it has some kind of regen.

  6. #2026
    Cerberus
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    Divesting Gale is definitely hate reset, and it might be a total alliance hate reset because he definitely goes nuts afterwards if nobody can quickly grab hate back. I've seen reports of other hate reset moves being mentioned, but he never ran away once when we stunned Divesting Gale.

    If you want a fail-safe victory, stun Divesting Gale and Oblivion's Mantle and you're pretty much guaranteed a win. Fanatics drinks will block these moves though so if you've got the procs for it, stun isn't even needed.

    He seems to gain -pdt as the fight progresses, and each stagger lowers it back to 0%. I could be wrong about that, but it's fairly easy to tell the difference on RNG.

  7. #2027
    Sea Torques
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    Quote Originally Posted by MeldityofGilgamesh View Post
    If you want to have a successful fight with kalasutrax bring jobs that can stun the stance in a nice fashionable order. The more you stun the stance at the beginning the quicker the fight. But chances are you'll have a lot of people dieing constantly even with the fanatic spams. There were a lot of times where we had to pretty much zombie it down for the rest of the time and still it was a close way of winning. Aegis pld is probably not mandatory but it is so helpful when there is practically no other job that can tank it while weakened, and most of the time everyone will be weakened at the end and he'll constantly run around destroying everyone. (careful, sometimes he'll spam death)
    Stunning the stance isn't easy, and the average joe won't be able to do so. If you proc HV every time Fanas have been used and people still die, something is wrong with your alliance. If most of the time everyone will be weakened, again something is wrong with your ally. Doing it that way, there will be times you have a bad set of procs and simply die/zombie, but most of the time you will be fine.

    Also, I don't understand why Aegis PLDs can tank it weakened and Ochain ones not. I've done so and I'm sure a lot of others as well.

  8. #2028
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    Quote Originally Posted by Kalasin View Post
    Stunning the stance isn't easy, and the average joe won't be able to do so. If you proc HV every time Fanas have been used and people still die, something is wrong with your alliance. If most of the time everyone will be weakened, again something is wrong with your ally. Doing it that way, there will be times you have a bad set of procs and simply die/zombie, but most of the time you will be fine.

    Also, I don't understand why Aegis PLDs can tank it weakened and Ochain ones not. I've done so and I'm sure a lot of others as well.
    -ga's and ja's+the constant dispels sometimes death. but this was me relying on 1# and 2# stunners only going for yama's and other tp's. but then i remembered my pld was a taru. so maybe lack of hp was an issue. we were trying to take it down from the start, so it's obvious everyone is going to have an issue with hate with the lack of procs/fanatics and will eventually die.

  9. #2029
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    Quote Originally Posted by Rikura View Post
    Any beast WAR have a Gaunab parse for comparison?
    DANGER! SPOILER CONTAINS A PARSE!

    Spoiler: show
    Code:
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    Anye                       209     0.11 %           0           0           0           0         209          0              0
    Bokura                   38668    20.06 %       16701           0           0       21946           0         21              0
    Chronosphere             16427     8.52 %           0         720        1212       14495           0          0              0
    Cobaltss                    52     0.03 %           0           0           0           0          52          0              0
    Cressalia                   99     0.05 %           0           0           0           0          99          0              0
    Ejiin                    51505    26.72 %       16530           0           0       34961           0         14              0
    Elfface                  11811     6.13 %        2718           0        9093           0           0          0              0
    Heinzarnold               1936     1.00 %        1205           0           0         731           0          0              0
    Hek                        779     0.40 %           0           0           0           0         779          0              0
    Karaek                   47868    24.84 %       21707           0           0       26146           0         15              0
    Ofelia                     125     0.06 %           0           0           0           0         125          0              0
    Secretsociety             5826     3.02 %        1715           0         239        3865           0          7              0
    Shaay                      123     0.06 %           0           0           0           0         123          0              0
    Zhaden                   15616     8.10 %        2754           0       12764           0           0         98              0
    SC: Fragmentation         1157     0.60 %           0           0           0           0           0          0              0
    SC: Light                  538     0.28 %           0           0           0           0           0          0              0
    Total                   192739   100.00 %       63330         720       23308      102144        1387        155              0
    
    
    Melee Damage
    Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
    Bokura                16701          0     16701   43.19 %       30/3   90.91 %   90.91 %   184/734   403.32   403.32
    Ejiin                 16530          0     16530   32.09 %       34/1   97.14 %   97.14 %   169/628   304.52   304.52
    Elfface                2718          0      2718   23.01 %       14/0  100.00 %  100.00 %   136/204   177.75   177.75
    Heinzarnold            1205          0      1205   62.24 %      22/17   56.41 %   56.41 %      0/32    17.64    17.64
    Karaek                21707          0     21707   45.35 %       82/6   93.18 %   93.18 %     0/317   142.47   142.47
    Secretsociety          1715          0      1715   29.44 %        8/4   66.67 %   66.67 %    83/282   161.43   161.43
    Zhaden                 2754          0      2754   17.64 %       18/0  100.00 %  100.00 %     8/178   112.62   112.62
    
    
    Melee Crit Damage
    Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
    Bokura                   11  685/1328    821.64   36.67 %
    Ejiin                    11  489/1286    866.00   32.35 %
    Elfface                   2   268/317    292.50   14.29 %
    Heinzarnold               8    47/278    119.75   36.36 %
    Karaek                   46   147/766    360.39   56.10 %
    Secretsociety             1   585/585    585.00   12.50 %
    Zhaden                    5   199/311    258.00   27.78 %
    
    
    Ranged Damage
    Player            Range Dmg   Range %   Hit/Miss    R.HR %   R.Acc %  R.Low/Hi  R+0.Avg  R-0.Avg  #Crit  C.Low/Hi   C-0.Avg     Crit%
    Chronosphere            720    4.38 %        3/0  100.00 %  100.00 %       0/0   240.00   240.00      0   175/356      0.00    0.00 %
    
    
    Other Magical Damage  (Additional Effects and Spikes)
    Player            M.AE Dmg  # M.AE  M.AE Avg   R.AE Dmg  # R.AE  R.AE Avg   Spk.Dmg  # Spike  Spk.Avg
    Bokura                  21       3      7.00          0       0      0.00         0        0     0.00
    Ejiin                   14       2      7.00          0       0      0.00         0        0     0.00
    Karaek                  15       2      7.50          0       0      0.00         0        0     0.00
    Secretsociety            7       1      7.00          0       0      0.00         0        0     0.00
    Zhaden                  98      11      8.91          0       0      0.00         0        0     0.00
    
    
    Weaponskill Damage
    Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Bokura                      21946          0     21946    56.75 %      13/0   100.00 %   1161/2115  1688.15
     - Catastrophe              21946          0     21946   100.00 %      13/0   100.00 %   1161/2115  1688.15
    Chronosphere                14495          0     14495    88.24 %       9/0   100.00 %   1579/1623  1610.56
     - Wildfire                 14495          0     14495   100.00 %       9/0   100.00 %   1579/1623  1610.56
    Ejiin                       34961          0     34961    67.88 %      11/0   100.00 %   1851/4661  3178.27
     - Ukko's Fury              34961          0     34961   100.00 %      11/0   100.00 %   1851/4661  3178.27
    Heinzarnold                   731          0       731    37.76 %       1/0   100.00 %     731/731   731.00
     - Evisceration               731          0       731   100.00 %       1/0   100.00 %     731/731   731.00
    Karaek                      26146          0     26146    54.62 %       8/0   100.00 %   2022/5451  3268.25
     - Victory Smite            26146          0     26146   100.00 %       8/0   100.00 %   2022/5451  3268.25
    Secretsociety                3865          0      3865    66.34 %       4/0   100.00 %    756/1283   966.25
     - Camlann's Torment         3865          0      3865   100.00 %       4/0   100.00 %    756/1283   966.25
    
    
    Ability Damage
    Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Chronosphere                 1212          0      1212     7.38 %       3/0   100.00 %     404/404   404.00
     - Fire Shot                 1212          0      1212   100.00 %       3/0   100.00 %     404/404   404.00
    Elfface                      9093          0      9093    76.99 %       5/0   100.00 %   1459/2140  1818.60
     - Tachi: Shoha              9093          0      9093   100.00 %       5/0   100.00 %   1459/2140  1818.60
    Secretsociety                 239          0       239     4.10 %       1/1    50.00 %     239/239   239.00
     - Jump                         0          0         0     0.00 %       0/1     0.00 %         0/0     0.00
     - Soul Jump                  239          0       239   100.00 %       1/0   100.00 %     239/239   239.00
    Zhaden                      12764          0     12764    81.74 %       8/0   100.00 %   1110/2212  1595.50
     - Resolution               12764          0     12764   100.00 %       8/0   100.00 %   1110/2212  1595.50
    
    
    Spell Damage
    Player                  Spell Dmg  Abs'd.Dmg   Net Dmg   Spell %  #Spells  #Fail  S.Low/Hi     S.Avg  #MBurst
    Anye                          209          0       209  100.00 %        1      0   209/209    209.00        0
     - Banish III                 209          0       209  100.00 %        1      0   209/209    209.00        0
    Cobaltss                       52          0        52  100.00 %        8      0      0/28      7.43        1
     - Banish                       4          0         4    7.69 %        1      0       4/4      4.00        0
     - Banish II                   13          0        13   25.00 %        1      0     13/13     13.00        0
     - Banishga                     7          0         7   13.46 %        1      0       7/7      7.00        0
     - Banishga II                 28          0        28   53.85 %        1      0     28/28     28.00        0
     - Dia II                       0          0         0    0.00 %        1      0       0/0      0.00        0
     - Diaga                        0          0         0    0.00 %        3      0       0/0      0.00        1
    Cressalia                      99          0        99  100.00 %        7      0      6/58     14.14        0
     - Bio II                      99          0        99  100.00 %        7      0      6/58     14.14        0
    Hek                           779          0       779  100.00 %        6      0     0/403    129.83        0
     - Bio                          5          0         5    0.64 %        1      0       5/5      5.00        0
     - Bio II                      59          0        59    7.57 %        1      0     59/59     59.00        0
     - Blastbomb                   23          0        23    2.95 %        1      0     23/23     23.00        0
     - Drain                        0          0         0    0.00 %        1      0       0/0      0.00        0
     - Firespit                   289          0       289   37.10 %        1      0   289/289    289.00        0
     - Heat Breath                403          0       403   51.73 %        1      0   403/403    403.00        0
    Ofelia                        125          0       125  100.00 %       12      0     0/108     10.42        0
     - Blizzard II                108          0       108   86.40 %        1      0   108/108    108.00        0
     - Dia II                       3          0         3    2.40 %        1      0       3/3      3.00        0
     - Dia III                     14          0        14   11.20 %       10      0       0/6      1.40        0
    Shaay                         123          0       123  100.00 %        4      0     1/104     30.75        0
     - Raiton: Ichi                 1          0         1    0.81 %        1      0       1/1      1.00        0
     - Suiton: Ichi                 1          0         1    0.81 %        1      0       1/1      1.00        0
     - Suiton: Ni                 104          0       104   84.55 %        1      0   104/104    104.00        0
     - Suiton: San                 17          0        17   13.82 %        1      0     17/17     17.00        0
    
    
    Skillchain Damage
    Skillchain          SC Dmg  Abs'd.Dmg   Net Dmg   # SC  SC.Low/Hi  SC.Avg
    SC: Fragmentation     1157          0      1157      3    224/581  385.67
    SC: Light              538          0       538      1    538/538  538.00


    So, ya, get a better WAR and start using MNK.

    Edit: Bokura was /sam, Zhaden was PLD outside of DD party.

  10. #2030
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    That's all I asked for--thank you. Every other WAR I've happened to Voidwatch with fails to produce averages (and to a lesser extent, my own) even remotely close to these.

    It would be interesting to see how much closer Bokura would have gotten (I know it's an Apocalypse and not a Ragnarok but whatever) with /WAR rather than /SAM (assuming the fight is more or less done by the time LR+Berserk is over) too! But a dream is a dream

  11. #2031
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    Diabolos

    A Ragnarok DRK puts up a decent amount of damage and suddenly apologists for the WAR come out of the woodwork as if such a thing is inconceivable.

    Rikura's assessment might be premature, but damn does it reek of petty shooting-down of someone putting a relic to good use in here.

    Bluedemon, the WAR if you were paying attention, is no slouch either. Can't really assess what his WAR looks like, but I bet he'd be pretty pissed if you called him a lolWAR just to make his DRK buddy look less stellar.

    Loosely controlled parses is one thing, comparing across two parses with possibly vastly differing buffs is some crazy joke though.

  12. #2032
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    I still hate /war on drk soooooooooooooooo much Raelia. I feel the same way about it as I do people who /thf with torcleaver. Just sets my teeth on edge.

  13. #2033
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    Quote Originally Posted by Limlight View Post
    I still hate /war on drk soooooooooooooooo much Raelia. I feel the same way about it as I do people who /thf with torcleaver. Just sets my teeth on edge.
    Definitely viable since LR buff. Certainly acceptable on certain GS applications where a 6-hit is a bit of a stretch even /SAM but a 7-hit is doable without and you have the support for Seigan to be unnecessary. Berserk+LR is overkill most of the time but definitely why his Resolution parsed so nice and high.

    Three minute LR duration really killed Hasso's usefulness on DRK too. I go 100% /MNK (RR/GH/RL Counterstance) or /DRG (Raiden Thrust, multihit jumps) in Abyssea for that matter, and /DNC for most easy old content solo or lowman. /SAM is kinda dead now except for hitbuilding which isn't quite as applicable to the 'Pure DD' (Caladbolg, Ragnarok) weapons as to ye olde 528 delays.

  14. #2034
    Cerberus
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    Quote Originally Posted by Raelia View Post
    Definitely viable since LR buff. Certainly acceptable on certain GS applications where a 6-hit is a bit of a stretch even /SAM but a 7-hit is doable without and you have the support for Seigan to be unnecessary. Berserk+LR is overkill most of the time but definitely why his Resolution parsed so nice and high.

    Three minute LR duration really killed Hasso's usefulness on DRK too. I go 100% /MNK (RR/GH/RL Counterstance) or /DRG (Raiden Thrust, multihit jumps) in Abyssea for that matter, and /DNC for most easy old content solo or lowman. /SAM is kinda dead now except for hitbuilding which isn't quite as applicable to the 'Pure DD' (Caladbolg, Ragnarok) weapons as to ye olde 528 delays.
    so bassically /war > /sam on any occassion while doing voidwatch?

    anyone can post their setup for reso?

  15. #2035
    Bagel
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    Quote Originally Posted by Kalasin View Post
    Stunning the stance isn't easy, and the average joe won't be able to do so. If you proc HV every time Fanas have been used and people still die, something is wrong with your alliance. If most of the time everyone will be weakened, again something is wrong with your ally. Doing it that way, there will be times you have a bad set of procs and simply die/zombie, but most of the time you will be fine.

    Also, I don't understand why Aegis PLDs can tank it weakened and Ochain ones not. I've done so and I'm sure a lot of others as well.
    We successfully killed Kalasutrax yesterday, relying on stunning stance didn't really work though, so we had some people change jobs and just paced our staggers to the best of our ability to replenish people's temp items (fanatics most importantly). Wasn't death-free but all in all it went well, last fight was pretty smooth. No zombie-ing necessary.


    (Edit: psssst btw SE, cursna-ga <Can I have it?> -.-)

  16. #2036
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    onice :3

  17. #2037
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    Quote Originally Posted by Raelia View Post
    but definitely why his Resolution parsed so nice and high.
    Looks more like he was saving TP. 41 melee hits compared to the SAM's 29, but only 9 WS. I can understand losing to a SAM in WS frequency by 3-4 in VW, but 8? He was either very slow WSing or saving TP.

    Quote Originally Posted by Raelia View Post
    Bluedemon, the WAR if you were paying attention, is no slouch either. Can't really assess what his WAR looks like, but I bet he'd be pretty pissed if you called him a lolWAR just to make his DRK buddy look less stellar.
    Are you really basing how good a player is based off their ffxiah profile instead of listening to 2 people who're on the same server and have played with him? But, I will agree he'll probably be pretty pissed if/when he sees this, lol.

  18. #2038
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    Quote Originally Posted by EjinCaitsith View Post
    DANGER! SPOILER CONTAINS A PARSE!

    Spoiler: show
    Code:
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    Anye                       209     0.11 %           0           0           0           0         209          0              0
    Bokura                   38668    20.06 %       16701           0           0       21946           0         21              0
    Chronosphere             16427     8.52 %           0         720        1212       14495           0          0              0
    Cobaltss                    52     0.03 %           0           0           0           0          52          0              0
    Cressalia                   99     0.05 %           0           0           0           0          99          0              0
    Ejiin                    51505    26.72 %       16530           0           0       34961           0         14              0
    Elfface                  11811     6.13 %        2718           0        9093           0           0          0              0
    Heinzarnold               1936     1.00 %        1205           0           0         731           0          0              0
    Hek                        779     0.40 %           0           0           0           0         779          0              0
    Karaek                   47868    24.84 %       21707           0           0       26146           0         15              0
    Ofelia                     125     0.06 %           0           0           0           0         125          0              0
    Secretsociety             5826     3.02 %        1715           0         239        3865           0          7              0
    Shaay                      123     0.06 %           0           0           0           0         123          0              0
    Zhaden                   15616     8.10 %        2754           0       12764           0           0         98              0
    SC: Fragmentation         1157     0.60 %           0           0           0           0           0          0              0
    SC: Light                  538     0.28 %           0           0           0           0           0          0              0
    Total                   192739   100.00 %       63330         720       23308      102144        1387        155              0
    
    
    Melee Damage
    Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
    Bokura                16701          0     16701   43.19 %       30/3   90.91 %   90.91 %   184/734   403.32   403.32
    Ejiin                 16530          0     16530   32.09 %       34/1   97.14 %   97.14 %   169/628   304.52   304.52
    Elfface                2718          0      2718   23.01 %       14/0  100.00 %  100.00 %   136/204   177.75   177.75
    Heinzarnold            1205          0      1205   62.24 %      22/17   56.41 %   56.41 %      0/32    17.64    17.64
    Karaek                21707          0     21707   45.35 %       82/6   93.18 %   93.18 %     0/317   142.47   142.47
    Secretsociety          1715          0      1715   29.44 %        8/4   66.67 %   66.67 %    83/282   161.43   161.43
    Zhaden                 2754          0      2754   17.64 %       18/0  100.00 %  100.00 %     8/178   112.62   112.62
    
    
    Melee Crit Damage
    Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
    Bokura                   11  685/1328    821.64   36.67 %
    Ejiin                    11  489/1286    866.00   32.35 %
    Elfface                   2   268/317    292.50   14.29 %
    Heinzarnold               8    47/278    119.75   36.36 %
    Karaek                   46   147/766    360.39   56.10 %
    Secretsociety             1   585/585    585.00   12.50 %
    Zhaden                    5   199/311    258.00   27.78 %
    
    
    Ranged Damage
    Player            Range Dmg   Range %   Hit/Miss    R.HR %   R.Acc %  R.Low/Hi  R+0.Avg  R-0.Avg  #Crit  C.Low/Hi   C-0.Avg     Crit%
    Chronosphere            720    4.38 %        3/0  100.00 %  100.00 %       0/0   240.00   240.00      0   175/356      0.00    0.00 %
    
    
    Other Magical Damage  (Additional Effects and Spikes)
    Player            M.AE Dmg  # M.AE  M.AE Avg   R.AE Dmg  # R.AE  R.AE Avg   Spk.Dmg  # Spike  Spk.Avg
    Bokura                  21       3      7.00          0       0      0.00         0        0     0.00
    Ejiin                   14       2      7.00          0       0      0.00         0        0     0.00
    Karaek                  15       2      7.50          0       0      0.00         0        0     0.00
    Secretsociety            7       1      7.00          0       0      0.00         0        0     0.00
    Zhaden                  98      11      8.91          0       0      0.00         0        0     0.00
    
    
    Weaponskill Damage
    Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Bokura                      21946          0     21946    56.75 %      13/0   100.00 %   1161/2115  1688.15
     - Catastrophe              21946          0     21946   100.00 %      13/0   100.00 %   1161/2115  1688.15
    Chronosphere                14495          0     14495    88.24 %       9/0   100.00 %   1579/1623  1610.56
     - Wildfire                 14495          0     14495   100.00 %       9/0   100.00 %   1579/1623  1610.56
    Ejiin                       34961          0     34961    67.88 %      11/0   100.00 %   1851/4661  3178.27
     - Ukko's Fury              34961          0     34961   100.00 %      11/0   100.00 %   1851/4661  3178.27
    Heinzarnold                   731          0       731    37.76 %       1/0   100.00 %     731/731   731.00
     - Evisceration               731          0       731   100.00 %       1/0   100.00 %     731/731   731.00
    Karaek                      26146          0     26146    54.62 %       8/0   100.00 %   2022/5451  3268.25
     - Victory Smite            26146          0     26146   100.00 %       8/0   100.00 %   2022/5451  3268.25
    Secretsociety                3865          0      3865    66.34 %       4/0   100.00 %    756/1283   966.25
     - Camlann's Torment         3865          0      3865   100.00 %       4/0   100.00 %    756/1283   966.25
    
    
    Ability Damage
    Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Chronosphere                 1212          0      1212     7.38 %       3/0   100.00 %     404/404   404.00
     - Fire Shot                 1212          0      1212   100.00 %       3/0   100.00 %     404/404   404.00
    Elfface                      9093          0      9093    76.99 %       5/0   100.00 %   1459/2140  1818.60
     - Tachi: Shoha              9093          0      9093   100.00 %       5/0   100.00 %   1459/2140  1818.60
    Secretsociety                 239          0       239     4.10 %       1/1    50.00 %     239/239   239.00
     - Jump                         0          0         0     0.00 %       0/1     0.00 %         0/0     0.00
     - Soul Jump                  239          0       239   100.00 %       1/0   100.00 %     239/239   239.00
    Zhaden                      12764          0     12764    81.74 %       8/0   100.00 %   1110/2212  1595.50
     - Resolution               12764          0     12764   100.00 %       8/0   100.00 %   1110/2212  1595.50
    
    
    Spell Damage
    Player                  Spell Dmg  Abs'd.Dmg   Net Dmg   Spell %  #Spells  #Fail  S.Low/Hi     S.Avg  #MBurst
    Anye                          209          0       209  100.00 %        1      0   209/209    209.00        0
     - Banish III                 209          0       209  100.00 %        1      0   209/209    209.00        0
    Cobaltss                       52          0        52  100.00 %        8      0      0/28      7.43        1
     - Banish                       4          0         4    7.69 %        1      0       4/4      4.00        0
     - Banish II                   13          0        13   25.00 %        1      0     13/13     13.00        0
     - Banishga                     7          0         7   13.46 %        1      0       7/7      7.00        0
     - Banishga II                 28          0        28   53.85 %        1      0     28/28     28.00        0
     - Dia II                       0          0         0    0.00 %        1      0       0/0      0.00        0
     - Diaga                        0          0         0    0.00 %        3      0       0/0      0.00        1
    Cressalia                      99          0        99  100.00 %        7      0      6/58     14.14        0
     - Bio II                      99          0        99  100.00 %        7      0      6/58     14.14        0
    Hek                           779          0       779  100.00 %        6      0     0/403    129.83        0
     - Bio                          5          0         5    0.64 %        1      0       5/5      5.00        0
     - Bio II                      59          0        59    7.57 %        1      0     59/59     59.00        0
     - Blastbomb                   23          0        23    2.95 %        1      0     23/23     23.00        0
     - Drain                        0          0         0    0.00 %        1      0       0/0      0.00        0
     - Firespit                   289          0       289   37.10 %        1      0   289/289    289.00        0
     - Heat Breath                403          0       403   51.73 %        1      0   403/403    403.00        0
    Ofelia                        125          0       125  100.00 %       12      0     0/108     10.42        0
     - Blizzard II                108          0       108   86.40 %        1      0   108/108    108.00        0
     - Dia II                       3          0         3    2.40 %        1      0       3/3      3.00        0
     - Dia III                     14          0        14   11.20 %       10      0       0/6      1.40        0
    Shaay                         123          0       123  100.00 %        4      0     1/104     30.75        0
     - Raiton: Ichi                 1          0         1    0.81 %        1      0       1/1      1.00        0
     - Suiton: Ichi                 1          0         1    0.81 %        1      0       1/1      1.00        0
     - Suiton: Ni                 104          0       104   84.55 %        1      0   104/104    104.00        0
     - Suiton: San                 17          0        17   13.82 %        1      0     17/17     17.00        0
    
    
    Skillchain Damage
    Skillchain          SC Dmg  Abs'd.Dmg   Net Dmg   # SC  SC.Low/Hi  SC.Avg
    SC: Fragmentation     1157          0      1157      3    224/581  385.67
    SC: Light              538          0       538      1    538/538  538.00


    So, ya, get a better WAR and start using MNK.

    Edit: Bokura was /sam, Zhaden was PLD outside of DD party.
    What kind of buff you got here because seeing your melee hits it looks really high (COR did chaos+miser?)

    Im not gonna believe this MNK always parse that high. It was some luck involved here with Impetus for sure. 5400? That kind o vsmite probably pops once per 30 fights.

  19. #2039
    Custom Title
    Join Date
    Nov 2008
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    1,065
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    6
    FFXI Server
    Diabolos

    Quote Originally Posted by EjinCaitsith View Post
    Looks more like he was saving TP. 41 melee hits compared to the SAM's 29, but only 9 WS. I can understand losing to a SAM in WS frequency by 3-4 in VW, but 8? He was either very slow WSing or saving TP.
    Maybe because he was /WAR for no meditate or Store TP for anything better than a 7-hit? You're surprised his Melee hits to WS ratio is perfectly normal in comparison to a job that gets three free WS from 2-hour and every three minutes? That he had 4.5 swings per WS is far from saving TP.
    Quote Originally Posted by EjinCaitsith View Post
    Are you really basing how good a player is based off their ffxiah profile instead of listening to 2 people who're on the same server and have played with him? But, I will agree he'll probably be pretty pissed if/when he sees this, lol.
    The WAR apologists here would imply he was in full Perle with WoE Gaxe if not for that. I know someone can have epic equipment and still be lolsome.

  20. #2040
    Salvage Bans
    Join Date
    Jan 2008
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    994
    BG Level
    5
    FFXI Server
    Quetzalcoatl

    EDIT: NVM, probably the best he can do /war. Still don't know what the rest of his buffs where.

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