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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #2081
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    Quote Originally Posted by noodles355 View Post
    I suppose using 300TP wings to get up Lv3 Aftermath, and using /War with Last Stand could be good. After I finish up Exenterator and 5/5 Last Stand I guess I'll parse myself against the same VW with both setups. Maybe just parse for a set period of time like 3 minutes.
    Actually, I have decent Store TP gear from Rng, maybe I should look at 5hitting /war with chaos/misers.

    Want to try this out now actually, and if I'm ditching tacticians altogether I could make a few TP set variations for different levels of misers roll, and use whatever depending on the roll amount... ooh I'm getting all excited. Afk, Store TP calulations.

    Personally I don't think you lose 2 hit without regain roll if you use regain atmacite+save TP atmacite, if you always shoot for TP when QD recast time isn't up(a lot of CORs don't shoot just wait for regain). I'm not 100% sure since I haven't try, but whenever I shoot when QD recast time isn't up I always ended up getting overflow of TP, so I guess it's safe to drop the regain roll for another DD roll depending on situation/WS/atmacite setup etc.

  2. #2082
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    Quote Originally Posted by Atoreis View Post
    thx man that confirms exactly what i was speculating at LS (tho i was thinking about 2x brd for minuets+marches and 1cor for miser+chaos) but your idea is probably better since cor can add damage too.

    gonna try this soon
    Ok we wiped several times because shout ppl cant really use fool's fast enough and we had some serious unlucky string of bad staggers (HQ archery 3 times in a row with no RNG and HQ2 PUP several times too) but in the end we killed few and the ones on which we succeed were really smooth. I believe the main problem were fanatics going down a little before chainspell because we only tried to get it to chainspell with WARs damage instead of getting CORs and BLMs to help.

    How exactly works its amnesia? Its very short range aura or random effect on melee hits? Sometimes I had amnesia shortly after pop and it once wore off very fast when I walked away a little at max range but idk if that was a result of me going outside of some short range aura or I just walked away in a moment when it naturally wore off.

    Anyway I think that is very good way to deal with Rex especially if you happened to be in melee heavy LS and short on mages.

  3. #2083
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    Quote Originally Posted by EjinCaitsith View Post
    I'm not saying Fighter's wouldn't be better, but how sure are you that you're attack capped everything?
    Decided to actually look 967 attack in my AM set before LR or Stals.

  4. #2084
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    Quote Originally Posted by Taint View Post
    Decided to actually look 967 attack in my AM set before LR or Stals.
    Quote Originally Posted by Raelia View Post
    Because DRK.
    Is that with 150 from RCB?

  5. #2085
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    So 1375 with stalwart and LR? Thats cap for a mob with base 735DEF with Dia III. You sure Ig alima or rex has no more than 735DEF (I kinda have no clue).

  6. #2086
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    I wanted to know what food he was using so I could switch it to uncapped Blackened Frogs :3

    For that matter, TP phase is irrelevant on that high of tier Voidwatch. You're gonna have Miser's and Save TP atma turning your 5-hit into a 3- or even an effective 2-hit if you pop Braver's too. His WS set's Attack would be a better figure to speculate against those particular targets.

    Just make sure you switch out Neck and Belt from your Cata set Taint, unless you can tell me Cata outperforms Entropy...

  7. #2087
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    Had RCB,Endark,Hasso on LR/Stal off

    945 in Entropy gear
    974 in Cata gear

  8. #2088
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    Quote Originally Posted by Taint View Post
    Had RCB,Endark,Hasso on LR/Stal off

    945 in Entropy gear
    974 in Cata gear
    So actually less than 1375, about 1335 so cap for... 713DEF base with Dia III

  9. #2089
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    Edit: You bolded it, so I'm not sure what you were getting at. I'm plainly not sure what you changed or how you're getting that number at all. Post follows: Justification for not having Endark up? For that matter it only being 40 attack and LR and Stalwarts not applying to it (just tested LR, it does)? It starts at 70 with capped skill and decent gear and before you call for an 'average' we already established that melee hits are sparse in this situation.

    Also, what percentage(?) are you using for Stalwarts, and what for Last Resort (LR Effect merits or not)?

  10. #2090
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    Quote Originally Posted by Atoreis View Post
    Ok we wiped several times because shout ppl cant really use fool's fast enough and we had some serious unlucky string of bad staggers (HQ archery 3 times in a row with no RNG and HQ2 PUP several times too) but in the end we killed few and the ones on which we succeed were really smooth. I believe the main problem were fanatics going down a little before chainspell because we only tried to get it to chainspell with WARs damage instead of getting CORs and BLMs to help.

    How exactly works its amnesia? Its very short range aura or random effect on melee hits? Sometimes I had amnesia shortly after pop and it once wore off very fast when I walked away a little at max range but idk if that was a result of me going outside of some short range aura or I just walked away in a moment when it naturally wore off.

    Anyway I think that is very good way to deal with Rex especially if you happened to be in melee heavy LS and short on mages.
    We also tried this, but it seems pretty dependent on being able to hit the right staggers so to me seems hit or miss on wether or not you'll have horrible deaths or a stupidly easy win. As for the amnesia it's a chance of an additional effect on his hits not an aura and is annoying as hell.

    *edit*

    Also how are you guys getting this thing (rex) to chainspell seemingly on cue at 70% Ours always chainspells at the most random times but every post on here makes it sound like it always chainspells at 70% where ours sometimes will do at like 80%, the next time 57%.

  11. #2091
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    Quote Originally Posted by Raelia View Post
    Edit: You bolded it, so I'm not sure what you were getting at. I'm plainly not sure what you changed or how you're getting that number at all. Post follows: Justification for not having Endark up? For that matter it only being 40 attack and LR and Stalwarts not applying to it (just tested LR, it does)? It starts at 70 with capped skill and decent gear and before you call for an 'average' we already established that melee hits are sparse in this situation.

    Also, what percentage(?) are you using for Stalwarts, and what for Last Resort (LR Effect merits or not)?
    You should have ended on why I bolded Endark instead of drawing bad conclusion.
    I bolded it because at first I took 967-150=817 as base attack for calculating last resort and stalwart bonus (tho im not sure if stalwart have cap?). So i bolded in in second post as something I didnt know about and which will change the result.

    Im getting this from

    967-150-50(I assumed this as avg)=767

    767*1.5(25%LR and 25%stalwart)+150(food)+50(endark)=1350 so yeah i was a little off.

  12. #2092
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    Quote Originally Posted by Sym View Post
    We also tried this, but it seems pretty dependent on being able to hit the right staggers so to me seems hit or miss on wether or not you'll have horrible deaths or a stupidly easy win. As for the amnesia it's a chance of an additional effect on his hits not an aura and is annoying as hell.

    *edit*

    Also how are you guys getting this thing (rex) to chainspell seemingly on cue at 70% Ours always chainspells at the most random times but every post on here makes it sound like it always chainspells at 70% where ours sometimes will do at like 80%, the next time 57%.
    Save easy red staggers for when your WARs need new temps and save white for 30%~. You should really only need 2 procs the whole fight to win if you time them correctly.

    CS has always been roughly 70% for us, but if it's staggered it obviously can't use it. No idea about the 80% CS, have never seen it that early before. Stunning when you see CS animation and making everyone use a /item "Fool's Drink" <me> macro does wonders, too.

  13. #2093
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    I think it will chainspell either at 70% or a certain amount of time after its been popped, (maybe 5 mins) whichever comes first. Done it alot and only seen it chainspell early once, was a shout group run and start went slow.

  14. #2094
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    Quote Originally Posted by EjinCaitsith View Post
    Save easy red staggers for when your WARs need new temps and save white for 30%~. You should really only need 2 procs the whole fight to win if you time them correctly.

    CS has always been roughly 70% for us, but if it's staggered it obviously can't use it. No idea about the 80% CS, have never seen it that early before. Stunning when you see CS animation and making everyone use a /item "Fool's Drink" <me> macro does wonders, too.
    it still completely amazes me the number of good players (they actually are good, just weren't thinking about this) who don't have macros for temp items and use them via menu. I've had to scream at people on vent about this more than a few times.

  15. #2095
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    We killed it the normal way then decided to try the zerg way. Last win was without ukko even cause my stupid ass forgot to pop fana lol. Took 3 minutes staggered all the way dead. We aborted once when it was 3x smn procs with no smn in the ally.

    But Yeah I macro every potion, the melee ones at least. Hi pot2 and 3 saved me many times.

    Got 4 bodies today, all went to people who do assault with me atm. CS around 70-75, or time based yeah.

  16. #2096
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    long time no post here so just do a quickie for flan for people still struggling out there
    well, we usually do with 3 cor and 1.5 pt of blms so here goes.... every cor and blm sj rdm, get a whm in every blm pt to give boost int and firestorm to cors. WHM main job in the pt is to spam every aoe medicines to pt and esunas

    1. pops all med at start, and fanatics and go all out on flan. WF at 100%, BLM do ONLY THUNDAJA(DO NOT USE OTHER JAS) and thunder spells. If needed, use fire V in between ur high tier thunder spells. Spam thundaja whenever rdy. Melees find procs too.
    2. in phase 1, aka pre chainspell, proc watever vulnerable u have. Keep all the highly and extremely for phase 2, aka during chainspell.
    3. when u see the "fart" pop fools drink MACRO, make the leader or someone else pop a few stuns while u see chainspell and others pop fools drink. This phase u kept attacking too and proc ur highly/extreme weaknesses. Leave blm weakness JAS to the last and hope its not the weakness as breaking thundaja combos are pretty vital in terms of damage
    4. after chainspell ends, pop ur recharged fanatic and finish it off.......

    its really straight forward and if u dont get at least 2 red light high weakness or 1 procable white weakness, just reset it and retry. blue procs high weakness arent 1/2 bad to stun the flan but if ur looking for loots, best to have at least 2 red highly to get 350%

    fight only needs 3-5 mins

    enjoy ur supernal knifes and gerra staffs. took me like 60 wins to get my athos and my mule's ID 8 wins to get both bodies -_- fucking VW

  17. #2097
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    Quote Originally Posted by Arthars View Post
    long time no post here so just do a quickie for flan for people still struggling out there
    well, we usually do with 3 cor and 1.5 pt of blms so here goes.... every cor and blm sj rdm, get a whm in every blm pt to give boost int and firestorm to cors. WHM main job in the pt is to spam every aoe medicines to pt and esunas

    1. pops all med at start, and fanatics and go all out on flan. WF at 100%, BLM do ONLY THUNDAJA(DO NOT USE OTHER JAS) and thunder spells. If needed, use fire V in between ur high tier thunder spells. Spam thundaja whenever rdy. Melees find procs too.
    2. in phase 1, aka pre chainspell, proc watever vulnerable u have. Keep all the highly and extremely for phase 2, aka during chainspell.
    3. when u see the "fart" pop fools drink MACRO, make the leader or someone else pop a few stuns while u see chainspell and others pop fools drink. This phase u kept attacking too and proc ur highly/extreme weaknesses. Leave blm weakness JAS to the last and hope its not the weakness as breaking thundaja combos are pretty vital in terms of damage
    4. after chainspell ends, pop ur recharged fanatic and finish it off.......

    its really straight forward and if u dont get at least 2 red light high weakness or 1 procable white weakness, just reset it and retry. blue procs high weakness arent 1/2 bad to stun the flan but if ur looking for loots, best to have at least 2 red highly to get 350%

    fight only needs 3-5 mins

    enjoy ur supernal knifes and gerra staffs. took me like 60 wins to get my athos and my mule's ID 8 wins to get both bodies -_- fucking VW
    1. Boost agi but thats probably just a typo
    2. You have really crappy BLMs if you need 1.5pt (If I understand this right it means around 9BLMs?) of them.
    3. Whole strategy is pretty simple and it exactly te same as Ejiin's but using other form of damage ( I believe everyone already know this strategy anyway and only news was that melee are capable to execute it similar to mages)

    So get more stagger jobs and better BLMs or more stagger jobs and heavy melee DDs because 3 cors and 9 blms sounds like giant overkill.

  18. #2098
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    Can someone tell me the secret to VW drops? I can't get shit and its the same people getting stuff all the damn time.

  19. #2099
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    Quote Originally Posted by Neisan View Post
    IP Address.
    this

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