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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #2201
    Blue Magic is Best Magic
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    Unless they nerf fana/fool, I wonder what will people do then lol

  2. #2202
    HABS SUCK!!!!!
    Sepukku is my Hero
    Therrien's Cum Dumpster

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    not fight rex and SE will say "working as intended"

  3. #2203
    Cerberus
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    Doesn't matter, it's getting nerfed according to SE

    http://forum.square-enix.com/ffxi/th...041#post263041
    --------------------------------------

    recently the issue of only tanks being able to get near the target due to powerful AoE spells has shifted the balance. As a result, players have become more dependent on temporary items and more often than not, players continually proc weaknesses in order to use temporary items. We agree with the players saying that “it’s ridiculous that one hit from an AoE spell kills me,” and this is the issue that we are placing a high priority on resolving.

    As a future adjustment, we’re considering lowering the damage that non-targeted characters receive from AoE spells. We will re-evaluate the overall balance once we reduce the damage from AoE spells, but if further adjustments are necessary, we may look into the effects of weaknesses.

    ※With regard to battle balance, I would like to note that we do not assume that every player has the best armor, such as Aegis and Ochain, or Relic/Mythic/Empyrean Weapons. It is definitely advantageous to have the best gear, but we are making adjustments so that even players without the best gear are able to creatively finish all content.

    A specific adjustment we have planned is to set blue and red alignment at their maximum values at the beginning of the battle.
    ※It would be possible to raise these values even more through ascent items.
    As a result, players will not have to worry about exploiting weakness in order to obtain better loot. Our aim is for players to only have to consider exploiting weakness as part of their battle strategy. Also, this adjustment will address the difficulty of smaller parties obtaining loot.

    Weakness revamps
    In order to create battles that can be completed without relying on temporary items, we are planning to revamp weaknesses as well as adjust the distribution of temporary items.
    Also, in regards to cases where the weakness is difficult or due to your setup you cannot exploit it even though you determined what it is, we are planning to perform appropriate adjustments. Though we have already received quite a bit of feedback on weakness, if there are any others you would like us to look into please submit your feedback.

  4. #2204
    BG Content
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    So he'll only one-shot one player per TP move (unless the player is an O.chain or Aegis PLD)? Oh good, that makes him much more manageable and really opens up our strategic options.

  5. #2205
    Cerberus
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    Quote Originally Posted by Byrthnoth View Post
    So he'll only one-shot one player per TP move (unless the player is an O.chain or Aegis PLD)? Oh good, that makes him much more manageable and really opens up our strategic options.
    Basically what they are adjusting in plain English is

    1-Reduce aoe damage from VW NMs
    2-an alternative way to get past certain process if it was difficult to land or if you basically didn't have that process, not sure what it's yet

    And of course they are definitely want you to survive without temps, temps suppose to make the fight easier not "omg we are dead if we don't refresh temps asap) but they are not clear on what it's yet but from the various other posts i read it seems they are looking into lowered amount of temps getting refreshed but also making the NM easier to balance that change

  6. #2206
    Blue Magic is Best Magic
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    Is anyone kinda worried they will mess some spaghetti code up and make it so all AOE spells do less dmg on non-targeted mobs?

  7. #2207
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    Quote Originally Posted by Draylo View Post
    Is anyone kinda worried they will mess some spaghetti code up and make it so all AOE spells do less dmg on non-targeted mobs?
    I fully anticipate that this will happen.

  8. #2208
    Cerberus
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    I just checked and SE have posted this today lol

    Upcoming 18 War zerg fights for sure
    They will let you Cap light from the start but it will cost more (trading cells) as if the gil was an issue SE can be really stupid sometimes, capping light was never an issue

    --------------------------------------------

    http://forum.square-enix.com/ffxi/th...l=1#post264230

    The issue at hand is the highest priority issue that we would like to address first before we make any other adjustments. There are many other adjustments we would like to make

    In order to avoid content becoming monotonous, an idea we are looking into is not completely separating weakness and loot by increasing the maximum bonus attained through cells and other ascent items. As a result, if there are few players involved, using cells will replace having to proc weakness, and for larger parties, it would be possible to avoid paying the high cost for cells by procing weakness as usual.

  9. #2209
    Sea Torques
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    Quote Originally Posted by Arthars View Post
    u guys still discussing abt flan kill as a LS group(if they still exist) or in general in random groups on ur server?

    any tom dick and harry shout grp can clr either way, just tag along and get ur armors.... dual boxing LS groups is just going to find flan/demon more difficult
    I've yet to try one that didn't result in a pile of bodies. We've done OK on it but all the shout groups have been a lot worse. Will try again in a few days, adjusting some things such as some WS sets and using 2 CORs rather than the usual one with Miser/Chaos/Hunters and possibly Rogues or Fighter's as last roll. I'll also hit it with Randgrith whenever possible since WHM doesn't do an awful lot while either fanatics or fools are being used.

    We're just baffled tbh as to why our DDs are doing so badly. Our WARs aren't quite as well geared as people like Eijin but they're very close with only minor differences in TP/WS sets.

  10. #2210
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    I took it down four or five times with a shout group a week or two ago. I think we had three or four wildfire CORs and one zerg DD party. Two BLMs and miscellaneous useful proccers in the second/third party. I am sure this is a re-hash of stuff that has already been posted, but here are some useful tips from the BLM point of view:

    1) My BLM gear kinda sucks, but Ascetic's/Braver's is very useful for this fight.

    2) If you aren't in melee AoE range, use Fools as your last temp item during the initial spawning temp item spam. If you proc 0 times before he Chainspells, you're fucked anyway. You will trigger Chainspell before it wears, or you're fucked anyway. This guarantees your support won't be hurt by Chainspell and there will be fewer targets to heal.

    3) Spam proc/damage spells on BLM, but when you get near 80% have one of the BLMs hold off for Stun and Stun after the first quick-casted spell (which actually occurs before chainspell in my log). This will give your DDs time to get Fools up.

    4) Spam proc/damage spells during Chainspell (he takes extra damage? idr, maybe set procs), but towards the end you will want to hold off and ready Stun again. Stunning the first post-chainspell TP move will save most of your DDs and give them a chance to put up Fanatic's.

    5) From here on out it is all about procs and not being a retard with your temps.

    Given how useless most enfeebles are these days, I am amazed SE hasn't made everything immune to Stun yet.

  11. #2211
    Sea Torques
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    That's cause Stun is Dark Magic. If it was Enfeebling, we'd all be fucked.

  12. #2212
    I think FFXI should be Free-2-Play
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    Quote Originally Posted by Churchill View Post
    I do ~1.9 on rex and 2.1-2.4 after fireshot, fireshot does 590.

    15 affinity jumps the non-QD enhanced WF to ~2100, so I'm not exactly sure where your numbers are coming from.


    Slayers also has huge AGI+, guess that also boosted WS dmg a lot. My highest WF on Rex with fire shot on firesday is 3.2k without MAB roll, using only lv 13 slayers and average WF gear missing a lot of AGI pieces.

  13. #2213
    Flowery Twats
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    Does that Wivre NM Stachysaurus take extra damage from ranged attacks? Because every melee DD in the party, most noticable ones were OAT Drg, Apoc Drk, Conquerer War, Ukon War were averaging around 2k~ on him (Jp pickup, minimal buffs), however the equally unbuffed Rng was averaging 3500 with Jishnus on parse.

  14. #2214
    First invited, last in the zone.
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    Quote Originally Posted by noodles355 View Post
    Does that Wivre NM Stachysaurus take extra damage from ranged attacks? Because every melee DD in the party, most noticable ones were OAT Drg, Apoc Drk, Conquerer War, Ukon War were averaging around 2k~ on him (Jp pickup, minimal buffs), however the equally unbuffed Rng was averaging 3500 with Jishnus on parse.
    I don't know about ranged, but he seems to take extra magic damage.

  15. #2215
    Ridill
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    Quote Originally Posted by Draylo View Post
    Is anyone kinda worried they will mess some spaghetti code up and make it so all AOE spells do less dmg on non-targeted mobs?
    I am more worried that the spaghetti code will somehow make it so that level 1 mobs will one-shot level 99s and casting an enfeebling spell on an enemy will cause the effect on the caster. If healing spells could one-shot undead, the spaghetti code can cause almost anything.

  16. #2216
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    Quote Originally Posted by Septimus View Post
    If healing spells could one-shot undead, the spaghetti code can cause almost anything.
    I'm still wondering when I'm going to get banned for curing that skeleton in Sea Serpent Grotto about 5 minutes before they took the server down for the emergency maintenance. Made mad gilz off that bone chip, yo.

  17. #2217
    Hydra
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    Might be a stupid question, but are there a set number of HQ procs and NQ procs during a fight?

    ex: there are 3 HQ procs and 10 NQ procs at one point in time.
    if I get an NQ proc, does that automatically give a new NQ proc, or can that turn into HQ proc (aka 4 HQ procs, 9 NQ)

    or is it like.. always 3 HQ procs, 10 NQ procs and if you get an NQ proc it turns into another NQ and HQ to HQ?

  18. #2218
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    4 HQ 6 NQ at all times, when you proc one a replacement is picked. 1 EV that doesn't get replaced.

  19. #2219
    Relic Horn
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    Another melee Rex parse if you are interested

    Spoiler: show

    offense:
    Code:
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    Atoreis                  42900     23,76%       16713           0           0       26187           0          0              0
    Brigs                      621      0,34%           0           0           0           0         621          0              0
    Charlot                  35321     19,56%       15508           0           0       19813           0          0              0
    Diemx                      317      0,18%         169           0           0         148           0          0              0
    Dillan                   11849      6,56%        1584           0       10265           0           0          0              0
    Gengus                       6      0,00%           0           0           0           0           6          0              0
    Havelock                  9995      5,54%           0           0        1561        8434           0          0              0
    Minikowalski                97      0,05%           0           0           0           0          97          0              0
    Mischief                 21170     11,73%           0           0           0           0       21170          0              0
    Ragni                    47499     26,31%       16176           0           0       31323           0          0              0
    Ryene                     4016      2,22%         869           0           0        3147           0          0              0
    Samunai                      1      0,00%           0           0           0           0           1          0              0
    Swchocolatee              4063      2,25%           0           0         707        3356           0          0              0
    Yukidashi                  130      0,07%         130           0           0           0           0          0              0
    Oboro                       30      0,02%           0           0          30           0           0          0              0
    Ramuh                      466      0,26%         155           0         310           0           0          1              0
    SC: Distortion              13      0,01%           0           0           0           0           0          0              0
    SC: Light                 2052      1,14%           0           0           0           0           0          0              0
    SC: Reverberation            2      0,00%           0           0           0           0           0          0              0
    Total                   180548    100,00%       51304           0       12873       92408       21895          1              0
    
    
    Melee Damage
    Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
    Atoreis               16713          0     16713    38,96%      64/14    82,05%    82,05%     6/263    97,71    97,71
    Charlot               15508          0     15508    43,91%      55/17    76,39%    76,39%    21/182    90,33    90,33
    Diemx                   169          0       169    53,31%        7/7    50,00%    50,00%       0/0     0,00nie jest liczbą
    Dillan                 1584          0      1584    13,37%       26/8    76,47%    76,47%     0/112    56,20    61,09
    Ragni                 16176          0     16176    34,06%       65/8    89,04%    89,04%     0/249   124,79   124,79
    Ryene                   869          0       869    21,64%      51/28    64,56%    64,56%      0/30     7,74    14,48
    Yukidashi               130          0       130   100,00%        5/8    38,46%    38,46%       0/0     0,00nie jest liczbą
    Oboro                     0          0         0     0,00%        0/5     0,00%     0,00%       0/0     0,00     0,00
    Ramuh                   155          0       155    33,26%       6/10    37,50%    37,50%     21/33    25,83    25,83
    
    
    Melee Crit Damage
    Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
    Atoreis                  40    47/977    359,20    62,50%
    Charlot                  43   153/641    335,44    78,18%
    Diemx                     1   169/169    169,00    14,29%
    Dillan                    1   179/179    179,00     3,85%
    Ragni                    32   130/728    376,81    49,23%
    Ryene                     8    50/108     67,00    15,69%
    Yukidashi                 1   130/130    130,00    20,00%
    Oboro                     0       0/0      0,00     0,00%
    Ramuh                     0       0/0      0,00     0,00%
    
    
    Other Magical Damage  (Additional Effects and Spikes)
    Player            M.AE Dmg  # M.AE  M.AE Avg   R.AE Dmg  # R.AE  R.AE Avg   Spk.Dmg  # Spike  Spk.Avg
    Ramuh                    1       1      1,00          0       0      0,00         0        0     0,00
    
    
    Weaponskill Damage
    Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Atoreis                     26187          0     26187     61,04%      18/0    100,00%     52/3359  1454,83
     - Infernal Scythe             60          0        60      0,23%       1/0    100,00%       60/60    60,00
     - Nightmare Scythe            52          0        52      0,20%       1/0    100,00%       52/52    52,00
     - Shadow of Death             90          0        90      0,34%       1/0    100,00%       90/90    90,00
     - Spinning Scythe            111          0       111      0,42%       1/0    100,00%     111/111   111,00
     - Spiral Hell                325          0       325      1,24%       1/0    100,00%     325/325   325,00
     - Ukko's Fury              25251          0     25251     96,43%      12/0    100,00%   1334/3359  2104,25
     - Vorpal Scythe              298          0       298      1,14%       1/0    100,00%     298/298   298,00
    Charlot                     19813          0     19813     56,09%      12/0    100,00%    629/2174  1651,08
     - Ukko's Fury              19813          0     19813    100,00%      12/0    100,00%    629/2174  1651,08
    Diemx                         148          0       148     46,69%       2/2     50,00%       0/148    74,00
     - Ground Strike                0          0         0      0,00%       0/1      0,00%         0/0     0,00
     - Herculean Slash            148          0       148    100,00%       1/0    100,00%     148/148   148,00
     - Spinning Slash               0          0         0      0,00%       1/0    100,00%         0/0     0,00
     - Spiral Hell                  0          0         0      0,00%       0/1      0,00%         0/0     0,00
    Havelock                     8434          0      8434     84,38%       5/0    100,00%   1555/1920  1686,80
     - Wildfire                  8434          0      8434    100,00%       5/0    100,00%   1555/1920  1686,80
    Ragni                       31323          0     31323     65,94%      17/0    100,00%    253/3008  1842,53
     - Ukko's Fury              31323          0     31323    100,00%      17/0    100,00%    253/3008  1842,53
    Ryene                        3147          0      3147     78,36%       7/0    100,00%     224/585   449,57
     - Chant du Cygne            3147          0      3147    100,00%       7/0    100,00%     224/585   449,57
    Swchocolatee                 3356          0      3356     82,60%       4/0    100,00%    391/1428   839,00
     - Wildfire                  3356          0      3356    100,00%       4/0    100,00%    391/1428   839,00
    Yukidashi                       0          0         0      0,00%       3/0    100,00%         0/0     0,00
     - Drakesbane                   0          0         0      0,00%       3/0    100,00%         0/0     0,00
    
    
    Ability Damage
    Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Dillan                      10265          0     10265     86,63%      11/0    100,00%      0/1291   933,18
     - Blade Bash                   0          0         0      0,00%       1/0    100,00%         0/0     0,00
     - Tachi: Shoha             10265          0     10265    100,00%      10/0    100,00%    726/1291  1026,50
    Havelock                     1561          0      1561     15,62%       4/0    100,00%     381/418   390,25
     - Fire Shot                 1561          0      1561    100,00%       4/0    100,00%     381/418   390,25
    Swchocolatee                  707          0       707     17,40%       2/0    100,00%     317/390   353,50
     - Fire Shot                  707          0       707    100,00%       2/0    100,00%     317/390   353,50
    Yukidashi                       0          0         0      0,00%       1/0    100,00%         0/0     0,00
     - Jump                         0          0         0      0,00%       1/0    100,00%         0/0     0,00
    Oboro                          30          0        30    100,00%       2/0    100,00%       15/15    15,00
     - Flame Breath                30          0        30    100,00%       2/0    100,00%       15/15    15,00
    Ramuh                         310          0       310     66,52%       2/0    100,00%     149/161   155,00
     - Thunderstorm               310          0       310    100,00%       2/0    100,00%     149/161   155,00
    
    
    Spell Damage
    Player                  Spell Dmg  Abs'd.Dmg   Net Dmg   Spell %  #Spells  #Fail  S.Low/Hi     S.Avg  #MBurst
    Brigs                         621          0       621   100,00%        6      0     3/194    103,50        0
     - Drain                        3          0         3     0,48%        1      0       3/3      3,00        0
     - Freeze                      85          0        85    13,69%        1      0     85/85     85,00        0
     - Freeze II                  221          0       221    35,59%        2      0   108/113    110,50        0
     - Thunder IV                 194          0       194    31,24%        1      0   194/194    194,00        0
     - Tornado II                 118          0       118    19,00%        1      0   118/118    118,00        0
    Gengus                          6          0         6   100,00%        3      0       0/3      2,00        0
     - Huton: Ichi                  0          0         0     0,00%        1      0       0/0      0,00        0
     - Huton: Ni                    3          0         3    50,00%        1      0       3/3      3,00        0
     - Huton: San                   3          0         3    50,00%        1      0       3/3      3,00        0
    Minikowalski                   97          0        97   100,00%        9      0      1/31     10,78        0
     - Aero II                      6          0         6     6,19%        1      0       6/6      6,00        0
     - Aero III                    19          0        19    19,59%        1      0     19/19     19,00        0
     - Aero IV                     31          0        31    31,96%        1      0     31/31     31,00        0
     - Bio III                      4          0         4     4,12%        1      0       4/4      4,00        0
     - Cryohelix                    1          0         1     1,03%        1      0       1/1      1,00        0
     - Dia III                     16          0        16    16,49%        3      0      1/11      5,33        0
     - Drain                       20          0        20    20,62%        1      0     20/20     20,00        0
    Mischief                    21170          0     21170   100,00%       16      0    0/3153   1062,60        1
     - Blizzaga                   118          0       118     0,56%        1      0   118/118    118,00        0
     - Blizzaga II                279          0       279     1,32%        1      0   279/279    279,00        0
     - Blizzaga III              1008          0      1008     4,76%        1      0 1008/1008   1008,00        0
     - Blizzaja                   751          0       751     3,55%        1      0   751/751    751,00        0
     - Blizzard II                257          0       257     1,21%        1      0   257/257    257,00        0
     - Blizzard III                67          0        67     0,32%        1      0     67/67     67,00        0
     - Blizzard IV               1334          0      1334     6,30%        1      0 1334/1334   1334,00        0
     - Dia II                       4          0         4     0,02%        2      0       0/4      2,00        0
     - Diaga                        0          0         0     0,00%        1      0       0/0      0,00        0
     - Drain                       38          0        38     0,18%        1      0     38/38     38,00        0
     - Firaja                    2996          0      2996    14,15%        1      0 2996/2996   2996,00        0
     - Fire V                    5231          0      5231    24,71%        1      0       0/0      0,00        1
     - Thundaja                  6306          0      6306    29,79%        2      0 3153/3153   3153,00        0
     - Thunder V                 2781          0      2781    13,14%        1      0 2781/2781   2781,00        0
    Samunai                         1          0         1   100,00%       16      0       0/1      0,07        1
     - Dia                          1          0         1   100,00%        8      0       0/1      0,14        1
     - Dia II                       0          0         0     0,00%        8      0       0/0      0,00        0
    
    
    Skillchain Damage
    Skillchain          SC Dmg  Abs'd.Dmg   Net Dmg   # SC  SC.Low/Hi  SC.Avg
    SC: Distortion          13          0        13      1      13/13   13,00
    SC: Light             2052          0      2052      1  2052/2052 2052,00
    SC: Reverberation        2          0         2      1        2/2    2,00
    Debuffs:
    Code:
    Brigs
    Debuff                # Times   # Successful   # No Effect   % Successful
    Aspir                       1              1             0        100,00%
    Aspir II                    1              1             0        100,00%
    Frost                       1              0             0          0,00%
    
    Diemx
    Debuff                # Times   # Successful   # No Effect   % Successful
    Absorb-DEX                  1              0             0          0,00%
    Absorb-STR                  2              0             0          0,00%
    Absorb-VIT                  1              0             0          0,00%
    
    Dillan
    Debuff                # Times   # Successful   # No Effect   % Successful
    Konzen-ittai                1              1             0        100,00%
    
    Minikowalski
    Debuff                # Times   # Successful   # No Effect   % Successful
    Addle                       1              1             0        100,00%
    Aspir                       1              1             0        100,00%
    Blind II                    1              1             0        100,00%
    Dispel                      1              0             1          0,00%
    Paralyze II                 1              0             0          0,00%
    Slow II                     1              1             0        100,00%
    
    Mischief
    Debuff                # Times   # Successful   # No Effect   % Successful
    Aspir                       1              1             0        100,00%
    Aspir II                    1              1             0        100,00%
    Dispel                      1              0             1          0,00%
    Frost                       2              1             0         50,00%
    Stun                        1              1             0        100,00%
    
    Ragni
    Debuff                # Times   # Successful   # No Effect   % Successful
    Provoke                     1              1             0        100,00%
    
    Ramuh
    Debuff                # Times   # Successful   # No Effect   % Successful
    Shock Squall                1              1             0        100,00%
    Chat log:
    Code:
    [00:03:15] (Ragni) poping
    [00:03:18] Atoreis gains clearance to participate in the Voidwatch operation.Unused voidstone carried over.
    [00:03:18] You have 30 minutes (Earth time) to complete the battle.
    [00:03:52] The fiend appears vulnerable to ranger abilities!
    [00:04:00] (Mischief) HQ ice blm
    [00:04:04] (Yukidashi) NQ [Archery]
    [00:04:05] <Gengus> wind
    [00:04:07] (Kujah) NQ GS
    [00:04:07] (Yukidashi) NQ GS
    [00:04:12] (Yukidashi) RNG JA NQ
    [00:04:15] (Havelock) war abi
    [00:04:20] (Mischief) HQ dark blm
    [00:04:22] Ragni's attack devastates the fiend! 
    [00:04:22] Synchronic blitz commences!Assail the fiend with all your strength!
    [00:04:22] Alignment level increases!Blue: 125% (+25%)
    [00:04:22] Yellow: 115% (+15%)Green: 115% (+15%)
    [00:04:26] The fiend appears extremely vulnerable to scythe weapon skills!
    [00:04:27] Synchronic blitz complete.
    [00:04:27] Alignment increases by 20% across the spectrum!
    [00:04:27] Blue: 145% / Red: 120%Yellow: 135% / Green: 135%
    [00:04:27] White: 20%
    [00:04:29] (Dillan) FOOLS
    [00:04:29] Minikowalski's attack devastates the fiend! 
    [00:04:29] Synchronic blitz commences!Assail the fiend with all your strength!
    [00:04:31] Alignment level increases!Red: 230% (+110%)
    [00:04:31] Yellow: 195% (+60%)Green: 195% (+60%)
    [00:04:31] White: 55% (+35%)
    [00:04:35] (Mischief) no not yet
    [00:04:39] The fiend appears vulnerable to axe weapon skills!
    [00:04:45] (Mischief) was that ice hit?
    [00:04:49] The fiend appears highly vulnerable to fire elemental wyvern abilities!
    [00:04:50] (Havelock) hq2 scythe
    [00:04:51] Synchronic blitz complete.
    [00:04:51] Alignment increases by 52% across the spectrum!
    [00:04:51] Blue: 197% / Red: 282%Yellow: 225% / Green: 225%
    [00:04:51] White: 100%
    [00:04:52] (Minikowalski) easnt helic
    [00:04:57] (Havelock) extreme scythe
    [00:05:04] (Dillan) FOOLS
    [00:05:05] (Samunai) keep diem and wars alive
    [00:05:06] (Samunai) FOOLS
    [00:05:14] The fiend appears vulnerable to ranger abilities!
    [00:05:27] (Samunai) NQ wind BLM
    [00:05:29] The fiend appears vulnerable to ranger abilities!
    [00:05:39] (Kujah) mini hit dark
    [00:05:41] (Mischief) ice wasn't hit
    [00:05:42] (Ryene) HQ Fire Wyvern lawl
    [00:05:44] (Kujah) still ice to be hhit
    [00:05:45] The fiend appears vulnerable to great sword weapon skills!
    [00:05:53] Atoreis's attack devastates the fiend! 
    [00:05:53] Synchronic blitz commences!Assail the fiend with all your strength!
    [00:05:54] Your alignment has reached maximum level across the spectrum.You are perfectly aligned with your foe!
    [00:05:56] Minikowalski's attack devastates the fiend! 
    [00:05:56] (Samunai) white
    [00:05:58] (Kujah) KILL
    [00:05:58] Red alignment reaches maximum!Red: 350%
    [00:05:58] Yellow and green alignments reach maximum!Yellow: 225%Green: 225%
    [00:05:59] Yukidashi's attack devastates the fiend! 
    [00:06:00] Blue alignment reaches maximum!Blue: 350%
    [00:06:00] Yellow and green alignments reach maximum!Yellow: 225%Green: 225%
    [00:06:00] White alignment reaches maximum!White: 100%
    [00:06:00] (Minikowalski) got wind
    [00:06:02] Mischief's attack devastates the fiend! 
    [00:06:04] Red alignment reaches maximum!Red: 350%
    [00:06:04] Yellow and green alignments reach maximum!Yellow: 225%Green: 225%
    [00:06:04] White alignment reaches maximum!White: 100%
    [00:06:05] (Kujah) niceeeee
    [00:06:06] (Kujah) lol
    [00:06:09] (Atoreis) haste
    [00:06:21] The fiend appears vulnerable to axe weapon skills!
    [00:06:22] (Dillan) HQ DRG JA
    [00:06:30] (Samunai) angon!
    [00:06:30] Synchronic blitz complete.
    [00:06:30] Alignment increases by 80% across the spectrum!
    [00:06:30] Blue: 350% / Red: 350%Yellow: 225% / Green: 225%
    [00:06:30] White: 100%
    My Ukko details
    Code:
     
        Ukko's Fury
    +      1334:    1
    +      1469:    1
    +      1570:    1
    +      1699:    1
    +      1881:    1
    +      2055:    1
    +^     2066:    1
    +      2305:    1
    +      2363:    1
    +      2434:    1
    +      2716:    1
    +      3359:    1
    Rolls:
    Code:
    Havelock
    
    Totals
    
    All Rolls
                       1       2       3       4       5       6       7       8       9      10      11    Bust
    Frequency:         0       0       0       0       1       0       0       0       0       0       1       0
    Percentage:     0,00    0,00    0,00    0,00   50,00    0,00    0,00    0,00    0,00    0,00   50,00    0,00
    Average:        8,00
    
    
    Chaos Roll
                       1       2       3       4       5       6       7       8       9      10      11    Bust
    Frequency:         0       0       0       0       0       0       0       0       0       0       1       0
    Percentage:     0,00    0,00    0,00    0,00    0,00    0,00    0,00    0,00    0,00    0,00  100,00    0,00
    Average:       11,00
    
    Average Bonus      With Job Bonus      Without Job Bonus
    As Cor Main                 41,00                  31,00
    As Cor Sub                  20,00                  15,00
    
    
    Rogue's Roll
                       1       2       3       4       5       6       7       8       9      10      11    Bust
    Frequency:         0       0       0       0       1       0       0       0       0       0       0       0
    Percentage:     0,00    0,00    0,00    0,00  100,00    0,00    0,00    0,00    0,00    0,00    0,00    0,00
    Average:        5,00
    
    Average Bonus      With Job Bonus      Without Job Bonus
    As Cor Main                 18,00                  12,00
    
    
    Roll Frequency
    
    All Rolls
    Value:             1       2       3       4       5       6
    Frequency:         4       0       2       0       0       1
    Percentage:    57,14    0,00   28,57    0,00    0,00   14,29
    
    
    Frequency of first Double-Up per initial roll
    Initial            1       2       3       4       5       6
    1                  1       0       0       0       0       1
    2                  0       0       0       0       0       0
    3                  0       0       0       0       0       0
    4                  0       0       0       0       0       0
    5                  0       0       0       0       0       0
    6                  0       0       0       0       0       0
    Swchocolatee
    
    Totals
    
    All Rolls
                       1       2       3       4       5       6       7       8       9      10      11    Bust
    Frequency:         0       0       0       0       1       0       0       0       0       0       1       0
    Percentage:     0,00    0,00    0,00    0,00   50,00    0,00    0,00    0,00    0,00    0,00   50,00    0,00
    Average:        8,00
    
    
    Fighter's Roll
                       1       2       3       4       5       6       7       8       9      10      11    Bust
    Frequency:         0       0       0       0       1       0       0       0       0       0       0       0
    Percentage:     0,00    0,00    0,00    0,00  100,00    0,00    0,00    0,00    0,00    0,00    0,00    0,00
    Average:        5,00
    
    Average Bonus      With Job Bonus      Without Job Bonus
    As Cor Main                 18,00                  12,00
    
    
    Miser's Roll
                       1       2       3       4       5       6       7       8       9      10      11    Bust
    Frequency:         0       0       0       0       0       0       0       0       0       0       1       0
    Percentage:     0,00    0,00    0,00    0,00    0,00    0,00    0,00    0,00    0,00    0,00  100,00    0,00
    Average:       11,00
    
    
    Roll Frequency
    
    All Rolls
    Value:             1       2       3       4       5       6
    Frequency:         2       0       2       2       0       0
    Percentage:    33,33    0,00   33,33   33,33    0,00    0,00
    
    
    Frequency of first Double-Up per initial roll
    Initial            1       2       3       4       5       6
    1                  0       0       1       0       0       0
    2                  0       0       0       0       0       0
    3                  0       0       0       1       0       0
    4                  0       0       0       0       0       0
    5                  0       0       0       0       0       0
    6                  0       0       0       0       0       0
    Not sure if those rolls are from this fight or from 2 fights because idk how to check rolls for selected mob like for "Offense" and other tables.

    DD party was 3xWAR BRD COR COR with BRD going to mages after singing marches and SMN coming to DD party for Earmor (Ragni and Charlote were dying from blizzaja and thundaja too much w/o Earmor)

  20. #2220
    Relic Horn
    Join Date
    Jul 2005
    Posts
    3,478
    BG Level
    7

    Quote Originally Posted by Foldypaws View Post
    4 HQ 6 NQ at all times, when you proc one a replacement is picked. 1 EV that doesn't get replaced.
    *2HQ 4NQ

    Unless all my VW experience decieved me

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