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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #2241
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    Anyone have all five Ogier's yet? Guy in my LS has four (missing hands), set bonus is the same for 2 or 3 pieces at 1 MP/tick (lame), 4 pieces is 2MP/tick. Wondering if full set is also 2/tick or if it goes up to 3/tick.

  2. #2242
    Banned.

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    damn really? i was told it was like 5mp/tick with the full set, thats lol

  3. #2243
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    Quote Originally Posted by Colenzo View Post
    damn really? i was told it was like 5mp/tick with the full set, thats lol
    Unless it scales up ridiculously from 4 to 5 pieces, it's not. Guess it's possible, but I doubt it. Someone confirm!

  4. #2244
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    Quote Originally Posted by Slycer View Post
    Anyone have all five Ogier's yet? Guy in my LS has four (missing hands), set bonus is the same for 2 or 3 pieces at 1 MP/tick (lame), 4 pieces is 2MP/tick. Wondering if full set is also 2/tick or if it goes up to 3/tick.
    i got it

    still 2 per tick too for 5 piece

  5. #2245
    I enjoy tapping my sisters fine ass
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    which makes me wonder if the set bonuses for the other 2 sets are as good as they "appear" knowing how crappy Ogiers set bonus is.

  6. #2246
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    How viable would a manaburn party be against Rex after update with capped lights to start? I think he has about 200k hp. My thundajas were doing 5k if I had a sch for weather. Assuming you get blm with macc gear and at least jupiter's staff I could see it working with everyone opening with thundaja followed up by thunder 5 burst 2.

  7. #2247
    Jem
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    Quote Originally Posted by Warusha View Post
    How viable would a manaburn party be against Rex after update with capped lights to start? I think he has about 200k hp. My thundajas were doing 5k if I had a sch for weather. Assuming you get blm with macc gear and at least jupiter's staff I could see it working with everyone opening with thundaja followed up by thunder 5 burst 2.
    Seems reasonable providing people were able to Fanatics on pop > Fools at CS. Think on our last parse the Mages/COR's did 77% of our damage and there was only 3 COR's + 3 BLM's + 1 RDM and I think the RDM DC'ed prior to pop.

  8. #2248
    CoP Dynamis
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    Can kill it now manaburn, 5 blms + smn one party, 5 blms + brd party 2, Party 3 pld, rdm, whm plus 3 proccers, Requires blms useing meds in time and alot of luck on HQ procs.

  9. #2249
    Cerberus
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    Lolz so they nerfed the shit out of VW now,

    Effect area damage received from the following enemies will be reduced for non-targeted characters:
    *This damage reduction also applies to pets.
    Jurisdiction Operation Area Enemy
    San d'Oria King Ranperre's Tomb Hahava
    Bastok Dangruf Wadi Celaeno
    Windurst Outer Horutoto Ruins Voidwrought
    Jeuno Qufim Island Kaggen
    Lower Delkfutt's Tower Akvan
    Behemoth's Dominion Pil
    Zilart Ru'Aun Gardens Aello
    Ve'Lugannon Palace Uptala
    Shrine of Ru'Avitau Qilin
    Jeuno II Grauberg [S] Ocythoe
    Vunkerl Inlet [S] Gaunab
    Fort Karugo-Narugo [S]
    Beaucedine Glacier Kalasutrax
    Valkurm Dunes Ig-Alima
    Buburimu Peninsula Botulus Rex

    http://forum.square-enix.com/ffxi/threads/20085

  10. #2250
    RIDE ARMOR
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    Hello guys,
    I wanted to share my strat and experience with Botulus Rex-

    After reading and attempting all the different strategies for Rex, I decided to try it this way
    and realized it's more consistent/easier to find people compared to WAR zerg or WF spam.

    The setup was:

    PT1: BLM BLM BLM BLM WHM COR (WF)

    PT2: BLM BLM BLM BLM WHM COR (WF)

    PT3: WAR DRK RNG(WF) NIN BRD RDM

    Make sure all the blms have thundaja and thunder5, also the corsair must have WF (only need 2 cor though compared to 4-6 CORs of the other strats)
    and WF for RNG isnt mandatory, RNG is there mainly for procs.
    Key members for this strat are WAR DRK RNG NIN (the proccers), they must have all weapons, temp items and most importantly, know how to play-

    1. You have the WHMs drop pt and BRD does troubadour Scherzo in both BLM parties.
    2. one COR will do tactician's roll in proccers' PT and warlock ROLL in one BLM pt, the other COR will do warlock/wizard.
    3. set 2 BLMs to stun chainspell animation (@ 80% they gotta stop casting spells and focus on that) and
    other 2 BLMs to stun 1st WS after chainspell's over.
    4. Have one of the proccers pop it, use fanatic's while everyonelse uses their temp items + Parsimony + Elemental seal, make sure fanatic's
    is the LAST temp item everyonelse uses.
    5. Make sure everyone is spread around in circle around the rift, and not packed togheter.
    6. Nuke it like crazy + COR spam WF, proc PT must focus on procs only, assign one BLM to BLM procs, and skip BLM1 procs.
    7. Once it chainspells, 2 BLMs should stun by animation with a /p macro giving notice, everyone applies fool's drinks and keeps nuking.
    8. By the time fool's wears (that should be around 2:30 into the fight, 30 while u pop temp items + 1min fanatic + 1min fools)
    you should get one HQ proc, having all temp items recharged.
    9. Finish it and enjoy your Jacaranda logs-

    Pros: BLM have high survaivability compared to WARs thx to Manawall, stun and the fact that with 8 BLMs nuking the mob it will roam around.
    Fight shouldnt last over 3-4 mins MAX, BLM deals a lot of DMG to it and technically u can even hold the mob by just stunning and kiting around
    waiting for an HQ proc to land.
    Cons: You need highly skilled proccers with most weapons (i.e. RNG with axe dagger, WAR with polearm scythe etc) and once u found out which proc it is make sure DDs communicate and split the WSs like (war does low scythe's WS and DRK does high ones)

    So yeah compared to other strats I found this one easier to realize especially b/c it's easier to find decent BLMs compared to decent WF corsairs.

    Here's a parser with the sum up of the dmg, we were able to consistently kill this x12 > x8, won all of em except 1 aborted and 1 semi-wipe due to the lack of procs.

    Spoiler: show
    Code:
    Damage Summary
    Player               Total Dmg   Damage %   Melee Dmg   Range Dmg   Abil. Dmg  WSkill Dmg   Spell Dmg  Other Dmg   Absorbed Dmg
    Creelo                      37     0.02 %           8           0           0          29           0          0              0
    Dionisik                 20937    11.10 %           0           0           0           0       20937          0              0
    Dreimar                  15847     8.40 %           0         325           0       15522           0          0              0
    Emdief                      74     0.04 %           0           0           0           0          74          0              0
    Eterea                    7865     4.17 %           0           0           0           0        7865          0              0
    Godshin                  29008    15.38 %           0           0           0           0       29008          0              0
    Jerjes                     587     0.31 %         126           0           0         461           0          0              0
    Jimbobsonofgod           15098     8.00 %           0           0           0           0       15098          0              0
    Kingkorrit               12960     6.87 %           0           0           0           0       12960          0              0
    Mariku                   13954     7.40 %           0           0           0           0       13954          0              0
    Mastershift               2881     1.53 %        1113           0           0        1768           0          0              0
    Merru                    20506    10.87 %           0           0           0           0       20506          0              0
    Pixela                   13247     7.02 %           0           0        1608       11639           0          0              0
    Stefy                    21793    11.55 %           0           0           0           0       21793          0              0
    Tazdude                  13375     7.09 %           0           0        1051       12324           0          0              0
    Willinsen                  109     0.06 %           0           0           0           0         109          0              0
    SC: Darkness               340     0.18 %           0           0           0           0           0          0              0
    Total                   188618   100.00 %        1247         325        2659       41743      142304          0              0
    
    
    Melee Damage
    Player            Melee Dmg  Abs'd.Dmg   Net Dmg   Melee %   Hit/Miss    M.HR %   M.Acc %  M.Low/Hi  M+0.Avg  M-0.Avg
    Creelo                    8          0         8   21.62 %        1/1   50.00 %   50.00 %       8/8     8.00     8.00
    Dreimar                   0          0         0    0.00 %        0/1    0.00 %    0.00 %       0/0     0.00     0.00
    Jerjes                  126          0       126   21.47 %      16/39   29.09 %   29.09 %      0/34     3.50    16.33
    Mastershift            1113          0      1113   38.63 %       51/6   89.47 %   89.47 %      0/66     7.70    15.83
    
    
    Melee Crit Damage
    Player                #Crit  C.Low/Hi   C-0.Avg     Crit%
    Creelo                    0       0/0      0.00    0.00 %
    Dreimar                   0       0/0      0.00    0.00 %
    Jerjes                    2     33/44     38.50   12.50 %
    Mastershift              14    24/195     59.14   27.45 %
    
    
    Ranged Damage
    Player            Range Dmg   Range %   Hit/Miss    R.HR %   R.Acc %  R.Low/Hi  R+0.Avg  R-0.Avg  #Crit  C.Low/Hi   C-0.Avg     Crit%
    Dreimar                 325    2.05 %        7/0  100.00 %  100.00 %       0/0    45.17    45.17      1     54/54     54.00   14.29 %
    
    
    Weaponskill Damage
    Player                 WSkill Dmg  Abs'd.Dmg   Net Dmg   WSkill %  Hit/Miss   WS.Acc %   WS.Low/Hi   WS.Avg
    Creelo                         29          0        29    78.38 %       1/0   100.00 %       29/29    29.00
     - Shattersoul                 29          0        29   100.00 %       1/0   100.00 %       29/29    29.00
    Dreimar                     15522          0     15522    97.95 %       6/0   100.00 %   2352/3038  2587.00
     - Wildfire                 15522          0     15522   100.00 %       6/0   100.00 %   2352/3038  2587.00
    Jerjes                        461          0       461    78.53 %       5/2    71.43 %       0/435    92.20
     - Circle Blade                 0          0         0     0.00 %       1/0   100.00 %         0/0     0.00
     - Fell Cleave                  0          0         0     0.00 %       0/1     0.00 %         0/0     0.00
     - Leg Sweep                    0          0         0     0.00 %       0/1     0.00 %         0/0     0.00
     - Sanguine Blade              26          0        26     5.64 %       1/0   100.00 %       26/26    26.00
     - Savage Blade                 0          0         0     0.00 %       1/0   100.00 %         0/0     0.00
     - Spirits Within             435          0       435    94.36 %       1/0   100.00 %     435/435   435.00
     - Vorpal Blade                 0          0         0     0.00 %       1/0   100.00 %         0/0     0.00
    Mastershift                  1768          0      1768    61.37 %       7/0   100.00 %     11/1127   252.57
     - Burning Blade               22          0        22     1.24 %       1/0   100.00 %       22/22    22.00
     - Fast Blade                  21          0        21     1.19 %       1/0   100.00 %       21/21    21.00
     - Red Lotus Blade             11          0        11     0.62 %       1/0   100.00 %       11/11    11.00
     - Sonic Thrust                21          0        21     1.19 %       1/0   100.00 %       21/21    21.00
     - Ukko's Fury               1607          0      1607    90.89 %       2/0   100.00 %    480/1127   803.50
     - Vorpal Blade                86          0        86     4.86 %       1/0   100.00 %       86/86    86.00
    Pixela                      11639          0     11639    87.86 %       6/0   100.00 %   1838/2027  1939.83
     - Wildfire                 11639          0     11639   100.00 %       6/0   100.00 %   1838/2027  1939.83
    Tazdude                     12324          0     12324    92.14 %       8/0   100.00 %    830/1866  1540.50
     - Wildfire                 12324          0     12324   100.00 %       8/0   100.00 %    830/1866  1540.50
    
    
    Ability Damage
    Player                  Abil. Dmg  Abs'd.Dmg   Net Dmg    Abil. %  Hit/Miss    A.Acc %    A.Low/Hi    A.Avg
    Pixela                       1608          0      1608    12.14 %       4/0   100.00 %     369/443   402.00
     - Fire Shot                 1608          0      1608   100.00 %       4/0   100.00 %     369/443   402.00
    Tazdude                      1051          0      1051     7.86 %       3/0   100.00 %     216/433   350.33
     - Fire Shot                 1051          0      1051   100.00 %       3/0   100.00 %     216/433   350.33
    
    
    Spell Damage
    Player                  Spell Dmg  Abs'd.Dmg   Net Dmg   Spell %  #Spells  #Fail  S.Low/Hi     S.Avg  #MBurst
    Creelo                          0          0         0    0.00 %        4      0       0/0      0.00        0
     - Dia II                       0          0         0    0.00 %        4      0       0/0      0.00        0
    Dionisik                    20937          0     20937  100.00 %       14      0  564/3598   1478.08        1
     - Thundaga III              4507          0      4507   21.53 %        2      0 1486/3021   2253.50        0
     - Thundaja                  9160          0      9160   43.75 %        5      0 1005/3598   1859.50        1
     - Thunder IV                2737          0      2737   13.07 %        4      0   564/756    684.25        0
     - Thunder V                 4533          0      4533   21.65 %        3      0 1061/2208   1511.00        0
    Emdief                         74          0        74  100.00 %        7      0      0/31     12.33        1
     - Hyoton: Ichi                 0          0         0    0.00 %        1      0       0/0      0.00        0
     - Hyoton: Ni                  31          0        31   41.89 %        1      0     31/31     31.00        0
     - Suiton: Ichi                 0          0         0    0.00 %        1      0       0/0      0.00        1
     - Suiton: Ni                   4          0         4    5.41 %        1      0       4/4      4.00        0
     - Suiton: San                 39          0        39   52.70 %        3      0      5/23     13.00        0
    Eterea                       7865          0      7865  100.00 %        8      0  812/1387    972.43        1
     - Thundaga III              1870          0      1870   23.78 %        3      0   812/812    406.00        1
     - Thundaja                  3897          0      3897   49.55 %        3      0 1176/1387   1299.00        0
     - Thunder V                 2098          0      2098   26.68 %        2      0  995/1103   1049.00        0
    Gipi                            0          0         0    0.00 %        1      0       0/0      0.00        0
     - Dia II                       0          0         0    0.00 %        1      0       0/0      0.00        0
    Godshin                     29008          0     29008  100.00 %       16      0    0/4533   1891.73        1
     - Thundaga III              3572          0      3572   12.31 %        3      0  925/1425   1190.67        0
     - Thundaja                 12692          0     12692   43.75 %        4      0 1997/4533   3173.00        0
     - Thunder III                632          0       632    2.18 %        1      0       0/0      0.00        1
     - Thunder IV                4914          0      4914   16.94 %        4      0  747/1605   1228.50        0
     - Thunder V                 7198          0      7198   24.81 %        4      0 1167/2919   1799.50        0
    Jimbobsonofgod              15098          0     15098  100.00 %        9      0    0/3723   1694.75        1
     - Burst II                  1540          0      1540   10.20 %        1      0       0/0      0.00        1
     - Fire V                    2209          0      2209   14.63 %        2      0  768/1441   1104.50        0
     - Thundaga III              2060          0      2060   13.64 %        2      0 1030/1030   1030.00        0
     - Thundaja                  6226          0      6226   41.24 %        2      0 2503/3723   3113.00        0
     - Thunder V                 3063          0      3063   20.29 %        2      0 1302/1761   1531.50        0
    Kingkorrit                  12960          0     12960  100.00 %       13      0  234/1842    965.83        1
     - Fire IV                   1347          0      1347   10.39 %        3      0   234/821    449.00        0
     - Fire V                    4530          0      4530   34.95 %        3      0  945/1804   1510.00        0
     - Thunder III               2029          0      2029   15.66 %        3      0   541/947    676.33        0
     - Thunder IV                5054          0      5054   39.00 %        4      0 1842/1842   1228.00        1
    Mariku                      13954          0     13954  100.00 %       13      0  528/2072   1058.75        1
     - Thundaga III              4319          0      4319   30.95 %        3      0  892/2072   1439.67        0
     - Thundaja                  3318          0      3318   23.78 %        3      0 1013/1291   1106.00        0
     - Thunder IV                2560          0      2560   18.35 %        3      0  670/1173    853.33        0
     - Thunder V                 3757          0      3757   26.92 %        4      0  528/1980    836.00        1
    Merru                       20506          0     20506  100.00 %       11      0  442/3820   1864.18        0
     - Thundaga III              2841          0      2841   13.85 %        2      0 1065/1776   1420.50        0
     - Thundaja                 10639          0     10639   51.88 %        4      0 1645/3820   2659.75        0
     - Thunder IV                1237          0      1237    6.03 %        2      0   442/795    618.50        0
     - Thunder V                 5789          0      5789   28.23 %        3      0 1440/2520   1929.67        0
    Stefy                       21793          0     21793  100.00 %       15      0  571/2900   1405.36        1
     - Thundaga III              4659          0      4659   21.38 %        3      0  988/1897   1553.00        0
     - Thundaja                  8737          0      8737   40.09 %        4      0 1542/2900   2184.25        0
     - Thunder III                571          0       571    2.62 %        1      0   571/571    571.00        0
     - Thunder IV                4442          0      4442   20.38 %        4      0  881/1443    774.67        1
     - Thunder V                 3384          0      3384   15.53 %        3      0  689/1986   1128.00        0
    Willinsen                     109          0       109  100.00 %        4      0     0/101     27.25        0
     - Blizzard IV                101          0       101   92.66 %        1      0   101/101    101.00        0
     - Dia                          0          0         0    0.00 %        1      0       0/0      0.00        0
     - Dia II                       3          0         3    2.75 %        1      0       3/3      3.00        0
     - Dia III                      5          0         5    4.59 %        1      0       5/5      5.00        0
    
    
    Skillchain Damage
    Skillchain          SC Dmg  Abs'd.Dmg   Net Dmg   # SC  SC.Low/Hi  SC.Avg
    SC: Darkness           340          0       340      3    109/120  113.33


  11. #2251
    Old Odin
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    Quote Originally Posted by Arthars View Post
    i got it

    still 2 per tick too for 5 piece
    Thats strange because a friend of mine with 4/5 ogiers is saying he is getting 3MP tic from the set bonus alone.

  12. #2252
    RIDE ARMOR
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    Quote Originally Posted by Damane View Post
    Thats strange because a friend of mine with 4/5 ogiers is saying he is getting 3MP tic from the set bonus alone.
    Your friend is probably not taking into account PLD auto-refresh 1mp/tic

  13. #2253
    Old Odin
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    Quote Originally Posted by dionisik View Post
    Your friend is probably not taking into account PLD auto-refresh 1mp/tic
    I asked that, he said he took it into account

  14. #2254
    RIDE ARMOR
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    Sylph

    Well I've got full set and it gives 1MP/tic per 2 pieces, 2MP/tic per 4 pieces, 2MP/tic per 5 pieces.

  15. #2255
    Sea Torques
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    BLM/COR burn would work fine but 90% of the BLMs I see have major magic accuracy issues. Remember to use Ascetic's and Braver's Drink and get your skills capped.

    Peronally I've changed a few pieces of gear specifically for Rex to reduce resists and it seems to have worked well:

    Goetia Chain instead of whichever neck piece you use.
    Strophadic Earring instead of Hecate's.
    Goetia Mantle instead of Searing Cape.
    Cognition Belt instead of Oneiros Sash.

    Rex has 137 INT so if you're for example an Elvaan with the usual STR merits, piling on the MAB gear and ignoring INT then I'd imagine it will hurt your damage.

  16. #2256
    Banned.

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    Trollbane

    The setup we used to kill Rex was this.


    x1BLU
    x3COR
    x5BLM
    x2SMN
    x2WHM
    x1WAR
    x2BRD
    x1PLD
    x1NIN

    BLM
    BLM
    BLM
    COR
    BRD
    SMN

    BLM
    BLM
    BRD
    BLU
    COR
    SMN

    PLD
    NIN
    WHM
    WHM
    WAR
    COR



    Just scherzo/EA the BLM parties and split the parties up and proc > burn it down pretty much. Fool's drink macros and split the two BLM parties up pretty much. Fight it over near mhaura at that vortex so you can split your BLM parties far apart and have the rest of your damage stand away from the BLMs. The scherzo and earthen armor is pretty much just there for the initial chainspell hit so everybody doesn't die right before they get their fool's drinks off. He LOOOOOOOOOVES to be a dick head and use chainspell and meteor at the same time and like kill people so this helps a lot. The strategy isn't fool proof but we did like 8-11 or so when we went to do it. Sometimes triggers are just really shitty. If you can get like 2 red procs in though he goes down fast as hell.

  17. #2257
    Old Odin
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    Quote Originally Posted by dionisik View Post
    Well I've got full set and it gives 1MP/tic per 2 pieces, 2MP/tic per 4 pieces, 2MP/tic per 5 pieces.
    not trying to make shit up, but I just asked him again on his drk he is getting more MP back/tic the more pieces he wears :/

  18. #2258
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    Fenrir

    I was watching this guy's MP go up on PLD, 2 pieces was 1/tick, 3 pieces was 1/tick, 4 pieces was 2/tick. I doubt it works differently on different jobs or whatever, so... idk

  19. #2259
    Sea Torques
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    BG Level
    5

    You are making Rex seem worse than it is manaburned. Have one PLD with enough support, fill the rest of that party with procs up. Have one party completely for procs(obviously with support so they don't die instantly), and the last party with BLMx4 COR WHM. One of the "procs" can be another BLM as well.

    The most important thing with this would be to start it slowly. Try to find out as many procs as possible, and save the "easy" HVs such as bash/bard songs/etc. Time those HVs so that you hit one around 80-90%. At that point have your BLM go all out. DD keep trying to proc, without buffs they won't really matter for damage compared to the BLM and are a greater use if they hit another proc or two. If Rex is not below at least 70% after the stagger wears off, this strategy will not work without SMNs and your BLMs suck/you forgot the COR/drinks. If it is below 70%, he will use a TP move every time right after unstagger. This is where one of you stuns, and everyone should be using Fool's immediately. Again, during CS have your BLM go all out.

    Enmity Douse after and repeat the same thing but save your HV for 40-30% this time. Works almost every time, only time it doesn't is when you get HV procs you didn't bring obviously.

  20. #2260
    RIDE ARMOR
    Join Date
    Feb 2010
    Posts
    11
    BG Level
    1
    FFXI Server
    Sylph

    Quote Originally Posted by Kalasin View Post
    You are making Rex seem worse than it is manaburned. Have one PLD with enough support, fill the rest of that party with procs up. Have one party completely for procs(obviously with support so they don't die instantly), and the last party with BLMx4 COR WHM. One of the "procs" can be another BLM as well.

    The most important thing with this would be to start it slowly. Try to find out as many procs as possible, and save the "easy" HVs such as bash/bard songs/etc. Time those HVs so that you hit one around 80-90%. At that point have your BLM go all out. DD keep trying to proc, without buffs they won't really matter for damage compared to the BLM and are a greater use if they hit another proc or two. If Rex is not below at least 70% after the stagger wears off, this strategy will not work without SMNs and your BLMs suck/you forgot the COR/drinks. If it is below 70%, he will use a TP move every time right after unstagger. This is where one of you stuns, and everyone should be using Fool's immediately. Again, during CS have your BLM go all out.

    Enmity Douse after and repeat the same thing but save your HV for 40-30% this time. Works almost every time, only time it doesn't is when you get HV procs you didn't bring obviously.
    To be entirely honest PLD is a waste of a spot, and by taking it "slowly" at the beginning, then having to rely on procs I don't think it beats the "manaburn" strat. We seriously kill it in less than 4 mins everytime, unless something goes terribly wrong, and you are always in control of the situation with all the stuns.
    How can a single PLD keep hate in order to make it worth taking that spot?

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