Any reason to not want a full-out zerg setup for Provenance due to auto-capped lights? Anyone notice a different on mob's dmg after a few triggers?
Having only done two, and dying on the second, it would be hard to say but it did seem like they build a little resistance to damage over time. I would go from consistent 4k-5k Ukkos to consistent 1-2k Ukkos. The variance really only occurred each time we staggered, but that is really not a great sample size.
Yeah, we only did the Beguiling and Seductive, then people ran out of KIs
Edit: I died, so I didnt get to see my damage is what I meant
As an update to what I posted earlier about the KI petrifacts being path-specific, I think the city paths might actually be random, like the Jeuno paths. Zilart is definitely Beguiling, though, Tavnazia = Seductive, and Aht Urhgan = Maddening.
We are about to go against Provenance Watcher with Embrava, BRD rotation and 3 CORs for the adds so hopefully that goes pretty rape
Darkness Fire Earth Water = Physical Damage
Wind Ice Thunder Light = Magic Damage
JPs that just came out of Provenance Watcher wearing staves said they got Meteor, POIDH, but yeah.
So 3 CORs is enough to kill Fletters? How long was the fight?
We had melee target fetters and cors/blms take out magic/dark fetters. I killed the dark fetter myself though once, doom screen makes it pretty simple.
Embrava+Chaos+Fighters+Madx2+Minx3
Fight was ~4-4:30s. Total HP parsed at 335,000.
Thunder Fetter adds Stun Aura
Didn't notice any other auras, assuming virus/paralyze for fire and ice.
Drops: sword/staff/hat
Spoiler: show
Makes more sense that way anyway, dark elements=physical, light elements=magic
provenance watcher doesn't have bcnm area hate. If something should go terribly wrong and you need to recover you can have someone drop party and hold it without worry. Also the fetters hate is independent of the dragon as well. And finally if a stagger is hit and you are outside of party you will still get your temp items refilled. So in theory you could treat it like old school Vrtra and have a 'pet party' (a melee and a mage or couple blu) and have them soley on fetter duty without fear of draw-in BS and still getting thier temp items refilled.
We killed all the Mobs in the Chambers alphabeticly.
Beguiling Radiance: Pil > Sarbaz
Seductive Radiance: Asb > Rukh
Maddening Radiance: Shah > Wazir
Aegis PLD has no Problems holding Sarbaz, Rukh or Wazir alone. Seemed to be a very good Strategy in the End.