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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #2821
    Blue Magic is Best Magic
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    Quote Originally Posted by Classikmage View Post
    Water Shot might work better, I think. <.<;
    Yes it would

  2. #2822
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    Any reason to not want a full-out zerg setup for Provenance due to auto-capped lights? Anyone notice a different on mob's dmg after a few triggers?

  3. #2823
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    Having only done two, and dying on the second, it would be hard to say but it did seem like they build a little resistance to damage over time. I would go from consistent 4k-5k Ukkos to consistent 1-2k Ukkos. The variance really only occurred each time we staggered, but that is really not a great sample size.

  4. #2824
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    Quote Originally Posted by Churchill View Post
    Having only done two, and dying on the second, it would be hard to say but it did seem like they build a little resistance to damage over time. I would go from consistent 4k-5k Ukkos to consistent 1-2k Ukkos. The variance really only occurred each time we staggered, but that is really not a great sample size.
    You won the first time ?

  5. #2825
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    Yeah, we only did the Beguiling and Seductive, then people ran out of KIs

    Edit: I died, so I didnt get to see my damage is what I meant

  6. #2826
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    Quote Originally Posted by Churchill View Post
    Yeah, we only did the Beguiling and Seductive, then people ran out of KIs

    Edit: I died, so I didnt get to see my damage is what I meant
    Oh I thought you meant Provenance Watcher :/

  7. #2827
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    Slycer Ilerion
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    As an update to what I posted earlier about the KI petrifacts being path-specific, I think the city paths might actually be random, like the Jeuno paths. Zilart is definitely Beguiling, though, Tavnazia = Seductive, and Aht Urhgan = Maddening.

  8. #2828
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    We are about to go against Provenance Watcher with Embrava, BRD rotation and 3 CORs for the adds so hopefully that goes pretty rape

  9. #2829
    Zag
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    Quote Originally Posted by Slycer View Post
    As an update to what I posted earlier about the KI petrifacts being path-specific, I think the city paths might actually be random, like the Jeuno paths. Zilart is definitely Beguiling, though, Tavnazia = Seductive, and Aht Urhgan = Maddening.
    Got Beguiling from Uptala. Got maddening from Kaggen and Akvan (t3 jeuno).
    Got Seductive from Tier 5 Jeuno Wivre in La theine, I forget his name.

  10. #2830
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    Darkness Fire Earth Water = Physical Damage
    Wind Ice Thunder Light = Magic Damage

  11. #2831
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    Quote Originally Posted by Churchill View Post
    We are about to go against Provenance Watcher with Embrava, BRD rotation and 3 CORs for the adds so hopefully that goes pretty rape
    Yeah that worked really well, it has some dangerous moves it can do but if you get rid of the Traps+use doom screen it's not really threatening.

  12. #2832
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    JPs that just came out of Provenance Watcher wearing staves said they got Meteor, POIDH, but yeah.

  13. #2833
    Sea Torques
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    So 3 CORs is enough to kill Fletters? How long was the fight?

  14. #2834
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    We had melee target fetters and cors/blms take out magic/dark fetters. I killed the dark fetter myself though once, doom screen makes it pretty simple.
    Embrava+Chaos+Fighters+Madx2+Minx3


    Fight was ~4-4:30s. Total HP parsed at 335,000.

    Thunder Fetter adds Stun Aura

    Didn't notice any other auras, assuming virus/paralyze for fire and ice.

    Drops: sword/staff/hat
    Spoiler: show


  15. #2835
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    Quote Originally Posted by Churchill View Post
    Darkness Fire Earth Water = Physical Damage
    Wind Ice Thunder Light = Magic Damage
    You mixed up Fire and Ice. Fire definitely doesn't take Physical dmg.

  16. #2836
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    Makes more sense that way anyway, dark elements=physical, light elements=magic

  17. #2837
    Sym
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    provenance watcher doesn't have bcnm area hate. If something should go terribly wrong and you need to recover you can have someone drop party and hold it without worry. Also the fetters hate is independent of the dragon as well. And finally if a stagger is hit and you are outside of party you will still get your temp items refilled. So in theory you could treat it like old school Vrtra and have a 'pet party' (a melee and a mage or couple blu) and have them soley on fetter duty without fear of draw-in BS and still getting thier temp items refilled.

  18. #2838
    Smells like Onions
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    We killed all the Mobs in the Chambers alphabeticly.

    Beguiling Radiance: Pil > Sarbaz
    Seductive Radiance: Asb > Rukh
    Maddening Radiance: Shah > Wazir

    Aegis PLD has no Problems holding Sarbaz, Rukh or Wazir alone. Seemed to be a very good Strategy in the End.

  19. #2839
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    Quote Originally Posted by Churchill View Post
    We had melee target fetters and cors/blms take out magic/dark fetters. I killed the dark fetter myself though once, doom screen makes it pretty simple.
    Embrava+Chaos+Fighters+Madx2+Minx3


    Fight was ~4-4:30s. Total HP parsed at 335,000.

    Thunder Fetter adds Stun Aura

    Didn't notice any other auras, assuming virus/paralyze for fire and ice.

    Drops: sword/staff/hat
    Spoiler: show

    What was your setup for this ?

  20. #2840
    Zag
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    Quote Originally Posted by Generic View Post
    What was your setup for this ?
    Wow that staff looks much better in game. Does it shine in the game like that sphere body or like an aura-weapon? I might have to get one for mnk staff proc cause it looks mad sexy.

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