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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #3061
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    having a discussion about atmacite set ups in the ls. Some of the jp's we've been going with insist on dropping voidwrought's atmacite for something else and going with fighters/chaos roll.

    Did anyone ever math anything out about this? I'm really curious since I'm getting around 45 tp per ws on drk with misers + voidwrought still. We generally do double marches or march/min and chaos/misers. But these jp's are just nuts about fighters/chaos.

  2. #3062
    Impossiblu
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    Double TP bonus atmacites are somewhat attractive.

  3. #3063
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    I was wondering about a tp bonus atmacite for my third due to entropy/resolution being so sexy to pair with moonshade tp bonus earring.

  4. #3064
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    This can be added to Brekekekex drops:

    http://i942.photobucket.com/albums/a...0_221413-1.png

  5. #3065
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    Quote Originally Posted by Alkimi View Post
    Thanks SE for including a Caturae that eats all your ability timers right before you do Provenance Watcher!

    And that charm/add effect: charm one can just die in a huge fire.
    Kill Wazir first, then Shah.

  6. #3066
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    Quote Originally Posted by Mairja View Post
    This can be added to Brekekekex drops:

    http://i942.photobucket.com/albums/a...0_221413-1.png
    seems like their abjuration drop pools are all fairly large.

    Brekekekex is reported to have 4 drops already.

  7. #3067
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    TP Bonus easily pulls ahead of say, Valiant, if you don't need Valiant's DEX/Accuracy/don't change your build to account for haste/have a WS where TP bonus applies

    I'm not sure if it pulls ahead of Discipline, but it would also require you to be pretty solid on not overTP'ing.

    That said, we've been doing Chaos/Fighters simply because we have GHorn/Daurdabla BRD's doing +4 Marches with Marcato before every fight and you rarely hit exactly 100TP (depending on your build). I suppose if I had the cruor, I would upgrade Latitude and drop Discipline.

    Another thing to consider is, if there is no more Voidwatch and upgrading them any further isn't really going to make or break your damage, then you're essentially blowing cruor which could be gil for a new relic/emp.

  8. #3068
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    I think provenance really pulls the skill levels apart. A great group makes all the BCs look like a cakewalk but 1-2 bad apples in key positions and shit can hit the fan very fast and makes it seem hard.

  9. #3069
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    * Resolution with a TP Bonus earring and Gorget/Belt is going to get at most +6.6% damage from 50 TP Bonus.
    * Entropy with the same conditions gains less than that.
    * Ukko's with +50 TP Bonus gains 7~8% crit rate (on top of a minimum of ~41%, at least for me, and likely closer to 56%) ∴ probably a ~5% damage increase.

    A second TP Bonus+50 would grant an even smaller increase than the first one. Pil's level 15 Atmacite does come with 3% Haste, which you could maybe use to improve your TP set.


    The last Morta I did, no one was parsing capped hit rate with RCBs. She doesn't strike me as particularly evasive as far as Voidwatch monsters go, so I'm not sure how many important monsters you would want to abandon Valiant for or how many unimportant monsters you really want to optimize your damage on.

    I guess this is the point where I conclude that post-Save TP Nerf none of the Atmacites are make-or-break useful.

  10. #3070
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    I don't know how you parse so low on Morta (read other post) - with RCB/normal buffs I come in at 88~89%, and that's before I had Valiant equipped. Madrigal/Lv.8 Valiant capped me.

    Edit: 88~89% is 1-3% lower than Ig or Rex

  11. #3071
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    Well, I swapped to proc club/axe/polearm/scythe/great sword/staff at various points. DRKs were too busy using Resolution.

    I assumed that I spent most of my time using GAxe, but I may not have and swapping to a 1H weapon really kills the Acc. Also, the fights were long enough that my Aggressor would wear off. I think I was using level 11 or 12 Valiant.

  12. #3072
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    Ah, yeah if you lose Aggressor that will pretty much kill your hit rate. I always forget fights don't always last <3m

  13. #3073
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    Quote Originally Posted by Nekradarken View Post
    Kill Wazir first, then Shah.
    It went down like a sack of shit once we uncharmed, we were just following the kill order someone mentioned earlier of alphabetical order.

    Also, maybe it was just me but those two Caturae in particular seemed way squishier than the other four.

  14. #3074
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    Does anyone know where in the .dats the model is for the Crystal Fetter? We had horrible conflux style lag when he popped a few last night. Is it 1 model or 8 as well? Hoping to .dat swap them with elementals, but if its only one model I guess dat swap it to anything else and rename them with POLUtils.

  15. #3075
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    Quote Originally Posted by Jem View Post
    It went down like a sack of shit once we uncharmed, we were just following the kill order someone mentioned earlier of alphabetical order.

    Also, maybe it was just me but those two Caturae in particular seemed way squishier than the other four.
    I have done that BC a few times and have not seen Wazir using the charm move if Shah is up. Probably the Caturaes of the other two BC have a similar behavior in which you can lock certain TP move by keeping one alive. Anyway, all these Caturaes are easy to kill.

  16. #3076
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    Yeah, I'm not disagreeing with you. I'm just saying that was why we killed Shah first rather than Wazir.

  17. #3077
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    Quote Originally Posted by Nekradarken View Post
    I have done that BC a few times and have not seen Wazir using the charm move if Shah is up. Probably the Caturaes of the other two BC have a similar behavior in which you can lock certain TP move by keeping one alive. Anyway, all these Caturaes are easy to kill.
    I'm wondering if the same is true for Sarbaz and Pawn's Penumbra. That move is really annoying and it would probably be preferable to have your WARs go out of range for the last 50% and let the people with useless 2-hours like DRK and MNK finish it off.

    We'll try killing Sarbaz first next time and see if he still uses it.

  18. #3078
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    I'll probably end up throwing Coercion/Shrewd/Provenance on if the marginal gains really are that small. It's nice to be able to safely MNK tank anything in all the shitty VW pickups I get.

  19. #3079
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    An important tip:

    Make sure you remember to reset your 2hrs for important jobs after the 3 cacturae fights are complete. We had a good PUG run last night that was completely screwed over when the second we entered and started buffing, the SCH was like, "Um...why is my 2 hour down for 40 minutes?". Compounded by someone pulling it early, we still got it down to 57% lol.

  20. #3080
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    Well for one, you can buff outside.

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