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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #3101
    Impossiblu
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    Yama's Judgment

  2. #3102
    Banned.

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    Dragon

    Additional effect: Stun (From the front)
    Additional effect: Paralyze (From the side)

  3. #3103
    Requiescat in pace.
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    Quote Originally Posted by Churchill View Post
    Dragon

    Additional effect: Stun (From the front)
    Additional effect: Paralyze (From the side)
    does he flail?

  4. #3104
    Ridill
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    I don't think so but it's normal dmg from behind is supposed to be alot more

  5. #3105
    Relic Horn
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    woops

  6. #3106
    Sea Torques
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    Quote Originally Posted by Guitarman View Post
    stun order. we kept wiping on it until we had 4 blms with an order to stun raksha stance and...w/e one is the 5 second doom. :bliss i think?
    On stunning Raksha Stance go off the animation (the red lines), not the chat log. Maybe just me but even then you still have to be damn quick to manage it. If you can hit a HV proc without him getting it off then it makes the fight so much quicker.

  7. #3107
    Ridill
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    Quote Originally Posted by Alkimi View Post
    On stunning Raksha Stance go off the animation (the red lines), not the chat log. Maybe just me but even then you still have to be damn quick to manage it. If you can hit a HV proc without him getting it off then it makes the fight so much quicker.
    I also forgot to mention he will build resistance to stun, so, be careful about that.

  8. #3108
    Salvage Bans
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    Quote Originally Posted by Alkimi View Post
    On stunning Raksha Stance go off the animation (the red lines), not the chat log. Maybe just me but even then you still have to be damn quick to manage it. If you can hit a HV proc without him getting it off then it makes the fight so much quicker.
    I assume the first thing he will try to do is Raksha stance all the time?

  9. #3109
    HABS SUCK!!!!!
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    Quote Originally Posted by pancakesandsex View Post
    I assume the first thing he will try to do is Raksha stance all the time?
    Feel free to correct me, someone else:
    When he's in Raksha Stance, the Raksha: moves become available. If you're stunning Raksha Stance, the only available TP moves are Stance and Judgment. So you cant just rely on stun order to get you 100-0 since it'll eventually resist, you'll need to hit weakness triggers as well.

  10. #3110
    Sea Torques
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    The Raksha part is correct. However, he builds resistance slow enough that a SCH/BLM can Stun it whenever it's up(every 10seconds) for about 10 minutes without resists(at least for me). And if your DD can't kill Kalasutrax in 10min without his DT(or 1-3 stances going off only), you should replace them and not worry about the resists. SCH/BLM also has the advantage of casting time -50%, so stunning stance is a bit easier.

  11. #3111
    Cerberus
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    Quote Originally Posted by Kalasin View Post
    The Raksha part is correct. However, he builds resistance slow enough that a SCH/BLM can Stun it whenever it's up(every 10seconds) for about 10 minutes without resists(at least for me). And if your DD can't kill Kalasutrax in 10min without his DT(or 1-3 stances going off only), you should replace them and not worry about the resists. SCH/BLM also has the advantage of casting time -50%, so stunning stance is a bit easier.
    We also use SCH/BLM for stunning stance. There's no need for a stun order really as long as you can proc weaknesses. A BLM or RDM can handle judgment alone.

  12. #3112
    D. Ring
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    Yeah, it pretty much drops dead after 1 or 2 procs if you stun stance. Fanatic's should never drop, so you won't even need yama's stunned generally.

  13. #3113
    Impossiblu
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    Doom Screens!

  14. #3114
    Sea Torques
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    Quote Originally Posted by Prothescar View Post
    Doom Screens!
    Forgot about those lol. Yeah they will help massively now.

  15. #3115
    Banned.

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    Just fyi/common sense, they do not work retroactively :D

  16. #3116
    First invited, last in the zone.
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    Lakshmi

    Kalustrex is the first time VW has made me want to assault SE. My LS is 5-6 people on a good day, and I can't find enough decent players and/or get lucky enough to kill this fucker.

    Stupid bullshit NM.

  17. #3117
    Relic Horn
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    Have your good players cover the important roles, and jam the rest of the party with filler. Two people on BLM to make sure you won't need to rely on melee procs, one person as a dedicated stunner to prevent stance, and then two-three people as good DD.

  18. #3118
    D. Ring
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    All you really need is 1 good stunner, and 6 good DDs. Fill the rest with semi-decent proc jobs, brds, cors.

  19. #3119
    CoP Dynamis
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    This is what I did when doing runs for a friend’s helm (strat is very PUG friendly and doesn’t require any super gear or best players (well, my friend was coming as a very good PLD, but that’s not a win/lose deciding factor, I think)):
    PLD RDM BRD SMN NIN BLU
    COR WHM WAR DRK SAM MNK
    SCH COR(RNG) BLM BLM BLM BLM
    Everyone bring holy waters (this was pre-Doom Screen). RDM on stun duty, BLMs stun whenever can (could’ve done SCH, but I was using RDM in this case).
    Fight is divided into two phases – NM staggered and unstaggered. When NM is not staggered, tell your meeles and mages to focus on proccing (obviously).
    When NM gets white/red staggered, any DT- it accumulated gets reset, thus use this time to do free and sure damage: BLMs do Firaja->Fire5->Flare2. CORs Fire Shot/Wildfire, meeles toss out Ukkos/Resolutions. When NM unstaggers, go back to proccing.
    It works well even with random shout people. If the group is inexperienced, first kill can take up to 20min, but every following pop fight time gets slashed in half as people get the hang of it (literally, my shout gropus were starting off with 15-20min kills, but the fourth kill was hovering around 5-7min mark.)

  20. #3120
    Sea Torques
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    Quote Originally Posted by Churchill View Post
    Dragon

    Additional effect: Stun (From the front)
    Additional effect: Paralyze (From the side)
    Paralyze comes from his hind legs, I believe. Stun in AoE or HP/MP/TP drain on a single target come from the front legs.
    Tail is AoE Knockback effect with no other effect but it does hit very hard.

    Acicular Brand does max HP down.

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