Yama's Judgment
Yama's Judgment
Dragon
Additional effect: Stun (From the front)
Additional effect: Paralyze (From the side)
I don't think so but it's normal dmg from behind is supposed to be alot more
woops
Feel free to correct me, someone else:
When he's in Raksha Stance, the Raksha: moves become available. If you're stunning Raksha Stance, the only available TP moves are Stance and Judgment. So you cant just rely on stun order to get you 100-0 since it'll eventually resist, you'll need to hit weakness triggers as well.
The Raksha part is correct. However, he builds resistance slow enough that a SCH/BLM can Stun it whenever it's up(every 10seconds) for about 10 minutes without resists(at least for me). And if your DD can't kill Kalasutrax in 10min without his DT(or 1-3 stances going off only), you should replace them and not worry about the resists. SCH/BLM also has the advantage of casting time -50%, so stunning stance is a bit easier.
Yeah, it pretty much drops dead after 1 or 2 procs if you stun stance. Fanatic's should never drop, so you won't even need yama's stunned generally.
Doom Screens!
Just fyi/common sense, they do not work retroactively :D
Kalustrex is the first time VW has made me want to assault SE. My LS is 5-6 people on a good day, and I can't find enough decent players and/or get lucky enough to kill this fucker.
Stupid bullshit NM.
Have your good players cover the important roles, and jam the rest of the party with filler. Two people on BLM to make sure you won't need to rely on melee procs, one person as a dedicated stunner to prevent stance, and then two-three people as good DD.
All you really need is 1 good stunner, and 6 good DDs. Fill the rest with semi-decent proc jobs, brds, cors.
This is what I did when doing runs for a friend’s helm (strat is very PUG friendly and doesn’t require any super gear or best players (well, my friend was coming as a very good PLD, but that’s not a win/lose deciding factor, I think)):
PLD RDM BRD SMN NIN BLU
COR WHM WAR DRK SAM MNK
SCH COR(RNG) BLM BLM BLM BLM
Everyone bring holy waters (this was pre-Doom Screen). RDM on stun duty, BLMs stun whenever can (could’ve done SCH, but I was using RDM in this case).
Fight is divided into two phases – NM staggered and unstaggered. When NM is not staggered, tell your meeles and mages to focus on proccing (obviously).
When NM gets white/red staggered, any DT- it accumulated gets reset, thus use this time to do free and sure damage: BLMs do Firaja->Fire5->Flare2. CORs Fire Shot/Wildfire, meeles toss out Ukkos/Resolutions. When NM unstaggers, go back to proccing.
It works well even with random shout people. If the group is inexperienced, first kill can take up to 20min, but every following pop fight time gets slashed in half as people get the hang of it (literally, my shout gropus were starting off with 15-20min kills, but the fourth kill was hovering around 5-7min mark.)