
Originally Posted by
Wardeniii
My lol'ing was also a matter of considering cost/benefit ratios of what we are considering. Like arise--what are situations there should be some issue where players couldn't otherwise pop RR scrolls/pins? None. The player is only weakened for 3 minutes instead of 5, and the spell has a pre-haste recast time of 56 seconds, and 12 second cast time. Neat. This isn't making a mob die more quickly/efficiently--it is an investment in the idea that people are going to die so often that 2 minutes off of weakness will end up deriving some significant benefit, and that they will also be too stupid to remember a reraise item. If the spell revived players without weakness at all--sure, shit happens and people die, and avoiding weakness altogether would be an incredible addition to a serious WHM, even at 40M, and even with lolaby/lolVW having an endless supply of RR scrolls/auto-reraise.