Having talked to Ardrick (new VW npc in Jugner), he describes how to obtain the pulse cells and at no point does he mention needing to have the item already. I think anybody who gets the item will be able to ticket it.
Having talked to Ardrick (new VW npc in Jugner), he describes how to obtain the pulse cells and at no point does he mention needing to have the item already. I think anybody who gets the item will be able to ticket it.
New weakening items are crazy. PUG group I'm in just steam-rolled Fjalar using only one void cluster.
Also don't need item to convert to cell apparently. Got my Toci's finally and it asked if I wanted pulse cell. Makes the new system perhaps a little more viable.
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Anything determined about the "new procs will be replacing things that are no longer procs"?
Did 24 NMs today, didn't see anything that suggested any changes so far.
Spoiler: show
Apparently, Tanaka told JPs about this trick @ vanafest. If you have an extended fight and get a 5 proc you don't like, the mob's current target has to /fume at the mob and changes the proc.
I've been directed to http://areareserapie.blog26.fc2.com/ as another site where JP are realizing this. Even not knowing JP there's an english overlay after an emote saying "<- = /fume" and immediately after a jp line of a status with an ! at the end just like in the SS from earlier this thread.
Make of it what you will, go try it out. Main thing I'm thinking of at this is just being annoyed at the further favoritism in telling only the JP this at vanafest.
Or the fact that they put shit in the game for us to figure out, rather than telling us it is a feature, further wasting your time.
Figured it out. It's on a 5min cooldown timer, and then a simple /fume from there will work, regardless of you getting hints or not. Can work multiple times in a fight.
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So you did it twice in the same fight? Or 2nd ss is another pop to test if HP% was a condition?
Edit: nvm, see your latest edit.
I did a failed ninja edit. I *just* confirmed for myself that it works at least twice (probably more, but got impatient) on the one mob, long as you suck long enough for it to be alive a whole 'nother 5min in addition to the first 5min needed to reset hints the first time.
Sat there unengaged for 10min there smacking me for 10dmg, was a boring test. ;/
Was talking this over with ppl, pre-fights to prov watcher would be a good application of this, but may/may not work there since at least part of it is designed differently.
Edit: oh and we're doing a prov run tonight so we'll see if I can get a screenshot of it working.
Pre-fight as in the Caturae? Both of them have their own set of hints. Just get a SCH mule to hold 2hr on crystal outside and Embrava your group prior to entering, and zerg 'em.
It resets all hints or just the white?
Just worked on Rukh, as LS member said, "What the actual fuck" - Ext was already hit and didn't seem to restore it, but did change the other weaknesses.
For some reason the thought never occured to me to check, but I would assume it would be a full trigger reset as we see with PW.
I was told just the white.
And yeah I know both caturae have their own hints, they'd still qualify as being up for 5 minutes...but then they're just there when you enter and not popped by a rift so when would the 5 minutes start? And I don't recall if we used embrava for them, I think we did, fights can still be at least near the 5 minute mark, especially if that 5 minutes starts when the first person enters. If it even works at all on them.
Going to check this out, be back with results in 10min.
Spoiler: show
I'd like to know if it *has* to be the current hate target for it to work though.