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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #441
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    Quote Originally Posted by Rocl View Post
    Y'all gimps postin in a pchan thread.
    This nearly got me in trouble for loling at work while supposedly working to meet a deadline.

  2. #442
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    Quote Originally Posted by Michelob View Post
    These are not too weak. People are clearing all the VW NM paths without any atmacites therefore atmacites aren't needed and any boost they give can't possibly be too weak. Stronger atmacite makes this game watered down and weak. Keep that in abyssea only, please.
    Raen wants easy mode only, so he can low man everything with 3 people.

  3. #443
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    I wouldn't mind that. My last RL friend quit and I have an average of one other person on my shell most of the time (not counting my mule). I have no intention of joining a large shell just so I can do the new content, and I have plenty of gil to buy the few interesting new drops.

    6 on a weekend during GMT primetime? I can manage that as long as the event is fun and enjoyable for all involved. Random night? I'm lucky if I have someone to duo Dynamis with (again, other than my mule).

  4. #444
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    Is it intentional to lose the ability to teleport to a fight you have cleared? Got past T2 on Sandy path by beating the Crab and when we got to T3, our warp to Ordelles disappeared >< Thought we would keep these teles permanently.

  5. #445
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    Quote Originally Posted by Mahoro View Post
    Is it intentional to lose the ability to teleport to a fight you have cleared? Got past T2 on Sandy path by beating the Crab and when we got to T3, our warp to Ordelles disappeared >< Thought we would keep these teles permanently.
    Were you in the past?

  6. #446
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    they're permanent. but NPC can only tele you to places in his current timeline...

    in other words, past NPC can basically only do outside town and recall crag zones..
    but those are kinda useless anyway since campaign OP is a lot better.

  7. #447
    Alarial
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    After clearing out the T4 Voidwatch a few times and getting no real drops, (and not really seeing much to get excited about even if we did get drops), I'm concerned about the next update. Isn't Voidwatch part 2 supposed to be the next iteration for FFXI? I can't see this being exceedingly enjoyable content if they keep the same system, and just add higher tier Abyssite fights. I'm sure people will still do them, as no doubt SE will have us killing each T5/T6 abyssite NM 100 times to upgrade a 95 Empyrean, but after playing with Voidwatch for a bit I'm not really excited about the next update.

    Anyone more optimistic than me?

  8. #448
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    Er woops, I was in the past. Send me over to Random Fail! Sorry

  9. #449
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    As opposed to not working particularly hard for upgrades that make even less of a difference due to the fact that you deal ridiculous amounts of damage and have ridiculous amounts of refresh anyway? Fuck no. Atma were retarded and made gear/competence even less relevant than ever. I'd much rather have that 7 MP/tick idle set I worked hard for actually mean something.
    That was an atma problem more than anything. The Abyssea gear progression in terms of improvement was probably the best the game has ever seen honestly. All drops should be like Haidates and not like Ebodies, that way gear progression actually means something and not fighting over 1-2% increases like old FFXI.

    Quote Originally Posted by Draylo View Post
    Raen wants easy mode only, so he can low man everything with 3 people.
    Naw, low stat play is just boring. Devalues melees (how you enjoying that BLM/SMN onry?) and means enemy AoE damage is altogether ridiculous. Obviously there is an extreme seen in Abyssea that is equally destructive to play, but I don't think substantial stat boosts are a bad thing. Just not close to +100%.

  10. #450
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    I think what we're gonna see are new stratum abyssite paths, because at the rate the current tier structure goes, if you were to realistically add another 18 NMs on top of the current structure each time, you're gonna get a very top-heavy system of ridiculously difficult mobs...

    Instead, what i think will be the very next step is probably a white stratum abyssite for the areas around Jeuno. something like tier 1 being 6 NMs in rolan/batallia/sauro/[s].. 2 being vunk/graub/fortkarugo, 3 being CN/Eldieme/GC/[s] and 4 being um.. somewhere in Qufim.. or um.. Toraimarai/Zeruhn/Oubliette...

    of course, this is wishful thinking.. cos if they put an Atmacite Refiner in Jeuno, you can effectively teleport to every city from there now :D, and also to the entrance of whatever dungeons Voidwatch is in.. for that access alone, I love where Voidwatch is going.

    I also don't foresee part 2 requiring part 1. I do foresee voidwatch NM kills for trial weapons tho.

  11. #451
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    Quote Originally Posted by Alarial View Post
    After clearing out the T4 Voidwatch a few times and getting no real drops, (and not really seeing much to get excited about even if we did get drops), I'm concerned about the next update. Isn't Voidwatch part 2 supposed to be the next iteration for FFXI? I can't see this being exceedingly enjoyable content if they keep the same system, and just add higher tier Abyssite fights. I'm sure people will still do them, as no doubt SE will have us killing each T5/T6 abyssite NM 100 times to upgrade a 95 Empyrean, but after playing with Voidwatch for a bit I'm not really excited about the next update.

    Anyone more optimistic than me?
    I'm not. I'm fairly underwhelmed by Voidwatch as a whole thus far. The drop method is kind of stupid and progression was a little too easy. The only challenging part is hitting enough weakness to get your alignment up enough to get better chances at drops before you time out. I'd rather they just made a slew of challenging fights with rare drops that went into a loot pool.

  12. #452
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    Quote Originally Posted by Alarial View Post
    After clearing out the T4 Voidwatch a few times and getting no real drops, (and not really seeing much to get excited about even if we did get drops), I'm concerned about the next update. Isn't Voidwatch part 2 supposed to be the next iteration for FFXI? I can't see this being exceedingly enjoyable content if they keep the same system, and just add higher tier Abyssite fights. I'm sure people will still do them, as no doubt SE will have us killing each T5/T6 abyssite NM 100 times to upgrade a 95 Empyrean, but after playing with Voidwatch for a bit I'm not really excited about the next update.

    Anyone more optimistic than me?
    It's called proc more, bring different jobs to ensure that all your lights end up reaching their maximum. Since you love you mage I figured you would like the fact that the Tefnut + decent augemented Genbu shield combo is better than the magian staff but maybe I'm wrong. The system for it is pretty decent if you actually cap everything, we seem to be getting a decent drop for every mob we kill, maybe you're just doing it wrong?

  13. #453
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    Quote Originally Posted by bechyni View Post
    Tefnut + decent augemented Genbu shield combo is better than the magian staff
    No it isn't.

  14. #454
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    Cure pot 22% vs Mnd10, Healing magic10, Cure pot 15% + Cure pot 5%, Cure casting time-

    Hmm

  15. #455
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    Quote Originally Posted by Mercilessturtle View Post
    No it isn't.
    Why not? Assuming a +5% cure potency and -8% cure cast time shield; you can still cap cure potency with losing 2% from your staff. Add orison earring in replacement of Novia and the net is +4 enmity, -8% casting time, +10 MND +5 Healing Magic Skill, and potentially + more MND if you get really lucky on the augmented shield.

  16. #456
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    Quote Originally Posted by Michelob View Post
    Why not? Assuming a +5% cure potency and -8% cure cast time shield; you can still cap cure potency with losing 2% from your staff. Add orison earring in replacement of Novia and the net is +4 enmity, -8% casting time, +10 MND +5 Healing Magic Skill, and potentially + more MND if you get really lucky on the augmented shield.
    Pretty much this. Tefnut gives a helluva lot of bonus despite a "lesser" Cure Potency. You'd get more from Tefnut than, say, wearing some MND earrings for instance, and the slack is easily brought up in other slots.

  17. #457
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    The goal is not "cap cure potency", it is "cure the most". Which is a 49% potency set for solace. 7 mnd + 10 healing skill adds less than 2% potency, why is this even worth asking? And what in the fucking fuck at the cast time mentions. How do I swapped gear.

  18. #458
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    If you wanted to utilize the Solace body piece you can still use Medicine Ring. The net for doing so and using Tefnut+Genbu's is going to be greater.

  19. #459
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    I am also very tempted for the club and the genbu shield ( i got one with cure pot +4 and cure spell casting -8)
    Also believe it or not for some situations the pdt-10 that genbu shield offers is pretty nice.

    And i agree with What you guys said about atmas.. they made the game too easy.

    Most of the empyrean guys i saw they dont even bother to make a ws set.. because of well yeah in abyssea there's no really a difference with all the huge stat

    And i think voidwatch has future.. they just have to adjust the drop system.. Because if u compare with abyssea drop system is a little bit more complicated

  20. #460
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    There is no "if you wanted to". That is like saying "if you wanted to have a ws set" for a DD.

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