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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #661
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    Quote Originally Posted by Brehn View Post
    The last light message in the log said that Blue was at 258% and the final tally was 408% (+150%). I proc'd TH8 and got the 8% bonus alignment msg, but if that was right then Blue should have been 416%.
    Good info about alignment matching TH level. It's possible that treasure hunter is normally invisibly factored in during the fight as its value increases, and that message at the end is only a final confirmation. That's what it sounds like anyway based on your experience.

    Anyway, I'm starting to update the BG Wiki Voidwatch page with this stuff. Lends itself well to a table with pretty colors to describe how the alignments work and such, I'll see if I can get something together for that.

  2. #662
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    https://www.bg-wiki.com/bg/Category:Voidwatch

    Added a table to the Voidwatch page under "Spectral Alignment." It may just make sense to get rid of the temp item column and put that information elsewhere since it really doesn't fit very well in the table which otherwise deals only with spectral alignments.

  3. #663
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    That table is awesome. I approve!

  4. #664
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    What's the general strat for Asag? We went in with 3+emps and other good dds and timed out. The aoe spam eventually killed them too quickly

  5. #665
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    Quote Originally Posted by JustaWAR View Post
    What's the general strat for Asag? We went in with 3+emps and other good dds and timed out. The aoe spam eventually killed them too quickly
    SMN, RNG, BLM. Only need 2 people in at a time so charm only gets 1 hatebuilt tank at once.

  6. #666
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    Thanks

  7. #667
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    https://www.bg-wiki.com/bg/Category:Voidwatch

    Heavily edited the section underneath the table on BG Wiki voidwatch page describing the various effects on spectral alignment. Looking back at it now, I'm not sure whether it's worth leaving all that information there or just getting rid of a lot of it since the table makes it redundant.

  8. #668
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    I think that you should eliminate as much redundancy as possible. One of my biggest pet peeves about wikis is the incredible amount of information redundancy. The only specific information missing from your table is the 4 cell and 3 Periapt names.

  9. #669
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    https://www.bg-wiki.com/bg/Category:Atmacite

    Added all atmacite and level information to the Atmacite page which was completely empty before aside from being a category and a one liner at the top. If someone can verify the cruor costs for upgrading that would be great, I'm pretty sure the 10-40k and 30-50k holds consistent for tier 3 and tier 4 mobs, respectively, but that could be an invalid assumption as I've only upgraded maybe four myself.

  10. #670
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    Thanks! I had started to do that on individual pages, but forgot about it.

  11. #671
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    Quote Originally Posted by Brehn View Post
    All the bonus alignments for TH matched the TH that I'd proc'd during the fight. TH7 got a 7% boost, TH9 got a 9% boost etc.

    I also noticed in one of our Voidwroughts that it wasn't being added in to the total lights you get in the end. The last light message in the log said that Blue was at 258% and the final tally was 408% (+150%). I proc'd TH8 and got the 8% bonus alignment msg, but if that was right then Blue should have been 416%. I could have read the whole thing completely wrong though, but I couldn't double check because we capped lights the rest of the Voidwroughts and Hahava's we did. Would be neat if someone could check that out because I don't think our LS is doing voidwatch again fr a while.

    Doing Voidwatch today, we didn't cap all our mandies on everything, and I noticed that TH is multiplicative with the final value (before periapt bonus), though it doesn't break 500.

    (Base alignment + Cell bonus) * (1 + TH%) + periapt bonus.

    5% TH bonus:
    My yellow (periapt) and green (no periapt) were
    225 * 1.05 = 236% (green value)
    236 + 12 = 248% (yellow value)

    Blue was 288 + 3 cells and periapt
    (288+150)*1.05+25 = 284%

    Red was 248 + 3 cells.
    (248+150)*1.05 = 417%


    Edit: Feet seals from Pancimanci, leg seals from Celaeno

  12. #672
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    I haven't touched voidwatch yet, but how much cruor can you expect when you win? Higher tier = more cruor right? This is without trading any cells to enhance alignment or whatever.

  13. #673
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    6500 for T4 w/o stone (no cell)

    15xxx if u trade stone (no cell)

  14. #674
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    Quote Originally Posted by Khiinroye View Post
    Doing Voidwatch today, we didn't cap all our mandies on everything, and I noticed that TH is multiplicative with the final value (before periapt bonus), though it doesn't break 500.

    (Base alignment + Cell bonus) * (1 + TH%) + periapt bonus.

    5% TH bonus:
    My yellow (periapt) and green (no periapt) were
    225 * 1.05 = 236% (green value)
    236 + 12 = 248% (yellow value)

    Blue was 288 + 3 cells and periapt
    (288+150)*1.05+25 = 284%

    Red was 248 + 3 cells.
    (248+150)*1.05 = 417%


    Edit: Feet seals from Pancimanci, leg seals from Celaeno


    Ahhhh I see now! Thanks for checking that~

  15. #675
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    That makes more sense than straight additive. TH would have been almost entirely useless if it was capped in the 5-10% range.

    Unrelated to this, my group accidentally figured out that you can actually participate in a Voidwatch battle without using a voidstone, even if you have one in possession. At the end of the battle, don't click the crate at all, and your voidstone will be carried over to the next battle (you'll get the "unused voidstone carried over" message). Granted you'll receive no cruor/exp, and granted this is relatively useless information now with Voiddust in the game, but I figured I'd throw it out there just in case someone might be able to make use of it in the future. Would have been good to know this before they added the Voiddust, though.

    The same thing happens if you disconnect prior to the end of the battle and reconnect after the Riftworn Pyxis disappears, which is how we initially figured it out. This may have been posted earlier in this thread, but I don't remember seeing it.

  16. #676
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    Quote Originally Posted by Khiinroye View Post
    I noticed that TH is multiplicative with the final value (before periapt bonus), though it doesn't break 500.

    5% TH bonus:
    My yellow (periapt) and green (no periapt) were
    225 * 1.05 = 236% (green value)
    236 + 12 = 248% (yellow value)

    Are you certain that you were capped and not breaking 500% on red/blue with Treasure Hunter? The reason I ask is that 225% is the normal green light cap and 236% is beyond the green light cap without having traded cells. If Treasure Hunter actually went beyond the caps by 5-10% then it would be much, much more useful than I initially suspected. I actually noticed a number that I thought was beyond cap for green/yellow the other day but I didn't think much of it, looking back, it must have been because of Treasure Hunter. It seems odd that TH would allow the caps on green and yellow to break, but not on blue or red (I don't really understand why Treasure Hunter affects green/yellow in the first place, but that's neither here nor there). It's not like 500% is a hard cap or anything, you can get 525% blue if you have the periapt of concentration.

  17. #677
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    On later fights, we capped blue and red lights, and they ended up at 525 / 500 still.

  18. #678
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    Quote Originally Posted by Khiinroye View Post
    On later fights, we capped blue and red lights, and they ended up at 525 / 500 still.
    Lame. I guess it's good if you aren't getting lights capped (6-10% on, say, an uncapped 300% would be 18-30% for each red and blue which is a pretty nice number), but I don't know why the hell they would make it break the cap on green and yellow (cruor and exp, which have nothing to do with treasure hunter), and not on the ones that actually have to do with treasure.

  19. #679
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    TH and blitz are for groups that have lesser people that cannot cap lights normally before.....

    so now, you get extra ways to gain 100ish% from TH and blitz over the course of the fight that can help low manning

    as for it breaking blue and green? i dont think so after witnessing 9 fights since update...still the cap before

    when we cap everything before opening box, its just the same old result message pre patch. Only when we arent max in any color, then the message "Bla bla's TH value increase the overall x% with Treasure Hunter <number>!"

  20. #680
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    It's probably breaking green and yellow cause no one ever trades those cells. Maybe the hard cap for all is 500, then the 25% for the abbysite.

    Like if you don't trade any blue or red cells, the the will let them go over 350 maybe? But always cap at 500.

    Hows the trade only ruby theory coming along? I've gotten 4 impatiens now, and a jingang gsword to add to my list from before, always tradeing blue and red. Gotta be hidden luck stat!

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