My WHM mule got a Ganesha's Mala last night.....terrible loot system is terrible.
My WHM mule got a Ganesha's Mala last night.....terrible loot system is terrible.
It's funny that you say this. In our LS, one guy got our first 3 Strendu Rings (two in back to back chests) all on the same character and another member has gotten 5 on his character since. Several other people of gotten one as well and most of us don't have one. Same goes for Ganesha's Mask. The same people keep getting them over and over again when others haven't seen one. Probably coincidence though.
Hrm, come to think of it, both times I got the Anhur robe, I was on pup that day. I know cause pup can wear it and I put it on right after hehe.
WHM Mule is capped on Hahava LOL
Mask,Mala and Harness
Hahava is laughing hahaha is his new name
all for making fun of hahava.....
he droped 2nd mextli harness for me now........
hes hahaha-ing me now indeed.........
edit: idk to be happy or not....we got 7 hahava body today.
4 went to mule/people who already got
fix this fucking system
Does voidwatch procing still follow the same limitation as in abyssea? i.e. can't proc during ws/spellcast/stunned/etc.
Well, after like 30+ Voidwrought kills, I finally got Strendu Ring last night. And then I got it again in the next fight. lulz.
Still, none of the people I'm with have seen any mails or robes in ~30 kills each of Voidwrought and Celaeno (one harness out of maybe 15 Hahava kills). Yay drop rate!
I think we've seen something like...
~15 Ganesha's Mask, ~2 Ganesha's Mala, ~5 Hahava's Mail, 1 Mextli (~15 kills)
~20 Phineus' Guns, ~4 Langeleiks, ~10 Celaeno's Cloth, 0 Robe (~30 kills)
~20 Strendu Rings, ~2 Strendu Mantles, ~15 Voidwrought Plates, 0 Mails (~30 kills)
Definitely looks like common armor/wep > synth material > rarer armor/wep >>>>>>>> body piece, in terms of relative drop rates.
I don't know if you guys saw this or if it was known, but Anhur Robe is a pretty solid piece.
Same as optimum setup for getting drops - the most varied setup you can go in with (in terms of available JA, WS, and magic) without losing the fight.
Unrelated to this, has anyone timed how long the staggers last? I tried once, but I keep forgetting to in recent runs. I think grellow !! were 5 seconds and red !! were 20 seconds, but I'm not sure if that's always the case.
With the blitz feature its pretty easy to cap White. BLMs get the most procs. WAR adds a ton of WS procs but most t3-t4 mobs aren't TP friendly so sub SAM or have an alternate method to get TP.
Anyone know how TH works? We've been bringing a THF and RNG to up TH but when does it calculate? Our assumption was at the end, but I'm never seen a TH bonus applied to our lights.
Prefacing this by saying that this could be totally wrong as I've really only checked once or twice and we still rarely bring a THF because it doesn't really do anything for us - would rather just have a RNG spam Bounty Shot if we really cared about TH.
From what I've read and experienced it's a multiplier that happens at the end of the fight, but does not go over a hard cap which seems to be 350% not including cells. So, for example, if you have 300% blue (without cells), and you get 6% from TH, it'll go up to 300*1.06 = 318%, but if you already got 350% from staggers/blitz, it won't do anything for red or blue. However, since green and yellow cap at 225% without cells, it can increase green and yellow further even if they were capped from staggers (I don't know if this is intentional or not, but it doesn't really make sense).
TH busted for anyone? Did three Voidwroughts with TH7+, and neither gave a bonus at the end, nor did any message show for it as per the usual. We did 3 birds earlier and it was fine.
Also unsure if just bad luck or not, but the hints system is being very stingy tonight.
Were your lights capped? Because it shows nothing at all if you're capped.
We weren't for two of the Voidwroughts, and I'm fairly certain it shows the TH msg regardless of capped lights.