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Thread: Voidwatch Discussion     submit to reddit submit to twitter

  1. #741
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    We had an unlucky Hahava where Red and Blue weren't capped and TH8 and no bonus at the end.

    Think its busted. My RNG mule that I use bounty shot got 25 more blue then my main.

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    I've also seen the occasional fight where TH was definitely on, per messages in the log during the fight, but no TH message showed up in the log at the end of the fight when the crate was clicked and alignments were not increased.

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    So TH / Bounty Shot does add about 6% to lights? Dammit, means i'll have to consider wasting a slot on Thf. Lol.

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    Quote Originally Posted by vagus View Post
    So TH / Bounty Shot does add about 6% to lights? Dammit, means i'll have to consider wasting a slot on Thf. Lol.
    Seems to vary somewhat with the level of TH at the end of the fight. I don't think I've ever seen more than 6%, though, even with TH8 or higher.

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    Quote Originally Posted by Byrthnoth View Post
    I don't know if you guys saw this or if it was known, but Anhur Robe is a pretty solid piece.
    Yep, I wear mine in town all the time.

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    Just confirmation on how TH works, figured it out in tonight's run. Some of this stuff was previously posted, but I just wanted to repost as confirmation on where the TH comes into the formula for the final alignments. TH effect is 1% per TH level, up to 6% maximum. The percentage multiplies the total alignment including ascent items, but NOT including periapts.

    ((Base + Staggers) + Ascent) * Treasure Hunter + Periapt = Total

    Max of Base + Staggers is 350 for red/blue, 225 for green/yellow
    Max of ((Base+Staggers) + Ascent) * Treasure Hunter is assumedly 500% for all because blue and red cannot be increased further by Treasure Hunter if they are already capped at 500%, while green and yellow can since they cap at 300% with max staggers/ascent items.
    Periapts seem to be the only thing that can increase alignment beyond 500%.

    So, for example, if blue was 300% at the end of the fight and you receive 6% treasure hunter, have the periapt for blue light, and used three cells, your blue light would end up being (300+150)*1.06 + 25 = 502%.

    One confirmation of this that I didn't try myself would be to cap red or blue with staggers but without using ascent items (350%) and see if Treasure Hunter adds light. If it does, then the above should be correct. If not, may need a little tweaking.

    Edited the table I put together on the Voidwatch page to show what I found:

    https://www.bg-wiki.com/bg/Category:...tral_Alignment

  7. #747
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    Maximum is higher than 6% for TH bonus. We've gotten 9% with a THF + Bounty Shot before.

    It's a damn nice means (when it's not broken half the time like it is now) of not having to finish off that last 15-20% to cap.

  8. #748
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    Anyone had an issue with voidwatch mobs having no magical weakness? Happened to us a couple of times now, assumed it was a glitch and just killed.

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    Quote Originally Posted by Alkimi View Post
    Anyone had an issue with voidwatch mobs having no magical weakness? Happened to us a couple of times now, assumed it was a glitch and just killed.
    We've had it on lower tiered mobs (T3 I know for sure) before, but not T4s if my memory serves me correctly.

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    We did a T2 last night that had several magic weaknesses

    Actually, we had tons on every VWNM we did last night.

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    I guess I should clarify; there were magic weaknesses to start when it happened with us, but when those 1 or 2 got proc'd, no more appeared even when we proc'd the physicals hoping it'd get rid of them and give some more magics. Pretty sure this was on the Tonberry too.

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    Just bad luck, keep procing physicals and it'd eventually move over.

  13. #753
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    Yeah, it's not a glitch. I'm pretty sure it's just a 50/50 chance that the weakness gets replaced with magical or JA/WS-type after one is proc'ed. There's always a few of those bad luck fights where you wind up with 350% blue and you're still stuck at like 150% red without any magic procs to hit. Best to just suck it up, kill the mob, and pop it again. Saves time in the long run if you don't waste 5-10 minutes trying to proc every time you get "stuck."

  14. #754
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    around 9 T4 kills, 6 havhana 3 voidwrought, 18 ppl, near cap red/blue each time with cells, 0 backs, 0 bodies, 0 necks we mustbedoingitwrong

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    Quote Originally Posted by Toxeus View Post
    around 9 T4 kills, 6 havhana 3 voidwrought, 18 ppl, near cap red/blue each time with cells, 0 backs, 0 bodies, 0 necks we mustbedoingitwrong
    If I had to guess approximate drop rates when doing the fights with a mostly full alliance and mostly capped lights, I'd say it's something like...

    1.5:1 for Strendu Ring/Phineus' Gun/Ganesha's Mask
    0.5:1 for Voidwrought Plate/Celaeno's Cloth/Hahava's Mail
    0.25:1 for Strendu Mantle/Langeleik/Ganesha's Mala
    0.05:1 or worse for Fazheluo R.Mail/Anhur Robe/Mextli Harness

    Sound about right?

  16. #756
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    You have to trigger the melee weakness to make the magic appear sometimes.

  17. #757
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    Quote Originally Posted by Diomer View Post
    I guess I should clarify; there were magic weaknesses to start when it happened with us, but when those 1 or 2 got proc'd, no more appeared even when we proc'd the physicals hoping it'd get rid of them and give some more magics. Pretty sure this was on the Tonberry too.
    theres a certain number of ! and !!! to be acive at a given time.

    I know !!! is 2 or 3 at most at any one time...but theres alot of !

    whether they are magical or physical, its luck and you can have all physical or all magical

    and yes, like what above people said, if you get all physical and 0 magical opened, that means u need to proc some physical and hope the new weakness is a magical one, or it can also be another physical to cock block you again

    and lastly, VW is luck from procing weakness to opening boxes

    TH and blitz are mainly helping you cap the last 50ish %

    also, ! and !!! have 2 tiers. they can be 20 or 40% for ! and 100 or 200 for !!!s

    from what i SEE so far, if you want the higher tier, do it when its casting a spell(Easier) or WSing(harder)

    easier for something you know its definately going to proc, eg single ability like weapon bash or enmity douse etc

  18. #758
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    Quote Originally Posted by Slycer View Post
    If I had to guess approximate drop rates when doing the fights with a mostly full alliance and mostly capped lights, I'd say it's something like...

    1.5:1 for Strendu Ring/Phineus' Gun/Ganesha's Mask
    0.5:1 for Voidwrought Plate/Celaeno's Cloth/Hahava's Mail
    0.25:1 for Strendu Mantle/Langeleik/Ganesha's Mala
    0.05:1 or worse for Fazheluo R.Mail/Anhur Robe/Mextli Harness

    Sound about right?

    Ganesha's Mask (9.8%)
    Mextli Harness (0.3%)
    Hahava's Mail (5.2%)
    Ganesha's Mala (1.6%)


    Fazheluo Radiant Mail (0%)
    Strendu Mantle (1.9%)
    Strendu Ring (16.7%)
    Voidwrought Plate (3.7%)

    We've been posting all our drops on FFXI WIKI over the past couple weeks and will continue to do so.

  19. #759
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    Quote Originally Posted by Taint View Post
    Stuff
    If you multiply those drop rates by ~18, my guesses were actually pretty close. Except for Fazheluo R.Mail, cuz 18 x 0 = 0, lulz.

  20. #760
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    Quote Originally Posted by Arthars View Post
    from what i SEE so far, if you want the higher tier, do it when its casting a spell(Easier) or WSing(harder)
    Interesting... I'll have to try this out and see if it works consistently. Never really paid attention to timing.

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