Medium groups can do it fine. Only thing that hurts on anything less than a full ally is getting maxed lights without stupid luck on highly-vulnerable hints.
Medium groups can do it fine. Only thing that hurts on anything less than a full ally is getting maxed lights without stupid luck on highly-vulnerable hints.
Roly-Poly is an absolute joke. Has nothing that could possibly kill anyone. Casts various white magic (Banish III, Banish IV, Cure VI) and AoE enfeebles. Has a unique TP move called "Gush o' Goo" (seriously), AoE encumbrance for one minute.
Drops Wiglen Gorget, Putrid Cuspid. Didn't confirm third drop, only did the fight twice. Got a ton of Wiglens, so that's the common drop.
Man, Giltine is a pain in the ass. Uses Gala Macabre (AoE charm), Hadal Summons (20' AoE damage and fairly potent Burn DoT (~30-40/tick), Final Retribution for relatively high damage (no doubt because he wants to show off his stupid Ultio Grip that no one else will ever use). Casts Thunder spells (Thunder IV, V, Thundaga III, IV) as well as Impact, Death, and various AoE enfeebles.
Gasha - Musuuchi Kappa
Roly-Poly - Wiglen Gorget (already said above)
Nympha Eunomia - Full time slow aura (20'), not that hard, lots of HP
Kalos Eunomia - spawns after Nympha killed, full time addle aura (20'), spams TP moves. Don't debuff it unless you want to fight forever, uses Fire Break and Exuviation, along with everything else these use. Healed for like 19,000 once with Exuviation because we had a couple debuffs on it.
Drops Magma Gauntlets and Ban.
Gasha, 3 forms
First: 10' Silence aura, fights like a standard skeleton
Second: 10' Amnesia aura, standard TP moves plus gets Crepuscle Blade (50/tick Bio and Curse)
Third: 10' Paralyze aura, same as above
Misuuchi Kappa, Osseus Plate. Dunno third.
Mellonia-
Casts wind, water nukes (Aeroga and Waterga III and IV)
Oynos Knife, Whetted Molar, and idk third drop.
Gains annoying auras occasionally, mostly don't last very long. One is silence, amnesia, and bio.
Uses normal gnat NM TP moves.
So how does the dagger work? You hit a mob and occasionally gain Haste? Best solo dagger for THF+DNC if so prob
Not sure why but voidwatch hasn't been a huge hit on our server until this update. At least for the western/euro population. However I am a little shocked to hear that you havn't been able to find full alliances to do it. Usually an LS makes up for 10 or so of the alliance and we just fill in the rest with shouts with the appropriate jobs.
I daresay however - there are certain mobs you probably can't do without a full alliance at this stage. Ie the cactuar, and probably the amphiptere in rolan [s].
On that note (I am guilty of not reading the full thread) - anyone find a trick to stopping the cactuar from levelling up? Level-up conditions seem random at best. Perhaps just a certain % health?
Not only that. You hit the mob, you get FULL DURATION haste (3 minutes) and you can change weapons and still keep the haste. It's pretty broken. The proc rate is somewhat low, but that doesn't really matter...
BTW, we popped Kaggen for lulz last night even though we only had like 8 people left. Got him to like 30% before timing out, he really isn't that hard.... Death Prophet is annoying, but it's only frontal, so it should really only kill one or two people max if people are watching positioning, and it's certainly stunnable if someone is watching for it. That move that gives him buffs and defense down aura (Preying Posture) can be dispelled, but it's like four buffs, so you need to dispel four times.
It's annoying that the one place my summoner is useful is a place that I can't get Summoning Magic skillups.
Summoner is useful in Walk of Echoes. Summoner can't get skillups in Walk of Echoes.
Is it also useful in Voidwatch? Sure, but I have proc jobs and typically dualbox black mages. Heck, I haven't done Voidwatch with a serious Summoner in alliance yet because we generally just use proc jobs and zerg it down after we're done proccing.
Edit: Oops, realized I misposted the first post.
Yeah, was about to say...
Got a hefty amount of Enfeeb skillup on my RDM last Weds spamming Dia1 for 0dmg getting hint msgs off that pain in the ass Rolan[S] Amphiptere mob.
SMN is kinda-sorta a decent proc job now, and it's nice to have for Earthen Armor anyway. Blood pacts come up fairly frequently, and with the messages from periapt of sapience, it's actually easier to figure out what blood pact to use than it is to figure out what weapon skill to use when a weapon message comes up.
From JP wiki, cruor progression on Jeuno T3 atmacites is 15k > 30k > 45k > 60k > 75k > 75k > 90k > 90k > 105k = 585k total.
Because I don't think anyone has covered him here, Neith was a relative pushover compared to that horrible wyrm Ildebrann. Pretty much Resheph on crack, using the same moves such as Spinning Top. Tarsal Slam is the big one to look out for, dropping tank HP to 1 and requiring fast Cures. The Spider adds appear to WS at the same time Neith does, and usually Sickle Slash. So if any adds are up when Tarsal Slam fires off, the people who have just been Slammed might be in immediate danger. Other than that, no surprises. In 1 run, we got 4 Prolix Rings and 2 Calcitrant Stoles. WTF @ random bounty of loot. I think it's the most drops we've ever gotten for 1 mob.
By the way, what setups are people using for Ildebrann? We had a normal proccing alliance because we were working on multiple mobs, but soon figured out that the best way to do this one is the strat someone posted previously, i.e., keep one add alive and fight him in the air. Are people doing all RNG/COR/BLM/SMN, obviously with proper support?
That's how we killed it Ildebrann. Blu spells also hit him while he's flying, so you can bring one of those too. Just going for clear, he's easy, and you can hit all the magic triggers that pop up, and you might lucky with a few ws/ja triggers If you want to get blue alignment, he sucks on the ground with terror.