If it terrorizes them for 40-60seconds, it'll be awesome just for that.
If it terrorizes them for 40-60seconds, it'll be awesome just for that.
Yea might stun the mob for entire 60-90 seconds which is more then enough time to zerg any of those mobs down with dusty wings and the like. Or it could be like WOE and grant a temp item brew.... Wouldn't be suprised.
on a side note,
Dusty wings are boss... I did the longest light skillchain-chain I ever seen in my life yesterday with some masamune SAM and I was vere MNK. I swear to god, no trolling... we did 14 light skillchains back to back non-stop in a row with Vere,Masamune using sekk. meditate on /sam, dusty wings, he used SAM 2 hour and the SC never stopped when fighting that cactuar t1 in West altep. I was told you could only double light two times then it stops back at level 75 relic days, but I guess they uncapped the number of times now or I was misinformed back in the day.
So disappointed I play on PS3 and could not youtube that. I would never see that ever again.
You cant make more than Double Light. I thought that was proven long ago? (or maybe its just you cant do more then self double light_
No, you're right. It's impossible to do more than two Light Skillchains in a row. I have to assume he meant pairs of light skillchains.
That would be the case for harder fights like Zilart T3s. But it's nice for farming cities T4 where u can just cap lights and proceed to rape.
You also can´t link more than 6 WSes together for a max total of 225% SC bonus, the SC will just stop there even if it could continue.
Hmmm... well be my guest to retest.
Can anyone here argue for cobalt cells? I felt they were a waste of gil a few weeks back, so I stopped using them.
More chances at getting a good item, the better?
Theoretically, more available slots means that there is a higher chance at Heavy Metal Plates. In practice it means more Arrowwood Logs for everyone!
I personally think that having more slots doesn't do shit lol. Plates and all the rare items and scrolls and crap always appear in the first slot :S
Adding more slots exclusively for worthless mats seems a little silly even by SE's standards, I could see them having good drops autosort to the top.
Lol I don't see how they could have tested to see if their own shit was working as intended with VW anyways as far as that goes, just sayin.
Not like it hurts to use them >_>
;< but my my my cruor ; ;
I haven't seen anything posted about the way Abyssite of Clarity works at the moment on the test server.
It's supposed to enhance the Magic Hints, however it seems to replace the Elemental Hints with Magic Class hints.
So instead of say, "the enemy seems vulnerable to fire spells" it'll say "the enemy is seems vulnerable to blue magic." Doesn't specify the element.
Also White Procs could be Magic. Couldn't target it though, so I can't comment on duration.