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  1. #21
    Old Merits
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    Ragnarok

    Not sure if you guys have read the general changes thread, but all the // in the macro are not working. In order for it to work, you have to do /console instead. So for //exec xxxx, you have to now do /console exec xxxx. If you type it out it still works, just not in the macro. For spellcast, /sc works but //sc doesn't anymore.

  2. #22
    Relic Shield
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    Odin

    Quote Originally Posted by Eeeks View Post
    Last night, I wasn't able to target someone and cast Raise with just //raise (poor bastards were trying to kill Resheph with a pickup...very messy). I had to add the first few letters of their names. I don't do anything too intensive with Windower/Spellcast though (like multiboxing with dualsend), so it's not really a problem for me.

    I'll download and try out the new Spellcast when I get home. Many thanks to those who keep Spellcast, and Windower in general, updated. <3
    It looks like the resources update broke this.

    Code:
    <s id="767" index="12" prefix="/magic" english="Raise" german="Wiederbeleben" french="Vie" japanese="レイズ" type="Unknown" element="Fire" targets="Self" skill="Unknown" mpcost="0" casttime="0" recast="0" alias="r" />
    Notice the targets, its defaulting to self. This is the case for raise 1 and 2, but raise 3 is set to corpse.

    Quote Originally Posted by Byrthnoth View Post
    Also, has //c6 ever worked?
    Take a look at the above line, I did not test this, but take a look at the alias="r" in the raise line, you might be able to do this for cure 6. it looks like cure 6 has alias="" so if you just save c6 in there it should work.


    I'd have to guess the way this file is being built was updated (I recall people finding the new dat file within the past couple months, and that being used rather then the old one and applying fixes) or that SE changed something about these spells (seems odd). Maybe nitsuj can clarify.

  3. #23
    Relic Weapons
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    Eeek Sohno
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    Coeurl
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    Asura

    Quote Originally Posted by Mafai View Post
    Spoiler: show
    It looks like the resources update broke this.

    Code:
    <s id="767" index="12" prefix="/magic" english="Raise" german="Wiederbeleben" french="Vie" japanese="レイズ" type="Unknown" element="Fire" targets="Self" skill="Unknown" mpcost="0" casttime="0" recast="0" alias="r" />
    Notice the targets, its defaulting to self. This is the case for raise 1 and 2, but raise 3 is set to corpse.


    Take a look at the above line, I did not test this, but take a look at the alias="r" in the raise line, you might be able to do this for cure 6. it looks like cure 6 has alias="" so if you just save c6 in there it should work.


    I'd have to guess the way this file is being built was updated (I recall people finding the new dat file within the past couple months, and that being used rather then the old one and applying fixes) or that SE changed something about these spells (seems odd). Maybe nitsuj can clarify.
    Oh nice, thanks for pointing that out. I'll fix that when I get home later this afternoon.

  4. #24
    Old Merits
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    Phoenix

    SE might be filtering out multiple instances of / at the start of the chat box and treating it as one /

  5. #25
    D. Ring
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    Phoenix

    // works fine when used in chat, just not when used in a macro.

  6. #26
    Puppetmaster
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    Siren

    ive gotten //c6 to work before the update doing some trouble shooting with spell cast lite with yekyaa for windower

  7. #27
    Black Belt
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    Arthars Menethil
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    Chocobo
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    Odin

    nuuuuuuu just realise i cannot find VNM anymore ; ;

  8. #28
    The Syrup To Waffles's Waffle
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    Fenrir

    Quote Originally Posted by Arthars View Post
    nuuuuuuu just realise i cannot find VNM anymore ; ;
    And unless you're willing to get banned it's probably not going to happen.

  9. #29
    I am by far the worst poster in most threads, including Olroy and Mazmaz. I go from 0 to Mad in 0.6 seconds. Also, 8==============D
    Join Date
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    Gilgamesh

    oh thank god they fixed blinkmenot? I need to d/l update when I get home I thought I was going insane cause after changing the //s it looked like it was loading but then I would sometimes cure myself for the past 2 nights looking like an idiot

  10. #30
    E. Body
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    Fenrir

    Quote Originally Posted by Darkmagi View Post
    // works fine when used in chat, just not when used in a macro.
    This may require some changes to Hook.dll. I'll be investigating this week.

    Quote Originally Posted by Arthars View Post
    nuuuuuuu just realise i cannot find VNM anymore ; ;
    That plugin was never meant to be released. It was a proof of concept by Taj. It will not be updated and released.

  11. #31
    Relic Shield
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    Odin

    Quote Originally Posted by nitsuj View Post
    That plugin was never meant to be released. It was a proof of concept by Taj. It will not be updated and released.
    I think he was more refering to radar. Do you know about the target definitions of raise/raise2 are issues in the dat or the building of both resource files? Maybes theres a chance of SE abandoning that dat file used to build the files (they did this before), and are using another one again?

  12. #32
    Salvage Bans
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    Quetzalcoatl

    nitsuj what is WinControl? :3

  13. #33
    Relic Shield
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    Odin

    Quote Originally Posted by Nishida View Post
    nitsuj what is WinControl? :3
    im pretty sure it allows u to set coordinate of where you want your screen, or it lets u pick which monitor you want it on (if you have multiple).

  14. #34
    Sword of the House of Weave
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    Siren

    Quote Originally Posted by Mafai View Post
    im pretty sure it allows u to set coordinate of where you want your screen, or it lets u pick which monitor you want it on (if you have multiple).
    Think that was meant to be a sarcastic question in reference to Nitsuj's topic on Windower forums for WinControl. :D

  15. #35
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
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    So, i wasnt have a problem with blinkmenot after the update, saw there was a new one so i downloaded it ot be update and now its not working for me, is there something im doing wrong?

  16. #36
    Cerberus
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    Sylph

    Quote Originally Posted by Jornna View Post
    So, i wasnt have a problem with blinkmenot after the update, saw there was a new one so i downloaded it ot be update and now its not working for me, is there something im doing wrong?
    The settings are all defaulted to "off" now so set them to on and adjust your init file.

  17. #37
    Pens win! Pens Win!!! PENS WIN!!!!!
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    Well im stupid, how do I set that? lol >_>

  18. #38
    Cerberus
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    Sylph

    Look here for the commands to set stuff:
    http://wiki.windower.net/plugins/blinkmenot?s[]=blinkmenot

    Using the console is easiest. Just type

    blinkmenot alwaysothers on

    or whatever you want from the list of commands.

    for your init just put the lines you want to be on as .blinkmenot bluhbluhbluh on seperate lines after the plugin load line.

  19. #39
    Pens win! Pens Win!!! PENS WIN!!!!!
    Join Date
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    yeah, figured it out, im just stupid, thanks

  20. #40
    Puppetmaster
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    Siren

    Quote Originally Posted by Arthars View Post
    nuuuuuuu just realise i cannot find VNM anymore ; ;
    they don't even show on my premium radar anymore, makes me sad panda, SE should unfix this!

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