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  1. #181
    BG Content
    Join Date
    Jun 2007
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    3,300
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    FFXIV Character
    Slycer Ilerion
    FFXIV Server
    Excalibur
    FFXI Server
    Fenrir

    Quote Originally Posted by Nightfyre View Post
    Byrth mentioned Haste+4 on Armada Sollerets earlier, was that pet haste or haste for PCs?
    I'm guessing it was pet haste. It's kind of confusing how the stats are listed sometimes because it'll say something like...

    Accuracy+5
    Pet: Attack+7
    Haste +3

    which really means Pet: Attack+7, Pet: Haste+3.

  2. #182
    Relic Shield
    Join Date
    Oct 2006
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    1,599
    BG Level
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    FFXI Server
    Odin

    Quote Originally Posted by Slycer View Post
    I'm guessing it was pet haste. It's kind of confusing how the stats are listed sometimes because it'll say something like...

    Accuracy+5
    Pet: Attack+7
    Haste +3

    which really means Pet: Attack+7, Pet: Haste+3.
    isnt it spaced like this?

    Code:
    Accuracy+5
    Pet: Attack+7
         Haste +3

  3. #183
    A. Body
    Join Date
    Jun 2007
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    4,446
    BG Level
    7
    FFXIV Character
    Sir Taint
    FFXIV Server
    Gilgamesh
    FFXI Server
    Cerberus

    Quote Originally Posted by Slycer View Post
    Edited-

    It's going to be much more expensive to level by repairing furnace/keeping impurities down compared to spamming fewell, but that may be offset by the reduced time to 80. It's 6 dark fewell for every time you reduce impurities and 6 light fewell every time you repair, and you're going to have to reduce very often at lower levels without safety lever leveled up in order to keep impurities down. 100 gil from NPC per fewell, it will definitely add up. I wouldn't be surprised if this method cost 2-3 mil from NPC (maybe 1 mil from AH/self-synthing) as you're blowing through 99 light AND dark fewell plus whatever else you're adding into the furnace with every synth attempt.

    I can tell you that just spamming fewell without fixing impurity, repairing, etc., is not going to be anywhere near as fast as 3.5 hours (I've never heard of anyone getting 0-80 in 3.5 hours by any method, that sounds pretty nuts). More like 15-20 hours to 80, at a cost of probably 1-1.5 mil (750-1000 fewell/hr) if you buy from NPC or 300-500k from AH/self-synthing.
    Its very expensive, but I did my mule in a single evening. I didn't clock it but I only play 4-5 hours a night.

  4. #184
    New Spam Forum
    Join Date
    Nov 2009
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    157
    BG Level
    3
    FFXI Server
    Kujata

    I got 10 enfeebling magic skill on a kirin pole with seiryu's scrap, HQ3. Kinda looks like each scrap must have a skill you can get.

  5. #185
    Chewzer
    Guest

    I got this on a HQ2 (120 cinder), which is quite a bit higher than listed in the OP:

    Also, on a previous synth, I got STR+5 with a HQ1.

  6. #186
    Failed Sex Ed
    Join Date
    Aug 2007
    Posts
    2,391
    BG Level
    7

    fuck cure staff

  7. #187
    A. Body
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    FFXIV Character
    Sir Taint
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    Gilgamesh
    FFXI Server
    Cerberus

    Got some weird stuff on armadaberk today.

    Hq3 rngacc+4 da3
    Hq3 matk+2 da3

    I kept da3 subtleblow5 resist poison2

    Still seeking stp3+ da3

  8. #188
    Chewzer
    Guest

    Quote Originally Posted by shaddix View Post
    fuck cure staff
    Staff is still best potency. Swap midcast like a pro.

  9. #189
    Salvage Bans
    Join Date
    Jun 2006
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    829
    BG Level
    5

    P. Abj gear may have some pretty good potential augments. Makes me a little sad I tossed my uncursed P. Abj. set (minus the body) back when I needed the room and they didn't have any storage options. Anyone do anything with the feet/head/hands at this point? After seeing the legs, I'm very curious.

  10. #190
    A. Body
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    Sir Taint
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    Gilgamesh
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    Quote Originally Posted by Narse View Post
    P. Abj gear may have some pretty good potential augments. Makes me a little sad I tossed my uncursed P. Abj. set (minus the body) back when I needed the room and they didn't have any storage options. Anyone do anything with the feet/head/hands at this point? After seeing the legs, I'm very curious.
    I turned all my abj into tatters for body. After seeing the legs I wish I hadn't but P.Tatters are super rare.

  11. #191
    BG Content
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    Lakshmi
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    If, in theory, I procured 10 P.Tatters for 15k each. How much should I resell them for?

  12. #192
    Sea Torques
    Join Date
    Sep 2006
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    530
    BG Level
    5
    FFXI Server
    Asura

    Quote Originally Posted by Byrthnoth View Post
    If, in theory, I procured 10 P.Tatters for 15k each. How much should I resell them for?
    You should server jump to odin, and I will give you 20k each! ITS SUCH A GOOD DEAL ZOMGZ!

  13. #193
    Fishing Guru
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    Jan 2007
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    Quote Originally Posted by Byrthnoth View Post
    If, in theory, I procured 10 P.Tatters for 15k each. How much should I resell them for?
    Lsmate is willing to pay 250k per P tatter for reference.

  14. #194
    BG Content
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    Lakshmi
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    Okay, going to hit you with a few questions before I head to bed.
    1) First off, how is this?: https://www.bg-wiki.com/bg/Tatter_and_Scrap_Synergy Do I lie anywhere? Should I add something?
    2) Secondly, how is this?: https://www.bg-wiki.com/bg/Byrth_/_Sandbox . Pic links wouldn't be broken on the real page.
    3) What synergy level are these synths (Adept, Novice, etc.)?
    4) No Craft other than Synergy is required for these, right?

  15. #195
    Chewzer
    Guest

    Gawd damn!!!:

    Synergy 80, HQ3 (130 cinder)

  16. #196
    Salvage Bans
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    Jun 2009
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    812
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    5
    FFXI Server
    Phoenix

    Quote Originally Posted by Chewzer View Post
    Staff is still best potency. Swap midcast like a pro.
    If you had one of those shiny new Tefnut Wands that I got yesterday then you can still cap cure potency without cure staff and in effect be gaining +10 MND, +5 Healing magic and -8% cure cast time in exchange for 2% cure potency (assuming you can get +5% on shield) which could be made up a number of ways, like Fylgja or Orison Earring.

  17. #197
    New Spam Forum
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    Nov 2009
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    3
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    Kujata

    Quote Originally Posted by Byrthnoth View Post
    Okay, going to hit you with a few questions before I head to bed.
    1) First off, how is this?: https://www.bg-wiki.com/bg/Tatter_and_Scrap_Synergy Do I lie anywhere? Should I add something?
    2) Secondly, how is this?: https://www.bg-wiki.com/bg/Byrth_/_Sandbox . Pic links wouldn't be broken on the real page.
    3) What synergy level are these synths (Adept, Novice, etc.)?
    4) No Craft other than Synergy is required for these, right?
    Your pages look good. One thing that might not be entirely true on your page is the HQ1, 2 , 3 being linked to low, med, high potency augments. It seems like the higher tiers limit the augment to the upper range, but you can still get high potency on a HQ1.

    Scraps and feet tatters are recruit. The rest of the tatters, weapons (and shield), and shoe augments are initiate. Hand, leg, head augments are novice. Body augments and god armor is apprentice.

    Crafting skills are not required.

  18. #198
    BG Content
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    Lakshmi
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    Awesome, thanks. I'm going to try to add the Zenith set this morning, then I'll probably work on the others when I get home from work.

    Just eyeballing the Zenith set, it looks like there are some generic set-wide Augments (Resist stats, misc STR/MND/whatever, Attack, etc.) that can show up on any piece, while there are maybe ~4 augments per piece that can't be seen on all the other parts of the set. Our sample size is insufficient to conclude this really, but is anyone else getting this feeling?

  19. #199
    New Spam Forum
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    Kujata

    I think a lot of the resist stuff is possible on all armor, like resist poison or wind element seems to show up on anything. When you weed that junk out though, there do seem to be specific sets of augments per piece. Like heca hands seem to get 1handed skill + augments (sword, dagger, axe) and the heca feet get the 2hander skills (gaxe, polearm, scythe).

    Stat + augments seem to be different though from my observations. Like when I was doing my togi, I got one random +2 chr like with the random resist stuff but then like half my shura haidate had agi+ on them. So maybe the stat + can happen at a random rate just like the resist stuff, but they also can be one of the major augments on a specific item.

    But yea, it does seem like there are a handful of augments that have a 'major' chance to show up that are item specific or unique and then there are the ones with a 'minor' chance that are generic.

  20. #200
    BG Content
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    Slycer Ilerion
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    Fenrir

    Besides scholar, I don't really think any of those jobs benefit from an enh+11 staff. Beneficus ftw. Also scholar had Fay Staff before, i think that went up to 7 or 8 enhancing?

    @Resist stuff, I was thinking of getting rid of all the resist numbers since they are just clutter and almost every piece seems to get them anyway like you said.

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