Yes, apparently! I didn't realize STR was confirmed.
Just to confirm, people have absolutely seen DA+2 on Adaman Hauberks, right?
Yes, apparently! I didn't realize STR was confirmed.
Just to confirm, people have absolutely seen DA+2 on Adaman Hauberks, right?
DW+3 Seiryu' Sword next to me. When I asked they said it was a NQ synth.
Was hoping someone else would do some of these after I posted earlier they could get crit hit rate on. Was hoping for better WS feet for DRK but guess they'll do for PLD WS'es. Not sure if the beat Heca or not though.
Shadow Sabatons
HQ2 - Crit rate +1, Evasion +2
HQ1 - Crit rate +1, Wind Resist +6
HQ1 - Crit Rate +2, Resist stun +3
NQ - Resist paralyze +1
HQ3 - Crit rate +2, Subtle Blow +4
HQ1 - Crit rate +1, Crit Damage +1
HQ2 - Subtle Blow +4, Crit Rate +1
NQ - Crit Hit Damage +3%
NQ - Resist Slow +3
HQ1 - Ranged Acc +3, Crit Rate +1
NQ - Crit Hit Damage +2%
NQ - Evasion +1
NQ - Evasion +2
HQ1 - Crit Hit rate +1, Resist Sleep +4
HQ2 - Crit Hit rate +2, Ranged Acc +4
HQ1 - Crit Rate +1, Subtle blow +1
HQ1 - INT +1, Crit rate +1
HQ1 - Crit Rate +1, water resist +5
HQ2 - Crit Hit rate +1, Crit Damage +4%
NQ - Ranged Acc +1
Kept the bolded. Can't help but felt I got screwed on HQ3's. Even the one I got didn't get a third augment!
Think pool for them is Crit Hit Rate 1-2 (Guaranteed augment. Probably1-3 on HQ), Crit Damage +1-4, Evasion 1-2 (Maybe up to 4), Subtle Blow 1-4,
http://i67.photobucket.com/albums/h3...605_054003.png
best ive seen after using up the mats i had avalable to me from random abj. laying around. would be intrested to see how much consurve TP can be on hq 3 Armada legs, could make for a very nice ws piece, aready beating Hachiryu assuming you get 10 str. Havent had much chance to look in to all the new augments, has it been confirmed that hq armor has a higher cap on the potential augments?
I did 51 Z pumps synths today. I was unable to get cure pot +4%. Below are the pair I kept, and the odd ball pair
Until I actually see a picture of cure pot +4% (preferably on an NQ pair) I'll stick with these. Especially great for the thf + blm dual boxing I do:
http://img14.imageshack.us/img14/567...0605125501.jpg
The only one that didn't fall into the range listed on wiki was this, wtf@nonpet-mab+5:
http://img148.imageshack.us/img148/1...0605122716.jpg
Yeah. You got a nice augment form the random pool on those pumps. Lucky bastard lol.
We never had screenshot confirmation of +4 and I've only heard one report of it, so it remains to be seen whether that's even possible on either NQ or HQ. But yeah, wtf @ mab+5...great nuking boots. Not many people have HQ Zenith Pumps so I have no idea if we'll even see it again, even if it is possible.
I think those Pumps I reported may have been HQs anyway. At the time I reported them, we weren't sure there was a difference between NQ and HQ.
I'm sorting through the wiki trying to figure out which stats we're pretty sure of the HQ/NQ caps on.
The reason I'm most interested in those in particular is because those are the only item on which it seems pretty certain that the possible range of the set of four augments (as opposed to the HQ-guaranteed one) goes up by using HQ armor instead of NQ. Of course, if it's true on them, then it's probably true on everything.
I'm pretty sure that all the one in four augments as well as the guaranteed HQ augments have a higher cap on the +1 gear. I never got around to posting all my shura zunari kabuto +1s, and after awhile honestly I stopped writing them down. Here are 4 of my HQ3 results which show higher caps by 1 of each of the 1in4;
-7att, WS damage +2, SC damage +2
-5dex, WS damage +2, Conserve TP +4
-WS damage +2, SC damage +3, Conserve TP + 3
-Fire Resist +6, WS damage +3, Conserve TP +6
If with all the NQ Kabutos that Alistrianna did and never saw values that high. I would say that HQ is NQ cap+1 to all item specific stats.
So if that's true, the follow-up question is does the entire range of possibilities shift up or does only the maximum shift up? For example, does DEX (2-4) on NQ become DEX (3-5) or DEX (2-5) on HQ base armor? I'd assume the whole range shifts up, but I don't know for sure.
Can't use stats like INT to tell, because they're part of the random pool. You'd have to use something like Cure Potency that isn't part of the random pool.
This also makes it really hard for us to accurately tell whether we've found the HQ or NQ cap, right? Only going to find it easily on things that we have huge N on the HQ for, like the Armadaberks. STP+5 is probably the max for an Adaman Hauberk then, eh?
Don't you think the increase would apply across the board? I think all HQ versions are +1 of every stat on the armor are they not? I think you would see a chance at an increase in every slot on the HQ armor.
I'm trying for DEX on my subligar, but have only seen +Stat 1/100+ augs.
Yeah, I think that's right, but how do we know that we've done enough to see the cap? If we have high N on the NQ or HQ (so we're sure of the cap) then we can predict the other one just by adding or subtracting 1. For a ton of the synths though, we have insufficient data or it isn't separated based on NQ/HQ. Some of our pieces have like five confirmed augments. Also, for instance, is Refresh +2 only possible on Kaiser body?
By the way, someone set the Shura hands evasion cap to 10 the other day on bgwiki, so it probably has the potential to be a better defensive piece than Usu hands. Seiryu's Kotes with Evasion augments are still competitive though.
Armada heads fixed stat is dark magic skill got +5 on a hq3 and stopped.
Armada feet is pet haste only.
Did 61 more armadaberks still havent gotten DA3 and stp. Best was stp5 da2.
Did 24 armada hands kept dex6 haste3. Haste3 can happen on hq1. Hq3 seems to add 1 stat, haste3 and 1 random.