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  1. #341
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    Quote Originally Posted by Aja View Post
    I am working on augmenting Shura Haidate. So far I have gotten +1 STR on them, which isn't on the main list. I heard you can get +6 STR, but I haven't been that lucky yet. Have more tatters to continue after work.
    STR is likely one of the random pool stats meaning it's incredibly rare because of the sheer amount of random pool stats available. STR+6 should indeed be possible, though.

  2. #342
    Aja
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    Ahh, I guess I didn't even read the "Random Pool" one at the end of the lists. Well I have a feeling I will need a ton more tatters then

  3. #343
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    Quote Originally Posted by Michelob View Post
    Isn't Cure Potency the HQ stat? Perhaps the cap is only higher on one stat per item for HQ3.
    Based on pretty much everything else we've seen it looks like all the caps go up on HQ3 (compared to NQ). Check out the stat ranges on something like Byakko's Haidate or Shura Zunari Kabuto - those are based on a ton of raw data. Typically the maximum value of a stat stays the same for HQ2 and HQ3, but they are always different from NQ to HQ3. The pattern I've noticed so far for all stats is something like...

    A <= B <= C <= X <= Y <= Z

    NQ: A to X
    HQ1: B to Y
    HQ2: B to Z
    HQ3: C to Z

    Any glaring contradictions? This may not be true for stats with really wide spreads like HP or MP, but it seems to be the case on everything where the maximum possible augment is in the 4-8 range.

  4. #344
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    For the 1-in-4 augments with at least a range of 6, I think so. Do you think the Forced augments are different?

  5. #345
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    Quote Originally Posted by Byrthnoth View Post
    For the 1-in-4 augments with at least a range of 6, I think so. Do you think the Forced augments are different?
    Yeah, I think so. It seems like the maximum augment values go up from HQ2 to HQ3 on the forced augment, but maybe not on the group of four augments. For the ones where the max range on the forced augment is wide enough, it looks like the entire range (max and min) shifts up from HQ1 to HQ2 to HQ3. For some of them, like Adaman/Armada Cuirass, that doesn't happen since the entire range is just 1 to 3.

  6. #346
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    I'm not sure the pattern is entirely accurate. There was an HQ3 for shura head that I got with Attack +1. I think it's more likely that the chance to get the minimum value might be lower for each HQ tier. The only other explaination would be that I got Attack +1 from the random pool and not from the 1 in 4 pool.

  7. #347
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    Well, explanation off the same pattern:
    NQ: 1->4
    HQ1: 2->5
    HQ2: 2->6
    HQ3: 3->6

    What if it's actually something like:
    NQ: floor(3 +/- 2*rand)
    HQ1: floor(4 +/- 2*rand)
    HQ2: floor(4.5 +/- 2*rand)
    HQ3: floor(5 +/- 2*rand)
    Your odds of rolling a 1 on the rand are very low (like rolling a 0 or 999), so we don't see 7 (HQ3) or 5 (HQ1) very often.

    Could even simplify it further with X = Base Potency, V = Deviation:
    NQ = B +/- V*rand
    HQ1 = 4/3*B +/- V*rand
    HQ2 = 3/2*B +/- V*rand
    HQ3 = 5/3*B +/- V*rand

    Or potentially even further with V = B*2/3:
    NQ = B +/- B*2/3*rand
    HQ1 = 4/3*B +/- B*2/3*rand
    HQ2 = 3/2*B +/- B*2/3*rand
    HQ3 = 5/3*B +/- B*2/3*rand

    So Koenig body's Refresh would start out with B = 1 (0:1; 0:1; 0:2; 1:2)
    Any 1:4 stat would have B = 2
    Any 1:6 stat would have B = 3
    B = 4 would predict a range of 1:9...

    The recent Genbu's Shield augment Cure Casting Time -8% does throw a wrench in this though. I'm bitter about my pretty theory being discredited even before I made it, so I claim POIDH!

    Well, after considering further, HP/MP is the only stat the exceeds 8%. It could just be capped to 8% in general.

  8. #348
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    Quote Originally Posted by xMerlinx View Post
    Shura Zunari Kabuto+1 HQ3 max augments got 3% SC dmg, 6 DEX, and Conserve TP +6.
    Have you seen 6 dex more than once on kabuto +1 hq3s? Because I must be getting screwed if I have never seen higher than 5 out of the 60-70 HQ3s I have gotten. I've got 7att, WS dmg 3, SC dmg 3, and conserve TP 6 on many occasions, but have yet to get any hgiher than 5dex. I am kinda curious if the 1/4 dex goes up to 6 and I'm just very unlucky with it, or you got a random pool 6dex.

  9. #349
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    Zenith Crown +1, Part 2
    ... back to sky I go. Q_Q

    Spoiler: show
    HQ2: MAB+2, Resist Silence+3
    HQ1: MAB+1, Divine+7
    HQ2: MAB+3, Divine+5
    HQ1: MAB+2, Magic Crit. Rate+1
    HQ1: MAB+1, Enhancing+4
    NQ: Resist Bind+1
    NQ: Magic Crit. Rate+3
    HQ1: MAB+2, Resist Sleep+2
    HQ2: MAB+3, Magic Evasion+3
    HQ1: MAB+2, Resist Sleep+3
    HQ1: MAB+4, Enhancing+7
    NQ: Resist Sleep+1
    HQ2: MAB+2, Divine+3
    HQ1: MAB+3, Resist Paralyze+2
    NQ: Magic Crit. Rate+1
    HQ1: MAB+4, Enhancing+7
    HQ2: MAB+2, Dark Resist+2

  10. #350
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    May want to check your jueno bazaar area if you have a little gil to throw around. I picked up about 60 Aqua tatters for between 10-12k each. It seemed to me like I could make 600-700k faster in a different way than farming the abjs.

  11. #351
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    Quote Originally Posted by diasetsu View Post
    Have you seen 6 dex more than once on kabuto +1 hq3s? Because I must be getting screwed if I have never seen higher than 5 out of the 60-70 HQ3s I have gotten. I've got 7att, WS dmg 3, SC dmg 3, and conserve TP 6 on many occasions, but have yet to get any hgiher than 5dex. I am kinda curious if the 1/4 dex goes up to 6 and I'm just very unlucky with it, or you got a random pool 6dex.
    Sorry, was very early but I rechecked the Screen Shots and I only got up to 5 Dex, not 6.

  12. #352
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    Quote Originally Posted by cdgreg View Post
    May want to check your jueno bazaar area if you have a little gil to throw around. I picked up about 60 Aqua tatters for between 10-12k each. It seemed to me like I could make 600-700k faster in a different way than farming the abjs.
    Yeah, I meant to try that last night but I was doing one thing after another and I was so tired that I just logged. That being said, sky is very generous with Aquarian Abjurations (every NM has at least one, Genbu has two), so going around to check if NMs are up in sky doesn't really hurt either. Sky is a huge pain in the ass though, I forgot how bad it was without Escape... crap is just so big with everything so spread out. Repop times don't help, either.... I was checking the official forums yesterday and I couldn't find any topic complaining about how long the sky repop timers are to the devs. I can't believe no one else thinks that's an issue with the abjurations and seals now turned into basically expendable items. Those timed repops should be like an hour or less. I mean, statistically speaking, to get a combination HQ3 Zenith Crown+1 with MAB+5 and any amount of magic crit rate, the odds are like 0.5% on any one synth, which means you'd need like 140 tatters for just a 50/50 shot at it. If you're going for the perfect MAB+5, magic crit+5 then it's even worse.

  13. #353
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    Zenith Crown +1, Round 3:
    Spoiler: show
    HQ1: MAB+1, Resist Blind+1
    HQ1: MAB+2, Magic Crit Rate+1
    HQ1: MAB+2, Resist Blind+2
    HQ3: MAB+3, Dark+5
    HQ1: MAB+1, Divine+3
    HQ3: MAB+5, Dark+5 (yay MAB+5, wru M.crit)
    HQ1: MAB+2, Resist Gravity+2
    HQ1: MAB+1, Light Resist+1
    HQ1: MAB+3, Ice Resist+7
    NQ: Dark+6
    HQ1: MAB+1, Magic Crit Rate+4
    HQ2: MAB+3, Divine+5


    Adaman Hauberk
    Spoiler: show
    HQ1: Double Attack+1, Resist Silence+2
    HQ2: Double Attack+1, HP+14
    HQ1: Double Attack+1, Resist Virus+3
    HQ1: Double Attack+1, HP+4
    HQ1: Double Attack+1, Subtle Blow+2
    HQ1: Double Attack+1, MP+9
    HQ1: Double Attack+1, HP+10
    HQ3: Double Attack+2, Store TP+5, HP+10 (pretty sure this is about as good as you can get on HQ3 of NQ so we stopped there

  14. #354
    Jem
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    Is Sky really that bad on your server? I've basically just been strolling up to Sky after I finish work, soloing the NM's that I can on PLD and then bazaaring them recently. There hasn't been a time where I've gone up and stuff hasn't been up.

  15. #355
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    Quote Originally Posted by Jem View Post
    Is Sky really that bad on your server? I've basically just been strolling up to Sky after I finish work, soloing the NM's that I can on PLD and then bazaaring them recently. There hasn't been a time where I've gone up and stuff hasn't been up.
    Out of the past three times I've gone up there, Zip wasn't up any of the times, Faust was up once, Curtana was up once, and MG was up once. People there killing statues for Despot every time. It's annoying to wait on the timed NMs when you don't have any idea of ToD since the respawn times are stupid, so I usually just leave if I don't find anything. People are definitely going up there and clearing the place out pretty frequently (which is supported by the number of seals and pops I see on sale in PJ). It wouldn't be so bad if I could check the place quickly and see that nothing was up, but it takes like 25 minutes to check those four things because sky is so huge.

  16. #356
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    I haven't updated the wiki with augments in a few days due to testing, and won't be updating it until after the weekend as I'm off to a wedding. If anyone wants to pick up in the interim, please be my guest!

  17. #357
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    Decided to take a small break from H.Legs and try a Couple of H.Head synths

    HQ2: Elemental magic skill +4, Pet: MAB+2
    HQ1: String Instrument skill +4 Pet: MAB+1

    Pet: Attack went upto +8 on NQ legs, but won't come out with crit hit rate as well >.>

  18. #358
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    Quote Originally Posted by SargentRemora View Post
    Decided to take a small break from H.Legs and try a Couple of H.Head synths

    HQ2: Elemental magic skill +4, Pet: MAB+2
    HQ1: String Instrument skill +4 Pet: MAB+1

    Pet: Attack went upto +8 on NQ legs, but won't come out with crit hit rate as well >.>
    Cool, was waiting for someone to do Shadow/Valkyrie Hat to see what could come out on that.

  19. #359
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    Quote Originally Posted by SargentRemora View Post
    Decided to take a small break from H.Legs and try a Couple of H.Head synths

    HQ2: Elemental magic skill +4, Pet: MAB+2
    HQ1: String Instrument skill +4 Pet: MAB+1
    Why does SE insist on adding a majority of the Pet: Mab gear to augment lists? It was bad enough trying to get those Diamond earrings that I still don't have from the ACP fights.

  20. #360
    Jem
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    Got Fast Cast +5 on a HQ3 Koenig Schaller. First time I've seen it go that high.

    http://i54.photobucket.com/albums/g1...ade/koenig.png

    Still trying to get it better on the enemy crit (or make it cure pot) but given this is the first time I've seen Fast Cast +5 in god knows how many tries, think I might be struggling.

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