You seriously think 1 agi and 2 crit damage beats 2 DA and 12 attack?
You seriously think 1 agi and 2 crit damage beats 2 DA and 12 attack?
I kinda accidentally made my stalls so only got 78 skill (wtf at actually succeeding with only 88/99 alignment)
Are there any good level 80 synergy recipe options? I'm afraid of accidentally making my stall.
I think the only ones besides stalls are the new armors that use voidwalker drops.
There's no reason to walk away, it's been awhile but as I recall you can still receive skillups even after you've maxed out the element.
Was there anyone else feeding fewell? I have no proof of this other than anecdotal, but it seems like if someone else operates the furnace or begins the synth theres no HQ penalty. But if someone else feeds fewell the HQ rate drops to whatever level they are. Once again, no proof.
edit: nm sort of, I see you were trying to do the synth with 40ish skill. There's your problem, while we don't know specific tiers for synergy or anything like that, higher skill level definitely seems like more HQ.
They go to 8 on HQ and 7 on NQ, for sure. I've done both NQ and HQ a ton of times each. The one I currently have is MAB+4/Enhancing+8/INT+3 (lucky random). Haven't bothered trying for better because even if I got MAB+5, it wouldn't beat it out unless I got lucky random INT again. Plus the Enhancing+8 is more than anything else I have in that slot. You should go for Appetence Crown from Voidwatch (Melancholic Moira) if you're just interested in the dark magic skill -- much better piece (drain/aspir enhanced in addition to the dark+10) and the drop rate is quite high with capped lights, like 2-3 per fight with a full alliance.
I don't really do voidwatch... 5mab and 5 magic crit would probably beat what you got though overall.
Crit's like 10 MAB without any crit damage bonus, maybe 20 MAB with some crit bonus, so 5% crit rate would be 20 MAB 5% of the time, averages out to 1 MAB per nuke, and I'm pretty sure at this stage in the game 3 INT is better than 1 MAB for almost all situations because of how much MAB is already available. Plus the magic accuracy associated with INT+3 which I'm not really factoring.
Yeah I was doing it by myself, nobody else feeding. I'm at 71 now doing augs on shura pants and I'm noticing a lot more HQs (went 8/10 hq on the 10 I tried the other night.) I asked before in the rqt if skill affected hq rate and someone said the only thing that mattered was element balance... made me waste a bunch of scraps at 40 before I decided just to go the rest of the way.
I'm well aware of that. But I was saying the magic crit AND another 1 mab. Also while all the mab available devalues further MAB so does all the int we have and higher base dmg spells so it actually tends to even out sorta to still around 2ish depending on tier gearing atmaing etc
INT shouldn't devalue as you add more since it adds directly to the base damage term while MAB is a multiplier. But you're right, I spaced out, and in my example it would be a 3:2 INT:MAB comparison, not a 3:1 comparison (assuming magic crit of 20 MAB). Typical gear setup for BLM end-game right now on a tier 5 nuke yields approx. 1.8:1 damage ratio for 1 MAB vs 1 INT. And actually I think magic crit of 20 MAB is too high, Goetia Gloves +2 add 5 to crit damage and most people aren't using Genesis Locket or any other crit damage boost. So it would be 15 MAB on magic crit, which averages out to 0.75 MAB per nuke, so 3 INT vs. 1.75 MAB = 1.7:1 (i.e. the 5 MAB/5 M.crit would win out by a very, very small margin). I'm fairly comfortable sticking with that again given the added magic accuracy associated with the INT and the fact that it would probably take me another 100+ tatters to get something worthwhile (plus I want to keep the 8 enhancing also).
Plus there's that stupid Oneiros Headgear from Dynamis - Windurst which is the clear winner. Would be nice if Dynamis - Windurst wasn't worse now than it was before since basically the only safe location in the zone is the entrance.
Yeah not saying it would be much gain.
And of course adding more int would devalue it. Yes MAB is a multiplier... but what does it multiply to? That's right base dmg. Increasing base dmg decreases the value of adding to it further (though tier multipliers affect it otherwise the value between int and MAB would vary by rediculous amounts between spells). It's all balanced together to keep ideal gearing about the same ratio wise.
Was there a screenshot with the D Feet with DA on? I looked but couldn't see one.
Just done a ton of synths and not got a single one on with DA. Probably just really unlucky (like my current streak of 50+ Byakko's Haidate with zero HQ3's but plenty of HQ1/2's) but just want to confirm it's definitely possible before people throw more money at them (synth isn't for myself).
Is there something that helps determines what HQ tier you get? I've matched the number almost all the time(i.e. 45/45) and I've been getting HQ1s most of the time. Or is HQ tier you get completely random?
Nope, it's possible we didn't see the 4th. Kick Attacks is definitely the forced one. STR/VIT/AGI all showed up enough for them to not be random pool. Everything else that showed up was either definite random pool or infrequent enough to look like random pool for base stats.
So it is possible we were just really unlucky but I was just surprised to not see it at all. Probably is just bad luck, will try some more when they get more tatters.
Seems random and is heavily skewed towards HQ1. It possibly has a similar distribution to normal crafting HQ1/2/3. Sometimes you'll get lucky streaks and see a lot of HQ3's (I've seen streaks of like 6/7 synths being HQ3) and other times you'll get completely shafted (I'm currently 50+ attempts on Byakko's without a single HQ3 whilst HQ'ing 85%+ of attempts).
Bit of data I have written down from random pissing around
Koenig Cuirass - NQ 46.4%, HQ1 - 35.7%, HQ2 - 10.7%, HQ3 - 7.1%
Zenith Feet - NQ - 23.8%, HQ1 - 42.9%, HQ2 - 19%, HQ3 - 10.3%
Seiryu's Kote - NQ - 21.4%, HQ1- 35.7%, HQ2 - 21.4%, HQ3 - 21.4%
Byakko's Haidate - NQ - 13.3%, HQ1 - 53.3%, HQ2 - 33.3%, HQ3 - 0%
Shura Sune-Ate +1 - NQ 16.7%, HQ1 - 40%, HQ2 - 23.3%, HQ3 - 16.7%
It may well be that Koenig is the top end of its skill rank and I'm a lower tier on it (but I was also being more carefree with those synths too).
What I will say is that 69% of the Koenig Cuirass NQ's were imperfect alignment (i.e. +/- 1) whilst only 26.7% of the HQ1/2/3's were imperfect alignment but if it did HQ then alignment didn't seem to impact what tier of HQ it was. It may be that higher skill synths are more volatile to alignment when determining HQ rate. Sample size isn't really large enough to be conclusive though.
I just shoot for perfect if the tatters are expensive and if they aren't then end when it's within 1 of perfect.